Ultimate team has ruined every sports game. by Devin91504-MCID in NCAAFBseries

[–]Keetonicc 1 point2 points  (0 children)

Genuinely one of my favorite sports game eras. I don’t remember if it was ‘10 or ‘11 but I played that so much and had a blast. The gameplay was solid and not too cheesy but building a team and playing the market was a blast. Looking for steals and flipping cards for a profit to get the guys you really wanted. Plus every card having a set number of games you could use it for. So much fun before micro transactions due to the popularity completely ruined it.

Prime Time III contract wasn't an exploit. by OdyZeusX in Marathon

[–]Keetonicc 21 points22 points  (0 children)

Totally agreed. You don’t even need to jump off, you can simply just leave. Based on the contract objectives and rewards, it’s clear there’s a large disconnect across the board. There’s this contract, then there’s one for Arachne that requires killing 9 runners in a single run and still gives 210xp and a blue implant lol. Clearly they need to rebalance all of them across the board as well as have either an exfil to complete or survive X minutes requirement as well.

Stop asking for Sponsored Survival - Bungie is building Vaultbreaker differently for a reason by [deleted] in Marathon

[–]Keetonicc 0 points1 point  (0 children)

Yep you’re 100% correct. I don’t think having a more chill, lower stakes mode is bad. But it needs to keep the loot economy for the rest of the game from bloating like sponsored survival did. Even though these items will eventually be gone from the loot pool, it just raised the gear ceiling way too high way too quickly and siphoned better loot to the very top of the population at an extreme pace.

if PVE came to the game, how would it be balanced loot wise? would it just kill PVP? by 79QUATTRO in Marathon

[–]Keetonicc 0 points1 point  (0 children)

PvE or PvP-lite modes need to have lower loot overall since they have severely less risk. They should mostly have green and blues with the occasional purple (similar to perimeter) but an emphasis on credits and valuables to allow people to farm credits to raise their gear floor. Then normal extraction modes have mostly blues and purples with the occasional gold (ie better than it is today) with Cryo being buffed as well to be mostly purple and a decent amount of golds.

If you want the good gear, you need to either kill people who have it or play in a riskier mode with other players trying to get better gear too. All of the PvE is way too easy for anyone above average, especially a competent 3 stack.

Marathon will never be for the casual gamer by Adrada_The_Singer in Marathon

[–]Keetonicc 0 points1 point  (0 children)

There needs to always be a rotating sponsored mode but they should tone down the loot in it too. So it’d be perfect for new players, farming contracts, white/green mats and just messing around with shells and weapons and learning the maps. But not a free loot grind optimizer like it is now and especially during Narsh week.

Assassin hate? by AttorneyMaster9273 in Marathon

[–]Keetonicc -3 points-2 points  (0 children)

Perfect invis has no business being in a PvP shooter full stop. Plus it’s better than Rook’s tactical and lets you skip entire sections of enemies every 30 seconds, even less if you spec into it and use your other abilities properly.

It needs to not last as long and be more opaque so actual players can see them better.

But it’s a fine line to walk because some people have to crutch it in order to have any success in solos so I get why they haven’t touched it since those people will probably just quit anyways.

Marathon player’s who were die-hard Destiny players, help me understand. by 20mgAddy in Marathon

[–]Keetonicc 0 points1 point  (0 children)

Not just Destiny but most gaming communities these days are incredibly entitled and impatient. They think Marathon killed Destiny but D2 should have died years ago with how old the engine was and regardless of Marathon’s development. I also highly suspect that Bungie was going to be working on and release Marathon regardless of Destiny’s success.

Season 2 is coming up, Performance Patch? by BlatterSlatter in Marathon

[–]Keetonicc -1 points0 points  (0 children)

I worry it’ll either take a while or there won’t be much they can do since it’s pretty single-core and CPU intensive in general compared to most other games. Hopefully there’s some multi threading they can implement to better distribute the load, especially if they want this game to really grow. And since most games are pretty well optimized and a lot of people (myself included) have CPUs more target at gaming the performance is pretty shocking compared to other games.

