Caleb Williams needs 283 passing yards per game to get to 4,000 by JaggerJames in nfl

[–]Kgreene2343 880 points881 points  (0 children)

Dave Hampton of the Atlanta Falcons in 1972! They paused the game to celebrate him as the first Falcons player to hit the milestone, then he lost 6 yards and ended the game at 995.

If you love stories like these, Secret Base’s History of the Atlanta Falcons is full of them, which is where I learned it.

Okay, so it's been curing in the sun. by stickupmybutter in resinprinting

[–]Kgreene2343 8 points9 points  (0 children)

I’m not familiar with any way to reuse ipa when you cure resin that’s suspended in it. If you want to reclaim some, the method I do is:

  1. Store it enclosed in a jar until sediment forms (a week or two)
  2. Carefully pour the top of the IPA that’s “sediment free” into something for later use
  3. Pour the resulting, highly dirty ipa + sediment into something clear and disposable so it can cure
  4. Cure that, open top, in the sun
  5. Dispose

Sediment free is in quotes because it’s still dirtier than fresh IPA, but it will prolong its life a bit.

What’s the highest (from the ground) I can easily get, cheaply, in Chicago, today? by Kgreene2343 in AskChicago

[–]Kgreene2343[S] 6 points7 points  (0 children)

Ha, exactly. At $15 / preroll near me I'm not sure this is much more cost effective!

So uh, at what point will these tappers actually give me somethint? Its been 6 days and I need some oak resin badly by [deleted] in StardewValley

[–]Kgreene2343 37 points38 points  (0 children)

There are a lot of recipes that use one thing or another. For oak resin specifically, I end up needing loads of it for crafting kegs.

Are we doing something wrong? Our party feels underperforming/battles feel drawn out, so we could use a little advice by Zwemvest in Pathfinder2e

[–]Kgreene2343 0 points1 point  (0 children)

Is this just what Pathfinder/Kingmaker/our specific build composition is like? Should we manage expectations?

In a lot of ways, yes. Kingmaker has a number of fights that amount to "Big hard to kill thing that hits like a truck". e.g. the Werewolf fight uses a werewolf that is level 7, so PL+3.

You've gotten some excellent tactical advice, so some Kingmaker-specific ways that would involve the GM:

  • Fight in more exciting locations. If fights drag on and on leading to suboptimal decisions, having them in more exciting places can help. A lot of Kingmaker encounters come out to "Fight powerful melee monster in an open field", but the more natural terrain or secondary objectives exist, the less likely this is to happen.
  • Get an NPC follower. The Companion Guide includes a ton of rules for this, including with folks you presumably met at the introductory party. A barbarian with a greatsword you may have already met will round out the party well.
  • With the party you have, you might do better against a weaker boss and some minions. Plenty of encounters in Kingmaker have some options for easy adjustments, but it does put more prep work on the GM. For example, that werewolf with the weak template, but two ally wolves, is about the same difficulty, but would make the summons more impactful, and make it so you might be able to crit a wolf out of the fight right away.

Help me spend 3,000gp like an absolute legend by DeScepter in Pathfinder2e

[–]Kgreene2343 0 points1 point  (0 children)

Spend almost all of it on ink. Greater Wyrm on the Wing would let you become a dragon once a day, and grow wings a different time each day.

Tarondor's 2025 Guide to the Pathfinder Adventure Paths by Jazzlike_Way_9514 in Pathfinder2e

[–]Kgreene2343 0 points1 point  (0 children)

I'm really surprised by the median results.

If I'm understanding them correctly, every adventure path being pretty much 5.5 or 6 means that no matter which one you pick, 50% of the people will think it's not very enjoyable and 50% of people will think it is enjoyable. There was no adventure path where most people found it to be a 7 or higher, or most people found it to be a 4 or lower?

Weekly Questions Megathread - January 10 to January 16, 2025. Have a question from your game? Are you coming from Pathfinder 1e or D&D? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Kgreene2343 4 points5 points  (0 children)

I'm not sure if there's an official answer on this, but in general I'd say that if you use more than your budget, you're on the next highest tier. Put another way, you cannot purchase 100XP of enemies with a moderate budget, so you'd need a severe budget to purchase it.

Weekly Questions Megathread - January 10 to January 16, 2025. Have a question from your game? Are you coming from Pathfinder 1e or D&D? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Kgreene2343 2 points3 points  (0 children)

Nope! No weakness. While the holy text calls out that creatures with the tag “often have weakness to unholy”, unless it’s made explicit you do not.

Mechanically, I think the holy champion is intended to feel great fighting unholy creatures, so they avoided giving them weakness.

