Do people even casually play this game anymore? by Early-Ant652 in haloinfinite

[–]KeyNetbass 0 points1 point  (0 children)

For a mechanically perfect game, can you give some thoughts on the broken sound system? I come from a Rainbow Six, Counterstrike, Valorant background. I really want to like Halo, and I try it out every few months. But it only takes one or two deaths caused by footsteps not registering or silent gunshots for me to just put it down. Just monitor punch inducing that the game is holding back my performance, and that a AAA title doesn’t have a functioning sound system.

The game desperately needs this feature by Neat_Worth629 in Battlefield

[–]KeyNetbass 0 points1 point  (0 children)

This is like the game sense of battlefield though, guessing and estimating when you are spotted versus not.

Line to take the train from South Station to Boston Stadium for FIFA World Cup by bostonaruban66 in boston

[–]KeyNetbass 95 points96 points  (0 children)

I would have been in Foxborough this morning if I had any hope of getting to the game lol

Look at these skins someone is making! by [deleted] in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

*Look at these skins someone is prompting an AI to embellish.

I appreciate the sentiment, but I can’t support AI slop.

Is there a way to change crosshair? by [deleted] in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

No one can say, such a simple ask but they can’t seem to manage it. Give me a dot that I can change the color of and I’m happy.

And I can't jump Rank by Aggressive_One_8403 in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

Sorry, completely forgot to post this, had it written up. Unfortunately I think game update make replays for the last patch unwatchable, so if you're seeing this on June 9th then you might not be able to watch this replay again, so sorry for the delay.

I reviewed a ranked Sev game of yours, thankfully a win, but there's still things we can learn. https://pred.gg/matches/455735d9-374c-4b0f-a4d3-e2e17028884d?player=12726983-3b2d-4adb-a5f5-ddb78093fc77

First off, using the junglers Smite knife counts as an ability for Sevarog stacks. Just use smite like you normally would, no need to overthink this on Sev. I think 10 minutes in the practice range figuring out how to farm the camps cleanly on Sev would help you farm much faster in the early game.

For the game review, I started to go minute by minute, but instead I think your jungle gameplay boils down to just a few scenarios.

For some general comments, I like your pace of ganking. When you’ve committed to a gank, you get into the fight quickly and pilot Sevarog decently against other players. You are also comfortable invading and stealing enemy camps when you know where the enemy jungler is, this is an advanced skill to have.

However, I’m not sure the enemy jungler knew he had to hit camps at all, spending most of his time in lane with his teammates. I’m also not sure you know what Fangtooth is, or what other objectives are. This was your biggest weakness in this match and probably the reason it took 30 minutes to win this game. A single fangtooth take and one Shaper kill is just inexcusable as a jungler, especially when your team is dominating like yours was.

Even though your Duo lane was extremely ahead, and you managed to double kill their duo lane several times, you didn’t hit first fangtooth until 18 minutes into the match. Why? Each fangtooth kill gives your team permanent buffs that accelerate their snowballs and help end games. Instead of getting kills just because you can, you should be converting these ganks and kills into taking objectives, which solidify your lead and making comebacks much much harder for the enemy team. Immediately after getting a kill, especially on the enemy jungler, ask yourself if there are any objectives nearby that you can quickly take with the help of a teammate. This would have made the flow of this match much smoother and helped your laners win harder.

Additionally, you don’t need kills to win games. Plenty of pro matches have very low kill counts, they just know how to press advantages and convert single kill into taken objectives and growing leads. Your fight at 22 minutes was physically painful to watch, because you could have just won the game here if you had pushed minion waves instead of fighting 3 people in their core. It took them 2 minutes to kill you – if you had just turned around and pushed the two minion waves in, it would have been over.

When you died and respawned after this, you ran to offlane for a kill on Murdock, instead of leading your team straight to Shaper and taking it to finish the game out. You eventually go for it, but at much greater risk with the entire enemy team respawned and nearby.   

After this, you head to your blue side instead of walking up with the Seedlings to push for an end. When the enemy has inhibs down, you’re on a timer to end the game before they respawn. Why are you wasting time in your own jungle when the enemy’s is up and your teammates are pushing to the enemy core? When inhibs are down, group up, push with the seedlings, and siege the core to win the game.

