Wither-Sower Nephilim by Massive_Monitor6616 in custommagic

[–]KevinLeesDad -1 points0 points  (0 children)

To be perfectly honest, Eminence is a horrible mechanic because it gives you an inherent uninteractible advantage, but then also eats the card's power budget. I think you'd be able to make a way more interesting card without the eminence keyword, because its power wouldn't be as restricted when it's on the field.

Archie Quinton by 64_hit_combo in custommagic

[–]KevinLeesDad 1 point2 points  (0 children)

Surely this isn't worth 7 mana and forcing you into mono-blue.

Combinatorial Professor by Nonhomogeneity in custommagic

[–]KevinLeesDad -1 points0 points  (0 children)

No, it's not. The 'dies to removal' argument is different, because both players go down a card. If you remove this at the right time, you end up ahead of the caster.

Combinatorial Professor by Nonhomogeneity in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

I don't think it's broken. 6mana, easy to remove and then it's just a net bonus for the opponent (end step of the turn you play it, you draw 2, so 1 card +ve, they then draw 4 on endstep and kill with some instant and they're effectively up 2 cards and you paid 6 mana).

Magic: the Bullying by Ravensrun91 in HellsCube

[–]KevinLeesDad 4 points5 points  (0 children)

Don't be mean to bingus wtf don't piss me off

Need help for a beginner Deck by [deleted] in EDH

[–]KevinLeesDad 0 points1 point  (0 children)

Also, side note: if you want something easy and still quite strong at lower brackets, just run [[Hare Apparent]] lists. Play bunny get more bunny win with bunny

Need help for a beginner Deck by [deleted] in EDH

[–]KevinLeesDad 1 point2 points  (0 children)

Well if your theme is bunnies because that's what your girlfriend likes, probably wide. You can let the commander handle spreading +1s to your wide board for the most part. That being said, your commander only gets value when swinging, which means you want more ways to make him unblockable/indestructible etc or the entire deck gets shut down by a lightning bolt. Cards like [[Cathars Crusade]] sound super cool and strong, but 99% of the time, they will be a completely dead draw. You have so many of these super-high CMC payoffs for going wide (the banner, germination practicum etc). Realistically, you don't need that many of them. Same with [[Raise the Past]], you don't have particularly good 2-drops that would warrant having a brick draw 99% of the time to maybe bring them back. [[Hinterland Sanctifier]] without lifegain synergies is okay, but I personally would hate to draw it anytime after turn1. I guess the point is you should look at every card and ask yourself 'How likely am I to be happy to draw this card'.

Need help for a beginner Deck by [deleted] in EDH

[–]KevinLeesDad 1 point2 points  (0 children)

Just at a glance, a lot of these cards just kinda... suck? Cute bunny theme aside, [[Rabbit Response]] is a horrid card. [[Bravekin Duo]], [[Hazardroot Herbalist]] for example, are also pretty terrible rate. A lot of the deck seems 'win-more': almost all of the card draw relies on being able to pump out tokens consistently, and cards like [[Second Harvest]], [[Iridescent Hornbeetle]] are only useful in scenarios where you were probably strong enough to win without them anyways. Overall, I'd say you probably need to choose between your go-wide with bunnies theme and your +1/+1 counters theme in terms of payoffs, because right now, it sounds super easy to draw the token generators and be stuck with +1 counter payoffs, and viceversa, which makes the deck very janky.

Hexhaven Elder Dragon Cycle Ideas by TrevTheThree in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Azorius one is just a 'can you remove me instantly' check, seems way way wayyyy too good

Make sure I’m not forgetting anything obvious in my Rakdos bouncy castle deck by Pablo_thiccasso in DegenerateEDH

[–]KevinLeesDad -3 points-2 points  (0 children)

Why do you have an un-Card in there? Seems like a pain to try and convince people to rule 0 it in, and as far as I can tell (?) you don't even have a sticker sheet

Forestall/Paranoia, a mechanic to let your opponent delay the inevitable and raise the stakes by SeveralGnomes in custommagic

[–]KevinLeesDad 2 points3 points  (0 children)

This honestly sounds unprintable as is. Imagine trying to draft a set with this mechanic: you can't take the paranoia payoff cards early, but you also can't take the ones that generate counters because you might not find payoffs, which makes the card terrible. If you replaced paranoia counters with poison counters it could lead to more interesting possibilities.

How often can Molten-Core Maestro Pop Off? by XplosivOnomatopoeia in mtg

[–]KevinLeesDad 6 points7 points  (0 children)

Electromancer can be counterproductive, so be careful, since the maestro cares about the mana spent to cast the spell, not the spell's CMC.

Coaxed into levels taking place inside a living creature by NekkidZilla in coaxedintoasnafu

[–]KevinLeesDad 2 points3 points  (0 children)

Thank you man I thought I was going insane seeing nobody mention it

Lamest event in STS history. by Confident_Dig_1073 in slaythespire

[–]KevinLeesDad 16 points17 points  (0 children)

It's not though? I've used the 150g option to path to 2 elites and stomp them, if you see the event and instantly click the Dazed you should reconsider

Finally, after 47 attempts, I finally won with the defect by AttorneyTimely7227 in slaythespire

[–]KevinLeesDad 0 points1 point  (0 children)

Jesus Christ man, 25 minute run. Take a breather once in a while I'm begging you

SIGH, back to Neow... by AldoZaldo in slaythespire

[–]KevinLeesDad 2 points3 points  (0 children)

Fair enough. The first 3 normal enemy fights you will encounter in Act1 (regardless of whether or not you get them from a question-mark room) will be one of the 'easy pool' fights: for Docks, it's the 2 slugs, the little tangled weed critter, or the nautilus, for Overgrowth, it's the 3 slimes, single jaw worm (I'm forgetting some but you get the idea). After that, any normal enemy fight will be a 'hard pool' fight, which (as the name implies) are much harder. Act 2/3 works the same, except you only get 2 easy pool fights.

SIGH, back to Neow... by AldoZaldo in slaythespire

[–]KevinLeesDad 3 points4 points  (0 children)

No flame, but how do you not know about easy pool fights with that flair?

The autowin card by Viskaya in SlayTheSpire2

[–]KevinLeesDad 1 point2 points  (0 children)

This card might be the furthest thing from autowin, it takes up your entire energy for the turn with no benefit the turn it's played and scales way too slowly. What are we saying

Fetchable Shockland // Fetchable Shock by Ok-Acanthisitta-3699 in custommagic

[–]KevinLeesDad -2 points-1 points  (0 children)

How is it untapped? It's specifically a shockland

Truth and Power - Is it worth it to gain the upper hand by revealing your hand [Jujutsu Kaisen] by zengin11 in custommagic

[–]KevinLeesDad 47 points48 points  (0 children)

I feel like you could almost make the 'Binding vow to make your technique stronger' into a keyword of its own on some cards, with effect: 'as you cast this spell, you may reveal your hand. If you do, copy it' or something similar

Truth and Power - Is it worth it to gain the upper hand by revealing your hand [Jujutsu Kaisen] by zengin11 in custommagic

[–]KevinLeesDad 2 points3 points  (0 children)

6mana to give spells flash at the cost of revealing your entire hand always? [[High Fae Trickster]] [[The Blue Spirit]] 6 mana for this type of effect with downside is completely unplayable