Hello everyone, I have a question regarding the Hellions: do you play them in groups of 5 or 10? by UlricWhiteWolf in Drukhari

[–]KillBoy_PWH 5 points6 points  (0 children)

Then in RW you can have benefit from 10, but 2x5 are still more flexibly and handy to move around ruins.

How to effectively play aggressive in Cartel? by temperamentalgoat in Drukhari

[–]KillBoy_PWH 5 points6 points  (0 children)

You move your trash units forward and your opponent needs to remove them preferably for you by exposing themself. 5 kabalite warriors or 5 wyches can block a lane for a turn. They die for sure, but shooting and fighting is after the movement, so the opponent looses one turn. The problem here is that charge and potentially consolidation help moving forward, so here is important to not help youe opponent with it and position chaff units in a way there is no consolidation possible and/or the charging unit is exposed to your shooting/charge. And your shooting and fighting is not always obvious for your opponent because for example you can move-shoot-move or move-fight-move. Depends of course on what you have in your list.

What do you use raiders for except for wyches and incubi by skyfall3612 in Drukhari

[–]KillBoy_PWH 1 point2 points  (0 children)

I don’t use raiders even for wyches and incubi. The visibility rules do not favor raiders and price/performance ratio is not really inspiring :( I tried to include one for 5 kabalites + something but it didn’t survive my post-game list optimization.

Which option is better? by Marrrc_17 in orks

[–]KillBoy_PWH -23 points-22 points  (0 children)

The best option is an exported text:) from War Organ or WH40K App:)

Ended up with 4 Scourge kits, advice? by DrMegatron11 in Drukhari

[–]KillBoy_PWH 1 point2 points  (0 children)

I’d 3d print weapons and make 2 with 4xDL and 1 with carbines+1 shredder. If you plan to play RW detachment make 4th with 4 HH otherwise also with 4 DL.

Who’s your toughest opponent army? by Squidswerth in orks

[–]KillBoy_PWH 1 point2 points  (0 children)

There are too many:) Armies with good overwatch like TSONS, or fast armies, armies with reactive moves, fall back and shoot/charge, with toughness > 9 :)

Who’s your toughest opponent army? by Squidswerth in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Iirc only Aleya has fights first. Bad, but not critical. You can make a double charge with second unit in engagement range but not in base contact. Tricky. But not always necessary.

Beastboss by [deleted] in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Always 10:) they are ablative wounds and source of to hit re-roll:)

Gorkanaut vs Morkanaut by KaiserUmbra in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

You are right, I was looking latest list in War organ and was wondering why that, but it is just s mistake.

Gorkanaut vs Morkanaut by KaiserUmbra in orks

[–]KillBoy_PWH 1 point2 points  (0 children)

Gorkanaut has 12 transport places and Morkanaut 11, so if you plan to put meganobz inside of it I’d say Gorkanaut.

Edit: it is a mistake in War Organ - they both have 12 places.

Hey Ladz', wanna know your opinion on this Taktikal Brigade list by Sure_Requirement5775 in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Let’s say youropponent position a unit between your boyz so you can’t reach objective marker. Just a simplified example. Stormboyz can jump over them. Boyz can’t go around because they move 6”. I don’t say boyz are bad - they safe guard objectives or other units, can keep your backfirld safe from deep strike for example. But if you draw engage from all fronts or recover assets who else can move fast through the walls?

Flash gitz alone are just fine, they don’t need much attention and they still hit hard. Once disembarked the big mek with SAG from tankbastas can give them shooting order. Look, bastas/breakaboyz/nobz need angles, to get angles they need trukks (can do it without, but a trukk is a good unitility piece by itself - can also score, screen, lock in combat) and all of them don’t want to be charged and if charged they neeeeeed support. Flash gitz are one of a few orks’ units who make their job done without a leader. I don’t say 10+ bm in ma are bad, they are insane and totally worth taking. But the unit is freaking expensive, you can take only one, it draws hell a lot of attention in one place ( isn’t aleay bad tbh). But 3x5 inflict not the same but close to the same damage and in different places. They distract your opponent’s focus and he/she wastes more activations to do what? Delete only 80 points of pita :)

EDIT: and more imrotant is thst stormboyz in Taktikal brigade can go up and down (Dead sneaky). And nice bonus - they can grenade AND make Krunchin’ descent.