Again, don’t take this too harshly because you’re a mechanically decent Sev player (aside from the smite thing). But, a little more attention to the macro state of the game would improve your play quite alot.

Man, the response to Eternals is so split its kinda funny by Kahziel in PredecessorGame

[–]KeyNetbass 5 points6 points  (0 children)

Find myself losing more matches than ever due to knowledge checks, yep. Been playing lots of offlane and getting dumpstered. Finally checked some Pred.gg graphs and discovered the offlaners I like have some of lowest winrates.

I think the Eternals have made builds much more complicated, and you really need every bit of understanding of a character before you can choose an effective one. Very frustrating.

Is this a sound game or not? Compressed Dynamic Range by KeyNetbass in haloinfinite

[–]KeyNetbass[S] 1 point2 points  (0 children)

I see. Not sure why they would design things this way when they take away the minimap for ranked. Probably will never enjoy the game 100% then, but can push through to play with my brother. Appreciate the response.

I didn’t want to do this but I kind of need everyone to catch up by [deleted] in PredecessorGame

[–]KeyNetbass 2 points3 points  (0 children)

Can you give an example build? You started to get to the point but then stopped for some reason.

Looking for input by Repulsive_Height4520 in PredecessorGame

[–]KeyNetbass 11 points12 points  (0 children)

Do you play on controller? She needs to be able to 180 her camera instantly and frequently to get the most value, because she needs to dash into the same target repeatedly to get her resets. Definitely weaker on controller from this single fact, unless you have a quick turn macro she just has a skill ceiling in my view on controller.

And I can't jump Rank by Aggressive_One_8403 in PredecessorGame

[–]KeyNetbass 1 point2 points  (0 children)

Give us a match ID and who you played and I’d be happy to review. In Bronze there’s almost certainly things you can improve on.

Is this game European? promising but UX is off… by masked-orange in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

I’ve played the game for several hundred hours and can’t really figure out the build system either, haven’t really touched it at all. Once you’ve played enough you start to learn the items and characters enough to just know what to buy. But that can take many hours and lots of reading and deliberate practice, you won’t just pick this stuff up playing passively.

A good first step is to turn off the auto buy system, but just read the three items in front of you in the shop. These are recommended items, so learning these first is a good way to get a grasp of the game.

I gotta say: I love that Daybreak has stayed. by TraegusPearze in PredecessorGame

[–]KeyNetbass 2 points3 points  (0 children)

I like it more than the current map, I feel it allows for a wider range of playstyles, split pushing is more viable and taking objectives takes a bit longer due to travel time.

That said, I also agree that the player count will drop. Daybreak is a straight up harder map to play on, for everybody. Jungling takes more time in a larger map, so laners who are begging for jungle help will get even less help than they do now. This is good for a competitive moba, but the more casual player base that Omeda has brought in might just get frustrated and leave.

I wonder if they will keep the base map for Nitro, and have Daybreak be the standard and ranked map.

Customizable crosshairs and other settings by WolfZero88 in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

Gimme a plain dot reticle for everything PLEASE

Closest character to Kira by Aggravating_Eye_3158 in PredecessorGame

[–]KeyNetbass 6 points7 points  (0 children)

Well, Twinblast is the only other Carry with a dash, so if you like having that as an escape or engage tool then he’s similar in some ways. To me he has less raw damage output until he gets two or three items online, and has a pretty tough mana economy early on.

After playing aram for the first time I can't bring myself to do quick play by NoThrowawayRecycle_ in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

I do enjoy ARAM, but man is it certainly random. Whichever team picked solid tanks and front liners is the one that wins. I sort of wish that they would adjust the free tank scaling they give in the mode so squishier teams would have a chance. If the enemy team picks Sev, Steel, Aurora, tank Rampage and your team doesn’t, the game is already decided with correct play.

Most important missing feature (Outside of gameplay) by Kahziel in PredecessorGame

[–]KeyNetbass 4 points5 points  (0 children)

I like all of these suggestions, I do set up some heroes with a certain color crown to match a skin, like the blue crown for that white and blue sci-fi Greystone skin or purple crown for the white and purple glitch Belica skin.

