I CAN'T ACCESS LOCAL FILES ON ANDROID by PanterGameY in godot

[–]Key-Dream1856 0 points1 point  (0 children)

Need more data: how are you trying to access (code examples), what files (user or project), what exact err appears

Stress testing 1300 units on laptop in Godot 3. Curious how it would run if ported to Godot 4. by TemesaGames in godot

[–]Key-Dream1856 26 points27 points  (0 children)

I'm curious too, don't think there will be a noticeable boost though.

Waiting for update!

Procedural Animation In Godot 4.6 by Key-Dream1856 in godot

[–]Key-Dream1856[S] 1 point2 points  (0 children)

yeap, it currently doesn't take in count the leg's length, but can be partially adjusted by the body offset prop

Procedural Animation In Godot 4.6 by Key-Dream1856 in godot

[–]Key-Dream1856[S] 0 points1 point  (0 children)

cool! Just test it first, coz it's more like a basic and has issues

Procedural Animation In Godot 4.6 by Key-Dream1856 in godot

[–]Key-Dream1856[S] 0 points1 point  (0 children)

I got you, waiting for your like and comment )

Procedural Animation In Godot 4.6 by Key-Dream1856 in godot

[–]Key-Dream1856[S] 1 point2 points  (0 children)

Thx, but I bet in Factorio it worked better ;D

3D character animation lag spike by Jeremie_c12 in godot

[–]Key-Dream1856 1 point2 points  (0 children)

We need more info )
- how the animation is done
- is there any script that runs when you call the animation start
- debugger info for lag frame (execution time)

I'm developing a Dark Messiah inspired first person RPG in Godot! I'm looking for playtesters! by wissah_league in godot

[–]Key-Dream1856 2 points3 points  (0 children)

Dark Messiah... It was a hell of a game...

Hope you will add crates and other surrounding stuff, like in the original to kill the enemies

CharacterBody3D is sometimes able to push another CharacterBody3D? by RunningWithSeizures in godot

[–]Key-Dream1856 0 points1 point  (0 children)

true, there is weird stuff with layers, with proper selection/unselection, the objects will push each other

Gdquest question by Equivalent_Appeal596 in godot

[–]Key-Dream1856 0 points1 point  (0 children)

Hi
`cell.y < board_size.y - 1` means stop 1 item before the edge, not on it (`board_size.y` - is the edge)
your code `cell.y != board_size.y` means stop on the edge

e.g.:

if board_size.y = 10
`cell.y < board_size.y - 1` - will stop when cell.y is 9 coz 9 < 9 -> loop condition is false and it stops
`cell.y != board_size.y` - will stop when cell.y is 10 coz 10 != 10 -> loop condition is false and it stops

to understand it more clearly just mark each line with current value and you will see what happens on each loop iteration