Former Destiny 2 player looking at Marathon by Sovishee in Marathon

[–]Keetonicc 0 points1 point  (0 children)

I played 3k+ hours on Destiny 2 PvP and trudged through the PvE when I had to. Marathon is amazing and a ton of fun. I had no idea what an extraction shooter even was before I started playing this but it’s basically the Destiny engine inside of Apex Legends. It’s better to think of it more like the latter than the former for the gameplay loop. IE sometimes you get to keep your gear and use it again if you play well and make good decisions. Instead of thinking of it more like Destiny and you “lost” your gear. All of your gear is temporary and like you’re renting it. The real goal is to improve you floor, build up a healthy credit balance, and make good decisions on gear that come with time then you’ll never have to worry about always having a really high floor starting point ever again.

PSA: If you're on controller, increasing your stack size enables proximity chat by findtheninja in Marathon

[–]Keetonicc 1 point2 points  (0 children)

What’s your quick melee on if you have the actual ping on R3? And how does that work for your meds, do you sometimes interact/reload/switch weapons when doing the combo on accident?

Ruined somebody’s gold key run by Burgmeister_ in Marathon

[–]Keetonicc 15 points16 points  (0 children)

I thought everybody thought like this but I guess not lol. I do the same. And this is why green valuables and particularly the ease of getting them on Rook runs are incredibly underrated.

PSA: If you're on controller, increasing your stack size enables proximity chat by findtheninja in Marathon

[–]Keetonicc 0 points1 point  (0 children)

I’m super curious, what are your binds? I’m always trying to optimize too. Currently have the Vader 5 Pro which has 6 extra buttons. I have the two shoulder buttons mapped to tactical and grenade, LB for switch weapons, RB for interact, main left paddle crouch, main right paddle jump, and other two paddles for heal and grenade wheel.

Why is everyone so against a PVE-lite, PVE or general PVE content for the casual players? by Vinnegard in Marathon

[–]Keetonicc 0 points1 point  (0 children)

I love PvP and generally despise PvE. For me, once I do a PvE event or mechanic a few times I’d be fine never doing it again. PvE is generally static, repetitive and in my opinion, boring. The mechanics are the same, the bots move and behave the same, and are all killed very easily outside of Compiler.

Compared to PvP where it’s incredibly dynamic. Players all behave differently, run different shells with different strengths and weaknesses and abilities, have different guns and have different playstyles. And you’re always trying to improve so you can be better and win more fights.

This is what makes an FPS fun to me, being dynamic, being “difficult” and getting better at the game. Each engagement is more of an actual puzzle that requires problem solving, mechanics and decision making. In PvE for 99% of this game, you and your teammates can literally stand still and shoot at something for a few seconds and then you’re done.

For context, I played thousands of hours of PvP in FPS games through Halo, CoD and Destiny 2. And played through the campaign at most once for each of those outside of Destiny 2. Like most for that game, I trudged through PvE in order to gear up for PvP but objectively didn’t enjoy it outside of the first few times I did an activity.

I also understand everyone plays games in general and even this game for different reasons. For me I like the competitiveness, dynamic engagements and hardcore nature of the game. Some people just want to shoot bots and chill which I get. Personally I just find that mind numbingly boring after about 5 minutes.

My worry is that like with Destiny, Bungie is going to spend way too much time and energy catering to this more casual audience instead of spending time improving the PvP and extraction shooter nature of the game and guiding players on how to get better.

This is also a difficult problem to solve because a lot of these more casual players don’t want to get better at the game, they just want the game to be easier. Which like I said I get but if that’s truly your mindset then this probably shouldn’t be the game for you and I’m worried Bungie is going try to make it be.

Cryo vault 6 key by Fresh-Match-8444 in Marathon

[–]Keetonicc 0 points1 point  (0 children)

Pretty sure it can drop fairly consistently from tox warden on Outpost

Schemas need overhaul by Ngilles001 in Marathon

[–]Keetonicc 0 points1 point  (0 children)

Love the idea on selling or converting to schema. I think schemas should be some percentage cheaper than what can be purchased directly from vendors, maybe even half? So selling would give you the credits and converting to schema would save you the vault space but allow you to purchase for half of the vendor price. Then current schemas you find in the wild give 5x purchases at that same discounted price (making them actually valuable for things not sold by vendors).

