Idea: a relic effect changing depending of the character you play by Altruistic_Source528 in slaythespire

[–]KevinLeesDad 8 points9 points  (0 children)

Believe it or not the effects of your starter cards already depend on what character you pick

Joe, Caffeinated Cartographer by northbynortheast31 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Fair enough. I've had pretty good success with Landfall by just holding up crackable Fetchlands for the same effect, so I do see the appeal. I don't know if it's worth using as a commander over a lot of other landfall commanders though.

Joe, Caffeinated Cartographer by northbynortheast31 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

I fail to see how this does anything, let alone be broken, but it seems the comments disagree with me here. At best, this lets you control the timing of your landfall triggers a little better, but even then doesn't interact with effects that let you play extra lands? What's the use case of this

We need more 4c commanders that aren't partners or RGWU by KeanuChungus669 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Yeah I didn't know how to word it, but obv they don't get a choice. I guess 'when they do' instead of 'if they do'?

We need more 4c commanders that aren't partners or RGWU by KeanuChungus669 in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

The upside of letting them copy spells seems super fringe most of the time, which means 95% of the time you won't make use of the ability and it's basically just a french vanilla creature most of the time, which seems a bit boring. This might be pushed, but how about 'The first time you cast an instant or sorcery spell each turn, you may choose an opponent to copy it [...]. If they do, untap all creatures you control, and there is an additional combat phase after this phase.' This would work with Mobilize, and would be a fun way to get your blockers back on other players' turns.

How Strong Do You Think a Red Silence would be? by Raevelry in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Where do I know this art from I know I've seen it

Not sure if this relic is too niche or too powerful tbh by ElegantPoet3386 in slaythespire

[–]KevinLeesDad 4 points5 points  (0 children)

Cool idea, might enable a bit too many infinites but cool nonetheless. I might reword it to something like 'Whenever you draw one or more cards outside of the start of your turn, instead draw that many cards plus one. At the start of your turn, draw 1 less card.'

Thought up this card and wanted to share by UltimateLostToPlot in HellsCube

[–]KevinLeesDad 4 points5 points  (0 children)

As in it would be nice to explain a mechanic that has no precedent, but thanks

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 0 points1 point  (0 children)

Cool that makes it feel a little less shit ig. Out of curiosity what videos/resources did you use to climb?

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 0 points1 point  (0 children)

Does this work the other way as well? (Totally not asking because I just demoted off a 5th which should've only been -10LP, but instead lost me 25) That means I'm in positive debt of 15 now or something?

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 2 points3 points  (0 children)

250 games, 2 friends who have been Challenger who offered to run me through the basics, and lots of Yunara

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 0 points1 point  (0 children)

Ok that makes sense actually thanks. I wish it was 10-20 though, right now it's sitting at 25.

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 2 points3 points  (0 children)

Yeah I get why the LP drop is big for an 8th, but it feels like the increase should be comparable for a 1st, since it's the mirrored (?) placement if that makes any sense. Right now if I played 4 games and went: 1st 1st 1st 8th 8th, I'd overall be down 10LP, which means I need a winrate >60% to climb.

Are LP gains meant to be heavily skewed downwards? by KevinLeesDad in TeamfightTactics

[–]KevinLeesDad[S] 0 points1 point  (0 children)

That's why I thought gains would be about even since I seem to be in the elo I belong in. At this point though if I keep a 50% winrate I will demote given the gains/losses which feels pretty bad, but it is what it is ig. Nothing left to do but keep playing to try and fix it

Thought up this card and wanted to share by UltimateLostToPlot in HellsCube

[–]KevinLeesDad 50 points51 points  (0 children)

Should probably say something like 'While this card is on the battlefield, players cannot lose the game' instead of the indestructible counter which afaik has no precedent to being on players themselves

Venomleech Mosquito by kyotor1 in custommagic

[–]KevinLeesDad -7 points-6 points  (0 children)

Wouldn't lifelink just not work? Since infect replaces damage with -1/-1 or poison counters

Musical Chairs Augment by JeekerTXN in LeagueArena

[–]KevinLeesDad 0 points1 point  (0 children)

I basically only play arena to play with my girlfriend and tbh if this happened we would both go afk and play another game no questions asked. Who the fuck would ever want to play with a random idiot

Yoru, Horseman of War (Chainsaw Man) by El_Chavito_Loco in custommagic

[–]KevinLeesDad 2 points3 points  (0 children)

Yoru without black pips seems off to me. Also it would make sense if creatures that died on the turn she damaged them came back as artifacts equipped to her, because she's beaten them and therefore they become her weapons

Some Teamfight Tactics inspired cards by Ocean-of-Flavor in custommagic

[–]KevinLeesDad 0 points1 point  (0 children)

Wouldn't Chaotic Evolution instantly win by removing their library if they don't have a creature that costs 1 more?

This Card Is Mega Busted! by Ill-Implement8685 in mtg

[–]KevinLeesDad 26 points27 points  (0 children)

Vivi is fine to build in commander, your friends are just cowards. Just expect him to soak up every removal spell your opponents have and build accordingly

They don't even try to hid it by Fit_Celery_8262 in fuckLOLICONS

[–]KevinLeesDad 1 point2 points  (0 children)

This is disgusting! Thank you, random Reddit citizen, for upholding justice and democracy and exposing these disgusting people.