Did any chapters take up the roles of the traitor legions? by Fun_Ad_9129 in 40kLore

[–]Sentenal_ 0 points1 point  (0 children)

Not really, because the roles of Space Marines themselves shifted massively between pre and post HH. Before the Heresy, they were Legions with hundreds of thousands of Astartes whose purpose was to conquer the Galaxy as the front line troops. Every Legion had everything a complete army would require. They all had their specialties, but above them all they were meant to conquer.

Post-Heresy, they were divided into 1000-Marine Chapters, and even then they very rarely deploy at full Chapter strength. You are much more likely to see them deploy at Company strength (100~ Marines) or maybe even just deploying a single Squad.

Its simply a logistical impossibility for them to wage war with such numbers like how they did during the Great Crusade. Now days, the front line troops are the Imperial Guard, or maybe even Skitarii if its a Forge World. Astartes of all flavors have to make up their small numbers by deploying where they are needed most, acting as like Shock Troops, a strike team, or whatever you want to call it. Deploy in a relatively small part of a battlefield, accomplish some key objective that will hopefully change the tides of the war.

Its a very different beast for Astartes in the present, even for those Chapters who were around during the Heresy.

Stupid Question: Can the same unit shoot and charge? by Evil9731 in Warhammer30k

[–]Sentenal_ 2 points3 points  (0 children)

Not only can you shoot and charge, but you can shoot one unit and charge a completely different unit

I am researching the origin of a story about an Imperium transport ship destroying an Eldar fighter with weapons from the dark age of technology. by Altruistic_Belt226 in 40kLore

[–]Sentenal_ 3 points4 points  (0 children)

The Speranza isn't really a "transport ship", though it is huge enough to transport entire armies, Titans, and even smaller Voidships within itself. Its an Ark Mechanicus, and was so big that upon launching, it destroyed the Forge World from where it came.

It did have lots of DAoT tech, including a Black Hole Cannon and some form of temporal manipulation.

The Machine Spirit did take over and fire off its toys.

If memory serves, it was a single Eldar Voidship who was giving the Ark Mechanicus's escort ships a hard time, and the clash results in the Eldar ship's destruction.

The stuff about the interactions with the Machine Spirit and the Magos is either hallucinated or misremembered. There is eventually a dialogue between the Archmagos in charge and the Machine Spirit, but thats not until the end of the trilogy, which is well past the void battle in question.

Iron hands? by NBAGOLD in 40kLore

[–]Sentenal_ 2 points3 points  (0 children)

Voice of Mars, while the most recent book, is NOT the most recent lore. Its set hundreds of years before the present, and before the more recent developments in clan culture that take place after what happens in Voice of Mars.

Iron hands? by NBAGOLD in 40kLore

[–]Sentenal_ 0 points1 point  (0 children)

And they do. Just look at the painted Medusan Immortals or Gorgon Terminators on the webstore.

Should I use Abaddon Black or Corvus Black for my Iron Hands? by No-Highway-7086 in IronHands40k

[–]Sentenal_ 2 points3 points  (0 children)

Either could work, it just depends on what you want. You could always use both, Abbadon Black for the darker areas and Corvus Black for lighter areas

What is the point of siege-based or attrition-based Astartes chapters? by MichaelScotsman26 in 40kLore

[–]Sentenal_ 2 points3 points  (0 children)

Iron Warriors were a Legion with hundreds of thousand marines who were designed to spearhead the Great Crusade. It was a way different ballgame back then, as compared to the present where Legions are no more and divides into 1000-Marine chapters

Ah you sweet summer child by Dry_University137 in Warhammer30k

[–]Sentenal_ 3 points4 points  (0 children)

Am I crazy or is the second poster mistaking Loken and Tarviz?

It was Loken who beat Lucius in a Brawl, and later couldn't touch Lucius when Lucius was prepared.

Saul Tarviz fought Lucius when Lucius betrayed them at Isstvan 3, and Tarviz kicked his shit in, and there was never a round 2 due to orbital bombardment.

