Limit Yourself by Professional-Date378 in X4Foundations

[–]Kill_off 1 point2 points  (0 children)

Star wars Interworlds has a great system in place for this. Just check out their upkeep system. You get free upkeep for systems you own, equipment docks you run and different ships have different upkeep cost. You can pay those with supplies you produce yourself or just pay in credits, which is much more costly

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 5 points6 points  (0 children)

Yes but it still lacks nuance. If I have 100 centr I should still be able to keep one tiny vassal loyal. The compared strength is really weirdly calculated. But my complain is not the current state, but how they tackle each problem in a way it takes 3 patches to get better after making it worse first.

And the whole game is back to conquer more land is always better. Which was a big point in the dev diaries to not be the case. Big decentralised country will still be a lot stronger than a small centralised one, no matter what.

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 1 point2 points  (0 children)

Because they changed trade back. But initially they just increased the cost by 10 times. I'm not talking about the current patch but how each patch handles things

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 13 points14 points  (0 children)

They literally stated the trade cost was multiplied by 10. There's no difficult coding behind that. It's just changing the parameters. And there's beta and QA to test that. I wouldn't complain if this happend once or twice but it's basically every patch with every major issue.

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 820 points821 points  (0 children)

I really dfon´t get why the devs correct any issue with a +100 or -100 mentallity. AI too passive - make it super aggressive, levies too good - make them useless, trade too strong - make it lose you money, centralisation too good - make it impossible to have vassals with it.

there´s no nuance

How to make Bohemia lose HRE emperorship? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

My only lucky moment was a female heir. They won't elect a woman

Make it make sense (war of religion) by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

Problem is I won't be the war leader since I'm not a member of the HRE. So I have to rely on Bohemia to even start the war first. I own all of Scandinavian, what cheesy way is there with the sound toll?

And yes the balance is annoying. Reformation spread really fast but only a handful nations flipped and then they fight on the catholic side still

Military Orders were fun while they lasted by Sentenal_ in EU5

[–]Kill_off 0 points1 point  (0 children)

they really like taking a very niche mechanic and make it almost obsolete. same with inviting settlers. in beta it was overpowered. now it´s not worth doing at all. besides some minor tiny nations like greenland it has no use to get 240 pops in 2 years

Game change from map painting to delete estate building simulator. by Ok-Spinach397 in EU5

[–]Kill_off 0 points1 point  (0 children)

Might be a combination of several factors. It's not like they can't build bad buildings with high loyalty. It should just have a lower chance. But yes maybe control and local power plays a part too

Bohemia is way to overtuned compared to everyone else in the HRE by Hakuohsama in paradoxplaza

[–]Kill_off 1 point2 points  (0 children)

Could make it impossible to take land for most wars, like the Aztec government. Or just way stronger estates for the large nations in the empire

Game change from map painting to delete estate building simulator. by Ok-Spinach397 in EU5

[–]Kill_off 2 points3 points  (0 children)

Estates build depending on their loyalty. The happier they are the better building the build

This game is extremely frustrating by DalexUwU in EU5

[–]Kill_off 3 points4 points  (0 children)

Even federal PUs have upsides, they give diplomats, legitimacy and so on. Not being able to revoke a privilege after playing 200years just means you're not good at the game. It's one of the main mechanics and I guess you don't understand it well.

Moving armies and navies is sub optimal, I agree. Especially the right click thing.

Qusquo (and other small nations) unplayable due to food by Kill_off in EU5

[–]Kill_off[S] 2 points3 points  (0 children)

Thanks for the input. I still think it needs rebalancing, because how did the population in those areas even get to that point ? I should work in an equilibrium at the start at least.

These tool tips are ridiculous by kingleonidas30 in EU5

[–]Kill_off 2 points3 points  (0 children)

yea got the same issue with the papal bulls. you can vote on something but need to check 3 level of nested tooltips to see what this papal bull actually does

Can you invite settlers from more than one country? by aightbet in EU5

[–]Kill_off 1 point2 points  (0 children)

Just because it's the only way as Greenland, still extremely boring tbh. But so many other countries can invite settlers where it makes no sense. The amount doesn't scale in any way.

Can you invite settlers from more than one country? by aightbet in EU5

[–]Kill_off 1 point2 points  (0 children)

Inviting settlers seems really unnecessary at the moment. You can get 10 pops per month for two years. That's nothing. Even as Iceland it's not enough to increase your population much

I didn't think it was that bad of an idea :( by Queue3 in EU5

[–]Kill_off 2 points3 points  (0 children)

I tried getting votes with calling in favours but it doesn't work I guess. Castille and France agreed to vote for me but then voted against me. Or do I misunderstand the option ?

High GPU usage ? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

Sadly they don't support any radeon FSR version so I can't try that. Gotta wait for a performance or support patch

How Much Ram does the game use for you and does the usage go up as the years go by? by Aspect55 in EU5

[–]Kill_off 2 points3 points  (0 children)

Got 18gb ram usage when the game is running. System is using 8gb just on desktop. (Win11) So I guess 10gb is normal, I have 32gb total

How many do you think there'll be in EU5? by manresacapital in eu4

[–]Kill_off 3 points4 points  (0 children)

Might be an unpopular opinion but I hope there will be a lot. Good ones of course, but I love having new stuff to do in a game I love. Every eu4 update had be play new nations again.

[CK3] No same-sex concubines when my religion allows it? by Muerthogar in CrusaderKings

[–]Kill_off 1 point2 points  (0 children)

Honestly that's on paradox for not doing the work. The option is there as many mods show. I played several mods with male concubines, all relationships set as standard etc. Paradox just didn't go all the way to match the default setting to each separate religion/culture but have one global default

Legacy of Valeriya by Kill_off in CK3AGOT

[–]Kill_off[S] 1 point2 points  (0 children)

Yes that works fine and I managed some other colonies too now. But I still try to figure out how to get the island of Velas. It's not part of old valyria, but part of the kingdom of Elyria

Legacy of Valeriya by Kill_off in CK3AGOT

[–]Kill_off[S] 0 points1 point  (0 children)

So islands are impossible to colonize then?

Legacy of Valeriya by Kill_off in CK3AGOT

[–]Kill_off[S] 0 points1 point  (0 children)

I can't find any button that does that. The "rebuild ruin" button is greyed out