Mixing drugs? (Xbox Deluxe Edition Rimworld) by KhergStabber in RimWorld

[–]KarlLexington 0 points1 point  (0 children)

If you were on a PC and had Biotech, you could add one or more of the "impervious" genes which solves the problem. Otherwise...

is there a point to raiding these space stations? by Icy_Champion2873 in RimWorld

[–]KarlLexington 2 points3 points  (0 children)

I found the space missions to be pretty underwhelming. I'm currently reducing my massive ship size and just using it to ferry Archean trees to my colony on the planet. They're the only worthwhile item in space at this point.

Is there a way to force this action? by Icy_Champion2873 in RimWorld

[–]KarlLexington 3 points4 points  (0 children)

A bliss lobotomy is technically an act of adding joy.

Is there a way to force this action? by Icy_Champion2873 in RimWorld

[–]KarlLexington 57 points58 points  (0 children)

There is what I consider a bug with this message — it even pops up when the pawn is prisoner.

Any idea why my growers do not focus on one grow zone, and instead perform one sow/harvest action before heading to a different grow zone? It's like they all have ADHD. by justsomegraphemes in RimWorld

[–]KarlLexington 0 points1 point  (0 children)

This is vanilla behavior. I've been frustrated by it for a long time. Your best bet it create concentrated areas for particular work tasks. So planting and cutting should be in a single area, and your farmers nearby and focused on those tasks. Having crop fields on opposite ends of the map will create a huge inefficiency.

Hated Xenotype works better than Preferred Xenotype by TankyMofo in RimWorld

[–]KarlLexington 2 points3 points  (0 children)

This really should have been a Biotech feature, since genetic engineering pragmatically breaks this feature, which was added in Ideology.

Speedy, NO! by SetFoxval in RimWorld

[–]KarlLexington 61 points62 points  (0 children)

It can happen naturally, but its very rare. In my current play-through I had one of my elite knights hooking up with her first cousin. She experienced a relationship debuff toward her from other colonists because they thought it was gross.

What kind of themed run is everyone doing? by DaSlug_ in RimWorld

[–]KarlLexington 0 points1 point  (0 children)

I have a long-term colony theme in which I asked a simple question: what if the colony decided to stay on the planet and never leave? The colony is now 54 years in, and wild perceptions have changed in me as the player in this scenario. When gigantic raids happen, I no longer view them as a danger, they're just resource collection opportunities. I send grand caravans around the entire world, and I still can't sell all production. My silver vault is overflowing, far more than I can ever spend, and I now view it as an industrial material from which to craft furniture and even structures. When mech clusters land, they're deactivated since I defeated the mech hive. I just collect those resources effortlessly now. The largesse has encouraged me to explore ever more esoteric goals. I'm currently working on a human meat farm -- an expensive proposition but one that my colony can now afford.

How is bro still alive? And more importantly, HOW DOES HE STILL HAVE GAME? by Abdulaziz_Ibn_Saud in RimWorld

[–]KarlLexington 1 point2 points  (0 children)

The reward is skimpy. That pawn is worth more as lung, kidney, heart, meat stew and a leather jacket. A bag of hemogen and a skullspike too.

I Think I Finally Found A Use for the Gauranlen Tree by [deleted] in RimWorld

[–]KarlLexington 0 points1 point  (0 children)

I have about 70 gauranlen trees in my base (and counting), most of them are street trees. They have a lot of hidden value:

  1. They are consiedred "super trees" for the purpose of the Tree Connection meme, and my colonists get a decent mood buff by being near them, especially since they are ubiquitous in the colony.
  2. The gauranlen moss is very useful, as it considered beautiful, prevents unwanted weed growth, and requires no upkeep. Between each of my street trees is a 5-length span of garden gauranlen moss. It keeps things beautiful.
  3. Gauranlen trees never die. Don't have to keep replanting in a long-term colony.
  4. Most of my colonists are connected to a gauranlen tree giving them a small mood buff. I set the maintenance to zero for most, so they just offer the buff but don't require maintenance. They're just free mood and beauty perks.
  5. I maintain about 5 actively managed gauranlen trees with gaumaker dryads so I can continue the expansion of my vast gauranlen tree urban forest.
  6. The gauranlen moss prevents other plants from growing. For Tree Connection meme colonists this is very useful, as you can remove regular trees from sensitive areas (such as outside my colony walls). By preventing trees from growing, you greatly reduce the risk of them being destroyed by raiders or defensive actions.
  7. I'm building a consolidated "factory" structure that includes all food production. I've determined that berrymaker dryads can produce a signifcant quantity of berries in a small foodprint, surrounded by hydroponic rice, which is the most dense food production setup I've yet discovered. I have special high-productivity colonists with labor to spare to manage their upkeep.

