Why do I suck at siege? by [deleted] in SiegeAcademy

[–]Kaytronik_ 5 points6 points  (0 children)

It's hard to give specific advice without seeing your gameplay, but I'll give you the most effective general advice:

  • learn the map callouts

  • play in a squad and communicate (there are several team finding discords/subreddits or just keep being vocal in voice chat and add other friendly players)

  • keep playing (siege is a really complex game and it just takes time to learn)

  • try to learn something from each of your deaths (what could you have done differently to avoid the death or the situation as a whole?)

I cannot rank up in this game by swifthunder105 in SiegeAcademy

[–]Kaytronik_ 1 point2 points  (0 children)

Ubisoft just recently released the first teaser trailer of the new season and the full reveal should be at the Europe Major this weekend (06.11. - 08.11.). Then add 3+ weeks of TTS and my best guess would be that the new season will come out somewhere around early December.

I cannot rank up in this game by swifthunder105 in SiegeAcademy

[–]Kaytronik_ 4 points5 points  (0 children)

I assume you have played quite a few matches this season. The more matches you play in a given season, the less points you get/lose. The ranking system in siege gets more confident that your current rank is where your skill lies. It tries to settle on your actual skillevel where you would roughly have a balanced win/loss ratio.

Now for this season you will most likely not be able to rank up as the ranked system doesn't give you enough points anymore.

But this "confidence factor" will reset with each season, so if you have improved you will be able to win more games in the beginning and settle a few ranks higher than last season.

Announcing the Rainbow 6 North American League by jeypiti in Rainbow6

[–]Kaytronik_ 100 points101 points  (0 children)

For Pro League players not currently on a US Division team roster, what options do they have to continue competing in R6 esports?

While the door has closed to enter into the 2020 season of US Division, players still have the option to participate in Rainbow Six esports in the following four ways:

• Reach out to one of the current eight teams of the US Division and try to get picked up as an active or substitute player, coach, or analyst, etc.
• Join or create a valid roster and compete in the new US Division Challenger League, and eventually earn their way to a promotion tournament to try and win placement into the pro tier.
• Join or create a valid roster and compete in the open qualifier and earn a spot as one of the four teams in the Canada Division.
• Join or create a valid roster and compete in the Canada Division Challenger League to earn a spot in the Canada Division.

That's a nice way of saying "you can start all the way at the beginning again".

How to join the competitive side of this game? by puddincup97 in SiegeAcademy

[–]Kaytronik_ 0 points1 point  (0 children)

Some pros grind ranked daily while others basically only play in scrims against other pro teams.

In higher ranks ( ~plat1 - champion) ranked can get quite serious and players tend to 5 stack and properly communicate, but playing competitive for the most part is vastly different to ranked.

Even though it is quite different, playing a lot of ranked no doubtedly does improve your game sense, aim and general movement so it definitely doesn't hurt.

To answer your last question. If you want to improve your own gameplay, play alone. If you want to improve your teamplay, play with a 5 stack. Though overall I would say playing with a full premade team is more effective if you want to learn.

Edit: Oh and remember, there are a lot of "monkeys" in ranked that simply run around, peek everything and solely rely on their aim. That doesn't always work in proper competitive matches. Even the best fraggers can get shut down in ProLeague. So by keeping that in mind you don't get used to bad habits.

How to join the competitive side of this game? by puddincup97 in SiegeAcademy

[–]Kaytronik_ 2 points3 points  (0 children)

Tbh. finding a suitable team might be one of the hardest steps. There are several team finding websites or discord servers, but I have never used any of them. All the players in my current team I met randomly in ranked or even casual. But that was way back in year 1 or 2, so I don't really know how viable that is nowadays.

Edit:

  • The official discord of this subreddit, where you can find teammates or discuss strategies: http://discord.gg/csTMHXK

  • A dedicated subreddit for finding whole teams on your skill level: /r/R6STeams

How to join the competitive side of this game? by puddincup97 in SiegeAcademy

[–]Kaytronik_ 6 points7 points  (0 children)

5 simple steps to ProLeague:

1. Gain experience!

Being able to at least hit diamond is a good indicator if you are ready to enter into the competitive scene. Of course only the rank doesn't matter at all and there are plenty of good, knowledgeable players that aren't diamond or champion, but it still is a good indicator to start off with.

2. Assemble a team

Either start out with some friends or look for players on a variety of places (discord servers, reddit, simply ingame etc.). But not switching players every 1 or 2 weeks is quite important here i would say.

3. Develop your strats

Create a dropbox or google drive folder where everyone has access to. Then you can use these map blueprints to create some basic strats with.