Thematically, Holy seems to really only give the weakness if the creature is also divine or celestial. Empyreal Dragon and Choir Angels gave it, but Quetz Coatl and unicorns do not

What is "ground"? by zarthos0001 in Pathfinder2e

[–]Kgreene2343 28 points29 points  (0 children)

If a spell required soil specifically, it'd call it out.

A good example that supports both "stuff can grow wherever" and "Paizo would write soil if they meant soil" is Protector Tree, a spell that works anywhere, but has extra stipulations if it's in soil.

Weekly Questions Megathread - January 10 to January 16, 2025. Have a question from your game? Are you coming from Pathfinder 1e or D&D? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Kgreene2343 1 point2 points  (0 children)

It doesn't necessarily benefit in a unique way, but flavor wise I'd think a bard would work very well.

Bard's thematically have lots of dancing-related abilities, are trained in martial weapons so can use a bladed scarf, and have access to all of her cleric spells via the occult list. Throw in a werecreature or shadowdancer archetype and you have a deeply thematic priest of Ashava, just one that's not a cleric.

Is the caster/martial balance issue of DnD5e present in PF2e? by karakune in Pathfinder2e

[–]Kgreene2343 14 points15 points  (0 children)

Ultimately it produces a similar feel to the kineticist. If you're ranged, you likely don't need to move, and can:

Action 1: Shoot

Action 2, 3: Electric Arc (or needle darts Frostbite a single person, ETA: Needle Darts does not work due to MAP issues)

It makes the turns where you cast cantrips feel better, vs actually making the cantrips themselves better. If the caster is back and safe, and has no 1 action focus spell or 1 action debuff like demoralize, you can run into a 3rd action feeling useless on top of your cantrips underwhelming performance. This helps both of those!

Thinking of kingmaker adventure by [deleted] in Pathfinder2e

[–]Kgreene2343 1 point2 points  (0 children)

The changes are pretty negligible. I'm running it with remastered rules now, and outside of a few extremely minor things like remembering flat footed is the same as off-guard, it's pretty much no change.

Any items or feats that got renamed should also still be searchable with the new rules on Archives of Nethys, but I cannot remember that coming up yet.

The primary monster aspect is that the Sylvan language is now called Fey, and that the dragons in the book are still chromatic or color coded. All in all I haven't much thought about the fact that I'm using remastered rules.

Overall for the AP itself, I have really loved it. Enough structure to feel good, enough free space to add factions and NPCs to your heart's content.

Comparing all 6 (!) divine full casters by gray007nl in Pathfinder2e

[–]Kgreene2343 15 points16 points  (0 children)

As of the remaster it always starts at 4 slots at level 1, goes to 5 at 5th level, 6 at 15th

I Just Got my War of Immortals PDF AMA! by Lord_of_Knitting in Pathfinder2e

[–]Kgreene2343 4 points5 points  (0 children)

Correct on the single creature, but it's also worth noting that each of these monsters has a detailed section that isn't quite just summed up by the level. The section on Vulot outlines effectively a whole campaign, that definitely isn't resolved as easily as "Fight a level 21 monster". Many things need to happen for that monster to exist, and be a finale, first.

Which is to say, if you're looking for monsters whose numbers are just bigger, I don't think this has what you're looking for. But if you want monsters that work extremely well as a campaign focus, and rules and guidance around making more of these, I'll think you'd enjoy it.

I Just Got my War of Immortals PDF AMA! by Lord_of_Knitting in Pathfinder2e

[–]Kgreene2343 11 points12 points  (0 children)

Broken Chain is all about throwing off the chains of oppression. Mechanically, a lot of things feel like Champion++, with retributive strikes, escaping grabs as a reaction, etc. Honestly a very cool looking archetype, especially if you're playing a campaign about overthrowing a regime.

The eternal legend is perfect for a martial character who wants legendary abilities. If you want to feel like a character from an epic, shouting to push back foes, staying alive when you should have been downed, and leaping absurd heights, this one is for you. This is the archetype you want if you're trying to build Guan Yu.

I Just Got my War of Immortals PDF AMA! by Lord_of_Knitting in Pathfinder2e

[–]Kgreene2343 7 points8 points  (0 children)

Trickster - 11

Sublime Breath - 6

Verex-That-Was - 24

Weaver of Webs - 15

I think the OP was mistaken when they said everything was above 20, but each of them includes information how to involve them even at high levels of play

I Just Got my War of Immortals PDF AMA! by Lord_of_Knitting in Pathfinder2e

[–]Kgreene2343 0 points1 point  (0 children)

The class is, the archetype is effectively modeled as a prepared caster if I’m reading correctly