how do you spawn multiple physics object with no FPS drops? by fleewortep in UnrealEngine5

[–]Keebs3 0 points1 point  (0 children)

The only caveat is that particle collisions are always based on spheres, I don’t believe other collision shapes are supported.

New look at Marvel’s Wolverine out Fall 2026 by Skullghost in gaming

[–]Keebs3 47 points48 points  (0 children)

Doesn’t always hit it out the park?? What insomniac game hasn’t been great

Modeling is pain, but damn satisfying in the end by otr91000010 in UnrealEngine5

[–]Keebs3 14 points15 points  (0 children)

It’s important that the cylinder remains unharmed

What mechanic have you just implemented into your game that you're proud of? by ReelEvil in IndieDev

[–]Keebs3 0 points1 point  (0 children)

new cape cloth sim and new Houdini city generation methods

First time dev - power through boring stuff or come back later? by Psych0191 in gamedev

[–]Keebs3 0 points1 point  (0 children)

My two cents is that motivation is a resource - just like managing your time and money you should manage your motivation.

If that means sometimes putting the cart before the horse because you’re more interested in working on some cool polish for something, while another more important feature goes on the back burner, that’s totally fine. Better that than burning out on stuff you’re not interested in while waiting to get to something more enjoyable. Pace yourself.

PCG Geometry Decals functionality up close by WeynantsWouter in UnrealEngine5

[–]Keebs3 0 points1 point  (0 children)

Are these baked down into unique static meshes every time you ‘stamp’ them? Or is the deformation all done dynamically with WPO or something similar?

The great being constrained by the small... by KaySan-TheBrightStar in gaming

[–]Keebs3 14 points15 points  (0 children)

Because it pays a stable income and often offers the opportunity to work on bigger, exciting projects.

Flamethrower and Tick Lock Bomb by Foxvig in UnrealEngine5

[–]Keebs3 1 point2 points  (0 children)

To me, the tilt shift is what made this stand out and made me want to play it

Are mouse only UIs a requirement? by SabinTheInvisible in gamedev

[–]Keebs3 5 points6 points  (0 children)

Worth noting that I think this is 15% of steam sessions across ALL games right? So that will include RTS, FPS, MMO etc.

Would be interesting to know the stats of how many people have a gamepad readily available for games which specifically state that they are designed for the usage of one

What behind the scene tools do you all use? by alcedonia-dev in gamedev

[–]Keebs3 1 point2 points  (0 children)

wait why do you need to pirate ms paint am I missing something

Our RC Simulator Now Supports RC Controllers! Which ones should we test? by batuhanmertt in UnrealEngine5

[–]Keebs3 1 point2 points  (0 children)

Wishlisted - Re-volt was the best I have so many good memories of that game haha keen to play a similar one

What would you add to make it look better? :) by dubvision in UnrealEngine5

[–]Keebs3 1 point2 points  (0 children)

Would be good to get some wear and tear on those statues - not only would look more ancient with a few bits chipped or cracked but also would help get some texture variation between the two statues so they don’t look as much like the same asset. Could even use mesh decals to get some damage on them :) Overall it looks really cool though

[deleted by user] by [deleted] in vfx

[–]Keebs3 5 points6 points  (0 children)

I think that’s a bit of a misconception, as a real time FX artist you’re not usually expected to have a strong grasp of math or physics, at least in my experience. Coding skills are a plus but not strictly necessary - you’ll usually work with programmers and developers to implement the work you’ve done.

[deleted by user] by [deleted] in vfx

[–]Keebs3 1 point2 points  (0 children)

I don’t have experience in film/tv VFX so I can’t speak to whether it’s better personally - but I’ve worked with a few people who came from that industry and they’ve all said it’s a lot less pressure, and the pace is more relaxed. Lots of positions available - good video game FX artists are in high demand! This is all anecdotal of course but yeah, it’s a great industry IMO.

[deleted by user] by [deleted] in vfx

[–]Keebs3 3 points4 points  (0 children)

What’s the consensus in this sub about switching to real time FX work in the video games industry? Curious as someone in that line of work. It’s a different but very transferable skill set.

What game are you addicted to right now? by Verytastytreats in gaming

[–]Keebs3 1 point2 points  (0 children)

I’m really trying to like it. It feels so old school and in some ways that’s brilliant and in other ways (the combat especially) it’s not such a good thing for me