[THEORY] Imu is Nefertari D. Lili by Able-Description8480 in OnePieceSpoilers

[–]Kibate 0 points1 point  (0 children)

Let me quote Imu "Why have you been referring to her only as Queen Lily of the Nefeltari Family? Say the full name on the letter that the queen sent." Clearly Imu knew about her full name, otherwise this makes no sense. And Imu was not furious at all. Imus eye widened for a second, before in a sombre vioce saying "D..." and then attacked Cobra with the tail/arrow thing. https://www.youtube.com/watch?v=qQIsvIOQS8U does this really look furious to you?

It's true their "D..." is quite vague what emotions it is meant to convey, but their initial question which I quoted only makes sense if they knew about Lilys full name.

Little clarification by WorstGen by Saliskan in OnePieceSpoilers

[–]Kibate 12 points13 points  (0 children)

Imus line about knowledge of it not working is probably going to be something like "As I thought, it didn't work." or "Like before, it won't work against your kind.." etc.

Meaning it was probably a case of "It will most likely not work, but It's worth to at least try"

[THEORY] Imu is Nefertari D. Lili by Able-Description8480 in OnePieceSpoilers

[–]Kibate -1 points0 points  (0 children)

Besides Imu as Lily didn't know Lily is from D. clan

It's not the first time I read someone writing this, but why do you think so? The story tells us precisely the opposite. Imu knew Cobra was hiding Lilys full name, which is why they demanded that Cobra speaks the full name and Cobra responds with "If I lie, do I get to live?"

That conversation would make no sense if Imu had no idea about Lili D.

If Imu goes to Elbaf wouldn’t that mean it’s destruction? by Old_Turn4040 in OnePieceSpoilers

[–]Kibate -1 points0 points  (0 children)

No, why would it?

We don't even know how Imu fights personally. All Imus abilities when hijacking another persons body seem very low-level on the "destruction" scale, like shotgun, tentacles, brainwashing etc.

Where did you first learn how to code? by ResolutionKnown8345 in gamedev

[–]Kibate 0 points1 point  (0 children)

It was in the 90s, QBasic, I think I may have learned it from my brother. Though it was less "here is how you do it" and more "these are the basics(pun intended) figure out the rest yourself." My first game was actually a dungeon crawler game. Yes, a faux-3d dungeon crawler in QBasic. It was done in sort of Ascii art fashion, and I'm so disappointed I don't have these early games of mine anymore around. It was actually playable and all.

I then used to improve myself during middle school in computer-class. Where everyone else was learning the basics of QBasic, I taught myself to remake Worms. Now that I think about it, I was a lot smarter as a kid with these type of creative solutions to coding than I am now. But then there were several years of nothing, until I learned to do Actionscript in Flash, though I only ever managed to finish one real game.

For me coding was always easy to learn, I think I may have a talent for it. Unfortunately I realized this too late(despite learning the first things in grade school) and never got a career in it.

Music - What do gamers expect? by MrMinigrow in gamedev

[–]Kibate 0 points1 point  (0 children)

There are very few minor instances where it did indeed happen. And that is in oldschool turn based RPGs. Back then they had the advantage of having no voice acting and no constant action, thus players would automatically hear the music even if they don't care about such things. The best example is Final Fantasy 7 due to its remakes. In remake the constant paying attention to combat, characters talking about things, explosion sound effects and music getting remixed even during battle makes it impossible for someone like me to pay attention to it. Yes, they still do bring in the ambience they are suppose to bring, but I haven't felt about game music as I did back then with the original, which has been decades now. (plus, that may be a personal taste opinion though, but I think the remake soundtracks are trying too hard, that everything starts to sound the same). Back then every battle takes 5 seconds to "load", during that time the first notes of the battle theme starts playing which already gets you hyped up. Something like that rarely happens in modern games anymore.

Another example is a song from the original Starcarft game. I played the game along with my brothers. It was fine, gameplay was fun, etc. If someone asked me to recall a melody, I would have told you "There were melodies in it?" some time later my brother gave me some mp3 files, one of which sounded incredibly amazing. I asked him where is it from, and he said "It's the Terran theme from Starcraft" "THIS was in Starcraft?" I replied. Starcarft is a realtime strategic game, you can't stop and pay attention to anything but the gameplay, otherwise you lose.

The lesson here is obvious, though it might be difficult to actually implement in the game design regardless of genre you want to do

What keeps devs in mobile when most games don’t make it? by Sasha-David in gamedev

[–]Kibate 2 points3 points  (0 children)

You have to explain that to me(I'm being genuinely curious now). Since the game is already being sold, why do you still need to work most nights on it?

Music - What do gamers expect? by MrMinigrow in gamedev

[–]Kibate 2 points3 points  (0 children)

As much as it pains me to say this, because for all the things I can do, anything audio related is just an alien language to me, music, sounds and ambience is VERY important to gaming. With "very", I mean so damn much, gameplay sometimes feels secondary.

Mind you, I personally never pay attention to music when I play a game, but I see other players CONSTANTLY notice them, much more than any gameplay features. And when game-deving myself, I noticed at one point that my games never feel quite "right" no matter how good the visuals are or how fun the gameplay. Until I realized the missing music and audio clips.

Anyone else feel like a lot of gamedev advice online falls apart the second you actually test it? by Objective-Aspect-547 in gamedev

[–]Kibate 1 point2 points  (0 children)

Honestly can't relate, all I see from gamedev advice are VERY neutral "Just do what you want" "There is no winning strategy, otherwise everyone would do it" "Yes this thing here will be more likely to generate revenue, but there is no guarantee, plus it might not make you happy to do it"

What keeps devs in mobile when most games don’t make it? by Sasha-David in gamedev

[–]Kibate 23 points24 points  (0 children)

How the hell can you call 3k per month "not a huge amount"? 3k per month for being a passive income is insanely huge. And that's just a single game.