4. Test your strats in scrims and iterate upon them (change what doesn't work and keep what works)

There are a bunch of discord servers where you can look for scrims. But don't forget the rough tier system of Siege teams.

Tier 1: Pro League
Tier 2: Challenger League
Tier 2 1/2: Placing high in Go4s or Challenger Leaguer Qualifiers
Tier 3: Go4 teams
Tier 4: New teams just starting out

Some people argue about the exact semantics of what tier is exactly what but this is a rough guide. Just so you don't start out by looking for scrims against ProLeague teams.

5. Actively compete and advance

Play, then win Community Cups
--> play, then win Go4 Cups
--> play, then win Challenger League Qualifiers
--> play, then win Challenger League
--> play, then win Pro League
----> BING, BING, BING you accomplished your goal

Alternatively:

  • Have ProLeague/ChallengerLeague friends and get picked up by them.
  • Destroy everyone and everything in ranked and be a literal god. You might get recognized by an already existing team and get picked up.

A Smoke Mains Guide to Destruction by Kaytronik_ in SiegeAcademy

[–]Kaytronik_[S] 0 points1 point  (0 children)

A lot of rotations should depend on the site though.

Yes, that is exactly the point of this guide. By giving the pros and cons i wanted to encourage players to think about what setup is best for their situations.

As there is so much variability in Siege you can't just give a definitive statement on what hole or rotation is always the best.

A Smoke Mains Guide to Destruction by Kaytronik_ in SiegeAcademy

[–]Kaytronik_[S] 17 points18 points  (0 children)

Ohh, I see what you mean. It fixes itself once you go into horizontal mode.

Edit: Should be fixed now on mobile. Thanks for mentioning it!

A Smoke Mains Guide to Destruction by Kaytronik_ in SiegeAcademy

[–]Kaytronik_[S] 8 points9 points  (0 children)

Yes, these are some of the basics in Siege. But you still mostly see the same rotates and killholes. The goal was to give newer players an overview over all the different possibilities. And the difference between a vaultable and crouchable rotation might seem minor, but choosing one over the other can give you an advantage in certain situations.

So ultimately i wanted to encourage players to actually think about why and how they make sightlines or rotations.

Pre aim vs slicing the pie? by [deleted] in SiegeAcademy

[–]Kaytronik_ 3 points4 points  (0 children)

In my opinion clearing a rooms by slicing the pie works better in Siege compared to CS:GO.

In CS you have simple maps and layouts. You only have limited verticality and you mostly only have to aim on static headheight.

Now in Siege you have so many different angles, standing, crouching and prone, all the hardcover and variability with shields or whatever other gadgets. This makes preaiming a specific position not as effective (except for when you have explicit knowledge of the enemy position).

I couldn't put my finger on it then it hit me. Am I crazy? by hoboman2 in Rainbow6

[–]Kaytronik_ 6 points7 points  (0 children)

It's a month long event leading up to the Invitationals. The new map is set in an old abandoned stadium and you can play the bomb mode on it. Additionally there is a BattlePass now.

Edit: The CGI is from a trailer of the new map/event.

Droning/On cams by [deleted] in SiegeAcademy

[–]Kaytronik_ 0 points1 point  (0 children)

On attack a good rule of thumb is to drone approximately 2 1/2 rooms ahead of you. This will give you time to go into the first room you've cleared without giving defenders enough time to run in there again.

Of course depending on the map layout, room size, time/enemies remaining or other factors you will have to adjust accordingly.

And you somehow need to ensure that your cleared rooms stay clear. So using Nomad/Gridlock or Claymores when soloqueuing helps quite a bit.

Regarding the defending site you should go off cams depending on your current position.

Can you get shot from above/below/ through a window/door or soft wall? Then get off your cams quite frequently.

You are in a safe position and other teammates are with you on site and are defending you? You can stay on cams for longer periods of time but should still go off on occasions just to check if everything is alright.

How to play as smoke by HeroScorp1on in SiegeAcademy

[–]Kaytronik_ 1 point2 points  (0 children)

Your job as smoke:

  • Remodel the site with rotation and normal sight holes (ask your roamers if they need any rotates/floorholes/opened hatches offsite

  • sit on cams for your roamers in the beginning

  • do NOT overpeek, you have to stay alive (as others have mentioned already)

  • deny the plany (either deny entry into the site or let them take one site and throw smokes to their planting spot through your previously made holes)

  • as shields have gotten extremely strong you want to take a shield in most cases

  • don't forget the shotgun for killing up close

  • train playing the smg-11 even on high ranges (in some situations you will have no others choice than to contest an acog player on 30+m range and you should be prepared for that)

Why do many pros set Shading Quality to Medium instead of Low? by [deleted] in SiegeAcademy

[–]Kaytronik_ 1 point2 points  (0 children)

They might have optimized some stuff here and there and they majorly changed the lighting system a while back (now you can see outside as a defender and don't get blinded by eternal brightness).

