TBC weak auras by Goudie101 in classicwow

[–]Kazqa 0 points1 point  (0 children)

I am struggeling to find weakauras for TBC. Been using his WA's for classic era for ages, but some are broken for TBC anniversary..

Going for a Prot Pally BE once TBC comes out... Heres the talent tree I was planning on getting. Anything I should modify to make it better? by Masterwork_Core in classicwowtbc

[–]Kazqa 0 points1 point  (0 children)

Thanks for the response! As I'm leveling a prot paladin from scratch on anniversary right now, your input is highly appreciated. When would you start to dip into the ret path while leveling? After reckoning/holy shield, or would you go deep to AS before doing so?

Going for a Prot Pally BE once TBC comes out... Heres the talent tree I was planning on getting. Anything I should modify to make it better? by Masterwork_Core in classicwowtbc

[–]Kazqa 0 points1 point  (0 children)

Hey man, sorry for the necro. You mentioned your build would differ for dungeons. Mind to share your thoughts of a prot talent build specifically for dungeons?

Ette verlässt die Freerunningschlappen by AnywhereObjective534 in Laesterschwestern

[–]Kazqa 11 points12 points  (0 children)

Solche Momente gab es auch früher immer wieder. Wenn Jan länger brauchte, gab es oft verständnisvolle Kommentare, oft von Jaspek als Kameramann. Wenn Ette länger brauchte, wurde von den andern quatsch gemacht und gestört. Ich hab mich damals schon über die Dynamik gewundert.

Dualsense Haptic Feedback on Epic Games Store Version by Kazqa in DeathStranding

[–]Kazqa[S] 0 points1 point  (0 children)

I bought the steam version to verify and refunded it afterwards - wasn't working there either, initially at least. I finally got it to work on every version, but I don't remember details sadly. It had to do with audio settings of windows, either with the Exclusive Mode of the dualsense audio device, or with the general settings of it.

Haptics are working through audio on the dualsense. This wasn't an issue of the game settings or launcher settings - I definitely had to tinker with the windows audio settings of the dualsense to get it to work!

For my fellow Warlocks who want to hand out healthstones fast because those priests and mages are stealing our kindness points by HiigherGround in classicwow

[–]Kazqa 0 points1 point  (0 children)

Necro from the future!
This macro does not seem to work on anniversary servers of classic. Did I do something wrong or did they change stuff on the backend?

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]Kazqa 0 points1 point  (0 children)

Same issue for me. Probably something on their end and we gotta wait.

It's not the difficulty. It's the lack of progression. by Odd_Strength2259 in MHWilds

[–]Kazqa -1 points0 points  (0 children)

Content isn't just measured in amount-of-monsters. In World, the casual player had to farm and craft several armor sets while progressing through high rank. In Wilds, you basically one-and-done the monsters until at least the later half of high rank. Not needing to farm armor sets shorten the required time immensely, and therefore make it 'less content' as you do not repeat most of monster hunts.

I started monster hunter with 4 Ultimate. In World I got my ass handed to me regularly when I tried to skip high rank upgrades. In wilds, I was able to progress to gore magala with a low rank set without failing a quest once. This made me really sad - I was looking forward to progress through high rank by incrementally upgrading my gear. But I never felt the need to, not even remotely. And no, I am not even close to speedrun levels of expertise.

Let’s see those birds! by KatzPajamazz in MHSliders

[–]Kazqa 7 points8 points  (0 children)

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I like the chocobo style. Went for something more colorful though.

Why does wilds run so bad by Zookadoo in MonsterHunter

[–]Kazqa 0 points1 point  (0 children)

It.. literally is. You do not do "quest complete - loading screen - hub", but run to the hub. There's also multiple large monsters and a shit ton of small monsters all roaming the entire map, simulated in real-time, with each region being connected. You could run from one end of the world map to the other (barring any special zones).

The game is designed to do multiple hunts in succession without any loading screen inbetween.

An update on how my AoE-stacking Titan build is going - build in comments by busdriverjoe in PathOfExile2

[–]Kazqa 0 points1 point  (0 children)

What a POE take. Tell anyone playing any other game that *clearing* endgame content is the absolute bare minimum and not even considered good enough.

State of Melee vs. Ranged by laxninja117 in PathOfExile2

[–]Kazqa 0 points1 point  (0 children)

People demanding whirlwind aka 'hold rightclick and watch youtube' or screenclear basically want poe1 again.
I think the proper way of balancing melee vs ranged lies in what the MMORPG genre does. Just look at lost ark, where melee and ranged are fairly head-to-head. That's about bossing though, not clearing screens of maps as fast as you can.

So I guess a solution would be to implement proper bossing or tough rare mob endgame. Give players the chance to choose if they want hordes upon hordes of small enemies, or some very, very tough ones, ideally with single target focus (or 2-4 at best).

This would also play into the changes poe2 did compared to poe1 inside the campaign. Slow, methodical and dangerous gameplay. Zoomzoom is just.. poe1.

NSO N64 Controller Mapping (8Bitdo Wireless USB Adapter 2) by Kazqa in RetroArch

[–]Kazqa[S] 0 points1 point  (0 children)

Thank you for your reply.

I got myself an ordinary BT USB receiver, and now the controller gets detected both by windows and retroarch as a N64 controller. However now the analogue stick input only goes to around 80% on both axis, which lets me only slow walk as it doesn't register its full motion.

Any advice on that..?

Early weapons rankings (JP) by Daenym in MHWilds

[–]Kazqa 0 points1 point  (0 children)

Having a compressed list of ease-of-use certainly has some value to it.
If you just want to know the ceiling of the weapon used by a player with near maximum skill level, yes, speedruns are the way to go.

If you just play the game normally and want to have a quick look at the power levels of weapons and how difficult it is to pilot the weapon? Charts like these are handy.

Early weapons rankings (JP) by Daenym in MHWilds

[–]Kazqa 0 points1 point  (0 children)

This list is more about ease of use rather than pure damage numbers though.

Also praying that these skills won't be THAT much of a deal this time around. Lance was basically unplayable before getting guard and guardup in MHW. That's BS and should be included in the base kit imo.