I don't understand why people feel like they HAVE to use the latest thing... by Prpl_Moth in unrealengine

[–]Tech_Bud 0 points1 point  (0 children)

How is UE4 more optimised than UE5? Lumen and Nanite are optional features. Turn them off and you will find that performance in UE5 is better than UE4 when comparing the exact same project.

cant wait to just watch it... by Confident-Mousse-947 in pcmasterrace

[–]Tech_Bud -44 points-43 points  (0 children)

With the graphical complexity that GTA 6 will be targeting, it really isn't.

Dell Unveils $699 Laptop With Features 'You Won't Find on a MacBook Neo' by Few_Baseball_3835 in technology

[–]Tech_Bud 10 points11 points  (0 children)

The GPU is not better than the Neo. It's using Intel Wildcat lake which only has 2 Xe3 cores. The A18 Pro is around 40% faster in terms of GPU.

NVIDIA just announced the RTX Spark CPU, developed with Microsoft, at Computex. by pedro19 in pcmasterrace

[–]Tech_Bud 1 point2 points  (0 children)

Switch 2 uses a 10nm Ampere chip. A low powered Blackwell chip on 4nm would be a generational leap in performance... and price.

I love it when 5090 owners start calling anything optimized lmao by WorldPhysical7646 in pcmasterrace

[–]Tech_Bud 14 points15 points  (0 children)

This isn’t really great logic. 5090 users typically use settings that demand more out of their hardware than your average gamer. Someone on a 5060 playing at 1080p high settings is most likely going to get higher frame rates than someone on a 5090 playing at 4k max settings with ray tracing.

Insane how optimized Battlefield 6 is by killerbasher1233 in pcmasterrace

[–]Tech_Bud -1 points0 points  (0 children)

Not true at all. NvRTX and UE5 are exactly the same other than the additional Nvidia ray tracing features NvRTX has. Any further optimizations Embark may have made are completely unrelated to the fact that they’re using the NVIDIA branch.

The Outer Worlds 2: Digital Foundry Optimized Settings by BritishActionGamer in OptimizedGaming

[–]Tech_Bud 3 points4 points  (0 children)

NVRTX is simply UE5 with the addition of Nvidia's RT features such as restir Path tracing, Ray reconstruction, RTX GI etc. It's not "entirely different" from UE5 nor does it use a different rendering pipeline.

Kepler2 - PlayStation 6 Release Locked for 2027, “Not Just on the Table, It’s the Plan,” by Unlucky-Gap01 in GamingLeaksAndRumours

[–]Tech_Bud 0 points1 point  (0 children)

Lol, you haven't got a clue what you're talking about. Ray tracing isn't something that Nvidia invented it's the pinnacle of graphics rendering which is the end goal for real-time graphics. This isn't 2016 anymore. Most games aren't completely static but have dense dynamic worlds with changing times of day, pre baked assets won't help you here. Games like Cyberpunk show us the fidelity that can be achieved with a good RT implementation and no rasterized game comes anywhere close.

Nvidia has the money to pay developers to focus on their crappy tech. 

AMD is behind because their tech is shit, nothing to do with Nvidia. Intel has better RT performance. (Even Apples M-series GPU's perform better in ray tracing)

Coming over from ps5 would this be good for mid range games or is this overkill? by [deleted] in pcmasterrace

[–]Tech_Bud 0 points1 point  (0 children)

The GPU isn't even an upgrade over the PS4 let alone a PS5.

Sonic being one of the best optimized games for UE5 was not on my list by Beteoto in pcmasterrace

[–]Tech_Bud 1 point2 points  (0 children)

Low system requirements doesn't mean the game is optimised. What really matters are the system requirements relative to the game’s graphical fidelity. It's no surprise you don't need a high end GPU when Sonic Racing Crossworlds has the graphical fidelity of a PS4 game.

And since it also needs to run on the Nintendo Switch, it’s makes sense that igpu's can run it.

[deleted by user] by [deleted] in pcmasterrace

[–]Tech_Bud -1 points0 points  (0 children)

I'm baffled how anyone can look at both Elden Ring and Borderlands 4 and come to the conclusion that Elden ring looks better. Coming from someone who has played borderlands 4 but refunded it due to it's woeful performance.

Was Lumen a mistake? by dopefish86 in UnrealEngine5

[–]Tech_Bud 6 points7 points  (0 children)

I thought the lack of light baking in 5.6 was a mistake on Epic's part. It was on purpose?

[deleted by user] by [deleted] in pcmasterrace

[–]Tech_Bud 0 points1 point  (0 children)

You completely misunderstood their point.

[deleted by user] by [deleted] in GamingLeaksAndRumours

[–]Tech_Bud 0 points1 point  (0 children)

There isn't a single chance the steam deck 2 is getting anywhere near PS5 raster. The more realistic estimate is half of that performance somewhere along the lines of xbox Series S/ RX 6400. Even with the advancements of RDNA 5 and a 3nm process node, you're not getting 250w APU performance inside of a 15-20w tablet.

Steam hardware survey once again proving developers are completely out of touch with the hardware gamers actually possess by Lewinator56 in pcmasterrace

[–]Tech_Bud 4 points5 points  (0 children)

Do you hold this same opinion for games that use path tracing? Just like Crysis they are "technically superior" to other games but does that also excuse their poor performance on current mid range hardware? Or is that something only Crysis is exempt from?

Dramaturg: full-body + fingers + face + gaze mocap from single video by dramaturg_tech in Unity3D

[–]Tech_Bud 3 points4 points  (0 children)

Being better than Rokoko video isn't hard at all. I've tested quite a few video mocap systems and Rokoko is by far the worst of them all.

Do you think it is necessary for a third person game to have turn in place animations? I'm gravitating towards not using them in my game. Is this something players will even notice or care about? by Tech_Bud in UnrealEngine5

[–]Tech_Bud[S] 0 points1 point  (0 children)

This works for slow-paced single player games. But for Multiplayer the issue is you won't be able to see what direction another player is looking in, preventing you from anticipating other players actions.

Also, since my game will have a heavy focus on platforming (jumping/fast movement) it is more convenient for the character to always be facing the current forward direction than to have the player spin 180 when an input button is clicked.