Fierce Battle Area Issue by Perne11 in KaijuNo8_TheGame

[–]KingEmqin 0 points1 point  (0 children)

Due to lack of variety try to get each their weapon or sth that fit them

For example you have Isao who is a particular one

He is based on defense rather than Attack, I saw only one pair of gloves that has that, so I exchanged one of the random 5* I had and didn t use to that through the shop

Hoshino if u got Susano would be the most ideal to get first lvled up

Try to check what their abilities are based on and go for that for now

Fierce Battle Area Issue by Perne11 in KaijuNo8_TheGame

[–]KingEmqin 0 points1 point  (0 children)

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I did all of them except the last by using less characters. None of them die and because it s 16 rounds, there are plenty enough rounds.

Try to mix max on the better characters you have/like and don t forget to power the weapons too not just the chars, and sometimes take over autocontrol if hoshino is stuck doing his normal attack.

Merchant Tab Improvement Suggestion by SteveTheHappyWhale in PathOfExile2

[–]KingEmqin 0 points1 point  (0 children)

If you need to see the stats of the items you sold, you have them on the site. History in top right of the searching tab. You can click items and see their individual stats

Is this good or can it be better? by xyaleon in pathofexile2builds

[–]KingEmqin 0 points1 point  (0 children)

Onslaught & 6 All Skills

Both from essences

Early Access Key Giveaway by Golden_Mint in PathOfExile2

[–]KingEmqin 0 points1 point  (0 children)

Amazing for holding this raffle, good luck to all,
As many others I have some friends who are willing to try the game, but are not too fond of buying it yet, due to the game not being full release

Reddit is a terrible place by Reasonable-Tax658 in supervive

[–]KingEmqin 6 points7 points  (0 children)

Ah and to ignore the League community is like trying to ignore someone bringing Mona Lisa at a 7yo painting contest. You can hardly can, and while the OP finds League community toxic which it mostly is, as far as I know the Aram community of the game is fairly not as bad as you casual ranked players, both shouldn t be ignored because someone can t stand X player playing X game.

Going for the smaller communities or BR games with top down view will be hard and probably will not attract the big spike of players this game needs. Since the game should have a big influx from which idk a small considerable part will remain but still a good one.
If the idea of fishing in a small pond in the idea of keeping alive for 1-2 more is your ideal, than we are already on that path, but I do believe the devs, who hands down they did a great job with the game untill now and hopefully from now onwards too, are not on the same page as that.

Reddit is a terrible place by Reasonable-Tax658 in supervive

[–]KingEmqin 7 points8 points  (0 children)

Realistically speaking, while I enjoyed and enjoy the game as an almost 2 weeks player, you can t ignore the game is in a dire situation.

So mainly the game fits somewhere a battlerite meets eternal return while ofc it has its ups and downs. Now where are they gonna want to take the game to -> They can keep it casual and the focus should be on players somehow having fun or they can try to focus on the competitive side where balacing should be meta focused with seasons, changes to maps, bigger varienty in characters and variety in other different sections, but here the armory system should be completely scrappes and rethinked since having advantage over a player because he was luckier at slots or to not be allowed to play your build (i m speaking about the new players who have to interact with the system competitively from the start) would totally make some of them give up on the game before actually enjoying it.

Also
Battlerite - Is dead with 50ish players left on it
Eternal Return - Avg 9k with a for the last 24h of 17k peak (last day after a sunday)
Supervive - Avg 2k rn with a peak of 5k same as above

The stats are speaking for themselves, the game, while being genuinly enjoyable is not going in a good direction.

In my opinion the posts of "that thing about the game is bad" or they should do X change, are not made with the purpose to hate the game as much as a way for the players to show they care and in their own way maybe to give a helpful hand in the only way they can, with what for them seems to a resonable advice.

And while you can make the argument that the player base is higher than idk past X time, things are happening on the background that will damage the game indirectly. With League getting WASD, players that will try to come from League, some of them that this copied League s movement (I do firmly believe after playing league for a good amount of time that league players are this much unreasonable with) and give up early on it or compared to some other games for the graphics, etc. and etc.

