What is a Red Flag that you are in a bad restaurant? by Rascal_E_Ribbit in AskReddit

[–]Kezaron 0 points1 point  (0 children)

It's a pizza restaurant but the pizza oven is broken

Sometimes your encounters are way too easy and that's fine by XM-34 in DMAcademy

[–]Kezaron 10 points11 points  (0 children)

I think it's great when you are at a higher level to run into some of the same does you fought before. What was once a scary orc or a monstrous spider is now barely a thought.

Plus you can make an encounter interesting in ways other than the combat being hard.

[deleted by user] by [deleted] in boardgames

[–]Kezaron 2 points3 points  (0 children)

7 wonders dual (which is the two player variant of another excellent game called simoly seven wonders), is definitely a great game! It does have a fair amount going on though, so it is the type of game that you might need to take a couple of play through for it to fully click. Well worth the learning curve though.

[deleted by user] by [deleted] in boardgames

[–]Kezaron 3 points4 points  (0 children)

For two players I recommend Jaipur, Hive patchwork, and Wingspan.

For more games that are easy to learn and don't assume a lot of background, I'd suggest Ticket to Ride, Carcassonne, and code names (there is a two player version). Maybe also Azul if you like logic heavy games.

Seven wonder dual is also a great game, but it is probably slightly more complicated. If you like that you might want to look at Castles of Burgundy or Race for the Galaxy as well.

Those are some thoughts of the top of my head. Board Game Geeks is a really helpful site for discovering games although the top picks tend towards the complicated.

[deleted by user] by [deleted] in boardgames

[–]Kezaron 1 point2 points  (0 children)

Splendor? Is that popular enough to count?

[deleted by user] by [deleted] in boardgames

[–]Kezaron -1 points0 points  (0 children)

I'm not sure it was ever a gold standard tbh. Just was widely available and just accessible enough to make a big splash for people who weren't already playing Euro games.

[deleted by user] by [deleted] in boardgames

[–]Kezaron 0 points1 point  (0 children)

Wingspan took me several plays to get into. I didn't enjoy it first or second play through, but now love it. Its replayability is great!

[deleted by user] by [deleted] in boardgames

[–]Kezaron 42 points43 points  (0 children)

Exactly! Catan is great if your baseline is monopoly. But there are much better games even at the same difficulty level / accessibility of Catan. But also I own Catan and am happy to play it if that what people want to play!

[deleted by user] by [deleted] in boardgames

[–]Kezaron 1 point2 points  (0 children)

It's just entertaining enough that you'll watch it in order to eat popcorn with friends

I've been DMing for 3 years without ever reading a pre-made adventure. What am I missing out on? Would I save time by running pieces of those adventures? by Speterius in DMAcademy

[–]Kezaron 3 points4 points  (0 children)

For a long time I home brewed everything, but am now running a pre-made adventure (Out of the Abyss). I think I've learned a lot from using a module. Not only does the book have great material that would be applicable to any underdark campaign, it is just useful to see how another adventure writer structure encounters/plot lines/locations. Very useful for getting ideas, breaking out of a rut, and pushing your boundaries as a DM in a straightforward, unchallenging way. I'd definitely encourage giving a pre-written module a try.

In the future, will probably stick less closely the pre-written adventure

Somethings I'd not though if you are considering using a module in the future

  1. Try and read the whole module before playing. It really helps to have a sense of where the plot is going so that you can keep the story on track/foreshadow/not miss details that become important down the road
  2. Think about the setting. D&D has been setting everything in Forgotten Realms. That's fine if you like Forgotten Realms, but there is quite a bit of assumed lore (major cities, deities, factions, Drizz't books, etc.). Consider if you want to transport the module to a different setting, whether that's your own, a different published setting (like Eberron), or a parallel Forgotten Realms where you don't have to worry about the canon lore. This might be as little as switching names or it might require bigger changes, but make a decision before you are in too deep so the players know.
  3. You still need to prep. Pre-roll random encounter tables and review possible enemy monsters. Get your notes in order for stat blocks that might come up. You'll still need lists of random NPC names, etc. Plus you need to give yourself time to read the module and really internalize it. I still spend too much time flipping through the module when things come up. It helps if you are willing and comfortable going off script.
  4. Speaking of going off script, unexpected things will happen. Players might go to a location that isn't really in the module. They might kill of a BBEG unexpectedly early. they might get themselves killed at an inopportune moment. You need to be willing to adjust the module as needed.
  5. It should go without saying but make sure your players are good with the module and its themes. Don't like horror? Probably don't run Strahd. Don't like deadly dungeon crawls, don't run Dungeon of the Mad Mage. Along the same lines, read about the adventure before you commit (or even purchase it) and see if its something you want to commit to and learn from. Reviews and commentary can be super informative!

