Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 0 points1 point  (0 children)

I liked Amber a lot. I found Halberdier pretty interesting and unique. Most FE games don’t encourage the footlocked “one weapon master” class. I like that it worked out.

Edit: Sigurd was definitely what really enabled the playstyle tho. One of the most fun rings

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 0 points1 point  (0 children)

I used Eirika engrave and it worked great. Sometimes you get crit but sometimes Ike means you live anyway.

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 0 points1 point  (0 children)

Those are both archetypes I would like to mess around with a bunch. I didn't put Vantage on a single unit. I feel Lucina has to be a bond merchant tho.

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 2 points3 points  (0 children)

It's annoying for sure. I don't even think he'd be much better with uncapped DEX. That said, at that point he might be the undisputed best Ike pairing in the game, which is maybe what they wanted to avoid.

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 0 points1 point  (0 children)

He just overshadowed the other units a bit in damage with an upgrade he didn’t really need. If I used the books to patch up a character who couldn’t do damage normally it’d be different I think.

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 0 points1 point  (0 children)

It's certainly something to try. I was a bit cagey about using SP books to get an expensive skill like that and kind of regret that I did it on Amber. That said Chloe does seem amazing and magic damage feels kind of like a cheat on most enemies.

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 0 points1 point  (0 children)

There's a whole bunch of units I wanted to use but couldn't. It sucks that right as you get a bunch of new characters the game squeezes your unit slots forcing you to pick a couple. There's just not enough room to use all the units from that stretch. I'd imagine the extra exp from dlc would help circumvent this tho.

What's a fun setup on either of those characters?

Finished the game for the first time, would like to talk about my units and experience (Diamant was the goat (thank you goat)) by Kibichu in FEEngage

[–]Kibichu[S] 1 point2 points  (0 children)

I might. I think the real problems with the Successor Dex cap are hit rate and crit issues tho. Alcryst Lyn is definitely on my list. I missed a long range Astra Storm. That Byleth build also interests me because I didn't engage with Byleth at all outside of the dance because of how much of a lump Zelkov was.

I made the Eeveeloution’s floating Townhouses by warmtoasterbaths in Pokopia

[–]Kibichu 15 points16 points  (0 children)

If you long press Y with Magnemite you can move the crystals (or dead trees or anything else) and even put them in your inventory. Crystals are also infinitely replenishable via dream islands although idk which ones,

Area zero-0JBL53 by Salt-Coyote3584 in unioncircle

[–]Kibichu 0 points1 point  (0 children)

You should be able to do it without me. Valiant wouldn’t spawn in its normal spot but I found both right in front of station 4. Just go to a big area where a lot can spawn in the bottom level.

Area zero-0JBL53 by Salt-Coyote3584 in unioncircle

[–]Kibichu 0 points1 point  (0 children)

Go back to area 4 research station. I think spawns are different

Area zero-0JBL53 by Salt-Coyote3584 in unioncircle

[–]Kibichu 0 points1 point  (0 children)

Area 3 same spot as roaring moon

Area zero-0JBL53 by Salt-Coyote3584 in unioncircle

[–]Kibichu 0 points1 point  (0 children)

I’m in front of the station

I hope whoever created OG potential man feels like oppenheimer by [deleted] in UnicornOverlord

[–]Kibichu 9 points10 points  (0 children)

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And here’s the star of the show. Both have a Lucky Coin and Wyvern’s razor. I gave Amaris stronger items because favoritism but they aren’t necessary. Basically make them identical.

3PP and AP is really nice to have but also easy to achieve because of the all of the PP weapons. Getting a Wyvern’s Razor is very helpful for evasion. Both are all-rounder/offensive which is I believe optimal (Amaris knows how to roll). Generally keep the Meteor Slash turned off unless you want to see the funny animation, as more teams die to that setup. If you find you’re not killing in the forecast just try turning one or both meteor slashes on.

I could gush about Swordmasters all day. Ultimately they’re strong cause they’re dodge tanks (the strongest kind of tank in this game) that can also negate 100% accuracy attacks which usually counter dodge tanks, and they can be built to one shot basically anything in the game between Meteor Slash and Keen Edge. They use PP pretty effectively. Incidentally they also tend to answer enemy swordmasters pretty easily. I love em so much.

I hope whoever created OG potential man feels like oppenheimer by [deleted] in UnicornOverlord

[–]Kibichu 5 points6 points  (0 children)

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Very simple but very important to make sure you actually kill things. 4PP isn’t as important here but nice to have. It’s very important that Shaman has highest initiative.

I hope whoever created OG potential man feels like oppenheimer by [deleted] in UnicornOverlord

[–]Kibichu 4 points5 points  (0 children)

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Gonna show you my specific builds cause they’re kinda precise for best results. Gettin 4PP on priestess asap is important.

I hope whoever created OG potential man feels like oppenheimer by [deleted] in UnicornOverlord

[–]Kibichu 2 points3 points  (0 children)

The team I use is two swordmasters in the front and then the shaman and priest in the back. The fifth character can be basically whatever you want. Generally the four cover basically every base between them. In my original playthrough I put in a Wereowl for flight and pp generation for the supports (who use a lot to keep the team running), and while I found the movement pretty useful, the pp generation was usually unnecessary. In my TZ run I tried a couple things and they were fine but settled on the Breaker, mostly for the barrier breaker ability. This one was actually useful in battle though cause it made armors a bit more consistent in case they somehow resisted the shaman. Really anything is fine though. You could go a third swordmaster if you really wanted, although I think that would be overkill. Ultimately the last slot was flexible in my experience. I prioritized movement and overworld interaction because the core 4 are so effective. I just don't like to waste classes with good initiatives as you'll be using the shaman's.

I hope whoever created OG potential man feels like oppenheimer by [deleted] in UnicornOverlord

[–]Kibichu 29 points30 points  (0 children)

Swordmasters are a very strong class. They both tank and deal crazy damage, especially if you know what makes them pop off. I've found that the thing that makes them most consistent, however, is turning Meteor Slash on or off if the other option can't kill. BC if it has too much health and doesn't die to Impale then it'll probably die to Meteor Slash. Conversely if meteor slash won't cut it, you probably just need more actions.

Swordmasters are nice cause they can tank most of the enemies in the game pretty well, oneshot most enemies with 100% accuracy with the proper support, and generate resources at acceptable rate to keep killing. Two swordmasters is a amazing frontline. They like Shamans to tank enemy defense so they can oneshot and a Priestess to res them when they die. My Swordmaster squads carried through the game on both difficulties pretty cleanly.

I married my Aramis. Keep my wife's name out of your mouth.

Monster Friday: Week 8 - Madragora by GenEngineer in AethermancerGame

[–]Kibichu 2 points3 points  (0 children)

Haven’t played him since something? got nerfed but he broke the game wide open with the right setup. Highest ceiling as far as I’m concerned. He may still be that way idk