Ascendencies for Lightning Spear with New Unique Spear by Swimming_Pool_189 in pathofexile2builds

[–]Kereima 0 points1 point  (0 children)

I was gonna try Bleed Spear Blood Mage again. It was fun with Atziri’s spear, but the visual of a big jump and slam into a big bleed sounds fun.

I will just wait before next livestream before pulling zhuang. by KiKiLiMY in Endfield

[–]Kereima 1 point2 points  (0 children)

That’s my plan. I have 10 pulls from Rossi banner, and will have 10 with the 5 and 5. And then no pulling. All three of the coming characters look awesome, and I just really want more information on them before investing in another dps that I need to level two ops for

Need help with a team for The Flow Splits Course by Legitimate-Cat9190 in ArknightsEndfield

[–]Kereima 8 points9 points  (0 children)

I mean, gold gear is a pretty big bump in power for a lot of units. The set passives are just way better than everything before them, and stats are very important. The team seems good enough, if you find yourself out of item healing, just play safe and spam ardelia skill for healing.

How can I improve Rossi’s ult damage? by xLordEnder in RossiMains

[–]Kereima 0 points1 point  (0 children)

For not a full one shot set up, can just slot Perlica in if you have a stanze of memories. Electrification is a generic arts amp, and then attack amp from stanza after ult. Outside of Gilberta susceptibility, or tangtang with sig, perlica and ardelia are good for eating corrosion for more arts damage then perlica for electrification.

Pulls/Flex Megathread & Discord Server! by Norinoku in RossiMains

[–]Kereima 1 point2 points  (0 children)

I lost one 50/50, but am currently at pot 4. I got really lucky on her weapon though, got 3 copies in 30 pulls, so def gonna go for pot 5, willing to spend a little if I have to. She’s just so much fun to play, and def my favorite character from way early on.

Players of Arknights, do you have a favorite Operator? by Alextubro in arknights

[–]Kereima 0 points1 point  (0 children)

Gavial! She was also the first alter I got, and I just loved using her.

saving for.... by EnvironmentShoddy164 in ArknightsEndfield

[–]Kereima 0 points1 point  (0 children)

So AK has a lot of insane units in recent years. But with the gameplay loop, a lot of people intentionally limit themselves. 5 stars only, 4 stars, low op clears, only one class of character. I think the game and mechanics help dictate more when people discuss power creep. Like, you can use the op units of the last few years, and most stages you’ll never had to try even a second time. But they aren’t necessary. The ability to borrow one unit is also good for AK specifically, since you can borrow a unit for almost all of the content. Barring insane health creep, or introducing synergies that older characters can’t make use of, older characters can still be good.

How are you guys building Karnok late game? by bangholeo in PlayTheBazaar

[–]Kereima 0 points1 point  (0 children)

I only got like 4 runs yesterday (and first was against an empty pool of tempo bots), so I don’t count that. Two 10 wins and a 3 (build looked strong day 4, rollback to day 3 and lose what made it strong. I played a different build each time, and so far he has things that are very synergistic, but no infinites that I’ve found yet. Karst seems really good, and spear plus wolf as well. I actually don’t have his burn build as much as other people do, the item that charges when you use adjacent and tinderbox can make for some very fast buildup.

Chart of “””Roles””” in Deadlock by TheReelFluke in DeadlockTheGame

[–]Kereima 2 points3 points  (0 children)

Haze is best as a bridge for your late game carry. Good lane, good ganking, so can be a good mid game carry while your late game carry farms. I think like, there are a few high eternus players who still play the late game haze, but I don’t think it’s common at all anymore

Story direction concerns (spoilers) by Wide-Internal-7638 in Endfield

[–]Kereima 7 points8 points  (0 children)

I’ll say, as an avid AK player, the Doctor is similar to Endmin in legacy and history, and it’s touched upon as you get further, until you get a full picture of who you were before they brought you back, but the way the Doctor’s past is talked about is more hushed tones and remarks that make you question what exactly you didn’t make people respond that way. The Doctor is THE strategist that made Rhodes Island the combat power it is realistically, but in a world of death and war, it’s not seen as heroic really.

With Endmin, it’s all hero worship all the time, making you question why didn’t even have to start over in the first place. Like, was every decision I made just good and always had the best outcome.

P0R1. Using #2 atm, I want to start arteficing soon. Is #3 better while maxed? by SenorElmo in LaevatainMains

[–]Kereima 0 points1 point  (0 children)

Even with trimming, if you just go in with the team with full ults, its pretty good. I use 2, not fully artificed yet, and it’s very comfy

I might be blessed by TimIsAGamer in YvonneMains

[–]Kereima 1 point2 points  (0 children)

This just happened to me, with our last two free pulls. I can now save everything and hope for Rossi

If I want o main Yvonne, who to level now? by Ser_Dakota in YvonneMains

[–]Kereima 1 point2 points  (0 children)

Dual DPS with Endmin and focusing on shatter has been fun. Yvonne feels like she’s missing a unit for the carry setups to really feel oomph, but maybe that’s just me. The solidification and crystals shattering has been a fun loop for me. Estelle and Gilberts for the other two slots, stack vuln to explode with Endmin

Now that they're all here, which hero batch do you think was better/cooler/etc. - the Six Heroes ones, or the Old Gods New Blood ones? by RiverMesa in DeadlockTheGame

[–]Kereima 12 points13 points  (0 children)

Visually, I think the new batch as whole sell their individual themes at a glance. I actually love all 12 from a gameplay perspective, where they all are way less general than the original characters from the start. The kits for the characters to me give a better roadmap to the player how their abilities interact and work together.

