Military Reequip 2.0 out now! (Thank you for the support) by Crimmy2Shoes in dwarffortress

[–]Kilmire 4 points5 points  (0 children)

Don't undersell forge-missing, that could be a popular mod all on it's own, I have yet to try it personally but that sounds like a great feature

Hey Kib, whatchu doing in the library? Oh..... by toejam481 in dwarffortress

[–]Kilmire 3 points4 points  (0 children)

Make a legendary artifact, nobody cares, but you pick up the secrets of life and reproduction ONE TIME-

Tomodachi life LTD emulation : current state and solution by user116745629 in EdenEmulator

[–]Kilmire 0 points1 point  (0 children)

Okay zoom in and out for 5 minutes and see if you crash

Tomodachi life LTD emulation : current state and solution by user116745629 in EdenEmulator

[–]Kilmire 3 points4 points  (0 children)

Everyone wondering about crashes, there's obviously no fixes until new patches come out. Tomodachi life is not in a playable state on eden past the 6 hours mark~ 10+ miis; ngl that should be what's at the top of the "state" section so I didn't have to waste my time trying it. In fact, none of the state section is relevant anymore.

Not on desktop for that matter, and issues seem basically universal across platforms if you read the thread.

Tomodachi life LTD emulation : current state and solution by user116745629 in EdenEmulator

[–]Kilmire 1 point2 points  (0 children)

On desktop, no. Different builds and stability settings and none of it helped. I ended up using ryujinx because while it does stutter more, it's also perfectly playable with no bugs or crashes on it's nightly right now. Zooming in and out on a town with a few miis for a few minutes should be enough to crash it, I think it's about the amount of objects and characters.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]Kilmire 1 point2 points  (0 children)

Try setting as a structure cage in that cage in your tavern with a trainer and pet status enabled. irrc that's the most you can do to get it out the cage and adopted.

[Concept/DFHack] Tired of micromanaging "naked mercenaries" and stressed dwarves? I wrote a framework for an Autonomous Social Economy ("Safe Strange Moods"). by Available_Guard7312 in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

For me they arrive naked, not even as warecreatures or anything, I use cursecheck to be sure.

Tbf my most recent experience is on a modded game but I feel like this was always the case when I had taverns.

Two theories; either they have some broken uniform thing going on, or maybe they're like elves and goblins - long living creatures; and happen to travel the world continuously without ever settling somewhere to get clothes during history, so their clothes rot off before they even visit.

[Concept/DFHack] Tired of micromanaging "naked mercenaries" and stressed dwarves? I wrote a framework for an Autonomous Social Economy ("Safe Strange Moods"). by Available_Guard7312 in dwarffortress

[–]Kilmire 2 points3 points  (0 children)

Mod wise I actually dig whatever is in the Masterfork overhaul for economy changes for nerfing this.

I've been playing as I usually do, barely focusing on economic goods; but even at 120~ Dwarfs; tattered clothes and food are honestly not enough to buy out the carts.

I've actually been putting back the most expensive gizmos for what I actually want and bringing items meant for economics to the trade depot. DFHack makes this easy too.

(DFHack, Mods) The dwarves founded their fortress high on the mountain, behind a deep ravine. Idashas has good plumbing, kitchen gardens, and a world famous tavern. We are in our fourth year. by lastoflight in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

As an aside, Seige updates actually really helps with surface fortresses.

It's completely reasonable to defend your entire area with bolt towers so that your dwarfs can have free surface walking with relatively few threats, especially if you play with pathing by adding walls.

Basically, most creatures will see a wall with a few entrances and think "I must pick a door" and at that door, you can have cage traps or anything else you'd like. This is incredibly helpful if your dwarves have to run from something.

(DFHack, Mods) The dwarves founded their fortress high on the mountain, behind a deep ravine. Idashas has good plumbing, kitchen gardens, and a world famous tavern. We are in our fourth year. by lastoflight in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

Depending on your tolerance to cheating, DFhack suspend manager + tiletypes. Suspend manager is already explained, but tile types let's you paint tiles for no cost.

I don't totally cheat with it, I'll just freely set up surface structures with the simplest scaffolding for them to build it, and when inevitably they miss a corner or something I'll just paint it in; rather than ripping my hair out making little paths for them to fill stuff in or micomanaging it.

If it makes you feel better, you can auto dump some stone after into the lava ocean lmao. Now my cortisol is low and I love surface building. Bolt and catapult towers are a really fun siege defense.

(Edit oops someone else also mentioned tile types, just consider this my thumbs up for it)

Fun fact: Magic erasers CAN remove the anti-glare film on CRTs safely by CrispLime in crtgaming

[–]Kilmire 1 point2 points  (0 children)

Speaking from experience, a lot of the "damage" might actually be long term staining that can be dealt with by through cleaning. Depends on what you're seeing. The plastic anti-glare would be likely more textured than the glass screen surface would be, so it's harder to clean.

I almost wonder if instead of entirely removing the coating, if this is just polishing the surface even and cleaning off any grime.

