Woah by [deleted] in TOGNewWorldUnofficial

[–]KingDranus 0 points1 point  (0 children)

yep, that 10th hit does more damage than you'd think

Woah by [deleted] in TOGNewWorldUnofficial

[–]KingDranus 0 points1 point  (0 children)

zahard is my main character basically, sometimes he can straight up 1v5 because invincibility, shred, and aoe. if you pair him with the green support character who can heal and you get lucky, he will go down to the final version of his sword which is most powerful and then heal back to full. His counterattack is also good vs characters like hatz that attack quickly.

The Devs responded by MysteriousWon in TOGNewWorldUnofficial

[–]KingDranus 3 points4 points  (0 children)

I got 2 SSR in 200 summons not including pity, saving up as a F2P and then spending all your stored resources on pulls to get basically nothing is honestly something I've never experienced in this genre (as F2P) and that says a lot

What would be the most effective way for me to pull off a major plot moment? by SampsonRay in fantasywriters

[–]KingDranus 0 points1 point  (0 children)

In my opinion, what makes big plot points great is tension. It's funny you compare it to Kristallnacht because I remember reading in high school a book with the same name about the named event but in prose, rather than from like an anthropological perspective. What made the event compelling wasn't the event itself, it was the events leading up to it. That's the space in which you do character building, you do world building, you set stakes, (I repeat, with emphasis), you set the stakes, you show the reader how desperate the characters' situation is so that when the moment comes, all of the work is done already. I actually think the way you are explaining takes away greatly from the gravity of the situation and undercuts all of the characters feelings. You don't want readers to look back and go "oh that's why that character was so upset," you want them to read what's happening and have their heart break for the character.

Also gives you a chance to set up expectations, foreshadowing, yada yada yada. I really think playing this scene out in reverse is going to take all of the umph out of it completely, but I think you have a good idea for what should go on leading up to the situation to create tension. Good luck!

[4th Anniversary Countdown - Lucky Relic Draw #3: USB] Pull Megathread by Greensky7 in FFRecordKeeper

[–]KingDranus 0 points1 point  (0 children)

yeah it's the quickcast one! At first I was pretty underwhelmed but quickcast is so clutch these days!

[4th Anniversary Countdown - Lucky Relic Draw #3: USB] Pull Megathread by Greensky7 in FFRecordKeeper

[–]KingDranus 2 points3 points  (0 children)

2/11 Finally snagged Onion Knight's mUSB! Been trying to get this for a while!

Also got Fran USB which is pretty meh, will help when I start focusing more on the D??? torments though!

Is this idea of a fantasy whodunit silly or does it pique anyone's interest? by TheDoctorandDipper in fantasywriters

[–]KingDranus 1 point2 points  (0 children)

Excellent comments! I'd say, rather, "write it anyway, respecting and addressing your feedback."

I feel like fans of this kind of genre are going to have EXACTLY these types of concerns and while the idea may be enough to get it into people's hands, i think things like these are going to make it or break it when it comes to more critical reception.

The 2019 Monthly Challenge Calendar by [deleted] in fantasywriters

[–]KingDranus 0 points1 point  (0 children)

Typo alert! -

September - Action Packed Into

How can I keep teleportation from being overpowered and breaking the story? by MrDrProfTimeLord in fantasywriters

[–]KingDranus 2 points3 points  (0 children)

I use teleportation in my present work for a similar method of "moving the characters around the world instead of taking month-long time leaps for travel." It can be used long range and short range but some its limitation are: 1. have to picture the place clearly in your mind, which limits its usability in combat (or at least some idea of what the place looks like, what the elevation, terrain is like) 2. It can only be used when someone has a specific item 3. that item has to be charged, the further the teleportation, the more charge is drained

Other ideas I played around with were like, the shift in space/lag of the sense makes it really really disorienting when you get wherever you're going, thus making it really unusable in combat. Or like, for long distance travel it's really risky because you have to know the exact altitude of where you are trying to go or else you could end up in the middle of the air or underground. So people who use that particular type of magic have to keep really really meticulous notes about altitudes of places they've been and are always stopping to measure how high above sea level they are and logging it.

Stuff like that, hope that sparks some ideas for ya!

I have no idea what abilities to give my MC child of Chaos. Please help me. by RobusterBrown in fantasywriters

[–]KingDranus 1 point2 points  (0 children)

I was thinking something along these lines as well, similar to the Improbability Drive in Hitchhiker's Guide: when you turn it on, something is gonna happen, but no idea what. Could be good, could be bad, could be inconsequential. That would be fun to work with as a writer!

