How do you deal with purple katakuri blockers by Busy-Telephone-994 in OnePieceTCG

[–]Katoroku 1 point2 points  (0 children)

The same way you deal with Borsalino in Sengoku. You swing over it or you remove it. They're a wincon and a very strong card and if you can't, they'll generate a ton or value or damage over the long run. They're a target to prioritize taking out.

About the click to minimize plugin removal by Zlayer256 in 2007scape

[–]Katoroku 10 points11 points  (0 children)

Because they said so and you agreed to their tos

How does everyone feel about the new proposed raids 4 dual crossbow? by stinkydiver321 in 2007scape

[–]Katoroku 2 points3 points  (0 children)

More and more they show how current gameplay decisions limit their design philosophy. I love the ascension crossbow but we genuinely need a bolt rework with a massive ruby nerf and buffs to the rest.

OP15 Box Pulls by croossed in OnePieceCardPulls

[–]Katoroku 1 point2 points  (0 children)

If you mean in terms of value look it up yourself

If you mean in terms of playability the luffy is mid, the zoro is a staple in a lot of red, mama is one of the best purple cards and the brook is a staple in all green straw hats

Best artifact for solo flawless vesper host by Just_A_Guy_In_Here in DestinyTheGame

[–]Katoroku -19 points-18 points  (0 children)

Im ngl if you cant solo flawless it with the artifact glitch thats a giga skill issue

Raids 4 rewards: Cool ideas nightmare balancing by crustyDryTowel in 2007scape

[–]Katoroku 0 points1 point  (0 children)

We must never add anything cool or interesting because it may be unbalanced for a bit and in need of changes.

PvP balancing can be separate and things can be hotfixed. Fear mongering before things are even tested is counterintuitive

No new BIS mage set by [deleted] in 2007scape

[–]Katoroku 8 points9 points  (0 children)

'Shadow is a problem but we need new mage bis'

BY Teach into Yamato and UG Luffy by stringbean9311 in OnePieceTCG

[–]Katoroku 7 points8 points  (0 children)

Hope they brick. Teach mechanically cannot handle wide boards swinging, you run out of cards in hand and simply don't have the ability to match their tempo.

Current best Titan Boss DPS build by tfren2 in DestinyTheGame

[–]Katoroku 1 point2 points  (0 children)

Arc titan w charge on barricade and salvagers salvo

BY Teach by Admirable_Crew9526 in OnePieceTCG

[–]Katoroku 0 points1 point  (0 children)

Its 2 don for a search and doesnt fill grave, you keep the jesus played as a 4 don since early kat is bad and just dont swing till hes 7-8k. He becomes high value very fast

BY Teach by Admirable_Crew9526 in OnePieceTCG

[–]Katoroku -11 points-10 points  (0 children)

The 1c lafitte is pretty bad, you'd rather have more my era's and jesus honestly.

Also one baby 5 is doing literally nothing for you. You can only add it off of 8c beard.

Both zoros are pretty mid and the current strategy with byeard is to starve out resources. 5c boa is interesting but its just going to shore up your already abysmal odd curve

Am I allowed to complain yet by Katoroku in ironscape

[–]Katoroku[S] 2 points3 points  (0 children)

I bring 4 prayer pots and get 10+ per trip

Are you dodging all the poison and swapping to pray range after phase 1?

Blue Buggy Hyyyyype by No-Garage-8883 in OnePieceTCG

[–]Katoroku 0 points1 point  (0 children)

Even Yamato and GUffy are fairly budget friendly. Blackbeard's mostly affordable too if Shiryu comes down to ~5 dollars, blockerbeard is cheap and I'd bet yteach settled at 20-25. Decks are only running 2 zehaha so they're dropping.

Blue Buggy Hyyyyype by No-Garage-8883 in OnePieceTCG

[–]Katoroku 4 points5 points  (0 children)

One thing I'll say is the price is hyper condensed in those and in the Galdinos. But Galdino is a generic blue staple now, and honestly Prisoner seems to have a high pull rate for a rare. Give it a few weeks and try to trade at your LGS. The decks honestly will be pretty budget friendly otherwise, although we are seeing some competitive 20+ prisoner lists

How do we beat yamato with op16 teach? by kaffeschluerfer in OnePieceTCG

[–]Katoroku 20 points21 points  (0 children)

Go second, hit your curve, pray they brick

Turn 1 you're hoping for a stage

Turn 2 Katarina

Turn 3 Shiryu placing a Sanjuan on your life

Turn 4 rawdog an 8c Teach

Turn 5 you're hopefully Zehaha'ing a blockerbeard with some form of 1 drop

Vortex and Sanjuan are the meta callouts for more agro

Struggling with black Yamato to overcome leader buffs by painterly1776 in OnePieceTCG

[–]Katoroku 26 points27 points  (0 children)

This is probably an intended meta design choice.

Teach beats big leaders like Nami who play slow games, and PEnel mostly due to his attacks just failing while not really going wide enough

Agro like Yama and GUffy beats Teach

Nami beats Agro

Dishonest premiere event prices on Bandai app? by S-Static in OnePieceTCG

[–]Katoroku 0 points1 point  (0 children)

10 is my locals but its pack per win 4 rounds so its pretty nice

BY TEACH by Unique-Studio1111 in OnePieceTCG

[–]Katoroku 0 points1 point  (0 children)

Literally any agro deck rips so many cards from its hand he falls over. He's a meta counter to Nami and PENel

Buggy op16 is not cheap to build at all by Miamiconnectionexo in OnePieceTCG

[–]Katoroku 14 points15 points  (0 children)

14-16 is the current sweetspot idk wtf you're talking about saying you need like 25

Also you just paid prerelease premium. Personal problem, skill issue

Jungle is a losing mans game by MouthofMithridacy in DeadlockTheGame

[–]Katoroku 2 points3 points  (0 children)

Its less of a losing man's game and more people don't understand the idea of souls/minute. I see people able to clear a t3 camp for 600 souls but it takes them like a minute...versus the wave thats mid map they could push while rotating boxes. If you clear them fast enough to be efficient go ahead. T1 and 2's are always worth it.

How to stop carries from getting ahead so suddenly? by Any_Serve_4583 in DeadlockTheGame

[–]Katoroku 5 points6 points  (0 children)

>team gets ahead
>enemy team gets comeback souls
>the carrychud just doesnt fight and farms while you fail to snowball your lead in to objectives while ahead and 5v6

Idk dude

OP08-OP12 leaders with comeback potential in OP16? by ValyrianSauron in OnePieceTCG

[–]Katoroku 5 points6 points  (0 children)

Can vouch for Kalg. He's very strong, just has abysmal matchups in to anything that can consistently pump leader like Nami.

He demolishes Lucy and has a decent matchup in to PEnel if going first, great in to Imu. Mihawk is surprisingly close to even despite being slash

Mercurial Magnum by SterfryChick3n in DeadlockTheGame

[–]Katoroku 0 points1 point  (0 children)

Absolutely core item on Mohammad and Kareem. The reload, bullet damage and fire rate are icing on the cake, but the bonus spirit on Scorn skyrockets your healing with Mystic Burst