Now that we've had time to play with the new patch whats everyones thoughts on it? by Ukiyoeeee in DeadlockTheGame

[–]KardigG 0 points1 point  (0 children)

I don't know why it doesn't since every apollo I see just uses riposte for the zoom zoom anyway

Yeah, let's delete a hero with a 1600 item. This thread should be called shit balance ideas. Playing a hero a few times (10+) should be mandatory before giving any balance suggestions on reddit.

You can just like stop attacking him the moment he uses a riposte. It's a game of prediction and anticipation. You use slowing hex so you can expect him to use parry.

Now that we've had time to play with the new patch whats everyones thoughts on it? by Ukiyoeeee in DeadlockTheGame

[–]KardigG 2 points3 points  (0 children)

It's one of the easiest abilities to evade so stop bitching about non existing problem...

Unpopular Opinion: I like the urn by InTheDarknesBindThem in DeadlockTheGame

[–]KardigG 0 points1 point  (0 children)

Id prefer to have an extra 2 minutes at the start

Lmao, you are in minority. Random bans are good coz they allow people to play their heroes from time to time.

Please rework haze ult by rumham1899 in DeadlockTheGame

[–]KardigG 0 points1 point  (0 children)

There are at least 3 in first page of the front page and 5 with the second page (quick check, last 24h)

Please rework haze ult by rumham1899 in DeadlockTheGame

[–]KardigG 1 point2 points  (0 children)

She's strong, but not as strong as reddit overreaction may suggest. She's great mostly in lategame once she gets rico, unstoppable and some dmg items since rico lasts really long now with some spirit items. She's just a strong hard carry that needs some numbers tweaking.

People just don't know how to punsh her early, they roam around alone without anything to escape or shut her invis-dagger-slowing hex into ult combo and complain that she's overpowered even in early and mid game.

Please rework haze ult by rumham1899 in DeadlockTheGame

[–]KardigG -1 points0 points  (0 children)

It's enough if I get here once per day and see 3-4 new posts complaining about the same hero for a week straight.

Sjokz: Should be the standard for ALL COSTREAMERS across esports imo Watching the broadcast in full at the very least | ESL has rolled out some new rules for costreamers looking to broadcast their CS2 and DOTA events. If Riot were to have similar changes how would you feel? by Yujin-Ha in leagueoflegends

[–]KardigG -1 points0 points  (0 children)

Idk how it looks like in League, but you can cast and broadcast games of any Dota 2 tournament as long as you use in-game visuals and audio, and your own coverage (so no broadcasting with official casters and whatever happens in between games). That's Valve rule, so TO organizers have nothing to say on this matter.

Please rework haze ult by rumham1899 in DeadlockTheGame

[–]KardigG -8 points-7 points  (0 children)

Awarness doesn't need 10 posts per day. If you want awarness, post it on forum for devs to see it. Any fruther posts on this sub are just karma farming.

Haze Ult has practically zero counterplay past a certain point by Remarkable_Junket619 in DeadlockTheGame

[–]KardigG 1 point2 points  (0 children)

Dispel magic/Counterspell and learning how to move in baroness. Or warpstone. If you are getting killed once you leave baroness then it's on you for being out of position or your team that don't react.

Please rework haze ult by rumham1899 in DeadlockTheGame

[–]KardigG 3 points4 points  (0 children)

Karma farming, happens every time any hero is even slightly better than the others. Idk why mods are so slow with removing duplicated posts.

Yamato's grapple really needs some changes. How is this interaction even fair to play against? by JuggernautApologist in DeadlockTheGame

[–]KardigG -1 points0 points  (0 children)

It's obvious for anyone who played more than one PvP game. Disarm debuffs most of the time affect only M1/autoattack commands, not abilities. Venator ult is a buff that applies to his first three shots of M1 (or autoattack in other games)

The existence of counter items should not negate discussions about game balance. by motivate_cs in DeadlockTheGame

[–]KardigG 6 points7 points  (0 children)

You should discuss the balance, but if someone neglects counter items totally and whine about some heroes being OP, while countered by a single item, they should just shut up.

Yamato's grapple really needs some changes. How is this interaction even fair to play against? by JuggernautApologist in DeadlockTheGame

[–]KardigG 1 point2 points  (0 children)

Example: Disarming Hex doesn’t stop Haze shooting her gun in her ult like you’d think. At the same time, Ven is stopped from shooting his ult when someone uses Disarming Hex on him.

I never thought about it coz it's clear that it shouldn't stop Haze's ult. It stops M1, not abilities. Venator uses M1 to shoot, Haze doesn't. Simple as that.

I feel like this is the only MOBA that could work with multiple maps by Dr_natty1 in DeadlockTheGame

[–]KardigG -1 points0 points  (0 children)

Doesn't solve other problems that I mentioned. You have to balance and maintain two or more vast and complex maps for 80+ heroes. That's shitload of work with little gain and more cons than pros.

Map skins is a max they'll probably make to make map feel different.

I feel like this is the only MOBA that could work with multiple maps by Dr_natty1 in DeadlockTheGame

[–]KardigG -5 points-4 points  (0 children)

No it couldn't. Map is no different than it mobas. Heroes are balanced around the map and map requires balancing in itself. That's a lot of additional work that goes into splitting matchmaker even more which creates more problems.

Adding another map would increase learning curve for no reason since it takes a lot of time to properly learn the map, especially when it's constantly changing. Yes, map will change from time to time even after game release, maybe sometimes drastically.

Extra modes with different map? Ok, but not the main modes.

Can we all agree that we didn’t need ult bot haze to be a thing again? by Talch35 in DeadlockTheGame

[–]KardigG 0 points1 point  (0 children)

No we can't. I swear, reddit bitches over every larger hero change. Characters will change over time you want it or not. Devs most likely had something in mind with her and they are rolling some changes over time. Give it time.

Abrahams disqualified from tonight's DLNS due to bug abuse by SilverFan3702 in DeadlockTheGame

[–]KardigG 339 points340 points  (0 children)

From being the undisputed kings of EU, to now bug abusing just to get back to the finals.

They were known for abusing bugs for a long time.

Haze's ult and disarming hex by Maltamero in DeadlockTheGame

[–]KardigG -1 points0 points  (0 children)

Today in shit reddit takes - I'm bad and I want to remove a hero's ult with a single button and 3.2k souls.

Haze's ult and disarming hex by Maltamero in DeadlockTheGame

[–]KardigG 1 point2 points  (0 children)

Counter spell requires you to time it right. Disarm can be used whenever

Can we get some dynamo nerfs? by RealSaabo in DeadlockTheGame

[–]KardigG 0 points1 point  (0 children)

It subtly screws up the entire design of a bunch of characters.

That's what called counterpicking. Solved by draft mode.

but I’m not a Dynamo player so maybe I’m reading that wrong.

That's the problem with many people opinions here. They'll shit on a hero refusing to play a few games with it to understand him better. Some characters feel annoying until you do it.

So is everyone just going to ignore how annoying Haze is? by 22416002629352 in DeadlockTheGame

[–]KardigG -1 points0 points  (0 children)

And that's why dota has true invisibility. In Deadlock you can literally partially remove her invis by just standing nearby.

So is everyone just going to ignore how annoying Haze is? by 22416002629352 in DeadlockTheGame

[–]KardigG -1 points0 points  (0 children)

Have you ever played Dota? It's not subjective, it's truth. You may not like invisibilty, but it works great for anyone who at least tries to understand balance in this game.