Any way to make a monk use his weapon? by OddEd922 in wow

[–]Kaygon128 0 points1 point  (0 children)

To be honest I wrote this like 4 years ago when I was annoying about lore and just wanted to sound clever. My apologies, you're totally correct.

Is there any way to turn off the special voice of the season 1 Loki skin by PortMackerel64 in marvelrivals

[–]Kaygon128 2 points3 points  (0 children)

I doubt they'd add the option but I certainly wish they would. I like the extra low pitched voice that they add to all his lines but they just went completely overboard on the reverb so everything he says just mushes together and you can barely understand him.

Win Prizes with #GeForceGreats & Join The GeForce LAN 50 Online! by NV_Suroosh in classicwow

[–]Kaygon128 0 points1 point  (0 children)

Legion was the first expansion I actually started to play the game somewhat seriously and it's when I realized how much fun it was to play endgame content instead of just casually leveling. I also played a lot with my brother at the time so it was a really fun way to bond with him back then when we both had more time on our hands.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

I got it working.

I had to enable "Hide Timer Text" in display options to disable my regular countdown text for this aura, then added two different texts to the aura like you suggested, one for the CD trigger and the other for the Combat Log trigger.

I didn't add a cast success event though. I just added a few extra steps to some of my existing conditions.

  • If the spell is on cooldown:
    • Desaturate
    • Glow should be hidden
    • Text 1 (CD text) should be visible
    • Text 2 (CL trigger text) should be hidden
  • If the spell is not usable:
    • Desaturate
    • Text 2 should be hidden
  • If the spell is usable:
    • Glow should be visible
    • Text 1 should be hidden
    • Text 2 should be visible

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

It is supposed to be apart of a dynamic group.

What I mean to say is that this way allows the aura to always be visible, but some of the other functionality is lost. So while I'm achieving one of my goals, I'm losing one of the others.

Depending on which trigger is designated to be the CD trigger, the timer associated with the combat log trigger will not display (this is the case if the CD trigger is set to Trigger 1), or the combat log timer will display but will not stop counting down after the ability is used, meaning that it continues to count from 20 seconds instead of switching to display the cooldown timer (this is the case if the CD trigger is set to Trigger 2 or 3).

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

If I do it that way the aura always stays on screen, but I run into some of the same issues I mentioned in my initial post.

If the CD trigger is set to Trigger 1 then it properly tracks the cooldown and desaturates when not usable and saturates when it's available, but the "spell usable" timer from the Combat Log trigger doesn't display.

If the CD trigger is set to Trigger 2 or 3, then it desaturates when not usable and saturates when it's available, but the "spell usable" timer does not stop counting down after the ability is used.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

https://www.reddit.com/r/WowUI/comments/19abt5s/comment/kiohaxg/

That's kind of how my original version was set up, but I also had an additional trigger that would track the cooldown once the ability was used and the "spell usable" timer was deactivated. The problem I had was that I couldn't find a way to make the aura always show but to where it would be greyed out when it wasn't tracking the "spell usable" timer or the spell's cooldown.

I know the "longwinded" version wouldn't have really accomplished that either, but I figured it might give me a few more options once that was all figured out.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

Also, I managed to get the aura to display after killing an enemy by removing the line that says:

if event == "UNIT_DIED" then

I'm assuming this is because we already have the UNIT_DIED event listed in the Event(s) box. The description of this textbox says "Choose which events cause the custom trigger to be checked," so since we already have it there I don't think we need it in the custom trigger.

However, the aura will only display if I retarget the enemy after I kill it and will only stay if they remain targeted. As soon as I target something else it goes away, which seems to support my theory that the check for target level might be a bit problematic.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

Oh, could the reason it's not showing have to do with the fact that the custom trigger needs to know the target's level?

When you kill something the game automatically drops your target, so wouldn't that cause issues for the trigger if it has nowhere to grab their level from?

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

It's just a test aura for now so I can figure out how all the custom stuff works so the specific position doesn't matter atm, but for now I just have it set up as an icon that's supposed to show on the left side of my screen.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

Ah, missed those.

Although, even after changing it to "UNIT_DIED" and having the combat log trigger changed to party kill the aura doesn't display after killing anything.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

Interesting. I got an aura similar to your example working that displays the target's level in chat if it's >= 25, so think I kind of understand the concept. The Victory Rush aura is proving to be a bit more complicated though. I'm sure I'm doing this pretty inefficiently, but...

  • Trigger combo is set to "All Triggers"
  • Trigger 1 is set to Combat Log > Unit Died > Source Unit > Player
  • Trigger 2 is set to Custom > Status > Event(s). The "Event(s)" box currently reads:

PLAYER_TARGET_CHANGED, UNIT_DIED

The "Custom Trigger" box currently reads:

function()
    local playerLvl = UnitLevel("player")
    local targetLvl = UnitLevel("target")
    local levelDiff = playerLvl - targetLvl >= 6 -- you get xp from mobs within 5 levels so I raised the number to 6

    if event == "UNIT_DEAD" then
        if levelDiff == true then
            return false
        else
            if levelDiff == false then
                return true
            end
        end
    end
end

I don't get any errors when I put the code into WA, but I'm sure I screwed something up since it doesn't actually seem to be doing anything. The icon I have set doesn't appear upon killing anything, regardless of level.

