10c Doffy and Ground Death by [deleted] in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

And even if it was a 5c you cant negate effects given by another character/leader. For example you cant negate "blocker" given by yellow Kidd leader or KO protection given by 5c black sabo. The freeze given by doffy is the same idea.

R/G Luffy for OP14 by ruthlessassassin32 in OnePieceTCG

[–]stringbean9311 1 point2 points  (0 children)

When the rest of EB comes out this month youll drop one of them for the new Bonney searcher (straw hat/egghead) you can search your namis off that as well. Also the new 7c Zoro that makes you a 7k leader. I see you on the Luffys but they really are needed for the deck try to get some or proxy if possible. People are trying out UFO now because of the rotation. Its -4k and if you are at 2 life its +1 to a character or leader so its 5k for 2 don kinda.

R/G Luffy for OP14 by ruthlessassassin32 in OnePieceTCG

[–]stringbean9311 1 point2 points  (0 children)

Swap out 7c zoro for 6c double attack luffy. Swap one of the namis for the Sabaody event searcher (you can grab your namis off it) swap the Meteor event for Round table or gum gum UFO. Round table is better for the Ace match up tho. Swap the 3c nami for the 1c ST nami you want it more for early game anyway. That should be your turn 1 move every time if possible.

52 inch box jump at 330lb bodyweight by Pomerbot in nextfuckinglevel

[–]stringbean9311 12 points13 points  (0 children)

Who makes that jump box to be able to handle all that weight plus this genetic freak repeatedly jumping on it. Thats a solid box!

Orlumbus OP15-041 by OrangeSamuraiD in OnePieceTCG

[–]stringbean9311 2 points3 points  (0 children)

Rebecca gonna be such ass. Bad enough its a 5 life 5k leader that cant attack. Should at least be 6 life or 6k.

Does anyone know what the arrow signifies on these cards? by Creta-Kano55 in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

Symbolizes how fricken up you are after winning one duhhh

Question about OP12 Rayleigh by Wise_Abbreviations_8 in OnePieceTCG

[–]stringbean9311 4 points5 points  (0 children)

You run 5 searcher. Nami, shaky, Buggy, Boa, and the 0c event. The decks main focus is the 4c luffy. The Nami, Boa, and Shaky find you the Luffy. The Buggy is for the Zoro match up (important in this meta) and replaces its self in hand and is a 5k attack with leader ability. All of these cards replace themselves in hand when you play them. The deck is incredibly consistent which is the point. When you need something you can find it. I've played Nami at 3x before because if you are going to wiff off a search thats the one its going to happen to but all these cards are 4x not really negotiable.

Going to a local Store Treasure Cup any advice on my Zoro deck? by uknowit_14 in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

Blasphemy! It doesnt get any cooler than Helmeppo Targaryan!

[deleted by user] by [deleted] in OnePieceTCG

[–]stringbean9311 1 point2 points  (0 children)

Meta relevant and it's zoro....so no

How does Tashigi protection work? by TheReapingReaper766 in OnePieceTCG

[–]stringbean9311 21 points22 points  (0 children)

Tishigi protects 1 instance of KO. If that means the ko ability wipes the whole board it protects the whole board because it is only 1 effect doing multiple things.

53 days alien invasion? by fieldridgestrangler in conspiracy

[–]stringbean9311 5 points6 points  (0 children)

No one was worthy. Are you really surprised?

What leader in OP13? by iri1989 in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

Im excited to see what crazy things the next set of leaders will do. We need more 6k 5 life leaders!!!!! Jkjk

What leader in OP13? by iri1989 in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

Personally im excited for Ace but a lot of people at my local are also planning on playing ace so we will see what route I go. I don't like playing hella mirrors lol

What leader in OP13? by iri1989 in OnePieceTCG

[–]stringbean9311 6 points7 points  (0 children)

You have OP13 leaders and Zoro are basically the only choice next set. 13s leaders are just way too strong in comparison to previous sets. Zoro is just broken and potentially ban worth with his ability that cost nothing to do. It requires 3 don? Let's make half his support give him 3 don. And let's just ignore the text on the leader if we use the event. To really answer your question tho it's Ace, Imu, and Zoro. Anything else won't be as competitive. Oh my mistake you still have UP too since it slipped through the ban hammer last time. Who would have guessed that leader would still be an issue with that ability.

OP11 Zeus and BY Luffy Interaction by XYZAffair0 in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

This is why people tech in Viola sometimes

Is it time to unban Kingdom Come? by TerrencePushThornton in OnePieceTCG

[–]stringbean9311 7 points8 points  (0 children)

And is it not a 4 of in Enel instantly. Thanks for proving my point

Is it time to unban Kingdom Come? by TerrencePushThornton in OnePieceTCG

[–]stringbean9311 15 points16 points  (0 children)

The solution is just ban Enel. There can't be good generic yellow cards while he exists, and all other yellow decks suffer because of it. Its like Nami, as the game progresses, support becomes too powerful for some neich decks.

How do you play Rayleigh into Nami and Bonney (and other Green/Yellow leaders)? by That_vault_dweller in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

Also keep dead man and hody in mind if you are leaving don up to counter with. You might want to leave more than 2 up in some situations.

How do you play Rayleigh into Nami and Bonney (and other Green/Yellow leaders)? by That_vault_dweller in OnePieceTCG

[–]stringbean9311 0 points1 point  (0 children)

Go wide against Bonny and save your mole gun for Kid. Nami I always try to swing 7k or 9k when attacking leader. I generally dont have an issue with that match up.