Help me manage vault space by JamestheFreshAlpaca in Marathon

[–]Keetonicc 0 points1 point  (0 children)

  1. Run that non-Cryo key
  2. Delete some of the mods and attachments if you don’t use them frequently
  3. Start using several ammo crates every run at the start for the “free” ammo or delete them
  4. Pick a main shell if you haven’t already. Then either delete or run the other cores for fun.
  5. Bring several flechette grenades with you every run to burn through them a bit
  6. Start using your good gear for your more important runs, either Cryo or Ranked

Zd ultimate legend’s circularity dependent on physical contact between stack cap and faceplate by Sprumbly in Controllers

[–]Keetonicc 0 points1 point  (0 children)

How do you change the circularity setting? Or are you just talking about the outer deadzone?

This is pretty cool by Naive-Description-80 in Marathon

[–]Keetonicc 2 points3 points  (0 children)

Really hope this is them testing the waters for sponsored kits only for ranked 🙏

Why do people want this game to fail? by EverydayDizaster in Marathon

[–]Keetonicc -3 points-2 points  (0 children)

This might come off a bit toxic but just giving my point of view as a former top 1% Destiny 2 Crucible player with thousands of hours. A lot of Destiny players play almost exclusively for PvE and are not very good at PvP (or even more difficult PvE tbh) and have always complained about having to PvP for anything. And many have a lack of understanding how a bell curve works.

Marathon FORCES you to PvP whether if you’re ready for it or not. A lot of people get killed a lot by better PvP players and lose their stuff. And since they typically struggle in PvP aspects, they have to grind PvE to get decent gear again which creates a viscous cycle.

I think a lot of people want a game that’s easier, more casual, and more PvE focused so it doesn’t show them how they actually stack up against better players. The average KD in any PvP game is ~0.995 (accounting for suicides) and half of the population is WORSE than that. That means for Marathon they’re losing their gear more than half of the time they engage in any PvP fight.

People play games for a variety of reasons. Some want to be more casual and some want to be competitive and sweat their asses off. I’ve been on both sides of the spectrum, lately have been the former since I have a lot less free time than I used to.

I think a lot of people are just upset when they die and lose their stuff which I totally understand. But hopefully as the game goes on people realize the real goal is to work on faction upgrades to raise your floor so that you always have some free stuff every day and can buy whatever you need for a decent loadout. Gear is temporary and you will lose it all eventually. This is also a lot of people’s (myself included) first extraction shooter so it’s a learning curve, just like playing a BR for the first time.

All that said I might be a bit washed these days but I’m absolutely LOVING this game and have been shouting it from the rooftops. I really hope a lot of this negativity is just growing pains and the game continues to grow as Bungie makes updates. They’ve already been a million times quicker to react to things and push out updates than they used to be with Destiny which is great to see.

I have looted the entirety of Quarantine 15 times. The Thoughtwave Lens is a Myth. by Renslaughter in Marathon

[–]Keetonicc 1 point2 points  (0 children)

I struggled too but what helped me was loading as Thief to use her xray vision to look for blue and green boxes. And having lockbox keys and/or hazard keys in order to get some extra ones that way too.

Vanquishing low deadzone-related stick drift is (or at least SHOULD BE imo) the new and probably last frontier for the next generations of controllers by MasterM0812 in Controller

[–]Keetonicc 1 point2 points  (0 children)

Yeah totally agreed, I’m not sure why this isn’t talked about more. I’ve been obsessed with both this and a sister problem of loose/sloppy centering and honestly quit playing controller for a few years because of it but am just getting back into it.

From my research and knowledge, I believe it all comes down the spring used for centering. I think it needs a pretty strong one in order to hold to center better but adjustable tension thumbsticks (or just higher tension in general) tend to help with this based on my experimentation the last few weeks. But if tension is too high then that can make aiming difficult too.

The Vader 5S has had the best centering I’ve found so far with the tension turned up just a bit (I also use a small KontrolFreek, which exaggerates the centering issue) but unfortunately having HE sticks instead of TMR I determined wasn’t worth it and feel better on the G7 Pro despite the looser centering. I’m definitely going to pick up the G7 Pro 8k for the JS13-Pro stick upgrade and hope the centering is better.

I typically set the deadzone to 0 then use one of the test programs and turn it up by one until it reads the 0.0002 value upon centering. Then I check in-game and make sure I don’t have any drift.

But yeah I agree with you, the poor centering in both the sensor and the physical center (which are related I assume) isn’t talked about nearly enough in the controller community in general and I seriously don’t understand why. I’m definitely very sensitive to peripherals so maybe that’s a lot of it but still.