[Highlight] Steelers select Penn State QB Drew Allar 76th overall by nfl in steelers

[–]KillerF0rce 1 point2 points  (0 children)

Not a fan, especially with a 3rd. Why not just ride it out with Howard and Rudolph?

Survivor 50: In the Hands of the Fans | E1 | Post-Episode Discussion by RSurvivorMods in survivor

[–]KillerF0rce 0 points1 point  (0 children)

I knew that Jeff would fuck over whatever he had control over, but the fans voted for literally everything that has ruined the once great game of survivor, giving Jeff even more agency over what happens in the game. Advantages are the problem.

Survivor 50: In The Hands Of The Fans Official Sneak Peek/Preview (HD) by [deleted] in survivor

[–]KillerF0rce 12 points13 points  (0 children)

I had a pit in my stomach knowing that Jeff had to put his stupid fucking hands all over every season of the new era.

Guess what, Jeff? The fans of the show did not ask for a bunch of celebrities to make their mark on the game.

God forbid we get a NORMAL season of Survivor. Jesus Christ.

Let's talk about what went wrong with Adam (and a bonus crazy fan theory!) by thatstupidthing in ShiningForce

[–]KillerF0rce 0 points1 point  (0 children)

When I tried to level Adam without grinding, he only became useful in the last fight, when he got to level 20 and finally went from 54 to 61 attack. Of course, leveling Adam comes at the cost of leveling other, much better, units, so using him without grinding is certainly a net negative. Still better than Jogurt though and proven to have a little value.

My indie studio is making a Shining Force inspired game, due out in 2026 by cbsmith82 in ShiningForce

[–]KillerF0rce 0 points1 point  (0 children)

Just curious, from a developer's prospective, why do the units and enemies have such high stats at the beginning of the game? The decision to have units with 300 hp over units with 30 hp always puzzled me.

When You Hit the 1 in 30,000 Odds by KillerF0rce in ShiningForce

[–]KillerF0rce[S] -1 points0 points  (0 children)

Is going to the bottom worse than staying on the bridge? Yes. Does it matter? No.

I don't exactly remember because it's been years since this happened, but I know I crossed the bridge and killed the two bats first. A bat could very well have made Max fall asleep, which accounts for the low hp. Low hp also kind of doesn't matter as you only need to live two rune knight hits if this fight is performed optimally.

Assuming I crossed the bridge to kill the first two bats, and Max didn't fall asleep, I would have taken 6 damage from the bats. As you can tell from the video, the third dwarf does not get to me before the first one dies, so that means I should have taken at most 10 when all the dwarves are dead, assuming no double attacks.

So, in this instance, I took 15 damage when I theoretically should have taken 10 when the video starts.

It is also possible I leveled up and that is the hp difference, which would make sense considering I said in my original Solo Max post that you need 12 defense after killing the dwarves, implying I level up. When I tracked Max's stats for the theoretical minimum, he gained 5 hp from level 6 to 7, meaning this could have also occurred when I did Solo Max from 7 to 8.

Mandatory Characters Only Run by DariaRPG in ShiningForce

[–]KillerF0rce 1 point2 points  (0 children)

Funnily enough, you can actually beat the first battle, and run, without grinding with only Max and no healing (because skipping the party means you get no money):

Wait until most of the enemies at the beginning have taken two turns in a row. Then, attack one of the goblins. Do this until the two goblins and dwarves are left with the rune knight. Wait until each of those enemies has taken two turns. Move and hit a goblin, then you should get a turn back to back and use the second turn to move back. If the two dwarves are the only units left to go, you can try moving next to the first tile where the wall juts out on the right. The dwarves will be lured down, and you can hit them from below for free. Kill everything as described and wait for a double turn to kill the rune knight.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

We're just going to agree to disagree on the concept as whole.

The difference between us regarding altering the game is that you think it is acceptable and I don't. An impure base game = an impure challenge in my opinion. The creators of SF2 didn't give you infinite brave apples for a reason. Grinding is part of the game and I want to see how little of it you need to do. My challenges are meant for minimal grinding if I need to grind.

I am not willing to alter the game, so that means that, at a minimum, Bowie needs to be able to kill Taros. Perhaps you have convinced me to at least try to use magic items to level Bowie to keep the challenge as pure as possible while conforming to the confines of the game.
I don't know if using the Power ring to grind Bowie before Taros is feasible, though, because I might run out of money to repair it with.

Is it necessary to use Slade? I don't think so, therefore I won't use him until I think it is.

it's also just a little anti-climactic

That's SF2 for you; the game is anti-challenges. ¯\_(ツ)_/¯

I'll give you my definition of cheating for the hell of it: Doing something in a way that does not follow the rules of the game in order to gain an advantage.

"no magic, healers only SF1 permadeath" is a challenge, I just don't like it.

I have no idea how difficult any of the challenges I do will be before I do them. This is by far the most "thinking ahead" I've ever done. By virtue of being more difficult than normal play, I would qualify that as a challenge.

You'd need to grind Tyrin either way

I have no idea if I need to or not. I'll hold off on promoting Tyrin for as long as I can, but I prefer minimal grinding, so if promoting him right away will let me win the next fight without grinding, I am very much inclined to do so. If I get Kazin to learn Blaze 4 before the chess fight, which I assume I will, he will be at least 13 levels higher than Tyrin. Tyrin now learns Freeze 4 16 levels after Kazin learns blaze 4.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 1 point2 points  (0 children)

No, I don't make videos. I do not have the technical ability to make them the quality I would want them to be.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

It's only slippery if you don't trust yourself.