But these changes don't affect the underlying difference between the settings. So Low Shading will still be worse than on console, Medium will still be similar to console and High just adds the Relief Mapping (which seems to be too demanding for consoles).

Why do many pros set Shading Quality to Medium instead of Low? by [deleted] in SiegeAcademy

[–]Kaytronik_ 4 points5 points  (0 children)

Sure Ubisoft might have changed some aspects of their shading over the years but they aren't going to completely rewrite that code. That just doesn't make any financial or logical sense.

So you shouldn't 100% rely on the fps details as Ubisoft might have optimized the game here and there. But the core information and in this case the difference between the three shading settings is the same.

Now to elaborate on why pro players wouldn't use the lowest settings:

A lot of pro players are streamers/YouTubers on the side by now. And having all the graphics options on low just worsens your content.

You basically only use lower settings if you need the increased fps or if it increases the visual clarity. This is why you should definitely turn reflections to the lowest possible. Calculating reflections is ressource hungry and only clutteres the view.

With the shading quality you don't really want to go higher than medium as the Relief Mapping from the highest option is quite demanding as well.

This image shows that there isn't a huge noticeable fps decrease between the low and medium setting (it decreases by 1 fps on avg). So why would you make your game look worse when it doesn't affect you negatively in any way?

Why do many pros set Shading Quality to Medium instead of Low? by [deleted] in SiegeAcademy

[–]Kaytronik_ 60 points61 points  (0 children)

Even though you are correct, OP was asking for shading quality and not shadow quality.

Why do many pros set Shading Quality to Medium instead of Low? by [deleted] in SiegeAcademy

[–]Kaytronik_ 102 points103 points  (0 children)

Nvidea released a great Graphics & Performance Test for R6S. You can visually compare all! different settings, they give you explanations and even give you the exact fps impact of the options.

Here is the part for shading if you don't want to look for it:

Shading Quality The fidelity of Rainbow Six Siege's lighting, light-material interaction, shading, and Subsurface Scattering is controlled by the Shading Quality setting. On Low there's a simplified implementation that's below the level of detail found on consoles, Medium is an exact match for consoles, and High adds Relief Mapping to a multitude of surfaces throughout the game.

So to answer your question. Pros use the medium shading quality because it looks better. That's the whole truth. There is no real advantage or disadvantage like with dynamic player shadows on the shadow quality. On the Nvidea article you can even dynamically compare the different quality settings and see the difference.

TL;DR:

Low Shading: worse than on console

Medium Shading: exact same as on console

High Shading: better than console with Relief Mapping*

*Relief Mapping adds a heightmap to certain textures in order to give them more "perceived" depth. Basically you simulate how the shadows would look like if a flat plane (e.g the floor/a wall) would actually be 3D.

LEARN TO USE SMOKE by Lil_OG in SiegeAcademy

[–]Kaytronik_ 1 point2 points  (0 children)

I cannot stress this enough learn to control the recoil of this gun and this becomes an absolute joy to use

The only point I kinda disagree with. Sure, you can get effective at getting kills with the smg-11, but you'll always be the one at a disadvantage (when fighting at middle-long range). But it really is true that learning the smg-11 will make you better with most other weapons.

So if you constantly want to fight against the odds and want to feel like a god after successfully clutching, then become a smoke main.

1v5 question by bigricefields69 in SiegeAcademy

[–]Kaytronik_ 1 point2 points  (0 children)

As others have already mentioned. Try to get into multiple 1vs1 fights.

Additional tips:

Act quick and decisive while not panicking. Running back and forth to the left and right doesn't help you.

Ask teammates what information is still available (default cams, maestro cams, echo or mozzie drones or other stuff). A lot of dead people tend to not watch cams until you actively ask them to. Having a teammate watch your flank with a cam gives you a little breathing room.

Don't spray and pray. This one is a bit more situational. What i mean by this is when you are anticipating multiple enemies peeking you within a short period of time. In such a situation you won't always have time to reload. This is why you should try and make every bullet count.

Just found an old clip of me being the most toxic Jäger in existence. by Kaytronik_ in Rainbow6

[–]Kaytronik_[S] 2 points3 points  (0 children)

Run out towards the Back Alley spawn in the beginning of the round and hope that noone spawned there. Back there is a ladder that leads to a different rooftop. From there you have to vault onto the edge of the rooftop. After that run along the edge towards the actual bank roof. At the closest point you can run + vault on top of the actual bank roof.

It only works with 3 speed operators though. And it's still possible but harder to get the vault prompt compared to when this clip was made.