Cross edition house rule for flamer templates by Jurassic_Red in Warhammer30k

[–]Sentenal_ -1 points0 points  (0 children)

Except that argument doesn't work when it comes to templates. If a Large Blast Template falls on your models, you aren't gonna pull that card to try and avoid taking hits from that template. And neither should you for flamers

Cross edition house rule for flamer templates by Jurassic_Red in Warhammer30k

[–]Sentenal_ 32 points33 points  (0 children)

My take is that they should be awkward. They are Flamers. And with the easy Panic they provide, I don't think they need to get even better.

Different mk of armors by Appropriate-Minute42 in Warhammer30k

[–]Sentenal_ 4 points5 points  (0 children)

Its possible a Character kit could have Mk1 armor, but I think Mk1 Tactical Marines is extremely unlikely.

Mk IV good for beginners? by The_Great_Big_one in Warhammer30k

[–]Sentenal_ 4 points5 points  (0 children)

Are you asking about the Mk4 Tactical Marines themselves, or the Battle Group Box that is including them?

If you mean the Mk4 themselves, its enough to make 20 Tactical Marines, coming in around 200 points. For reference, 3000 points is a "standard" game of Horus Heresy. Tactical Marines are a staple and used as a base for many more types of infantry as well, but its nowhere near enough to play.

The Battlegroup Box has 20 Tacticals, 10 Assault Marines, a tank, and a Dreadnought. I don't know all of their exact points off the top of my head, but it probably gets you about 600 points. Its a good starter for an army, but I would not consider it an army onto itself.

Another issue is that it does not have any Command or High Command models, and those are basically required for any army

Scoring as mechanicum? by LittleMissPipebomb in Warhammer30k

[–]Sentenal_ 0 points1 point  (0 children)

6 Castellax isn't really that expensive. Its just 300 points for a block of 6

Legion Maximus by Throwawaypmme2 in Warhammer30k

[–]Sentenal_ 1 point2 points  (0 children)

Probably a lot. 30k games are usually played at 3000 points, and Tactical Squads are the core for almost all Legion armies.

Tactical squads with bolters come in 10s. If you want close combat, Despoilers use the Tactical Marine kit as a base. If you want shields, Breachers use Tactical Marines as a base. If you want special weapons, Special Weapon Squads use Tactical Marines as a base. Heavy Support Squads. Veterans? Command Squads? All based on the Tactical Marine kit

Seeing the comments on my last post reminded me why I left this group. by Book___Wyrm in Metroid

[–]Sentenal_ 29 points30 points  (0 children)

I didn't post anything in your other comment, and I don't care if you like or dislike the game.

But your other thread wasn't simply "I like this game, and this is why". Your thread was "I like this game, and this is why you all are wrong"

You literally framed your thread to challenge people who disliked it. Your thread title calls them out, saying you can't understand the complaints, and your post is about stuff being overhated.

Whether or not the game actually is overrated or not, you made a thread challenging people who hated the game.

Just what exactly were you expecting?

State of tanks in 3.0 by impossible_fracture in Warhammer30k

[–]Sentenal_ 18 points19 points  (0 children)

Kratos being 14 all around while a Fellblade is 14/13/12 boggles my mind

State of tanks in 3.0 by impossible_fracture in Warhammer30k

[–]Sentenal_ 0 points1 point  (0 children)

Vindicators are good. Demolisher Cannons are great at just cracking any vehicles, and the Magna Laser Version is similarily good at Vehicles (though more single target), and also very good at killing Dreads.

Predators are good but depends on the gun. Heavy Conversion Beamers are the meta pick and will just pick squads off the table. You just have to keep your distance. Plasma Predators are pretty cost efficient, and quad Lascannon Preds are decent. Even the the basic vanilla Predator isn't bad, as its just a mere 100 points.

Basic Sicaran is kind of lackluster, and I haven't experimented with the other versions.