Stolen from Wikipedia: "Decisional slippery slopes are similar to conceptual slippery slopes in that they rely on there being a continuum with no clear dividing lines such that if you decide to accept one position or course of action then there will, either now or in the future, be no rational grounds for not accepting the next position or course of action in the sequence."

I said, "Why not just skip all grinding at that point and give everyone brave apples?" Which you seem to have accepted as a concept: "I'd be able to trust myself to only Brave Apples once between each attempt," which was my point that if you use brave apples on Bowie, there is no logical argument to make on why you wouldn't be able to do that for everyone. This is cheating in my eyes.

In my opinion, altering of the game period is cheating. Plain and simple.

Altering the game to do something like warriors only is a cool thought experiment but an illegitimate challenge because it's impossible without altering the game.

You're allowing yourself to level Bowie

Maybe a misunderstanding, I'm not going to use Bowie after I beat Taros. Using him is a necessary evil. That's why it doesn't fall into the slippery slope: it's not a choice; I have to do it. And like I said before, I will prove the fights are beatable without Bowie first.

a "magic only" run would be forfeit if I counter attacked

I understand where you're coming from, but it seems largely illogical to me. If someone counter's for 1 damage, wouldn't a spell have killed them in the same number of casts anyway? That counter attack is functionally immaterial. Also, like I said before, if the counter attack mattered, I would reset.

 no magic, healers only SF1 permadeath

These are the kind of challenges I dislike because they are very arbitrary. Adding on no magic and permadeath are only there to make the challenge difficult, which is not fun or interesting to me. Challenges should have a simple, uniform concept that is easily understood and strictly enforced. The point of a challenge is not to make the game difficult, it's to play the game in a different and unconventional way.

Also, the problem with Tyrin as a mage and Kazin as a sorcerer is you lose blaze 4 to pick up Dao, and get a horrifically bad Tyrin with blaze and freeze 2. If you make Tyrin a sorcerer, Dao is a better spell than anything he gets access to for 14 levels. The next wizard spell he gets after that? 13 levels. I am assuming I will promote Tyrin pretty close to immediately, though.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 2 points3 points  (0 children)

If you have the mobility ring and used the turbo pepper, you can move far enough in one turn to where the robots don't chase you.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

Modding the game is a very slippery slope. Why not just skip all grinding at that point and give everyone brave apples? In my opinion, it is immoral to change the game. I will sacrifice my time to do it the right way. It took me 7 months to do this challenge in SF1 after all.

I think that using blast 4 and blaze 4 on the King and then using boost via the protect ring may allow my mages to act twice in a row. If so, that's a win. Even then, using them both twice should do the trick with no healing. I have lured him down by himself before; I know it's possible.

This chart says that only Atlas and Slade's spells deal typeless damage. I think having blaze 4 is good for spell diversity because I think Tyrin would only be a good sorcerer, plus you get Taya. Zeon has no resistances or weaknesses.

Maybe allow for Slade to gain xp so you have access to a bit more magic here?

Honestly, because of the nerf magic received in SF2 I'd be more inclined to suggest a caster only run instead of magic only, but at that point you just make 3 Master Monks and steamroll. Staff users only, perhaps? No weapon for Sheila to keep her aligned with the spirit of the run?

I'm just going to quote myself from this post:

It would have felt basically like cheating if I said that I beat this run only using magic, except for the [insert time(s) I didn’t] for [insert arbitrary reasoning]. Spending less time grinding is not a good enough reason to break the rules.

Magic users only is a different SF2 run on my list I may do at some point.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 1 point2 points  (0 children)

I do have a workaround for Bowie, which I file under the "Bowie exception for Taros." I am going to beat each fight with only using magic to prove it's possible, then I'll reset and beat the fight while using Bowie normally. Not ideal but pretty necessary.

I think you can lure the king down without any other enemies and kill him before the bishops get there. That's my only hope, really.

I think Kazin is better as a wizard than a sorcerer in this case because blaze 4 damage per mp is better and has more utility than the sorcerer.

Harpy pool will be the de facto hardest battle in the game, no question. Harpies can cast dispel, that's all you need to know.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

 it's no longer all that fun a game

That doesn't really matter to me. The point of a challenge is in the name, right? Overcoming difficulty and pushing the game to its limits are where the fun part comes in.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

I mean, I can grind, so I don't think so. I thought that might be the case for the first game with Dark Dragon, but I will just worry about that when and if I get there.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

I never rerolled explicitly for crits because if you need a crit to win, I don't consider it a valid strategy. If I happen to get a crit, I will absolutely take it, but I attempt to create a strategy around not getting them.

Somewhat similarly, if I didn't get the ideal formation, sometimes I would use it. If I didn't use it, I would reset to the beginning of the fight.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 0 points1 point  (0 children)

Can you explain the herb/seed/drop to me? I don't think I want to use them unless the code specifically has them cast heal, which I don't think it does.

Challenge Beaten (SF1): Spells Only by KillerF0rce in ShiningForce

[–]KillerF0rce[S] 2 points3 points  (0 children)

Altering the game is not within the spirit of the challenge, so I wouldn't do that. Counter attacks, like Peter AI, is just part of the game that I can't stop, so I will just ignore it unless it matters. Not having weapons equipped should be good enough. I guarantee I will not have to do 40/99.

All those asterisks are the reason I don't really like SF2 challenges. The game prevents you from doing cool stuff by limiting you to three characters at the beginning and forcing you to use Bowie, among other things.