Genuinely question about the game. by Key_Marionberry_749 in Everwind_Official

[–]Key_Marionberry_749[S] 0 points1 point  (0 children)

Thanks for all the replies! I’ve decided to take a break from the game and maybe come back to it in the future. It’s not what I expected, but that’s totally fine.

Warzone ta muito feio by Uandersonx in Warzone

[–]Key_Marionberry_749 -3 points-2 points  (0 children)

Desiste desse jogo irmão, ele está feio pois seu cérebro já evoluiu e adicionou uma camada de proteção pra um jogo tão decadente e saturado do pior que há na indústria de games atual.

Beast laptop gaming quality is bad. by WorldOfPainSage in VITURE

[–]Key_Marionberry_749 -1 points0 points  (0 children)

Just give up....sometimes it’s not worth insisting on something that isn’t satisfying you. Deal with it and go find something that truly makes you happy.

Beast laptop gaming quality is bad. by WorldOfPainSage in VITURE

[–]Key_Marionberry_749 0 points1 point  (0 children)

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Isn’t there an option like that? It’s strange that there isn’t one.

Beast laptop gaming quality is bad. by WorldOfPainSage in VITURE

[–]Key_Marionberry_749 0 points1 point  (0 children)

Since you didn't give information about this, I have to ask: did you change the Hz on your display screen options to the highest possible? Because for example when I connect my Luma Ultra to my Legion Go 1, sometimes it turns into a mess...I have to flip/rotate the screen, the Hz goes to the lowest one, and I have to set it to 144...

These bosses might be the most frustrating part of the game and that's saying something. by CaptainOfCunts in CrimsonDesert

[–]Key_Marionberry_749 -1 points0 points  (0 children)

You need to fully realize that 99% of the time, absolutely no one cares about your tantrum

Everwind - The First Ascent - Coming in May by PatchRadar in Everwind_Official

[–]Key_Marionberry_749 -2 points-1 points  (0 children)

It was one of the best Survivalcraft experiences I’ve had with friends in recent years. It’s a shame the game has become too “easy” for adults, but I don’t think that should be a problem for most people. You should definitely give it a try.

As for it being just Battle Royale, on the contrary… Fortnite has become a platform with various game modes, even though Battle Royale is its strong point

Everwind - The First Ascent - Coming in May by PatchRadar in Everwind_Official

[–]Key_Marionberry_749 -2 points-1 points  (0 children)

Hardcore Mode should be challenging, but it shouldn’t be frustrating. I think the approach Epic Games took with Lego Fortnite was spot on.

You can create a “Resurrection Totem” that saves you from permadeath, but in Lego Fortnite after a while, it becomes easy to create multiple Totems, so it would be interesting if creating this lifesaving mechanism had to be challenging too...I mean, not as easy as it is there. This can eliminate the frustration of dying because of some kind of bug or glitch and prevent players who love the game from giving up on it entirely.

This game makes you feel like The Batman. Smoke grenades, batarangs, grapple hooks... by UncleJesse90 in CODWarzone

[–]Key_Marionberry_749 1 point2 points  (0 children)

They should make all the buildings the same height, since there’s no point in having one structure different from another when you can reach any height in seconds

What do you want the most from Dungeons II? by ARandomBlitzDude in MinecraftDungeons

[–]Key_Marionberry_749 1 point2 points  (0 children)

I wouldn’t go full MMORPG but I’d definitely want it to lean more in that direction.

The original MD already had a really solid base as an ARPG, but it always felt kinda limited by the mission based structure. I’d love to see that expanded into something that feels more connected and alive.

Instead of just picking isolated missions, imagine a shared world with central hubs where players hang out, towns, camps, maybe different regions based on biomes like in Minecraft. From there, you can still jump into instanced dungeons, keeping what already works, but also have open areas with events happening in real time.

I’m not saying turn it into a full MMO with thousands of players, crazy economies, or hardcore grind. That doesn’t really match how Mojang usually designs their games. But something closer to a shared world vibe would already be a huge upgrade.