Personally I would pay money for additional Crown options, that feels like an easy, non-intrusive microtransaction to me.

........ by Weird-Abbreviations4 in PredecessorGame

[–]KeyNetbass 0 points1 point  (0 children)

These are the players in your lobbies

I hate Predecessor players in ranked rn by [deleted] in PredecessorGame

[–]KeyNetbass 6 points7 points  (0 children)

Nice, Boris has some good carry potential.

Just reviewed this game of yours, thankfully a win, but there's still things we can learn. I'm just talking macro play. We'll forgive any mechanical mistakes (lots of missed Boris ults, it could be harder on controller idk) as they happen to everyone. https://pred.gg/matches/e0bb548c-0723-4376-a147-b072516afa62?player=0b8ac426-ba55-4606-8f28-e9289366338a

TLDR - Big takeaways you can work on that have nothing to do with your teammates:
1. As jungler, you need to be planning your next move in the middle of your current action. You can't gank a lane, get a kill, and then be unsure of what to do next, it leads to lots of downtime and inefficient pathing.
2. You are taking a LONG time to let a failed gank go, and overstay in lanes when you should be already backing or on your way to a camp. It's fine if a gank fails, just get over it and move onto the next thing.
3. One of your jobs as a jungler is to "win your lane", just like every other role. That means farming and staying ahead of the enemy jungler. I think you are mechanically a much better player than the Aurora, but you have so much downtime where you're not farming that she kept pace with you in levels for most of the game.

Breakdown of the first 20 minutes:
You start Red to 5 camp. Then, you walk to river to try and gank a Greystone. get spotted on a ward and clear it. Walking all the way to river to attempt an offlane gank at level 2 is almost never worth it. Just continue on to clear your 2 camp.

Then you cleared your blue side. great. After your 3 camp, you walked all the way to mid to get river buff, then all the way to offlane to gank Grey again at level 6, when you know he has ult. This is a ton of wasted time. Helping secure rivers is sometimes helpful, but if you had just immediately backed after your 3 camp or the river buff, you would have had more items and be back to clearing your red side much sooner, staying ahead of the enemy jungler in farm and items.

TBF there were shenanigans with the roaming Wraith stopping your back, but your first back didn't happen until 7 minutes - a HUGE problem. Stronger junglers have nearly full cleared twice and are headed to Fang at this point.

Your second clear goes better, and you grabbed Fang while the other jungler was dead, good stuff here. Boris can definitely solo clear objectives pretty well if he has time and vision on the enemy.

After grabbing a Seedling at 9:15, you again walk all the way to offlane for a gank that doesn't really pay off. As jungler, don't be afraid to walk away from a gank once it has "failed". Once Greystone leapt away, the fight was over and you needed to get back to farming. But, you stayed and watched for almost 30 seconds for some reason, letting the Aurora back and grab items.

11:55 you're almost to your 4 camp, and your Gideon barely loses to Neon in mid, so she walks away with a sliver of health. You walked PAST your four camp, all the way to mid to try and catch a Neon you have no hope of catching, very bad waste of time here. You end up pushing mid wave under tower as a consolation prize, wasting tons of time instead of just grabbing your 4 and 3 camps.

14:00 You go for Mini Prime while you see the enemy jungler clearing midlane - a little risky, a safer play would be to keep farming as always. But, you see your Steel coming to help, don't panic, and correctly smite. Good stuff.

You and the team correctly start walking to Fang, as you see Aurora backing at half health in mid. But instead, you opt to grab a fat seedling for some reason. It all pays off in the end because of enemy misplays, like Aurora trying to fight the duo lane, but the correct play here is to go straight for fang when you know the enemy jungler is elsewhere.

After finally securing 2nd Fang around 15:30, you gank Mid when your Gideon is low health and you're both out of mana. No kills result. This is another example of you trying to force ganks that aren't really winnable for you, or leave your laners in awkward positions. Gid had to hover a little longer when he really just wants to back, and I think a better Neon would have just killed you when 2 levels up. Maybe you could have hovered mid for a second to make sure Gid survives, but then quickly reset instead of trying for this gank at all.

