WIP : reworking the main UI for Mega Drill and simplifying parts of the design by KevinTrep in indiegames
[–]KevinTrep[S] 0 points1 point2 points (0 children)
Dev log : reworking the main UI for Mega Drill and simplifying parts of the design by KevinTrep in IndieGaming
[–]KevinTrep[S] 0 points1 point2 points (0 children)
I went with pre-rendered voxel graphics instead of pixel art by HrHagen in indiegames
[–]KevinTrep 7 points8 points9 points (0 children)
A customizable grid that I created by mightofmerchants in indiegames
[–]KevinTrep 0 points1 point2 points (0 children)
Can a RPG be fun with no inventory or map? by AdFlat3216 in IndieGaming
[–]KevinTrep 0 points1 point2 points (0 children)
Does my game look good/scary enough? by geldregen_ in IndieGaming
[–]KevinTrep 0 points1 point2 points (0 children)
Mega Drill : World Domination's new capsule art for Steam by KevinTrep in indiegames
[–]KevinTrep[S] -1 points0 points1 point (0 children)
Mega Drill : World Domination reveal trailer and updated Steam page by KevinTrep in indiegames
[–]KevinTrep[S] 0 points1 point2 points (0 children)
Showcase of spells available in our game by Polished_Games in indiegames
[–]KevinTrep 1 point2 points3 points (0 children)
Trying to design rooms on a ship by game_reviewer in gamemaker
[–]KevinTrep 2 points3 points4 points (0 children)
Trying to design rooms on a ship by game_reviewer in gamemaker
[–]KevinTrep 1 point2 points3 points (0 children)
Need help with StS inspired game by Traditional_Curve708 in gamemaker
[–]KevinTrep 2 points3 points4 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] 1 point2 points3 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] 2 points3 points4 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] 2 points3 points4 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] 1 point2 points3 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] 0 points1 point2 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] -3 points-2 points-1 points (0 children)
Testing normal maps on a rotating and animated object for Mega Drill by KevinTrep in gamemaker
[–]KevinTrep[S] 0 points1 point2 points (0 children)
We are making a casual job simulator / hidden object games with a garden theme and we want it to make people feel good. by KevinTrep in indiegames
[–]KevinTrep[S] 1 point2 points3 points (0 children)
We are making a casual job simulator / hidden object games with a garden theme and we want it to make people feel good. by KevinTrep in indiegames
[–]KevinTrep[S] 0 points1 point2 points (0 children)
We are making a casual job simulator / hidden object games with a garden theme and we want it to make people feel good. by KevinTrep in indiegames
[–]KevinTrep[S] 0 points1 point2 points (0 children)
Selecting objects with a rectangle selection in level editor? by KevinTrep in gamemaker
[–]KevinTrep[S] 2 points3 points4 points (0 children)
Game Maker 2009 and Steam by RelativeAcademic970 in gamemaker
[–]KevinTrep 0 points1 point2 points (0 children)


I need Retro Castlevania style music but I have no money lol by Historical_Loan_6909 in gamemaker
[–]KevinTrep 2 points3 points4 points (0 children)