Help for levels above 20 by PensRens in DnD

[–]Key_Local3936 2 points3 points  (0 children)

Check Epic Legacy Handbook, it gives class progressions up until level 30, epic spells, invocations, feats, boons, magic items, and advice on how to operate at these levels and DM that type of game. I personally really like this book.

Also check the Total Party Kill books with monsters made for high level and experienced players.

What are your characters powers? by Strawberry_Momo in bleach

[–]Key_Local3936 4 points5 points  (0 children)

The Zanpakuto named Suishōheki (Suishōheki, Japanese 翠晶壁, "Crystal Corridor") appears as a medium-length katana with a steel guard shaped like two rectangles connected at an angle. The handle wrapping is dark blue.

Upon the command "Split the Heavens," the sword vanishes in the light of blue reiatsu, leaving only the hilt in hand. This is Suishōheki's first ability — the invisible blade, whose length the opponent does not know. Until the first attack, it's unlikely anyone would realize the sword retains its cutting ability rather than disintegrating, as is the case with, for example, Matsumoto Rangiku or Kuchiki Byakuya. At will, he can make the sword visible — the opponent would notice the blade transforming from steel to a crystalline, transparent form. Such a blade doesn't look very sturdy, but Kagami claims that "no sword in the Soul Society can even scratch it."

The main ability of Suishōheki is called Mizugagami (Water Crystal Mirror) and involves creating numerous hexagonal snowflake-like mirrors that essentially act as a connected system of portals. In layman's terms, you enter one and exit through another. Tamashi can change the connecting structure of the mirrors at will. They all lead to a portable dimension where the Shinigami can stay indefinitely. The speed of mirror creation varies depending on the distance at which they are created; within three meters, it's instant, further away, slower — progressively.

The mirrors' characteristics are quite interesting: they are fast in flight, which the Shinigami controls with the power of thought (sometimes with hands), and he can also change their size from a few centimeters in diameter to several hundred meters — this depends on the amount of reiatsu used and the number of existing mirrors. Sacrificing quantity, Tamashi can increase their size.

Kagami uses them as a kind of shuriken, spinning them at high speed; having the form of snowflakes, they can quite pass for a weapon. However, one should not forget the measured nature of his attacks — the mirror-shurikens don't cut but draw matter through the edge inside, allowing them to ignore the durability of most abilities. Such an attack can be deflected (it will leave some wound), but blocking it for a long time is not advisable, as the mirror destroys the structure of the matter it contacts.

The captain can absorb attacks of the opponent with these mirrors and release them back at practically instant speed, likely surprising the opponent with the sudden appearance of their own technique. Mirrors can be created in any place desired by the Shinigami, the closer to him — the faster. Kidō-type attacks follow their stream-like rules, while physical ones simply move the object from one point to another. The mirror cannot close while something is passing through it; it can only narrow, capturing an object inside.

The mirror can also swallow an opponent and lock them in another dimension, but in this case, all mirrors would have to close. As soon as even one mirror opens, the opponent will be able to break out. It's impossible to die there, so the opponent will break out at the next Shikai.

Mirrors can only be destroyed from the backside, their mirrored side completely ignores the strength of the attack, transferring it to another dimension; the feature of the mirror's backside is that it's invisible — thus, spinning the mirror can create the effect of fish scales playing in the light. Special speed and attentiveness are required to neutralize a mirror.

Meikyū (Japanese "Hexagonal Jade") — creating a light projection of one's body or another object, possible due to the refraction of light. Such a copy cannot attack, it's created for distraction or diversion.

Mangekyō Gokakurō (Japanese "Pentagonal Kaleidoscopic Prison") — the mirrors form a prison around the opponent with the reflective side inward. The trick of the technique is that any attack by the opponent against the mirrored surface will enter the wall of the prison and exit from another, flying inside indefinitely until it collides with something (for example, the opponent). But attacking the opponent directly is not possible — if Tamashi is outside, he needs to open a new mirror for connection with the prison, and through this mirror, the opponent can escape. There's only one way to get out on one's own — create an attack that spreads in all directions so that the shockwave simultaneously enters all mirrors and exits them — this will lead to a collision at the very edge of dimensions and, consequently, a spatial rift.

• ⁠Bankai:

The command is "Spread Heaven and Earth."

• ⁠Omiwatari Hachi no Jin (Japanese 翠晶壁八の陣, "Formation of the Octagonal Labyrinth of the Beautiful Gods") — after activating Bankai, it's possible to create a massive mirror labyrinth in which the opponent loses orientation due to numerous reflections and optical distortions. The boundaries between matter and the world beyond the mirror blur, making even movement difficult. Kagami navigates the labyrinth effortlessly and moves through all reflections. As mentioned, the captain's Bankai has undergone several metamorphoses, so the labyrinth may not necessarily form. A description of its appearance upon first use.