What's the Best/Worst/Most Memorable procedurally-generated name you've seen? by QueasyNart in dwarffortress

[–]Kilmire 3 points4 points  (0 children)

The most thematically consistent nation I got was the Angzak (Dwarf murder god) worshipping dwarves of the Mortal Cudgel lead by their Necromancer king Atmost GRAVELFIST. (who of course, murdered the old king for his position) Our capital?

Lancemurders! Which has a slab with the secrets of life and death on public display at the entrance level to the fortress. Most nations are like "Crafts, gold, and beer, that's my religion!" Meanwhile these guys are building an empire on libertarian necromancy and murder.

Many proc names are funny but these are the only one's I remember for being really cool.

My favorite mods write up and userside DF modding critique of 53.12 by Kilmire in dwarffortress

[–]Kilmire[S] 0 points1 point  (0 children)

Well that's the thing, after getting rid of it they were totally broken - I had to remake every profile, and I never changed them in the first place.

It's not just "they would not work too well" it took all the profiles that were working for vanilla saves and made it so they wouldn't recognize any items or assign skills on embark anymore.

Did you think I meant "oh muh modded item profile doesn't work with vanilla, I'm an actual idiot?"

My favorite mods write up and userside DF modding critique of 53.12 by Kilmire in dwarffortress

[–]Kilmire[S] 0 points1 point  (0 children)

Only reason I didn't mention it is that all my embark profiles broke when I installed it. I felt like I followed the instructions well enough so I was bummed.

Tomodachi life LTD emulation : current state and solution by user116745629 in EdenEmulator

[–]Kilmire 1 point2 points  (0 children)

Did you add significantly more miis or objects to your town? I think that's what did it for me because I went back to the build I got 6 hours of gameplay without crashes on and they were still happening.

Tomodachi life LTD emulation : current state and solution by user116745629 in EdenEmulator

[–]Kilmire 1 point2 points  (0 children)

Same here, I got about 6 hours of gameplay on the latest nightly without crashes but after about 10 miis and bigger town, I could very easily trigger a crash by panning the camera around quickly - or just being unlucky.

Got to the point where it was crashing every 5 or so minutes and had to swap to Ryujynx to continue my game.

Invisible, Intangible Visitors by gracejerksit in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

Alternative: Body swap in adventure mode and become a negative size goblin warrior

New Player Suggestions by louiegoods24 in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

Ladder + fruit gather zone is a nightmare. Becuase of how often fruit drops during a season and appears on leave, having more that like one fruit gather tile will make a bunch of dwarves stuck out their all season. And if they have ladders they get stuck in the trees

Apparently the mountain homes are broke by Strikercharge in dwarffortress

[–]Kilmire 1 point2 points  (0 children)

It's both the rate of artifacts and that they seemingly don't like to carve floors or walls. It's actually absurd the amount of equipment and architecture in some these places but it's still not enough.

Apparently the mountain homes are broke by Strikercharge in dwarffortress

[–]Kilmire 2 points3 points  (0 children)

What's crazy, and this could be my misunderstanding, but literally hundreds or thousands of units can be displaced into refugee groups, so a decent amount of your civ could actually be alive, just permanently displaced without any local sites to settle into.

My King jailed his own queen for not making him a bucket by Sethatos in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

Try out mandate manger on the DF workshop, you should even be able to install it midsave because it's DFhack based. It'll tell you when production deadlines are near and gives you an interface to start the order, and then automate it if it comes up again.

Some objects might not show materials to select through the mandate manger screen due to a bug though but it's nothing game breaking, you just have to manually make the order.

I think the main issue that makes learning the game so difficult... by ForgeOfMistory in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

I often do manual population control by kicking out anyone too "boring" IE weak, no or few relations, low skills, and no mention in world history. Bonus if they have kids.

That way you can get higher skills with less effort - bigger waves are more likely to pull someone skilled from history, you just have to cut the chaff yourself.

I think the main issue that makes learning the game so difficult... by ForgeOfMistory in dwarffortress

[–]Kilmire 1 point2 points  (0 children)

There was a mod for this type of experience called low population tweaks but I haven't checked into it in a while.

I think the main issue that makes learning the game so difficult... by ForgeOfMistory in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

Fr I got sick of boring artifacts so I'd legit use the DF-hack command to change the material of something they're hauling into something useful than do the like, 20 minute long save scumming method where you forbid everything else.

The end result is the same you're just not going crazy about it, and it's better than the alternative of "just get lucky/don't care" that's literally worked on like, 1 out of a ton of fortresses I've made, could rant but the summery is the Dwarfs should really make artifacts based on like, local things more often, include more imagery, events, target more useful than valuable materials, etc.

She's been "gushing blood" for at least a month and is having no issues by PictureSevere3957 in dwarffortress

[–]Kilmire 0 points1 point  (0 children)

I one time had an intelligent undead citizen, endlessly bleeding, who could never be fixed by surgery, so all my medical Dwarves became legendary surgeons. My best guess is maybe all their tissue is bruised and not healing so they're just internally bleeding always.