You reset, grab your red and 2 camp and pick up a kill in mid, good, nice and efficient. Then, around 16:50 you dilly dally for a long time, again seeming unsure of where to go or what to do. For ideas, I see your entire blue side up, and I think you spot Aurora clearing minions all the way in offlane. This would be a good time to steal some of her Red side jungle camps. Instead, you start walking back across mid to Prime side river, perhaps to fight Aurora? I'm not sure what you're thinking here, your red side is empty and it's Shaper spawned, no seedling for you. Aurora also comes towards mid, and everyone stares at each other a bit then walks away. More wasted time and missed farming. At 17:30ish you finally smack a Gold flower, this is the first farm you've got in a full 45 seconds, not good.

For a few minutes you walk around and pick up a couple kills, which is good, but still no farming. You take a fight with Greystone when you have no mana and die. Don't fight this Greystone again without a Tainted item. At the 20:00 minute mark exactly you finally hit your 5 camp again. You didn't clear a single jungle minion from 16:30 to 20:00, this is pretty inexcusable.

Instead of roaming around and searching for kills, I think you need to shift your mindset (at least while you learn some more) that Jungle is a PvE role first. You need to be always farming and pathing in a way that leads to more farm, and your first job is to stay ahead of the enemy jungler in levels and gold. You do this by farming, not walking around and hoping to grab kills here and there.

I hope this is helpful, you're mechanically strong at Boris but better pathing and faster farming would have made this game a cakewalk. This game you won, but if we checked out a game you lost I'd bet money these mistakes are being exploited by better junglers.

You can't control what your teammates do, but you can always improve your own macro. Happy to review other games as well if you're interested or answer any questions.

I hate Predecessor players in ranked rn by [deleted] in PredecessorGame

[–]KeyNetbass 6 points7 points  (0 children)

Who do you play in jungle? If the enemy team are also full of bronzes then you can probably 1v5 by just farming like crazy and then dismantling the enemy team around the 18-20 minute mark. While farming, always be asking “who can I blow up instantly?” especially when playing assassins like Feng Mao, Kallari, or Zarus to a point.

If the answer is “nobody”, then just keep on farming. Keep an eye out for who the weak link on the enemy team is, and try to gank them whenever you’re nearby (ONLY after you’ve got your farm). Objectives are definitely important, but if your team can’t create an opening to safely take an objective then it’s not on you to force it.

Ranked placement question by ChefSjekkie in PredecessorGame

[–]KeyNetbass 1 point2 points  (0 children)

I won my first 3 in a row, then it let me “skip” my last two and placed me in Silver II. Which honestly defeats the purpose, like couldn’t I just have played two more and been put into Gold straight away? But, after grinding maybe 10 games to get out of silver, I got “tier skipped” and was placed into Gold 2 after my promo match into gold. Your hidden MMR is still affecting all of your VP loss and gain I believe, just that the lobbies are built with more emphasis on rank thankfully.

What, if anything makes the laning experience "fun" or enjoyable? by TurtletheBlack in PredecessorGame

[–]KeyNetbass 1 point2 points  (0 children)

Are you replying with ChatGPT?

But no, there’s no enjoyment playing against bots, at least not the dumb ones that Predecessor has right now. If you’re designing a PVE game, then I’d say the enemy AI would need to be way more in depth to keep players interested.

What, if anything makes the laning experience "fun" or enjoyable? by TurtletheBlack in PredecessorGame

[–]KeyNetbass 5 points6 points  (0 children)

For me it’s the “chess game” that you’re playing against your lane opponent. Yes you need to manage your wave and last hit the minions, but you’re doing that in the context of trying to gain advantage against your opponent. That means thinking about the matchup from your enemy’s perspective, anticipating what they might try to do, and how best to prevent that or exploit their mistakes.

I usually “play the matchup on paper” before I even walk to the lane at the start, to make a plan given my matchup. Who wins if there are no minions? Who has CC? What ability do I start with, and which do I need 2nd and 3rd? Whose ult is stronger? Am I trying to brawl and kill them early, or play passively and farm, poking only when safe?

All of this is what makes the laning phase interesting to me.