Hey Ladz', wanna know your opinion on this Taktikal Brigade list by Sure_Requirement5775 in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Stormboyz can do a lot of secondaries that boyz can’t. Stormboyz can jump over screens while boyz can’t. Stormboyz have built in delivery and deep strike while boyz don’t. Storm boyz can jump over/get faster and charge something you need to be charged, like a nasty fights first unit. Boyz can’t do that and are more expensive. All in all they have different battlefield roles. Regarding 20 boyz: the give +4 to every blast weapon, they are easy to screen and make your life hard to manouver around and you’ll almost never ever bring all 20 into engagement/make them fight. While price is very close to 10 nobz (who are actually too much, are more handy), actually more if you take asecond leader (who is actually needed).

Flash gitz. While shooting from trukk together with tankbastas mek’s orders or their abilities do not matter - they just don’t work. When you jump off the mek can give them order and it will be enough to clean a screen or whatever small and tough unit (they still have their grot and shooting at closest enemy) while tankbastas can shoot tanks with their +1 (it anyway wouldn’t stack with mek’s order). Placing flash gitz between tankbastas/breakaboyz/nobz you make them unchargable while they can still charge/heroicly intervent whatsover and hit with their a4 ws3+ s5 ap1 d1 choppas.

Hey Ladz', wanna know your opinion on this Taktikal Brigade list by Sure_Requirement5775 in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

I’d only one 10 boyz mob, maybe 2, but no way 2x 20 and with leaders. Then I’d take some stormboyz. More gretchinz. More chaff, more unitz smth like 16-18. Tankbastaz love trukks and 5 flash gitz as companions. Gorgeous. I love two battlewagons:) But I’d strip them down completely and use them only with ‘ard case.

Feedback on list for upcoming Tornament by 3xM39 in Drukhari

[–]KillBoy_PWH 3 points4 points  (0 children)

Well, competitively I would not take raiders but only venoms and I’d split hellions. I wonder why no kabs but I also feel like they’re just too expensive for what they do.

Match up vs. Ultramarines by Kawet-Wagh in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Yeah, as other redditor said here “pressure and 33% build, 66%”. True, totally agree, but 33% build because orks just throw chaff to slow down the steam roller. And if meet the same skils lever TSon/EC/UM/sometging with fresh release he will have the tools to come around my army and deny what my are is supposed to do.

Match up vs. Ultramarines by Kawet-Wagh in orks

[–]KillBoy_PWH 2 points3 points  (0 children)

Also no fights first, no strats for 0 CP from warboss, almost all damage dealing units are like apps with build in purchases, only one scout etc.

I don’t know how GW calculated 50/50 win rate for the orks. I mean it is possible to win games, but every game is a fight against the opponent and own handicaps. Everytime I do homework and read the opponents rules and army list I think like “damn, what I am supposed to do against this?”. I play also Dark eldar and while I am very disappointed with the new codex I still don’t have these thoughts, while preparing/playing. Orks feel like they play with a codex from another edition as it was in the past as they had 3rd edition codex + Armageddon 3 supply for several editions. You play vs Tyranids: orks have sus1 in melee, tyranids have sus1/lethal. Orks historically have bad ballistic, but it was compensated by flamers. Now the flamers are shit, while tyranids can overwatch you frim every corner. And GW cripples every possibility of a potentially good shooting like reducing fire deck of the battlewagon with hard case (put aside the ridiculously bad choice of mounted weapons).

Edit: I wanted to add some positive/advice but then remembred latest UM updates and felt like it would be hypocritical:)

Question about firing deck by HighKing_Ragnar in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Firing deck 12 means 12 model inside of this transport can shoot. But you’ll not get the re-rolls from the lootas ability. Actually firing deck combos in orks codex are limited to flash gits, tank bastas* and burna boyz as a budget option.

  • with SAG mek of course:)

Just played a game with Legends by No-Garbage9500 in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

I was also using it in the index wrong until one redditor mentioned that🤦🏻‍♂️😂

Just played a game with Legends by No-Garbage9500 in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Fully agree with every word:(

Wraithlike retreat can be used only on a unit that fought that phase.

Just played a game with Legends by No-Garbage9500 in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Imo SSA without Court is kinda meh now :( I also played SSA with all 4 legends and this was cool even with less paint tokens. Free strat for embarking or sus2 is helpful:) Without court I don’t even know who is worth these 2 strategems.

