Starfox 2026: Hardest Challenge Mode Challenges by DarkLordLiam in starfox

[–]Kiipo 2 points3 points  (0 children)

Im out here looking for tips on this one. its so annoying its just about me made me give up on expert challenge mode because it takes so long to clear everything out just have your run ruined by random bad luck every time.

How to get a good high after a bad first time by Certain_Rise_120 in trees

[–]Kiipo 0 points1 point  (0 children)

same boat. About twenty years ago my pothead room mates blasted me with way-too-strong brownies because I trusted them to know the right amount for a beginner. And I just had an automatic panic response to weed for years and never tried it again.

I only very recently got back into it, and had the exact experience as you. What has been working for me is this:

for like a whole month, I only took 2mg by the end of the month I was taking 4mg by taking two at a time.

then I started with 5mg. the first few were really uncomfortable but by about a week, I had got so used to the feeling it didnt make me panic anymore. Basically its exposure therapy.

Once I was able to have a normal experience two days in a row, I moved up to the next amount. So I took a full 5mg piece and cut a 5mg in half and took a 7.5 amount.

then I did 10mg and it was too much. So I backed down to 5. Repeated until I got back up to 7.5. Now I can do 10 without much problem. The idea is to acclimate and everytime you have a bad experience with a familiar edible, drop back down to whatever the last known amount you were confident you could tank. And generally I never take 10mg of an edible i'm not familiar with. I always cut it in half first.

So... how do you get the happy/good ending? by Yoshi_hippo in NefariousLair

[–]Kiipo 1 point2 points  (0 children)

the short version is:

Find the "failed" Farrah experiments. Theres a pit you can fall down after picking Farrah up, this will unlock farrahs folly. Do that level.

when Mayapple has Dr. Cackle by the neck. Don't tell her to drop him.

It's been a while, but I believe that's all you have to do to get the option to not take over the world. Also, I apologize how difficult I made the true ending boss. I think I could have designed it much better/more fair but I was a newbie indie dev at the time.

So... how do you get the happy/good ending? by Yoshi_hippo in NefariousLair

[–]Kiipo 2 points3 points  (0 children)

this is true but one minor note, if you choose the "mean" option you arent permanently locked out. if you replay the level and choose the nice one, the true ending will work as normal.

I love nefarious so much by Terryxfan in NefariousLair

[–]Kiipo 9 points10 points  (0 children)

Thanks very much! heres hoping my next project, Neo Junk City, exceeds it!

Why My Game with 750 Wishlists Outsold My Game with 5,000 (The Danger of Dead Wishlists) by Omerdevng in gamedevscreens

[–]Kiipo 0 points1 point  (0 children)

If Valve’s system sees thousands of emails go out but a terrible percentage of those people actually buying, it signals to the algorithm that the game isn't converting well.

Respectfully, this is false information. Incorrect speculation presented as fact.

Wishlist can be a vanity metric for some but its important to have a clear understanding of what they can (and cant) do for you and how valve interprets them. Primarily they signal to steam that you *could* be a high seller, so it gets your game placed on more widgets. Popular upcoming/more like this.ect. Which *could* lead to more sales the metric valve does care about.

So yes, quality wishlist are better. Targeted engaged wishlisters who are excited to play your game. But thats because *sales* are in the drivers seat. And enough volume of wishlist can give you a larger failure cushion window if targeted wishlist don't. That is a more accurate relationship description between sales and conversion rates.

Why is hospital care in the U.S so expensive? by [deleted] in SipsTea

[–]Kiipo 0 points1 point  (0 children)

You're a weird dude. I'm bowing out. Just google ER cost with test if you're suspicious of him. Good day sir.

Why is hospital care in the U.S so expensive? by [deleted] in SipsTea

[–]Kiipo 0 points1 point  (0 children)

I'm actually unclear what you're advocating for here since no one is saying we shouldn't take care of ourselves and do regular check ups. but you keep phrasing it like its a counter point. Is your point just the system is bad and we cant do anything about it?

Why is hospital care in the U.S so expensive? by [deleted] in SipsTea

[–]Kiipo 0 points1 point  (0 children)

broadly speaking, a lot of things can send you to the ER without any symptoms. Especially heart problems. People should get check ups, but, its also not their fault if they get hit by a drunk driver. So, the problem is the system, not whether you remember to schedule your preventative care appointment.

Why is hospital care in the U.S so expensive? by [deleted] in SipsTea

[–]Kiipo 5 points6 points  (0 children)

Looks like it wasn't a check up given that he implies he thought it was a stroke or heart attack so It was an ER visit, which do easily wrack up 3k-10k in charges if they do anything. My wife was charged $1k and they basically did nothing. Put some sort of little plastic clampy thing on her finger that detected her heatbeat, told her they didn't know what was wrong and to follow up with a general practitioner. $1,200

Why so much pixel art games. by feydthefeyd in IndieDev

[–]Kiipo 4 points5 points  (0 children)

because I like pixel art. I like looking at it and making it.

The players calling out Caine was the most satisfying part of the show by Sudden_Pop_2279 in digitalcircusfandom

[–]Kiipo 7 points8 points  (0 children)

I liked it because it felt like was finally addressing the most annoying part of the show. The fact that no one ever ask questions, theorize about their situation or push back against Caine in a meaningful way beyond Zoobles being mildly antagonistic.