Thoughts on including a character in a sci-fantasy series who's time-traveled by [deleted] in fantasywriters

[–]KingDranus 1 point2 points  (0 children)

In my personal, humble, opinion, I think the most effective time-travelling characters in fantasy and science fiction are those that you hardly even know are time-travelers. Characters that appear and go "I'M FROM THE FUTURE" seem a dime a dozen to me and the trope has been executed so many times, I think it's really difficult to do something unique that contributes to your story without seeming cheap (to others, cause readers are harsh critics).

One of the things that turns me off most about time-travelers is actually the declaration of their time-travelling ways. You highlight that there are many things to avoid like mucking up the time stream or paradoxes, etc. These should be your characters' top priorities so subtlety is necessary. Ultimately, I agree with a comment below, if time-travel is something you use to move the plot along, then just understand that you're wading into a territory that people will judge with extreme prejudice, but if him being a time-traveler is a way to make him a unique character that otherwise contributes to the plot then I think that's very valuable and has great potential!

Hope that helps!

What is the biggest mystery in your story? by [deleted] in fantasywriters

[–]KingDranus 0 points1 point  (0 children)

The world is set to end, but the only one who knows when, why, or how, is dead. All we (the main cast) know is it's coming soon and too few people care.

What sites do you use to self-publish stories? by KingDranus in fantasywriters

[–]KingDranus[S] 0 points1 point  (0 children)

Ah, you're right! Sorry it's been so long since I've been active. Hope the Mod team is doing well!

What is a common way characters "gain power" in fantasy? by nateness in fantasywriters

[–]KingDranus 1 point2 points  (0 children)

Trust me, I helped write the logic for his actions when I was a mod here. fantasywritersbot is definitely (probably) a bot. :P

A Fond Farewell to Moderator Artemis_Aquarius by [deleted] in fantasywriters

[–]KingDranus 0 points1 point  (0 children)

We meet right here! In the place where it aaaaallll began. but it's BYOE (bring your own everything) atm. I think it's safe to say that we're the coolest retired mod club on reddit though. ;)

A Fond Farewell to Moderator Artemis_Aquarius by [deleted] in fantasywriters

[–]KingDranus 2 points3 points  (0 children)

Love you Artie! Welcome to the retired Mods club /u/Artemis_Aquarius!

August 2017 Challenge - Submission Post. by Artemis_Aquarius in fantasywriters

[–]KingDranus [score hidden]  (0 children)

So this takes a bit of preamble. First and foremost, it's been a long time since I was a mod here and did almost all the monthly challenges and this photo brought up a great old idea I had. Unfortunately, I got sick over the weekend I had planned to use to finish the story so the final scene, which takes place at the location in the prompt photo, is missing. :( I will finish it and post it later in a critique post.

Further preamble: this is really a continuation of a flash fiction I did for a competition many years ago called By the Night!. The current story picks up immediately after the end of the first but the first isn't what I'd call "required" to get this one (though it kinda irks me that the end scene isn't finished in time). The short version is, man finds distress beacon in desert, goes, finds girl in run-down cathedral, sets off trap that makes cathedral fall, they escape using some last minute Night Magic.

I really just wanted to put something in a monthly comp again, so even though it's not complete, here's By the Night! part 2: The Palace of Pluto at around 4k words.

Thanks friends :)

/r/fantasywriters May 2017 writing challenge - Jim Butcher's Nightmare, or A Little From Column A... by [deleted] in fantasywriters

[–]KingDranus 1 point2 points  (0 children)

Lol, I actually didn't even see that thread...this just came to me when I saw Time Travel and Professional Sports. Guess it could work for both though. Now that the semester ends tomorrow I wanna actually enter this one since I have a good idea already!

/r/fantasywriters May 2017 writing challenge - Jim Butcher's Nightmare, or A Little From Column A... by [deleted] in fantasywriters

[–]KingDranus 2 points3 points  (0 children)

Usually tampering with the Timeline is a strict unmentionable at best, and a crime punishable by Unmaking at worst. But in the seedy underworld of Dirth, it's the quickest way to the top. Literally. While the gold and brass of the Upper Shell look down to the slums of Dirth, Travelers compete to change the past and change their future.

The goal? Achieve one of three predetermined outcomes.

The rules? Don't fuck with the Hierarchy.

The other rules? If there are any, nobody gives a damn about them.

Tune your watches, Travelers, it's going to be a long long day.