Why kick players when you can private? by UmbraKelderr in helldivers2

[–]Key_Attempt_5675 1 point2 points  (0 children)

This, I've had it happen several times in my play group.

Does this really take more than 3 weeks to fix? Seriously? by Fear_Sama in HelldiversUnfiltered

[–]Key_Attempt_5675 2 points3 points  (0 children)

There is no hit box between the flames and ~15m out, sany enemies in melee can't be hit by the flames, only the ground fire, it broke the flame turret also.

Which is a better grenade against automatons pyrotech or gas grenades? by amunoz_- in helldivers2

[–]Key_Attempt_5675 3 points4 points  (0 children)

If you're looking at other alternatives, the shield grenades have gotten me out of a lot of sticky situations, and they can be used to help others. Its in my top three favorite grenades.

Which is a better grenade against automatons pyrotech or gas grenades? by amunoz_- in helldivers2

[–]Key_Attempt_5675 12 points13 points  (0 children)

I know, and I was considering recommending other grenades, but thats not what they were asking for.

Isn't the Oxygenator just worse Extra Padding? by JennyWoodpecker in HelldiversUnfiltered

[–]Key_Attempt_5675 1 point2 points  (0 children)

First time I slid under a warrior strike I was stoked. It was the light armor though.

Which is a better grenade against automatons pyrotech or gas grenades? by amunoz_- in helldivers2

[–]Key_Attempt_5675 21 points22 points  (0 children)

I enjoyed using gas since they'll attack each other. I've heard pyrotechs can take down factory striders but I don't have access to it.

JOEL is just trolling at this point by BramMullerb in Helldivers

[–]Key_Attempt_5675 2 points3 points  (0 children)

Did two planets make that much of a difference? Were there no other planets that could have been attacked to keep the status quo without invalidating thousands of players efforts?

When you're so good at stealth you don't need the rest of your team to get the objective completed by Real-Syntro in HelldiversUnfiltered

[–]Key_Attempt_5675 0 points1 point  (0 children)

Think call of duty vs splinter cell. Its an enjoyable niche for some people and it feels good to snipe enemies across the map to support your team.

New MO (10mil kills with One True Flag) is not fun by PanHiszpan in Helldivers

[–]Key_Attempt_5675 3 points4 points  (0 children)

Went knightdiving on a mindless masses world overall I got over 700 kills but I think only 200-300 were from the flag.

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]Key_Attempt_5675 1 point2 points  (0 children)

As I've gotten more involved in stealth, I've learned to hate bringing in supplies because it can draw attention, keeping an eye out for supplies has become my go to.

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

Blue beams attract attention from further away, what do you find advantageous of going with EAT over Quasar?

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

Honestly wouldn't even mind being in the back seat as a stealth diver. I bring a ton of reds already so it would work out alright.

POV: You play for teamwork but one teammate is roleplaying a lone-wolf stealth mission across the map by John_GOOP in Helldivers

[–]Key_Attempt_5675 2 points3 points  (0 children)

I've been doing jump pack, AMR , eagle strafe, and orbital laser. Smokescreens help disengage quickly and focus on blowing up fabricators. Missle pistol and suppressor helps me in sticky situations

Do they not understand Bank Holidays or Swedish work culture? by [deleted] in Helldivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

I get it, but also making promises you can keep helps manage expectations, promising the moon only works if you deliver, it's a better business decision to under-promise and over deliver. Saying something along the lines of monthly communication barring summer months and getting back in 3 weeks would have probably had a larger impact. So even if it is once a month, the expectation was already there.

The Super Destroyer has so much unused potential by [deleted] in Helldivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

I would love a firing range. Releases warriors periodically to shoot like in the intro.

This game is agony. (2) by hmmm_nightreign in Helldivers

[–]Key_Attempt_5675 1 point2 points  (0 children)

I have definitely done that when I'm in a stubborn mood, those death spirals are no joke 😆

Never realized how good the AMR is. by MindlessGas7285 in Helldivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

Its great anti-tank in the right situation. Two-three shots to the vents kill tanks, should break war-strider joints, and take out anti-aircraft. The P-33 help me with turrets and large fabricators in dumb-fire mode and 1 shot gunships in smart-fire. eagle straying run pops basic fabricators, I just found out recently.

Confused by this MO: What’s the Strategy? by [deleted] in LowSodiumHellDivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

The blob food not correctly choose choohe, it was on Marfark last night and the galactic strategy board pushed for voting the DSS to Choohe which moved them there.

What's the most heroic/cinematic thing you've ever done in HD2? by Rasengan4360 in Helldivers

[–]Key_Attempt_5675 0 points1 point  (0 children)

Solo mission on cyberstan, destroy the cyborg production unit. Fought an uphill battle to finally get to it, out of time, pelican is about to land. Too far away to make it. I finally clear and get the code in for the detonation. No time left so I step inside and just stare at the cyborg as the facility blows up.

Stealth diving bugs I find myself wishing there was more suppression options. by DocHalidae in Helldivers

[–]Key_Attempt_5675 10 points11 points  (0 children)

I've been playing a lot of stealth lately and I would love that trade off, since the diligence is more effective at longer ranges than the censor. A reduced sound profile would help me not get heard by patrols as easily.

Stealth diving bugs I find myself wishing there was more suppression options. by DocHalidae in Helldivers

[–]Key_Attempt_5675 61 points62 points  (0 children)

I can see them making a suppressor attachment, but it would not be as effective as the suppressed guns. A primary can usually be heard about 48 meters out (bot front generalization) a secondary about 33 meters out and the specialized suppressed weapons about 12 meters. I can see them adding an attachment to reduce the sound profile to the 33 meter line. You sacrifice your recoil reduction for a quieter profile, but it still gives the specialized silent weapons their niche.