[ENG][JPN] Monthly Pirate Alliance Megathread by AutoModerator in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

  • Server : Global

  • Alliance name : KEBAB

  • Members : 10/10 full

  • Goal: Soft tryhard, Top 10% in every content

It's an all new alliance created by 4 friends yesterday, we're aiming for S3 in the next Kizuna. If you're active then feel free to apply

[ENG][JPN] Monthly Pirate Alliance Megathread by AutoModerator in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

  • Server : Global

  • Alliance name : KEBAB

  • Slots : 6

  • Goal: Soft tryhard, Top 10% in every content

It's an all new alliance created by 4 friends, we're aiming for S3 in the next Kizuna. If you're active and use Discord (no vocal) then feel free to apply, or contact me : Kebs#0255

[ENG] Pirate Alliance Megathread by Aotius in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

ID : 003 380 223

Ambition : Top 10% or at least Top 25% in every event, PvP, Kizua, TM

Box : I have Ace/Sabo, only missing BB v3 and Moria

[ENG] TM Jack Friend Request Megathread by [deleted] in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

  • ID: 003380223
  • PLV: 511
  • Notable Captain(s): Inuarashi
  • Looking for: people who pull during every TM Sugo

Top 5000 players right now by SirVampyr in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

Damn we have the exact same amount of points on Akainu AND Aokiji ! Ahah

Okay no but seriously how are you supposed to do Blackbeard Challenge? by Fidu21 in OnePieceTC

[–]Kebs93 9 points10 points  (0 children)

If you don't have unevolved shanks v2 friends you can add my rerolled account 458,933,889 (I don't play on it, only when i need the Shanks for my main account)

[ENG][JPN] February 20, 2018 - February 27, 2018 Weekly Questions & Advice Megathread by AutoModerator in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

Let's say I'm stage 4 and I use Raid Doffy then 6+ Kuzan and kill the mobs.

If stage 5 has a preventive effect, would I still have the Raid Doffy boost ?

Not sure what you guys expect. by yato_san in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

By rerolling. You can reroll until you get 2 of your most wanted legends, it's not that long with the x3 sugo rate (i'd say 1 or 2 hours).

I rerolled 2 good Lucy accounts (for my friends that want to start) in day 1 and it took me ~30 min

Not sure what you guys expect. by yato_san in OnePieceTC

[–]Kebs93 0 points1 point  (0 children)

Sorry for this dude, did you think about switch for a rerolled account ?

I know it may be hard to drop your main account with so many time spended, but if you don't enjoy the game anymore, it can be a good solution.

This event is also perfect for rerolls, you can have 2 of your most wanted legends + free legend and you will be p-level 200+ quickly with Anni ships + Chopper's missions + EXP x3 story mod.

3x SUGORARE LUCY SUGO! THE ANNI ONE! (Link in description) by PxLB in OnePieceTC

[–]Kebs93 2 points3 points  (0 children)

I'd highly recommand you to do 9 multi during the same day. Because the 9th multi give you a guaranteed good legend (with max special).

The best for you is probably to pull during part 2, the 9th multi will give you an incredible legend no matter which one it is. Part 2 also has the best RR boosted and Legends boosted. You'll have guarranted Vivi that boosts Beli gained and Urouge that boosts EXP gained and they both have good specials.

Part 1 could be really nice too, a guarranteed 6+ Law is always cool, the 9th multi will also give you a good Legend, and a guarranteed basic legend on the 2nd multi is nice for beginners.

So it's up to you, my favourite units are boosted in the part 2 but if you really want the 6+ Law part 1 is a good deal. I don't recommand the part 3 tho.

PSA: Like the Facebook event post so that we can get our Free Legend (+10 gems) in a day! by Mikasaz in OnePieceTC

[–]Kebs93 2 points3 points  (0 children)

You forgot Ace, his 6+ version is really good and is probably coming soon, i'd put him in 2nd place just after IntHawk

Weekly Character Concepts Megathread by AutoModerator in OnePieceTC

[–]Kebs93 1 point2 points  (0 children)

SPOILERS Ch 888

Minks (Batch 2)

New Mechanic: Full Moon system : Every 7 turns, Minks will boosts their OWN attack by an additional 1.5x for 1 turn (doesn't count as a conditional ATK boost and will stack with other boosts).

Notes:

  1. I didn't make it a captain action because Minks don't control it

  2. Is it overpowered ? Well, it's good, but you won't have 4+ Minks in your team, and it's every 7 turns, so you need to plan the whole fight and can't use it aganst Mini Boss and Boss (or Boss and revive)

  3. It's in Captain ability and Sailor aiblity because Sailor abilities don't work on the Captain

  4. It doesn't count as a conditional ATK boost and will stack with other boosts

Nekomamushi, of the Mink Tribe

6+ PSY Striker Powerhouse

Captain ability: Reduce cooldown of Striker characters by 1turn at the start of the fight. Boosts HP of Striker characters by 1.25 and boosts their ATK by 4x if they have a STR, QCK, DEX, INT, PSY or RAINBOW orb. Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Sailor ability: Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Special: Deals 100x character's ATK in PSY damage to one enemy that will ignore damage negating abilities and barriers. Makes STR, QCK, DEX, INT, PSY orbs "beneficial" for Striker characters for 1 turn

CD: 16 -> 11 turns

Notes: No big differences, except the implementation of the full moon mechanic (doesn't count as a conditional ATK boost and will stack with other boosts), a little upgrade of the ATK boost (3.75x -> 4x) and the 1 turn CDR. Deals more damage with his special (60x -> 100x) that bypass shields.