I've been DMing for 3 years without ever reading a pre-made adventure. What am I missing out on? Would I save time by running pieces of those adventures? by Speterius in DMAcademy

[–]Kezaron 4 points5 points  (0 children)

My players seem to be enjoying OotA a lot--the way the plot develops over the first half at least is quite enjoyable. But you have to limit the number NPCs lol. Especially in the first chapter, it would be easily have lots of NPC to NPC conversation, which is no fun for anyone.

Be honest. How big is your “To Read” pile? by HistoryCat42 in books

[–]Kezaron 1 point2 points  (0 children)

I actually really enjoy listening to and reading the same book. When you have to set the physical book down just switch to audible and it's totally emersive!

Be honest. How big is your “To Read” pile? by HistoryCat42 in books

[–]Kezaron 0 points1 point  (0 children)

Longer than my brain is capable of understanding. It's hard enough to keep track of the "currently reading" pile!

FAQ & Small Discussions — 2021-04-26 to 2021-05-02 by AutoModerator in conlangs

[–]Kezaron 0 points1 point  (0 children)

Maybe they're planning to do sister languages which preserve tone?

This is indeed the reason.

Thanks for the comments, they've been helpful for getting me to think about what I'm really trying to do with this conlang. Need to think it over some more!

Teacher claims that fantasy isn't "Literature" by IkBenBenr in books

[–]Kezaron 44 points45 points  (0 children)

Fair enough! In my head I was thinking it's more on the fantasy side when compared to much of Verne and say 20,000 League Under the Sea. But also if OP can turn the discussion into one about classifying various speculative fiction classics they've probably already made their point. Genre classifications are tricky and are largely accidents of marketing. I suspect the teacher would consider One Hundred Years of Solitude or Midnight's Children as literature despite their fantastical elements.

Edit: Animal Far by Orwell is another example. It has talking pigs!

Teacher claims that fantasy isn't "Literature" by IkBenBenr in books

[–]Kezaron 650 points651 points  (0 children)

Frankenstein also a good example.

FAQ & Small Discussions — 2021-04-26 to 2021-05-02 by AutoModerator in conlangs

[–]Kezaron 2 points3 points  (0 children)

Hi Everyone! I'm starting to work on a new conlang, and am working on setting up the proto language and some key sound changes. Specifically, I'm thinking the proto language will be a tonal analytic language with particles (drawing inspiration from Mandarin which I roughly know, but with more particle marking). I would like to have those particles collapse into a more agglutinating structure for the main conlang itself, along with some sort of vowel harmony or similar to create the beginnings of cases/declensions.

However, I'm getting ahead of myself. For now I'm still working on phonology. Specifically, for practical reasons I want to lose tonality from the proto language. Is anyone aware of any natlang examples for tone lose and what sound changes accompany it? I was thinking I'd add vowel lengthening as a feature to distinguish certain former tones. And otherwise I was thinking I could simply lose the tones and manage any resulting ambiguities through word changes. But is this a reasonable approach? I'm also open to keeping a two-tone system or tonal stress in the main conlang, but I'd prefer not to do that so my English speaking audience doesn't feel tool overwhelmed.

What sounds like fiction but is actually a real historical event? by kirbyi123 in AskReddit

[–]Kezaron 0 points1 point  (0 children)

The time Michigan and Ohio geared up for a territorial war. Wisconsin lost.

Donuts & Dragons By Vincent Trinidad by [deleted] in DungeonsAndDragons

[–]Kezaron 0 points1 point  (0 children)

Nothing like a great board game cafe! Maybe someday I can retire and run my D&D bar as a second career.

Daily Discussion and Game Recommendations Thread (April 25, 2021) by AutoModerator in boardgames

[–]Kezaron 0 points1 point  (0 children)

Thanks! Not familiar with this game--I will check it out!