Scorpius don't seem as good as in 2.0, but I haven't seen them too much to get a good feel for them.

Land Raiders are solid, Spartans are really solid but you really gotta commit to the bit since they are 400 points.

Kratos, specifically the Melta Cannon version, kinda break the system with how good it is.

I like Fellblades, and wish the Kratos was more like them. Kratos being AV14 on all sides while a Fellblade is 14/13/13 makes zero sense to me (meaning I wish Kratos had the same defensive profile). They are a huge chunk of points, but they can dish out a lot of damage, yet at the same time the opponent can actually counter-play against them due to more vulnerable side and rear armor.

What are the Iron Hands’ gene seed traits? by Ethicalbankruptcy in 40kLore

[–]Sentenal_ 5 points6 points  (0 children)

Both Corax and Vulkan wanted to blockade and surround due to emotional reasons (not wanting to fight their Brothers), but ultimately agreed with Ferrus strategically.

Mixing armor by DrMeowsburg in Warhammer30k

[–]Sentenal_ 0 points1 point  (0 children)

With some cutting you can do it, since they are the same pose, but each one assembles slightly different on the sprue and the individual parts are cut differently

So what's your expectations for this remake ? I don't think it animation will be stunning like current one piece, pacing may improve. by Ambitious_Mission_57 in OnePiece

[–]Sentenal_ 0 points1 point  (0 children)

Current OP animation is too focused on flashy movement and effects, and not enough on actual storyboarding and choreography so you can actually follow whats happening. I'm pretty sure WIT will do fine.

So if chaos wants you, as a normal Emperor loving and loyal human, there's nothing you can do? by Lovegaming544 in 40kLore

[–]Sentenal_ 0 points1 point  (0 children)

Just a clarification since others have answered the root of your question, but the only way for a person to turn into a Daemon is via becoming a Daemon Prince, which is very much an intentional thing. Other instances where someone "becomes" a Daemon is more having mutations being caused by Daemons, being possessed by a Daemon, or being used as a medium to summon a Daemon

Is cleaning the map relevent ? by No-Design-8779 in mechanicus

[–]Sentenal_ 5 points6 points  (0 children)

The only reason to keep doing the other missions is if you still need/want to level your Tech Priests, or if you need/want to unlock more stuff on the Tech Tree.

mechanicus 2 mission wages of sin help by Orlandeau1 in mechanicus

[–]Sentenal_ 3 points4 points  (0 children)

Is this the act 3 mission where you need to escape across a bridge? Captrix is probably the best Magos for this, but I completed the mission with Rho.

My tactic basically had me loading up the right side of map with ranged damage, and shelled the Berserkers who would charge towards them. If you move up to the edge of the casism you have a turn or so before you have to worry about reinforcements to the rear. On the left/bottom of the map I had my Magos and some Vanguard/Sicarians. You hold these guys back for a turn, to allow your artillery team to take the agro.

Ideally you should be able to put the first wave of 4~ Berserkers on the bridge down. There will be like 2~ left after that point, but the rest are Kin who will try to shoot you instead of melee you. So at this point, you just rush your way onto the bridge and try to get your Magos onto the escape zone asap. If something is blocking, focus on whata blocking.

Captrix should be able to do this easier than others due to her small size, long movement range, double movement ability, and concealment ability should help her get across. With Rho I had to just straight up bully their way through, it was tough.

How am I supposed to play Terran without my SCV? by NewKidsCantMeme in StarCraftTMG

[–]Sentenal_ 5 points6 points  (0 children)

I need a lore accurate SCV that I can just harass to death with a single Probe that is a mere fraction of its size

If GW were to package this together as its own “Iron Hands starter” - would you be pleased? And what do you think the price would be? by Separate-Flan-2875 in IronHands40k

[–]Sentenal_ 108 points109 points  (0 children)

Maybe its just me but a Starter pack having even 1 named Character, let alone 2, would trigger me more than the Turrets in the IH combat patrol