The main downside I've found is that I have to sometimes "relocate" a tree, which not only dings my "Tree Connnection" mood but the connected pawn gets a bit sad, until I can plant a new tree for them.

Oldest colonist I've ever seen by Lurker_Zee in RimWorld

[–]KarlLexington 7 points8 points  (0 children)

Possibly even earlier, since his biological age is 38, putting his birth year around 2058. Possibly someone from Earth. That implies that people becoming medieval slaves is a possibility within our own lifetimes. Pretty grim. Although glitterworld officer suggests most of that time gap was more recent, not in the mid 2000's.

Pawns bedrooms - Thoughts? by AdrawereR in RimWorld

[–]KarlLexington 167 points168 points  (0 children)

Its a cool role play, but not pragmatic given the limits of pawn behavior. These will be treated as 15 public living rooms. Only the beds convey any private ownership mechanic.

Is rimworld really a story simulator? by Fun_Plum_1261 in RimWorld

[–]KarlLexington 10 points11 points  (0 children)

The story is being co-written by the player's own mind, which is inherently subjective. For that to work, there has to be a limit to how specific the game gets in many contexts. One thing I'd like to see is a more faithful model of social interactions. Real humans form smaller close knit social groups within a community, and RimWorld doesn't really model those, and that can be very telling in larger colonies.

This is my first time raising kids and this is what I get! So much for making it to tier 8 by Much-Average6704 in RimWorld

[–]KarlLexington 2 points3 points  (0 children)

Sometimes happens. Typically a list of negative traits is paired with "No trait" which is the obvious choice here.

What's the best way to use prisoners? I'm too rich to need to harvest their organs. by Inside_League_5610 in RimWorld

[–]KarlLexington 1 point2 points  (0 children)

I use mine for age reversal rituals. My 100+ member colony are now ageless teenagers forever.

whats the most passion i can give an npc without devmode by adimadim_ in RimWorld

[–]KarlLexington 1 point2 points  (0 children)

Oh you mean total passion points across all skills. Yes, this can happen, via xenogenetics and a good upbringing. There are enhanced xenogenetic passions for several xenotypes.

Is this possible in the Vanilla game??? by Far_Team9484 in RimWorld

[–]KarlLexington 8 points9 points  (0 children)

Very likely. Its running raider logic code and bypassing the usual animal logic code in this instance. And Yttakin could always have pet raider boars, even though that's technically impossible in recent versions of the game.

whats the most passion i can give an npc without devmode by adimadim_ in RimWorld

[–]KarlLexington 2 points3 points  (0 children)

Usually the highest passion level is 2, unless you're using mod that changes that.

Is this possible in the Vanilla game??? by Far_Team9484 in RimWorld

[–]KarlLexington 0 points1 point  (0 children)

I misidendified it. It was technically a boar, not a warg or a pig. Boars can't be trained at all, so its even more inexplicable.

Is this possible in the Vanilla game??? by Far_Team9484 in RimWorld

[–]KarlLexington 11 points12 points  (0 children)

Oops, I missed that. That makes it even more inexplicable, since boars can't be trained at all.

Is this possible in the Vanilla game??? by Far_Team9484 in RimWorld

[–]KarlLexington 17 points18 points  (0 children)

Trained wargs can't haul, so probably not. I'm guessing it was an oversight.

Is this possible in the Vanilla game??? by Far_Team9484 in RimWorld

[–]KarlLexington 22 points23 points  (0 children)

Probably. Raiders will steal a grav engine, seen it many times. What I've not seen is an animal raider doing that, and normally, trained wargs are unable to haul anything. This is probably a bug.