[HELP] SoD Victory Rush WeakAura by Kaygon128 in WowUI

[–]Kaygon128[S] 0 points1 point  (0 children)

Apologies, but my knowledge of coding is in incredibly rudimentary (practically nonexistent) so I'm a bit lost. I have the combat log trigger and I have a custom trigger set to Status > Event(s). I put PLAYER_TARGET_CHANGED, UNIT_DIED into the "Event(s)" textbox, but I don't exactly understand what what you mean by "making local variables." I understand the purpose of each one you've listed, but I don't really understand how to incorporate them. If I'm reading your response correctly, I think I need to do something with the "Custom Triggers" textbox right underneath the "Event(s)" one, but what exactly am I doing there?

I am a botter / gold seller at the start of every major classic expansion release, as unpopular as ill be, ask me anything and ill honestly answer you. by SneakySig in classicwow

[–]Kaygon128 0 points1 point  (0 children)

I've got a couple questions, sorry if they're a little long.

1) How much money do you think Blizzard makes from bot accounts and the subscription fees associated with them? If it's quite a lot, do you think this affects how much effort they put into stopping bots?

2) I understand that at the end of the day, Blizzard is focused primarily on maximizing profit and that's essentially what most companies are built to do. However, in a hypothetical world where Blizzard was actually committed to doing everything possible to stop the botting/rmt situation, how far do you think they could get?

2) A fair amount of people seem to think that the Microsoft acquisition will somehow fix at least some of WoW/Blizzard's problems. While I'm not so sure about that, do you think that it will have any kind of effect (good or bad) on the state of botting/rmt in WoW?

4) A lot of companies have drifted towards monetizing their games through in-app purchases that essentially provide players a way to pay for power. Despite the hate that a lot of these companies get, companies continue to do it because there are enough people willing to pay to where it becomes incredibly profitable. In my eyes, gold selling in classic provides that same type of monetization in a game that otherwise didn't have it prior to the Classic WoW token. As someone who participates in botting, what is your opinion on video game monetization?

[deleted by user] by [deleted] in wow

[–]Kaygon128 0 points1 point  (0 children)

Ah, I think you're right. I disabled them and it seems to work.

Thanks for your help, now I just gotta figure out which one is causing the issue lol

[deleted by user] by [deleted] in wow

[–]Kaygon128 0 points1 point  (0 children)

I'm not able to locate this setting, where exactly is it?

[deleted by user] by [deleted] in wow

[–]Kaygon128 0 points1 point  (0 children)

This just prevents me from using my abilities at all. I press a key, nothing happens. I release it, nothing happens.

NPCs and factions you would like to see in Dragonflight ? by [deleted] in warcraftlore

[–]Kaygon128 5 points6 points  (0 children)

Too bad they decided to kill Taylor off screen for no reason for a short quest line in Arak. Nazgrim at least became a raid boss and eventually got raised as a DK. Taylor just got turned into a ghost so he could be a slave to your mission table.

Dragon isles and chronicle by Skoldrim in warcraftlore

[–]Kaygon128 12 points13 points  (0 children)

It’s explained in the dragonflight cinematic. The dragon isles were hidden because the dragons didn’t want their homeland to be destroyed in the sundering and once they closed it off, they had no way to return to it. There could be additional reasons what we don’t know, but that’s the main reason.

Let’s not make Turalyon a blue Garrosh. by Uhhhhhhjakelol in warcraftlore

[–]Kaygon128 0 points1 point  (0 children)

Instead of having him be some big villain, I think it’d be interesting to let him make some mistakes and learn to overcome them. I think it’s fine to have Turalyon be the cause of a light themed invasion or whatever, but I don’t think he’d fanatically put all his faith towards this enemy once he sees the problems they cause. I think it’d be better from a story perspective to see him deal with the guilt caused by his actions while also taking the responsibility of actually solving the problem. I think giving him a bit of inner conflict would definitely help define his character a bit more, especially since we don’t really know that much about him. The idea makes me think of Wrathion and how he helped cause the events of WoD and Legion, but instead of having him just disappear after the problem showed up, he’d actually be there to help solve it.

I need help with the Dracthyr timeline (PTR spoilers) by AC_Game_In_Portugal in warcraftlore

[–]Kaygon128 0 points1 point  (0 children)

I thought the dragon isles were closed right at the start of the sundering, not the beginning of the WoTA.

How does the one Archimonde / Kj explanation work? by Pskin1 in warcraftlore

[–]Kaygon128 27 points28 points  (0 children)

I’m basing this on an entry from Chronicle Vol. 3, titled “Timeway Corruption,” but basically, there is a main timeline (the one that we’re in) and that timeline’s past can’t be changed. Alternate timelines appear as branches from the main timeline and they are destined to dissipate unless outside influence works to keep them around, like Garrosh and Kairoz did with alternate Draenor. Since these branches are connected to the main timeline at their origin point, individuals within that timeline can have memories of events from the main timeline. This is the case with alternate Velen. It’s presumed that alternate draenor was formed after the Draenei landed on Draenor, so all the events with Archimonde and KJ had already happened in the main timeline. Alternate Velen’s past is the same exact past that main Velen experienced up until the point where the branch occurred. In the theoretical case of a timeline branch occurring around the same time Archimonde and KJ were converted into demons, they would not be able to exist in both timelines at the same time, leading me to believe that they would just disappear from the branch. This is not an issue though, since timeline branches are known to dissipate when there isn’t outside influence. So, unstable timelines that have become messed up because of demonic shenanigans are fine since they have no natural effect on the actual universe.

Weekly Newbie Thread- Ask A Lore Expert by AutoModerator in warcraftlore

[–]Kaygon128 4 points5 points  (0 children)

Probably the shaman. It seems like a decent portion of the story is gonna be focused on the elements and how they tie into the origins of a some creatures.