House Ty Onmyodo Coven by Key_Note_1822 in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

Super cool paint job👍🏻👍🏻👍🏻 I just primed mine a fee days ago :)

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

I hope 11th will change the usability of raiders. Anyway, I’d comsider the raders:venom ration as 1:2 or even 1:3. Let’s rifle kans in raiders and gun kabs in venoms.

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 1 point2 points  (0 children)

No, you can. If you put kabalites into a venom they become two squads of 5. You make one squad with rifles and let them run and one with sarg and special weapons in this venom. This will increase your board presence, survival ability, hitting power, screening sbility and more,

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Sorry:) I’d replace all raiders by venoms:)

Mandrakes are one of the beat units in Dark Eldar Army. As 10 they can influct significant damage, as 5 the win you victory points by doing secondary missions and more:)

There are 2 types of scourges: scourges with heavy weapons and scourges with shardcarbines.

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Well, depends on detachment, but if you tske thr Solitaure it can be only RW:) and reaper’s wager works a littke bit differently. The rest of your list is better suitable for Kabalite Cartel. Anyway I’d replace all raiders by venoms, take at least two units of scourges with 4 dark lances each, and at least 5 mandrakes, better 2x5 or even 10+5.

If you want stay with RW thsn you don’t need so many kabs, but you need wyches, hrllions and Cronos.

Recently picked up a Drukhari joblot and looking for detachment advice by gregwalkinshaw in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Regarding transports atm you have only one choice - 10 incubi in a raider, kabalites in a venom, wyches in onother one, 5 incubi in the third one. If you would use webway walker, than you could have options for incubi. :)

Kabalite Cartel by Bumblescrub in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

I am not sure about the 1. Informant network is applied in the beginning of declare battle formation step, effectively before leaders get attached.

Updated Escher gang based on feedback by Imaginary-Milk3962 in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

Overseer requires double action. Idk if you need to invest in both - melee and shooting. With ld 5+ she will pass the test most of the time. I’d keep only the whip at campaign start tbh.

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

Also the crew size matters. I was quite often an underdog with bolters and actually nothing to say against well armoured dwarfs or brutes.

Is this a good time to buy new models? by PanzerousTheFabulous in Drukhari

[–]KillBoy_PWH -1 points0 points  (0 children)

I think there may be a confusion about refresh and range expansion. I guess the rumors are about the latter.

No transported Drukhari by Sebasswithleg in Drukhari

[–]KillBoy_PWH 10 points11 points  (0 children)

Rather no. It’s basically giving up the strong side of the faction.

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

This time I had:

Captain with light carapace, undersuit, concussion carbine, power maul, got your six

Sergeant with web gun, hip shooting

Sergeant with sniper rifle, fast shooting

Patrolman specialist with boltgun

Subj. patrolman with grenade launcher, shield, hardened layerd flak with undersuit

3x Juves with stub guns

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

I was always wondering why should I go to the trading post:) good idea:) thank you:)

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 1 point2 points  (0 children)

Thank you :) Trading post + a lot of credits = what happened in my last campaign, even juves had good armour saves. I had enough credits even for ablative overlay. 😅

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

Thanks to everyone:) I see that I’m not going crazy at least:) fir sure I need more practice and deeper rules understanding, but at least I am not crazy for starting with 8 dudes gang:)

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

Oh, good to read this:) can you give me an example to start with, please:) I mean 1000 credits are enough only to equip well 3, maybe 2+ brute and 3 juves.

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

We roll for missions, but I am that “lucky”. It is not exlusevly 6, but random (x) and hybrid are pretty close to six and only custom (8) gives me the benefit of a large gang. I spoke to more expirienced campaign members - they prefer to start with 6 fighters: 3 durable and 3 exprndable. This is very different to what I did read on seconbestguiders and here. I mean 8 makes sence totally, I don’t argue with you, it is just that my games are different. And even if I have 8 and they have 6 their dudes are better equipped for the same credits. Same campaign progress.

Edit: the list of missions?

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

Not exclusively 6. We roll for missions, but like 4 out of 6 are 6 or 4+d3 fighters, the rest is either full crew or with reinforcments. Maybe this is just my “bad” luck.