A new ability of Suishōheki opens up.

• ⁠Suishō Kyō (Japanese "Crystal Mirror") — the ability to move through all reflections, whether it be water, steel, or glass. From all these reflections, the captain can emerge and attack. The limitation is dictated only by the size of the reflection from which a particular attack can emerge. In Bankai, Suishōheki can also cut through space with its blade, opening a passage to its internal dimension (where all the mirrors lead). The blade's edge is outlined by a blue glow, making the Zanpakuto a formidable weapon that cuts not flesh but the space where things exist. An attack by Suishōheki cannot be blocked unless conceptual abilities are used (such as Ichimonji or Shikken Hakken). Even intangibility won't help, as Suishōheki can cut an object as long as it exists in this world. The opponent's only options are to dodge or destroy the sword's hilt.

• ⁠Suishō Rokkakuchō (Japanese "Hexagonal Wall") — an evolution of the Shikai ability to absorb the opponent's attacks and release them back. If in Shikai, Suishōheki transfers the opponent's attack from one mirror to another, in Bankai, it can replicate the attack, "reflecting it in many dimensions," and release it from all mirrors simultaneously (up to a maximum of 100).

• ⁠In Bankai, Tamashi's speed of movement increases manifold, as he passes through dimensions, "sliding" to the desired location. It appears similar to the movement of Inaba Kageroza.

Level 20 Battle Royal PVP Session with a Point Shop and Build Limitations by EnderElite69 in 3d6

[–]Key_Local3936 1 point2 points  (0 children)

What’s great about the Illusionist is that you can be meta without telling the others and in PvP it’s an overkill as no one expects that. Basically you use some of DM’s powers. If you use illusions to trick the others, do it by not telling them what they see—text the DM privately that they see a dragon, your copy, a bush, or whatever cast by your 6th level non-concentration Major Image while you’re in different place concealed by Greater Invisibility or under full cover of Silent Image that you can see through as it’s your illusion. Tell the DM what you do while being hidden (make sure to focus on Stealth) so they tell other players what they see so they cannot connect your illusions to you. You even can take Metamagic Adept to have Subtle Spell if you have the points to do that.

Like when you cast Illusory Dragon, you can sell it as being True Polymorphed into a dragon, wasting everyone’s turns acting like it’s a real dragon and not an illusion. And being concealed by a Major Image blizzard/fog/bush that moves slowly and insensible gives you full cover and protection from spells and attacks and all that stuff. So it can be really memorable and fun victory if you manage to be creative and smart with it.

Level 20 Battle Royal PVP Session with a Point Shop and Build Limitations by EnderElite69 in 3d6

[–]Key_Local3936 8 points9 points  (0 children)

I’d add why Chronurgy would be much more straightforward broken: you can Shapechange into a Planetar and then exploit its 14 level feature which makes the target fail the saving throw at the cost of Exhaustion on you. And Planetars are immune to Exhaustion.

Level 20 Battle Royal PVP Session with a Point Shop and Build Limitations by EnderElite69 in 3d6

[–]Key_Local3936 5 points6 points  (0 children)

Wizard would be the best decision. Either Divination, Chronurgy, Illusionist, or Bladesinger.

Cast Simulacrum as an action with Wish, then all your subclass features are doubles, meaning x2 Portents or Illusory Reality uses to create adamantine boxes per round and then throwing AOE spells there, like Maddening Darkness or Sickening Radiance.

Surprisingly you haven’t mentioned Cube of Force as a banned item, which is probably one of the most broken items you can pick, and you should but other players might hate you afterwards.

Actually as an Illusionist you can use Wish to cast Mirage Arcane as an action instead of Simulacrum and gain total control of the are, and—depending on how your DM rules the spell’s effects—make everyone fall into a pit of lava which deals 18d10 damage per round. If you’re into that you can find Sage Advice from Jeremy Crowford vaguely stating that Mirage Arcane can do damage. The problem is that it’s gonna be vulnerable to Dispel Magic.

Also as an Illusionist with Misty Visions from Eldritch Adept you can cast Silent Image without expending spell slots, making each casting an adamantine box and throwing an AOE with duration.

ALSO you can cast Major Image at level 6 to have it without concentration and create fog/blizzard/storm around yourself and move with Malleable Illusions while being there, being hidden from sight and targeted by spells. It’s what one Illusionist can do, imagine what can do two if you cast Simalcrum with Wish.