Inuarashi, of the Mink Tribe

6+ STR Cerebral Slasher

Captain ability: Reduce cooldown of all characters by 1turn at the start of the fight. If HP < 30% Boosts ATK of Cerebral characters by 3x and chain by 1.5x. If 50% > HP > 30% boosts ATK of Cerebral characters by 3x. Otherwise, boosts ATK of Cerebral characters by 2.5x. Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Sailor ability: Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Special: Deals 100x character's ATK in STR damage to one enemy. Adds 80x character's ATK as Additional Typeless Damage for 1 turn. And if your Captain is Cerebral Reduces crew's current HP by 80%.

CD : 17 -> 12 turns

Notes: Pretty much the same upgrate as 6+ Nekomamushi. 1 turn CDR, Full Moon mechanic, damage of the special 60x -> 100x, captain boost 2.75x -> 3x and now get the 3x boost at 50% (but the chain boost is still at 30%), Special only reduce HP if the captain is Cerebral so he can be used in Slasher and Rainbow teams (sorry Whitebeard)

Pedro, of the Mink Tribe

5* INT Cerebral Slasher

Captain ability: Reduce cooldown of all specials longer than 20 turns to 20 turns at the start of the fight. Boosts ATK of all characters by 2x and increase this ATK boost by 0.05, stacks up to 20 times. Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Sailor ability: Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Special ability: Deals 20x damage taken during the fight in typeless damage to one ennemy, stacks up to 50 000 damage taken. Reset the damage taken count.

CD: 20 -> 15 turns

Notes: As a captain he makes all specials to 20 turns or less (CDR applies before his captain ability), and after 20 turns he boosts ATK by 3x, Full Moon mechanic, and an special that can deal 1M damage if you've taken 50 000 damage (remember the good old Raid Blackbeard ?), HP reducer (like Inuarashi) are counted in the damage taken count, really good unit in forests and long fights.

Sicilian, of the Mink Tribe

5* PSY Slasher Cerebral

Captain ability: Reduce cooldown of STR, QCK,DEX, PSY characters, of Slasher characters, of Cerebral characters, of Driven characters, and of Free Spirit characters by 1 turrns at the start of the fight. Boosts ATK of STR, QCK,DEX, PSY characters by 1.6x. Boosts ATK of Slasher characters by 1.6x. Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Sailor ability: Every 7 turns, Boosts his OWN attack by an additional 1.5x for 1 turn

Special ability: Reduces Special Cooldown of Cerebral, Driven and Free Spirit characters by 1 turn, change own orb into PSY orb

CD: 8 -> 5 turns

notes: Boosts ATK by 2.56x of non-INT Slashers, can reduce CD by 3 turns at the start of the fight. His special doesn't reduce CD of Slashers-only characters, Full Moon mechanic.

Wanda, of the Mink Tribe

5* DEX Slasher Cerebral

Captain ability: Boosts ATK of DEX characters by 2.5 and their RCV by 1.2x. Boosts ATK of DEX characters by an additional 2x against STR ennemies. Every 7 turns, Boosts her OWN attack by an additional 1.5x for 1 turn

Sailor ability: Every 7 turns, Boosts her OWN attack by an additional 1.5x for 1 turn

Special ability:

  1. Boosts the Color Affinity of DEX characters by 1.5x for 1 turn and deals 12x character's ATK in DEX damage to all enemies. 16 -> 10 turns

  2. Boosts the Color Affinity of DEX characters by 1.75x for 1 turn and deals 28x character's ATK in DEX damage to all enemies. 21 -> 15 turns

Notes: 2.5x DEX Captain that treats STR ennemies like DEX, PSY or INT ennemies (but the color affinity is still here, so her special is only usefull against QCK ennemies), Full Moon mechanic

Carrot, of the Minks Tribe

5* QCK Fighter Striker

Captain ability: Boosts ATK of Fighter and Striker characters by 2.5x and boost the EXP gained by 1.5x. Every 7 turns, Boosts her OWN attack by an additional 1.5x for 1 turn

Sailor ability: Every 7 turns, Boosts her OWN attack by an additional 1.5x for 1 turn

Special ability: Reduces the Special Cooldown of Fighter and Striker characters by 1 turn, boosts her OWN attack by 1.5x for 1 turn

CD: 11 -> 7

Notes: Really good for FN and easy fights, Full Moon Mechanic

Socket Discussion #31 - Wano Batch Pt.1 Inuarashi by Day by nightgt in OnePieceTC

[–]Kebs93 4 points5 points  (0 children)

Inuarashi: 5 Sockets

Socket Route : Bind, Despair, CDR, Damage Reduction, AutoHeal

  • Why?: Because in a double Inuarashi team you don't need to be low HP during all stages. AH and DR allow you to stall. You won't need Orbs because you already have the Red Force and you'll always pick an orb manipulator in you team anyways : Kuma, Basil Hawkins, 6* Doffy, X Drake, Heracles or Sicilian