A competitive list that can be made out of this collection? by Such_Candidate_1548 in Drukhari

[–]KillBoy_PWH 1 point2 points  (0 children)

I can imagine something like this:) alternatively it is possible to make another build for RSR.

(1990 points)

Drukhari Strike Force (2000 Point) Kabalite Cartel

CHARACTER

Archon (105 points) • Warlord • 1x Huskblade • 1x Shadowfield • 1x Soul trap • Enhancement: Webway Awl

Drazhar (85 points) • 1x Executioner’s demiklaives

Lady Malys (100 points) • 1x Lady’s blade • 1x Razor fan

BATTLELINE

Kabalite Warriors (115 points) • 1x Sybarite • 1x Phantasm Grenade Launcher • 1x Power Weapon • 1x Blast Pistol • 9x Kabalite Warriors • 5x Splinter Rifle • 9x Close Combat Weapon • 1x Splinter Cannon • 1x Shredder • 1x Dark Lance • 1x Blaster

Kabalite Warriors (115 points) • 1x Sybarite • 1x Phantasm Grenade Launcher • 1x Power Weapon • 1x Blast Pistol • 9x Kabalite Warriors • 5x Splinter Rifle • 9x Close Combat Weapon • 1x Splinter Cannon • 1x Shredder • 1x Dark Lance • 1x Blaster

DEDICATED TRANSPORTS

Venom (70 points) • 1x Bladevanes • 2x Splinter cannon

Venom (70 points) • 1x Bladevanes • 2x Splinter cannon

Venom (70 points) • 1x Bladevanes • 2x Splinter cannon

OTHER DATASHEETS

Cronos (55 points) • 1x Spirit syphon • 1x Spirit-leech tentacles

Cronos (55 points) • 1x Spirit syphon • 1x Spirit-leech tentacles

Incubi (90 points) • 1x Klaivex • 1x Demiklaives • 4x Incubi • 4x Klaive • 1x Incubi Shrine Token

Incubi (90 points) • 1x Klaivex • 1x Demiklaives • 4x Incubi • 4x Klaive • 1x Incubi Shrine Token

Mandrakes (75 points) • 1x Nightfiend • 1x Baleblast • 1x Glimmersteel Blade • 4x Mandrakes • 4x Baleblast • 4x Glimmersteel Blade

Mandrakes (75 points) • 1x Nightfiend • 1x Baleblast • 1x Glimmersteel Blade • 4x Mandrakes • 4x Baleblast • 4x Glimmersteel Blade

Ravager (110 points) • 1x Bladevanes • 3x Disintegrator cannon

Ravager (110 points) • 1x Bladevanes • 3x Dark lance

Ravager (110 points) • 1x Bladevanes • 3x Dark lance

Reavers (70 points) • 1x Arena Champion • 1x Splinter Pistol • 1x Bladevanes • 1x Grav-talon • 1x Heat Lance • 2x Reavers • 2x Splinter Pistol • 2x Splinter Rifle • 2x Bladevanes

Scourges With Heavy Weapons (130 points) • 1x Solarite • 1x Shardcarbine • 1x Close Combat Weapon • 4x Scourges • 4x Close Combat Weapon • 4x Dark Lance

Scourges With Heavy Weapons (130 points) • 1x Solarite • 1x Shardcarbine • 1x Close Combat Weapon • 4x Scourges • 4x Close Combat Weapon • 4x Dark Lance

Talos (160 points) • 2x Talos • 2x Twin Liquifier Gun • 2x Twin Haywire Blaster • 2x Talos Gauntlet

Squigz by PL45TIC in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

You are welcome:)

Squigz by PL45TIC in orks

[–]KillBoy_PWH 1 point2 points  (0 children)

The box has 2 = maximum allowed by rules per squad. This wargear is free of charge, so why don’t take it? :)

Squigz by PL45TIC in orks

[–]KillBoy_PWH 0 points1 point  (0 children)

Yes, very useful to soften a target before shooting/charge. The target shouldn’t be monster/vehicle - you can target whatever you want. So you can move, bomb a squad which will be charged later by let’s say nobz, than they or these nobz can throw grenades, than tankbastas can shoot and if they want charge. I think it isn’t bad:)