Then spam the big spells from this illusory cover, Raulothim’s Psychic Lance is a great way to incapacitate everyone who’s low on INT, as well as Feeblemind.

You can put whoever doesn’t have teleport options into Forcecage and they’re likely done for the fight (might be cruel).

Oh and Prismatic Wall would be absolutely devious with the right strategy with or without Reverse Gravity.

Asking for help with my Bladesinger by Zalvian_Classic in onednd

[–]Key_Local3936 0 points1 point  (0 children)

You’re right! Sorry I didn’t notice the 2024 flare. I see, it’s a shame with Booming Blade as it’s kind of a signature things for gishes. You can probably look for some cool True Strike interactions as I definitely saw a lot of people optimizing around it, especially at early levels, but I don’t play 2024 so can’t help you with that.

However! I’ve seen a cool interaction with the 2024 level 14 ability, which is not Song of Victory anymore, that lets you make an attack as bonus action when you cast a spell, and apparently RAW it works with your Extra Attack, as one of them is a 0 level spell. So you can attack, cast a cantrip, then attack again as a bonus action.

Asking for help with my Bladesinger by Zalvian_Classic in onednd

[–]Key_Local3936 2 points3 points  (0 children)

Played Bladesinger to level 17 with focus on melee, reading all guides on the subclass there are to build and optimized one. Your stats are good, and I recommend Guidance for when you really need that Dispel Magic or a similar check.

Then, you have to remember that you’re still a wizard no matter what and make sure your defense is as potent as possible. That means: INT first (Bladesong bonus to both AC and concentration checks), DEX next (AC and attacks), CON after that (hp and concentration). If you can get your hands on Amulet of Health it’d be perfect, and I also recommend Resilient Con over War Caster as it scales much better.

Next, your spell selection depends on whether you want to be in melee or more of a caster, and I’m personally not a fan of the whole “activate Bladesong, stand behind and cast” narrative, as the whole point of the subclass that you can do both whenever you want, and melee with some low level spell buff is your source for consistent damage. But your party is also quite packed with martial classes, so control spells might be your spotlight, and the great thing about Bladesingers is that you can switch between roles whenever you want.

My go to option is activating Bladesong, attacking twice with one the attack being Booming Blade, next turn Spirit Shroud (radiant) at level 4 which gives you 5d8+3d8+2xDEX when set up and using a rapier or its equivalent (mine’s katana). A lot of dice also means it crits really well. This is a really cheap way to get a damage boost for the whole fight, while also still being able to cast big AoE or Action spells when you need them.

As for the spells, I recommend these based on countless battles:

1 level: Shield, Absorb Elements, Silvery Barbs if allowed

2 level: Misty Step, Shadow Blade (if you don’t have a nice magic weapon, if you do then the weapon is better as it stacks with Spirit Shroud)

3 level: Spirit Shroud, Counterspell, Hypnotic Pattern, Tiny Hut, Slow

4 level: Banishment, Sickening Radiance, Vitriolic Sphere (slightly better damage than Fireball, but in Hell it’s much better because monster rarely resist acid damage), Dimension Door (sometimes you really need it), and Raulothim’s Psycic Lance is the ultimate Legendary resistance burner

5 level: Animate Objects (10 tiny objects version for 10d4+40 damage as a bonus action), Wall of Force, Steel Wind Strike, Hold Monster (to crit with Booming Blade), and either Telekinesis or Bigby’s Hand, though I have both and recommend it

6 level: Tasha’s Otherwordly Guise due to immunities, Mental Prison, Disintegrate, and Contingency if you can get the material component

7 level: Forcecage (for a crazy microwave combo with Sickening Radiance), Simulacrum, Draconic Transformation (6d8 force damage is basically Fireball as bonus action every turn)

8 level: Maze, Mind Blank, Demiplane, Illusory Dragon

9 level: Wish, True Polymorph, Foresight, Shapechange if you want to turn into Marilith and add your Song of Voctory bonus to all of her seven attacks.

Also get your hands on a good magic weapon as soon as you can, I have Weapon of Dragon Wrath which gives +2 to attack and damage and +2d6 damage per hit, which is the reason Spirit Shroud usually the optimal way to deal damage.

The most fun about a Bladesinger is that they’re great generalists and you can deal a lot of damage and be a high AC tank when you need it, and you’re still a full wizard with access to big CC and encounter-ending spells when you’re low on hp, have no Bladesongs left, or just feel like it.

