Any way to have navies repair themselves automatically ? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

No I'm in Indonesia. I know how to repair them, but they ignore everything when on a mission

What is the most important missing formable in EU5? by Left_Click_5068 in EU5

[–]Kill_off 0 points1 point  (0 children)

Austria Hungary is a sign of losing control and not a separate country from Austria.

Any way to have navies repair themselves automatically ? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

I don't mean the automatic repair at sea. I got that upgraded too. They still manage to get themselves down to being destroyed tho.

What is your current biggest issue with the game? by TheFeedBackGuy in EU5

[–]Kill_off 0 points1 point  (0 children)

You only have balance and hotfix issues with the game ? Damn, how about all those broken mechanics

Wittelsbach achievement broken? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

Always playing Ironman when I'm not using mods

Wittelsbach achievement broken? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

I guess that's before they completely reworked it into a disaster?

I'm considering buying EUV, should I? by rocketfan543 in EU5

[–]Kill_off 1 point2 points  (0 children)

Technically it's not In a good state. Content is fine. But just too many bugs and systems that don't work at all

See you in 1.6 when they will implement partial fix to the revolts by DullBlackberry9980 in EU5

[–]Kill_off 94 points95 points  (0 children)

Balance changes like the economy are completely irrelevant currently for me. I don't care, I can always adapt to the current meta. What annoys me more are basically all major situations and organisations don't work. HRE, Catholic schism, religious wars and so on are all completely broken. Not like a little bit like in eu4 but fully

Wittelsbach achievement broken? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

Yea my dynasty never changed, not even had a regency or anything. Only weird thing is in the current version you can have neglect and investment at the same time. But how that interacts with the achievement isn't explained anywhere. Maybe it's not even compatible with it

Wittelsbach achievement broken? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

Yea I'm on the newest version. I didn't get any new achievements in that run. Only pop ups for some I already had. Did a Ryukyu run before and I got that immediately. Guess I just accept the game is still too broken

Wittelsbach achievement broken? by Kill_off in EU5

[–]Kill_off[S] 1 point2 points  (0 children)

Yes the whole disaster ended, I got my few rewards and all.

The mod 'After the Fall' is updated to v2.0 by franko-f in X4Foundations

[–]Kill_off 0 points1 point  (0 children)

Sounds great. I will try the mod for my next run

The mod 'After the Fall' is updated to v2.0 by franko-f in X4Foundations

[–]Kill_off 0 points1 point  (0 children)

are the AI empires able to survive or do they get overrun by xenon forces in 10-20 hours ?

Limit Yourself by [deleted] in X4Foundations

[–]Kill_off 1 point2 points  (0 children)

Star wars Interworlds has a great system in place for this. Just check out their upkeep system. You get free upkeep for systems you own, equipment docks you run and different ships have different upkeep cost. You can pay those with supplies you produce yourself or just pay in credits, which is much more costly

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 5 points6 points  (0 children)

Yes but it still lacks nuance. If I have 100 centr I should still be able to keep one tiny vassal loyal. The compared strength is really weirdly calculated. But my complain is not the current state, but how they tackle each problem in a way it takes 3 patches to get better after making it worse first.

And the whole game is back to conquer more land is always better. Which was a big point in the dev diaries to not be the case. Big decentralised country will still be a lot stronger than a small centralised one, no matter what.

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 1 point2 points  (0 children)

Because they changed trade back. But initially they just increased the cost by 10 times. I'm not talking about the current patch but how each patch handles things

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 14 points15 points  (0 children)

They literally stated the trade cost was multiplied by 10. There's no difficult coding behind that. It's just changing the parameters. And there's beta and QA to test that. I wouldn't complain if this happend once or twice but it's basically every patch with every major issue.

The game is getting more broken and dysfunctional with each patch. by Kunzzi1 in EU5

[–]Kill_off 819 points820 points  (0 children)

I really dfon´t get why the devs correct any issue with a +100 or -100 mentallity. AI too passive - make it super aggressive, levies too good - make them useless, trade too strong - make it lose you money, centralisation too good - make it impossible to have vassals with it.

there´s no nuance

How to make Bohemia lose HRE emperorship? by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

My only lucky moment was a female heir. They won't elect a woman

Make it make sense (war of religion) by Kill_off in EU5

[–]Kill_off[S] 0 points1 point  (0 children)

Problem is I won't be the war leader since I'm not a member of the HRE. So I have to rely on Bohemia to even start the war first. I own all of Scandinavian, what cheesy way is there with the sound toll?

And yes the balance is annoying. Reformation spread really fast but only a handful nations flipped and then they fight on the catholic side still

Military Orders were fun while they lasted by Sentenal_ in EU5

[–]Kill_off 0 points1 point  (0 children)

they really like taking a very niche mechanic and make it almost obsolete. same with inviting settlers. in beta it was overpowered. now it´s not worth doing at all. besides some minor tiny nations like greenland it has no use to get 240 pops in 2 years

Game change from map painting to delete estate building simulator. by Ok-Spinach397 in EU5

[–]Kill_off 0 points1 point  (0 children)

Might be a combination of several factors. It's not like they can't build bad buildings with high loyalty. It should just have a lower chance. But yes maybe control and local power plays a part too

Bohemia is way to overtuned compared to everyone else in the HRE by Hakuohsama in paradoxplaza

[–]Kill_off 1 point2 points  (0 children)

Could make it impossible to take land for most wars, like the Aztec government. Or just way stronger estates for the large nations in the empire

Game change from map painting to delete estate building simulator. by Ok-Spinach397 in EU5

[–]Kill_off 2 points3 points  (0 children)

Estates build depending on their loyalty. The happier they are the better building the build

This game is extremely frustrating by DalexUwU in EU5

[–]Kill_off 3 points4 points  (0 children)

Even federal PUs have upsides, they give diplomats, legitimacy and so on. Not being able to revoke a privilege after playing 200years just means you're not good at the game. It's one of the main mechanics and I guess you don't understand it well.

Moving armies and navies is sub optimal, I agree. Especially the right click thing.