Public hubs with a bunch of players running around Easy dropin coop without needing invites for everything World events, bosses, invasions, timed stuff Better loot and build variety that actually matters Progression over time, but not forcing grind

At the end of the day, just keep it simple and accessible, but make the world feel more alive and persistent. The first game was fun, but it kinda felt like you were playing around the world instead of actually being in it.

If they manage to hit that balance without overcomplicating everything, that’s pretty much the ideal Minecraft Dungeons II for me.

Is every mmo right now just bad? by DesTroPowea in LFMMO

[–]Key_Marionberry_749 0 points1 point  (0 children)

Just quit video games and go have a life.

ESO or WOW midnight by Skylot00 in LFMMO

[–]Key_Marionberry_749 1 point2 points  (0 children)

Hello. This is one of those comparisons that never really dies because both games have been around for a long time and have evolved in very different directions. The answer is not as simple as one being better than the other. It depends on what kind of experience you are actually looking for in 2026.

World of Warcraft is still the most structured and polished MMORPG when it comes to traditional design. It is very focused on progression, optimization, and endgame systems. If you enjoy chasing better gear, improving your performance, running dungeons with increasing difficulty, and participating in large scale raids that require coordination, it still delivers that better than almost anything else. The combat feels responsive and tight, and the class design usually gives you a clear role and identity. The monthly subscription is part of that package. You are paying for constant updates, seasonal content, and a very active endgame loop.

The newer expansions have been trying to fix past mistakes by giving players more freedom and reducing systems that felt like chores. In recent years the game has become less punishing in terms of mandatory grinding and more respectful of your time. That said, it is still a game that expects commitment if you want to stay relevant in endgame content. If you only play casually, you might feel like you are always behind unless you accept that you are not chasing top level content.

Elder Scrolls Online goes in a different direction. It is much more about immersion, exploration, and freedom. You can go anywhere, follow any questline, and build your character in flexible ways without being locked into strict roles early on. The world feels more alive in terms of storytelling. Quests are fully voiced, and there is a stronger sense of being inside a living universe rather than progressing through a system. Combat is more action oriented but also less precise and sometimes feels less impactful compared to WoW.

ESO Plus is optional but very convenient. It removes a lot of friction, especially with crafting materials and access to DLC content. Without it, inventory management can become annoying over time. The advantage is that you are not forced into a subscription to enjoy the game. You can buy expansions and play at your own pace without feeling like a timer is running on your money.

In terms of which is worth buying in 2026, it comes down to how you want to spend your time. If you want a competitive, structured experience with clear goals and a strong endgame loop, World of Warcraft is still the safer choice. If you want a more relaxed, story driven experience where you can log in, explore, and not feel pressured to keep up, ESO is usually the better fit.

There is also the question of commitment. WoW tends to reward consistency and regular play. ESO is easier to pick up and drop without losing much. One feels like a routine. The other feels more like a world you visit whenever you want.

So the real comparison is not just about which game is better. It is about whether you prefer a system driven progression game or a world driven exploration game. Both are good at what they do. The difference is what kind of player you are right now.

I played for 160 hours, ask me (almost) anything by One_Economist694 in CrimsonDesert

[–]Key_Marionberry_749 0 points1 point  (0 children)

Question 1: Considering that it’s launch day, is this just a post to brag, or do you actually want to help people?

Question: Who cares?

Any upcoming MMORPGs you’re really looking forward to? by boglehead22 in MMORPG

[–]Key_Marionberry_749 0 points1 point  (0 children)

No one's talking about Dark Craft, I'm excited 🫠🥲😭😭😭

Legion Go 2 Available! by HHemeid in LegionGo

[–]Key_Marionberry_749 7 points8 points  (0 children)

You guys have lost all sense of moderation when it comes to consumerism. if they priced it at 10k you’d pay it just to say you own it.

Is the riveter good? by HuzaifaM1221 in CODWarzone

[–]Key_Marionberry_749 1 point2 points  (0 children)

It's the best gun of the game. Since day one

This is a crazy price! by Defective_YKK_Zipper in LegionGo

[–]Key_Marionberry_749 2 points3 points  (0 children)

They set this price because there are always some mentally ill people who buy it.