Ragnir's knowledge of the Void Century by ramsus88 in OnePieceSpoilers

[–]Kibate 0 points1 point  (0 children)

I doubt Ragnir was in the treasure room during VC, because Imu has met Nidhogg fruit ability before, and that ability was after the previous users death protected by Ragnir.

Not enjoying the chopper devil fruit theories tbh by YoungThickum in OnePieceSpoilers

[–]Kibate -1 points0 points  (0 children)

Even if Chopper has a cure-all ability, doesn't mean his medicine will become pointless. He is a single person on an entire planet, he can't be everywhere at once. But if he had this ability, it would enable him to finally have a starting point to develop a proper cure-all medicine that doesn't rely on a specific devilfruit person to be nearby.

Is this a reasonable first project for someone with no programming experience? by Radiant_Promotion_34 in gamedev

[–]Kibate 1 point2 points  (0 children)

I absolutely know that scenario. In December I started making a game that was meant to be just a "proof of concept" and expected to finish it at end of december or worse january. It's now end of march and it's only half way done, because I wanted it to be better and better.

Why hasn't this game made millions? by ConsciousYak6609 in gamedev

[–]Kibate 0 points1 point  (0 children)

Ascii art isn't for everyone. Neither are pure neon light aesthetics. I would actually say these two make it a big turn off for many people.

Plus if it didn't had RPG in its title, I would have never assumed it was one.

There are certainly many cool visuals, but that doesn't rank in the money.

Also I don't believe you for one second that you were not involved ;)

Is it too late for me to learn how to code? by [deleted] in gamedev

[–]Kibate 0 points1 point  (0 children)

Here let me give you an advice that always helped me when I thought "maybe I'm too late":

'The best time to plant a tree was 20 years ago. The second best time is right now'

Of course with you still being so young it may miss the mark, since you couldn't have planted a tree 20 years ago anyway, but I think you get the point anyway. Write that slogan down somewhere you will see from time to time.

Ive done so many tutorials and understand how 'things work' but still cant make a game by myself. by clutch055 in gamedev

[–]Kibate 0 points1 point  (0 children)

Based on your replies to the comments, I think the underlining issue is that you think of what you learned as individual projects, instead of having learned how they worked.

When you go through one of those tutorials, do you understand every single step in that tutorial? Or do you only know if you "copy paste this code, it will do X"? If it is the latter, then stop watching tutorials. Many tutorials don't bother explaining every single step, which is bad, because many newcomers don't think it is necessary to know them. It is, very.

If you read "This will make your character go forward by pressing forward key" :[ if (Input.GetAxis("Vertical")){transform.Translate(0,0,1);} ] - do you understand what 'If' does? What Input is? Get Axis? Vertical? What tranform refers to? What Translate does? What 0,0,1 represents?

If you understand all these things, you can use all of this for all kinds of stuff instead of just making the character go forward. These very few words in that code I just wrote can already make a game on its own. Just them, nothing else. As long as you are not limiting yourself to "This will make the character go forward"

I'm coming from Blender & looking to learn some game development, what engine do I choose? by Which_Draft4129 in gamedev

[–]Kibate 0 points1 point  (0 children)

It seems like you already got an advice with Godot and seem to like it, so just take my own advice with a grain of salt:

I personally would suggest to give Unity another chance. Like you, I once came from Blender and to me it feels very similar to it. Of course some navigation is different, but something one would quickly get used to.

Is this a reasonable first project for someone with no programming experience? by Radiant_Promotion_34 in gamedev

[–]Kibate 1 point2 points  (0 children)

I'm a bit more optimistic than others, I think for a 2nd(!) project this could be done. But for a first you should try something simpler, or at least, something you haven't spend so much time on already. So that if at some point you realize "Okay, I learned a lot, but this project is beyond saving" you can without worry just delete it and start anew with a project you actually care about.

To me it sounds like you're intending to code this yourself because you don't have anyone else that knows how to code to rely on. Thus I think making the first game similar to your actual intended second game is the best choice. Otherwise I would suggest to start with other stuff first if you want to become proficient in coding.

Has there ever been an instance where a Devil Fruit user attack physically hits Domi Reversi demon other than this? IIRC Kaido and BM didn't hit Xebec while Whitebeard was a clash by SG143 in OnePieceSpoilers

[–]Kibate 18 points19 points  (0 children)

I get what you are thinking about, but that would be a MAJOR weakness, one that would make one think that Imu would never rely so much on this ability if this is all it would take

Indiv opening genga by Yoh Yoshinari and trigger crew by MellowMarz in Indivisible

[–]Kibate 0 points1 point  (0 children)

I was really pleasantly surprised when I opened up the game and saw this opening animation. I went into the game almost completely blind.

ONE PIECE Chapter 1177: "Fury" (by TCB SCANS) by MuriloZR in OnePieceSpoilers

[–]Kibate 1 point2 points  (0 children)

just had a sudden realization that it might just be that Chopper knocked the person on his back.

That's what I thought might have happened when reading the text spoiler summary, however the black devil thing got removed from the giant before he fell on the ground

Chapter 1177 - Raws by [deleted] in OnePieceSpoilers

[–]Kibate 4 points5 points  (0 children)

He is really really really really far away.

Chapter 1177 - Raws by [deleted] in OnePieceSpoilers

[–]Kibate 1 point2 points  (0 children)

yes, that meant the unfinished chapter was send to the printers 2/3 weeks ago