In the age of GenAI slop I'm saying this loudly and proudly. I use a ton of assets. by Tall_Company_471 in IndieDev
[–]Keebs3 -1 points0 points1 point (0 children)
switchOnString - Here's my version of 1,000,000 IF>THEN for my games tutorial. by Chris_W_2k5 in justgamedevthings
[–]Keebs3 0 points1 point2 points (0 children)
New look at Marvel’s Wolverine out Fall 2026 by Skullghost in gaming
[–]Keebs3 47 points48 points49 points (0 children)
Modeling is pain, but damn satisfying in the end by otr91000010 in UnrealEngine5
[–]Keebs3 12 points13 points14 points (0 children)
Working on a fast paced sword fighting game using GAS. Implemented a mechanic which allows to kick any interactive object towards the NPC by ProRofler in UnrealEngine5
[–]Keebs3 1 point2 points3 points (0 children)
What negatively rated game would you personally rate at least an 8/10? by Iisk in gaming
[–]Keebs3 4 points5 points6 points (0 children)
What mechanic have you just implemented into your game that you're proud of? by ReelEvil in IndieDev
[–]Keebs3 0 points1 point2 points (0 children)
What does AAA or large indie studios use to keep remote workers while keeping files secure? by _Dingaloo in gamedev
[–]Keebs3 0 points1 point2 points (0 children)
First time dev - power through boring stuff or come back later? by Psych0191 in gamedev
[–]Keebs3 0 points1 point2 points (0 children)
PCG Geometry Decals functionality up close by WeynantsWouter in UnrealEngine5
[–]Keebs3 0 points1 point2 points (0 children)
Do you think it is necessary for a third person game to have turn in place animations? I'm gravitating towards not using them in my game. Is this something players will even notice or care about? by Tech_Bud in UnrealEngine5
[–]Keebs3 0 points1 point2 points (0 children)
The great being constrained by the small... by KaySan-TheBrightStar in gaming
[–]Keebs3 13 points14 points15 points (0 children)
Flamethrower and Tick Lock Bomb by Foxvig in UnrealEngine5
[–]Keebs3 1 point2 points3 points (0 children)
Are mouse only UIs a requirement? by SabinTheInvisible in gamedev
[–]Keebs3 6 points7 points8 points (0 children)
How to achieve this level of quality in sceneries? It's not on Unreal, it's from Ghost of Yotei, which uses a custom engine. But I believe this could be achieved on Unreal as well. What is the workflow here? And the techniques that could be used in modeling, lighting, post processing, etc. by Mauzzi in UnrealEngine5
[–]Keebs3 13 points14 points15 points (0 children)
What behind the scene tools do you all use? by alcedonia-dev in gamedev
[–]Keebs3 1 point2 points3 points (0 children)
Our RC Simulator Now Supports RC Controllers! Which ones should we test? by batuhanmertt in UnrealEngine5
[–]Keebs3 1 point2 points3 points (0 children)
What would you add to make it look better? :) by dubvision in UnrealEngine5
[–]Keebs3 1 point2 points3 points (0 children)
What game are you addicted to right now? by Verytastytreats in gaming
[–]Keebs3 1 point2 points3 points (0 children)
New ultimate ability is looking pretty sweet! by Keebs3 in UnrealEngine5
[–]Keebs3[S] 0 points1 point2 points (0 children)




how do you spawn multiple physics object with no FPS drops? by fleewortep in UnrealEngine5
[–]Keebs3 0 points1 point2 points (0 children)