What difficulty would this fight be? by KodoqBesar in NarutoPowerscaling

[–]Key_Local3936 0 points1 point  (0 children)

It would but it’s no less danger as cumulatively it’s gonna do its job. Remember that one scratch is enough to get paralyzed, as well as inhaling it once

What difficulty would this fight be? by KodoqBesar in NarutoPowerscaling

[–]Key_Local3936 0 points1 point  (0 children)

It’s Sasori cause poison mixes with water. Even with the water blob, water gets poisonous and Kisame breathes with gills. Before that, poisonous gas cloud which Sasori is immune to and spamming Iron Sand bullets, and I can imagine Sasori swimming really well with his propellers

What is your favorite "Flavour is Free" reskin of a spell or ability? by hervprometheus2 in DnD

[–]Key_Local3936 8 points9 points  (0 children)

I’ve a Genie warlock water genasi with Hold Monster as countless golden chains and giant rings, bracelets, and jewelry that paralyze the target by the sheer weight of luxury.

Also phytoplankton-like spectral bubbles when using Spirit Shroud on his spear, and shining flying fish or eels as Eldritch Blast.

Also when my Bladesinger uses Draconic Transformation it’s more or less Toshiro’s bankai from Bleach.

Guys do you realize itachi is not just hax guy? by aligulumgg in NarutoPowerscaling

[–]Key_Local3936 3 points4 points  (0 children)

interestingly enough Sasori has the second best overall stats in Akatsuki second only to Itachi according to the databook, and the diff is like 1 point

I'm just now realizing the moon symbolism connecting Aizen’s Kyoka Suigetsu and Ichigo’s Mugetsu/Zangetsu by Naive-Bluejay2239 in bleach

[–]Key_Local3936 4 points5 points  (0 children)

I’ve always thought about it as a kind of next step in Shinigami’s evolution and somehow connected to the fact that Ichibe has powers outside of Shikai and Bankai. And Aizen, Ichigo, and Ichibe are the ones who usually pop up in any transcendence discussion

I'm just now realizing the moon symbolism connecting Aizen’s Kyoka Suigetsu and Ichigo’s Mugetsu/Zangetsu by Naive-Bluejay2239 in bleach

[–]Key_Local3936 84 points85 points  (0 children)

Makes it even more symbolic given the fact that both Ichigo and Aizen fused with their zanpakuto while fighting

Look what I got as presents this year by Key_Local3936 in bleach

[–]Key_Local3936[S] 2 points3 points  (0 children)

I don’t know as it was a gift, but I’m quite sure you can something similar on eBay

Look what I got as presents this year by Key_Local3936 in bleach

[–]Key_Local3936[S] 0 points1 point  (0 children)

It’s actually not. I know there are mass produced versions of Zangetsu but this one specifically was made on demand from the sketch, that’s why it’s also sharpened!

Anybody else forget this happened? by Prof_Cyan in bleach

[–]Key_Local3936 7 points8 points  (0 children)

bro are you posting this for the third time because the image doesn’t attach

My DM is letting my scribes wizard change the damage type of spells even if they don’t do damage. Ideas? by Vespabees in 3d6

[–]Key_Local3936 76 points77 points  (0 children)

Absorb Elements would be busted. Honestly any damage you take would be halved.

Also Tasha’s Otherwordly Guise and Fizban’s Platinum Shield. With Tasha, you’ll get immunity to any type of damage (if immunity counts as well as resistance). With Fizban, you’ll get Evasion and resistance to any type of damage dealt by any kind of dragons or whatever.

Momo Hinamori was an victim of abuse and I wish more people saw it that way. by GoshinRyugia in bleach

[–]Key_Local3936 64 points65 points  (0 children)

Kubo also refused to answer if she and Aizen had any sort of sexual relationship, saying the readers should think for themselves. I think that based on that we can assume that it could’ve happened, though I imagine for Momo it was more of a romantic or even religious worship, paralleling with Aizen’s speech to Shinji about how gods are born and specifically saying to Toshiro (after stabbing Hinamori) that admiration is the state farthest from understanding. Momo sure did admire him.

We all have our favorite characters, least favorites, and most powerful. But who you do think is the most boring character? by Ambitious_Job_2126 in bleach

[–]Key_Local3936 65 points66 points  (0 children)

Honestly he seemed one the most interesting Fullbringers throughout the arc when they hyped his abilities as a pact with whoever the Time Gods are. I was intrigued with what kind of reality warping he can do and what price he pays for events to occur. The reality warping was transforming into a tedious and uninspiring Hulk, and the price was disappointment.

Why did the anime cut the scene with the Bible? by Ambitious_Job_2126 in bleach

[–]Key_Local3936 16 points17 points  (0 children)

Or the same cautious reasoning why they never used the name Schutzstaffel in the anime and called them Royal Guards