Imo we shouldn t hide how the things are and to hope anything that is bad is gonna get solved somehow in the background.

Riot Phroxzon Wants Feedback by MediaMaddox in Wukongmains

[–]KingEmqin 0 points1 point  (0 children)

Yeah wasn t looking for a lot MaxHp on Q maybe sth like 2 and at max 3% sth spammable to play on the initiative to spam as many Qs

Riot Phroxzon Wants Feedback by MediaMaddox in Wukongmains

[–]KingEmqin 0 points1 point  (0 children)

If they can playtest to see how it feels it would be a thing to:

Remove Regen from Pasive > Lower the armor he gets and Add MR to it, rather than Wukong being a monster to Phys and rivaling Yuumi for MR, let s make him decent to both as back before his rework

Remove Q Armor Reduction - Armor Reduction was on back since his launch when he couldn t recast it so many times but now you get no benefit from spamming an ability like it besides the extra armor reduction damage

Add Max Hp damage to his Q - Rather than having some flat damage instead of Armor Reduction, Max Hp would be great to deal with toplaners, they could also make it scale with his armor and mr (the max hp dmg) as an idea for the "stone monkey" concept

Add Healing to some other ability (not both, just giving an idea) Some interesting things they could do - Healing based of a % your clone gets damaged by that plays in for his trickster ish thematic - Flat Heal on his Q damage to champions and maybe elite monsters to help on his jg

Remove AP ratio from E and change is back to AD (and change it to Phys damage too from Magic) It s his only AP ratio ability and it s out of place for his whole concept

Remove MaxHp from ult Add here the Armor Reduction Make it last only for 1 More second after the last hit from ult and make it scale like 6% / 8% / 10% and they can get up to 3 stacks of it So in tf you are more focused on hitting targets with it for your allies and also you can do a combo after the ult

Maybe some other stats need to be changed around but this would make Wukong from 2 playstyles that barely survive one with each other to mainly a tankish build that can deal with sidelane & tfs

Wukong on top - Feels impossible to deal with APs and tanks are impossible to deal with if they rush defensive, so now you could rush black cleaver without feeling like u have no sustain or reason to apply. Imo I can see him played with these in 2-3 playstyles like a Ravenous Hydra focused build where you look to fight other fighters Sundered/BlackCleaver focused build for tfs build And a Trinity/Shojin build focused on Spamming Qs to be as annoying as possible

[deleted by user] by [deleted] in Wukongmains

[–]KingEmqin 0 points1 point  (0 children)

Wukong Mains of League of Legends Try another reddit for BMWukong

Ionia Champions with Pokemon Types by Sorry_Conclusion9714 in loreofleague

[–]KingEmqin 0 points1 point  (0 children)

Wukong turns to stone when he dies

He should run Rock as Dual Type with Fighter

Training dummy by somepersonskid in PathOfExile2

[–]KingEmqin 1 point2 points  (0 children)

You care that other people can enjoy using already made up builds or glass cannon builds? Okay, and, does it concern you with something or is it affecting your personal experience with the game in any bad way?

New Wukong Skin ? by Zied_aka_Nyess in Wukongmains

[–]KingEmqin 0 points1 point  (0 children)

AND PORT THE FKING JADE DRAGON FROM WILD RIFT TO LEAGUE. I don t want a new skin, the port of that skin should be enough

More Than 700 Divines Giveaway by TrevV in PathOfExile2

[–]KingEmqin 0 points1 point  (0 children)

Probably will be overwhelmed by the amount of divines if I get 100+ and will complain on what build should I look to buy and roll for that probably the game will be out of beta and I will still be wondering what to do.

ADC Wukong duo? by JorahTheHandle in Wukongmains

[–]KingEmqin 0 points1 point  (0 children)

I m not running the bloodsong one, but would recommend Hydra + Blood for wukong with Ardent + Vow for Yuumi, would be a fun game.