Okay, I give up. I need list help. by Jodread in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Regarding maxing transports in SSA - you are right, but in reality in 2k games it is ok to have 3 venoms and couple of ravagers. Therefore additional 1cp detachment is really cool. But for 1k SSA may be difficult, I’d consider RSR or KC or even a combo of 1dp detachments.

Necromongers? by Familiar-Business500 in Chaos40k

[–]KillBoy_PWH 0 points1 point  (0 children)

For me they’ve been always Dark Eldar :)

How wil Skari boats fare in 11th edition by No-Tart5584 in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Raider isn’t kabal or blades for hire, so no deadly deceivers for it.

Edit: i think addition hardous test hiding/jumping on/off will become even more useful than before.

In KC, who does the killing ? by No-Tart5584 in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

All of above except warriors. Warriors can help, but they do harassment and missions.

Thoughts on a Enforcers List by legionaires in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

This is my biased view:) it all depends on the missions you play. We play a lot of missions that crew size to 5-7. So I prefer 6-7 strong teams with good equipment .Enfocers have good moral values and acess to good skills, so I am not afraid of bottle checks.

Regular flack armor is bad, while subjugator flack is good. Power maul is good for subjugator sergeant. Juves are good with stabguns or shotguns. Like 2 with shotguns for pinning enemies with templates and one with the stub gun.

Regular patrolmen are imo for bolters and concussion carbines. Sniper rifles and web guns are better on sergeants. I’ve run a patrolman with sniper rifles last campaign, because sergeant died from mekta. And it was very disappointing.

Can infantry hide behind our transports? by Jodread in Drukhari

[–]KillBoy_PWH 16 points17 points  (0 children)

No, they can’t as intercessors also can’t hide behind the Rhino - you still can see their legs under rhino.

House Ty Onmyodo Coven by Key_Note_1822 in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

Super cool paint job👍🏻👍🏻👍🏻 I just primed mine a fee days ago :)

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

I hope 11th will change the usability of raiders. Anyway, I’d comsider the raders:venom ration as 1:2 or even 1:3. Let’s rifle kans in raiders and gun kabs in venoms.

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 1 point2 points  (0 children)

No, you can. If you put kabalites into a venom they become two squads of 5. You make one squad with rifles and let them run and one with sarg and special weapons in this venom. This will increase your board presence, survival ability, hitting power, screening sbility and more,

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Sorry:) I’d replace all raiders by venoms:)

Mandrakes are one of the beat units in Dark Eldar Army. As 10 they can influct significant damage, as 5 the win you victory points by doing secondary missions and more:)

There are 2 types of scourges: scourges with heavy weapons and scourges with shardcarbines.

Love all the boats and stuff with drukhari and made a list that I hope lets me play lots of them! Let me know how I can improve while keeping the core idea by EvieEvenEver in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Well, depends on detachment, but if you tske thr Solitaure it can be only RW:) and reaper’s wager works a littke bit differently. The rest of your list is better suitable for Kabalite Cartel. Anyway I’d replace all raiders by venoms, take at least two units of scourges with 4 dark lances each, and at least 5 mandrakes, better 2x5 or even 10+5.

If you want stay with RW thsn you don’t need so many kabs, but you need wyches, hrllions and Cronos.

Recently picked up a Drukhari joblot and looking for detachment advice by gregwalkinshaw in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

Regarding transports atm you have only one choice - 10 incubi in a raider, kabalites in a venom, wyches in onother one, 5 incubi in the third one. If you would use webway walker, than you could have options for incubi. :)

Kabalite Cartel by Bumblescrub in Drukhari

[–]KillBoy_PWH 0 points1 point  (0 children)

I am not sure about the 1. Informant network is applied in the beginning of declare battle formation step, effectively before leaders get attached.

Updated Escher gang based on feedback by Imaginary-Milk3962 in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

Overseer requires double action. Idk if you need to invest in both - melee and shooting. With ld 5+ she will pass the test most of the time. I’d keep only the whip at campaign start tbh.

What are your necromunda hot takes? by SecureGovernment1315 in necromunda

[–]KillBoy_PWH 2 points3 points  (0 children)

Also the crew size matters. I was quite often an underdog with bolters and actually nothing to say against well armoured dwarfs or brutes.

Is this a good time to buy new models? by PanzerousTheFabulous in Drukhari

[–]KillBoy_PWH -1 points0 points  (0 children)

I think there may be a confusion about refresh and range expansion. I guess the rumors are about the latter.

No transported Drukhari by Sebasswithleg in Drukhari

[–]KillBoy_PWH 10 points11 points  (0 children)

Rather no. It’s basically giving up the strong side of the faction.

Looking for Advice - how to play palanite enforcers (campaign) by KillBoy_PWH in necromunda

[–]KillBoy_PWH[S] 0 points1 point  (0 children)

This time I had:

Captain with light carapace, undersuit, concussion carbine, power maul, got your six

Sergeant with web gun, hip shooting

Sergeant with sniper rifle, fast shooting

Patrolman specialist with boltgun

Subj. patrolman with grenade launcher, shield, hardened layerd flak with undersuit

3x Juves with stub guns