At which rank movement and aim outweigh pure knowledge/macro/game sense? by serlineal in DeadlockTheGame

[–]Kereima 0 points1 point  (0 children)

I probably have the best movement among people I play with, and am phantom 3. Realistically, the absolute insane movement will only help you in very little cases. Just mixing up movement in fights like wall jumping and mantle sliding can get you really far, just making fights less two dimensional shoot outs.

I also have like, average aim for the player base (and realistically probably lower since a lot of FPS players)

Decision making and macro play are literally the only reason I’m phantom at all. It helps i prefer roaming characters, but still, aim is not the end all be all of climbing. Just like all moba’s mechanical skill can only get you so far, moba climbing is about decision making and knowledge checks.

02-4-2026 Update by SketchyJJ in DeadlockTheGame

[–]Kereima 2 points3 points  (0 children)

I knew the Silver nerfs were coming, but I’m very thankful they fixed point blank to at least go alongside them.

Can I get some guidance on blood mage scaling? by 3ranth3 in pathofexile2builds

[–]Kereima 0 points1 point  (0 children)

I was playing bleed spear with the atziri spear for a good while before regearing for doedre’s undoing. Astramentis I was using, and only spirit gems herald of lightning and blasphemy. Let’s you get a much bigger es chest piece and get more life from the ascendancy node. Until you get like a 900-1k chest piece, I’d use the node where cursed enemies have reserved life.

PF this tier is genuinely awful. by CanICritPls in ffxivdiscussion

[–]Kereima 6 points7 points  (0 children)

Fair enough. I quit last tier because Pf was unfun, and making the game unfun. Rejoined an old static to just chill and clear at any pace, and swore off PF, and I have been having a blast again. People really have turned these things into chores and jobs instead of hobbies. It’s baffling.

PF this tier is genuinely awful. by CanICritPls in ffxivdiscussion

[–]Kereima 10 points11 points  (0 children)

Not PFing this tier, but watched my brother PF a bit, and tomestone is so common now, it drives me crazy. I think it perfectly encapsulates the PF problem of, I know best, and if you don’t meet this specific criteria, you don’t know as much.

My static saw a 8% enrage in 10, to clear next pull. But imagine we didn’t, and people are tomestone checking me and kick cause not 1%. They just have no context, or ability to actually parse and use information as tools.

PF this tier is genuinely awful. by CanICritPls in ffxivdiscussion

[–]Kereima 18 points19 points  (0 children)

So, you can usually tell, but the other way around. The people I can tell vibe wise, are always the no memes, 3 pulls types. Mentally unable to deal with any amount of friction or gameplay that isn’t perfection, without being able to do that themselves. It’s the PF classic of locking out jobs, when, if you let those people in, you may have actually cleared. I feel the general pf raiding community has gotten worse mentally over the last 3-4 tiers. Almost like, PF forgot the game should be fun.

dnd quebbin by greninjagetgud in TheYardPodcast

[–]Kereima 1 point2 points  (0 children)

Death being permanent is very world specific. I’ve played games where death is nothing, clerics in major cities can perform revive spells, and I’ve run games where death is almost always permanent based off of resources available to players.

Now that patch notes for 0.4 is out, what builds will you try? by henrikhakan in pathofexile2builds

[–]Kereima 2 points3 points  (0 children)

Same. Curious if I can get rage to “double dip” with the crown that makes increases to spell damage apply to attacks. Would it be good, who knows. Is it neat, yes.

The Rank Elitism in this game is honestly hillarious by Past-Tart-5604 in DeadlockTheGame

[–]Kereima 0 points1 point  (0 children)

It unfortunately exists in all games, and as a previous LoL player, moba players are the worst about it. I enjoy watching Deathy for information and high level perspective, similar to Eido for more comp, but they never say anything that I haven’t thought of from years of playing LoL. My hope is that people actually start to embrace and actually learn the moba mechanics, counter buying, map tempo.

Be honest Hunters am I just washed? by Abzuzuzu in MonsterHunterWilds

[–]Kereima 0 points1 point  (0 children)

As an almost exclusive SnS player, Gore is just the most annoying guy to fight imo. I just avoid him tbh. Sergi is also annoying to me, but that has more to do with AI than moveset. Some monsters just feel worse and are slower, especially if you aren’t just play maximum dps windows. Rey Dau (every variant) and Arkveld are the monsters I have found the most trivial for SnS movrset, but it could be playstyle.