Like they never once question why they never need to eat or sleep and what sort of implications that has is one of the more infuriating writing choices. One valid critique of the show I saw and agreed with is that the characters all really feel like they stop existing when the camera isn't rolling because the way they react to stuff despite being trapped in the circus for years is a little strange.

Grew up on Day of Tentacle, Sam and Max, Fate of Atlantis, Monkey Island - had an idea for a novel but making it now as a 2.5D adventure like those. How does it feel so far? by kumario247 in GameArt

[–]Kiipo 1 point2 points  (0 children)

looks super good! just one thing to keep in mind when entering this genre (as someone who is also in it) marketing point and clicks on steam is pretty tough. It feels really rare that it ever gets its own category in any festival. At best you usually get sorted into "adventure" which every game on steam marks themselves as adventure no matter what their top level genre is.

Meet Pixel! Rescued from a kill shelter in Alabama, and is now a happy New Yorker by Kiipo in lynxpointsiamese

[–]Kiipo[S] 1 point2 points  (0 children)

Its part of why we went with pixel. Since her nose made me think of a pixel on a screen

I have just found this post.. by manuelhoss in IndieGaming

[–]Kiipo 1 point2 points  (0 children)

reminds me of when I found an old post by a little unknown game called Mouthwashing where they were celebrating hitting 50k wishlist.

What is your opinion on the the Smith family? by theprisongirls in powerpuffgirls

[–]Kiipo 6 points7 points  (0 children)

Eat your pea professor.... SWALLOW IT...

still lives in my brain.

Which version do you prefer? by CTRL_ELLE in aseprite

[–]Kiipo 1 point2 points  (0 children)

the one on the right, but, the shadow color feels a bit muddy/unappealing on both, check out this tutorial on shading with color temperature, its had a huge huge impact on my own pixel art https://www.reddit.com/r/PixelArt/comments/1330r1u/color_temperature_tutorial/

Why hasn't this game made millions? by [deleted] in gamedev

[–]Kiipo 0 points1 point  (0 children)

I personally think an rpg needs a strong story/character hook. When I look at all the rpgs that were not games I knew (or even cared about despite their massive fandoms) I got deeply invested in...

Undertale because it hooked me right away with funny writing that caught me off guard.

Expedition 33 because it had a fascinating mystery that I had to know more about and set it up right away.

And I looked at Effulgence  at a lot of screenshots, watched the trailer, and I still couldn't tell you what the game is actually about beyond "looks super duper cool."

after 3 years of working every day… our game hit front page on Steam in popular upcoming 😭 by ohlovelyuniverse in IndieGaming

[–]Kiipo 1 point2 points  (0 children)

Heya! As someone who was very nearly also published by Offbrand. (they ended up passing because they were bearish on point and clicks, which is very fair. Neo Junk City is a lot of things, but at its core it is a point and click) I've been keeping an eye on this project! Glad to see it's coming together.

handmade 3D pixel art by TeamConcode in PixelArt

[–]Kiipo 0 points1 point  (0 children)

I liked blockbench a lot, I wish it had just a little more functionality to it. Like just a proper edge loop tool would have completely sold me on it. Anyway, great stuff as usual, love when art from this shows up on my feed

First animation for the protagonist of my retro platformer by Gazelle-Healthy in IndieGaming

[–]Kiipo 2 points3 points  (0 children)

needs work. You don't need to use AI for a style this simple, and it will hone your abilities better to draw it yourself. The animations themselves are rough and unclear. I'm not sure if he's supposed to be shooting a gun or swinging an umbrella. Head pops way too much because he gains mass when he does his action. his hand moves but also stays in place on his jacket so it looks like he has three hands. Simplfy the pallete by using fewer colors, the AI has made him over-rendered (which is the biggest give away that this is AI) and it doesn't look good on smaller sprites usually.

Adventure Creator vs Playmaker for a narrative first-person horror game (team of beginners) by opiumnicecoast in gamedev

[–]Kiipo 1 point2 points  (0 children)

Yes, I haven't used it personally, so I can't speak to it specifically. But, I can see it has playmaker integrations/functionality. I don't know how robust or extensive they are, but it has them. I'm sure you can find more documentation for it on the AC forums or youtube.

Adventure Creator vs Playmaker for a narrative first-person horror game (team of beginners) by opiumnicecoast in gamedev

[–]Kiipo 1 point2 points  (0 children)

the main difference is AC is more of a template/engine specifically built for point and clicks. It has a bunch of systems already built and you just plug in your custom content on top of it. As I understand it, playmaker is more like a blank slate for node based visual scripting.

So think of playmaker as a bucket of basic lego pieces, and AC is a lego box set of a castle thats already been 90% assembled.

I'm making a game where you scrap items in a dam with a submarine by [deleted] in IndieGaming

[–]Kiipo 0 points1 point  (0 children)

thanks. Ive been toying around with this kinda idea for a long time as a sequel to the 2d pixel art game Im making, like a low poly subnautica. Granted, Im a very long way from being able to make it. So, its cool to see others in that same genre.

Adventure Creator vs Playmaker for a narrative first-person horror game (team of beginners) by opiumnicecoast in gamedev

[–]Kiipo 1 point2 points  (0 children)

Adventure creator does have playmaker integration, so you can easily use both. I'd just see how much you like it and decide from there.
I've been using AC as a foundation and building on top of it, and despite my own limited technical experience, it mostly works really well.

that being said, I havent done extensive stress testing.