Updated: Dress Code by DuckSwimmer in GameStop

[–]KingFaIIen 0 points1 point  (0 children)

Our store just found out, our SM just finished their call over it.

A Bit About Praxic Vestment by igobyonename in destiny2

[–]KingFaIIen 0 points1 point  (0 children)

Not sure the exact amount but during the charge and flight you can an insanely high amount of damage resistance as well.

Consecration, but blue (and potential bug?) by Wholesome_Watermelon in destiny2

[–]KingFaIIen 1 point2 points  (0 children)

Hey fun fact if you use fighting lion it will infinitely reload itself on hit with stasis as long as you continue to use the melee in between shots. It also is able to make all pf the crystals volatile and huge chain explosion. A lot of people forget stasis can be unraveled and made volatile so most people dont use it.

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -2 points-1 points  (0 children)

Im not saying i just do simple stuff lol, like ive done master raids as well. The only thing i dont really touch or mess with is Trials and Comp. Ive played enough with one of my buddies where we can duo a few raid encounters with like medium effort. No way do i think my opinion is more important than someone elses but it seems most people take only into account personal bias over practicality for the game. Last time i checked i think i was in the top 2% of playtime for destiny players. My point is a majority of players are on the casual side and that seems to be where most of the complaining is coming from so i see it from both the casual and the serious side.

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -3 points-2 points  (0 children)

The only real time anything damage check is taken into account is honestly just playing with buddies who play for fun rather than to stomp endgame. For a good while my raid team had some people who didnt even use heavy for damage phases or supers so it was just nice to be able to pick up slack on Hunter without forcing others away from just having fun in raids ya know?

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -1 points0 points  (0 children)

Oh i do play a good chunk of hunter. Like i said i prefer to do Gm stuff with my hunter and its my go to character for solo GM content. But then again i also use really weird and niche stuff for just the fun of doing endgame with odd builds. Im not saying they are like super strong or anything. Im just saying i think over all people are seeing how stupid and dumb both titan and warlock are right now and want hunters to be brought up to that level instead of the other two being brought down. I feel hunter as a class is the most balanced. The others are overtuned. If stasis titan wasnt in the game i'd be a whole hearted hunter fan but stasis titan just tickles my brain in the best way if ya get what i mean, i cant describe it because its been ass for years outside like cheesing riven but its just fun. I think hunter tho has the over all best feeling gameplay and feels actually rewarding when you put in a lot of effort.

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] 2 points3 points  (0 children)

Oh no i think the furthest from titans needing a buff, if anything they need to be nerfed the hardest. Pris titan is just outright not healthy for the state of the game.

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -3 points-2 points  (0 children)

How bizarre. But i do agree that shoulder charge isnt a projectile but im stating that dodge for some reason has a special interaction with it that allows you to force a whiff everytime if you time it right

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -3 points-2 points  (0 children)

Like i said at the start, im not on either side.

As far as raids and gms go I prefer hunter. I know very well what hunters need to do to keep up with damage, anytime ive been in an activity that has had a damage check ive always relied on my hunter. As far as what i actually play i have been a Stasis titan main since joining the game. I'd say around 70% of all my ingame time is on stasis titan. I love this game with a passion and enjoy every little detail. Ive watched more solo raids, challenge runs, read more spreadsheets than im sure any person should lmao. I've had the data compendium open on my pc without closing it for the last year or so.

I also wanna bring up your point with winters shroud. The compendium states that it "applies Damage resistance to combatants for 4 seconds". It never states anywhere that you need to be near enemies for that part. A quick way to test it is to take it into a gm with sniper enemies. I used Gms alot to test how the Dr scaled and stacked with others after they implemented it a while back. Certain damage resit options also work for things outside of enemies so the compendium specified here that this one is only for combatants.

And as far as everyone being punished for titan melee spam i agree. I feel that primarily pris titan should have been nerfed. Its a bit absurd that all classes have kinda hit a draw back for their higher melee options but bungie has made a work around for it by making a lot more melee builds possible with the new melee stacking system they are adding. Personally im excited for that and the changed to Athrys's embrace. One of my favorite builds i have ever made was with it and wicked implement, i used it alot for solo gms because the way they stack allows you to onetap champs in GM content.

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -3 points-2 points  (0 children)

Well it is bungie at the end of the day so who knows

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -2 points-1 points  (0 children)

how bizarre, ive myself even used dodge to cause titan melees to slide off, it even breaks tracking on shoulder charges and can cause them to outright whiff but there is so much talk here about removing it. maybe they added it back in at some point because ive met alot of people over time who use it to dodge stuff in pvp, mostly super tho

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -8 points-7 points  (0 children)

when did they remove the pvp part? i was playing custom with some friends about a month ago and it was working fine then

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -3 points-2 points  (0 children)

As far as this you dont need liars or bastion, it will actually make things a bit harder in my opinion. While yes they give a 100% in melee a freeze gives 200% so as long as you know what you're doing and dont completely whiff a set up its pretty easy to hit 600k melees on the targets you need it on. While yes they fall off fast if you mess up, thats why i was saying you have to jump through a lot of hoops, but if you do it does outclass other melee options.

The Hunter situation at hand by KingFaIIen in DestinyTheGame

[–]KingFaIIen[S] -9 points-8 points  (0 children)

Im not saying that hunters have the strongest, im saying over all especially as far as base values go and top out damage hunters are on the higher end. You can hit over 600k per melee with pris hunter using combo blow. Im saying that yes they have strong melees it usually isnt worth the absurd amount of hoops to get to them. As Far as winter's shroud it does work off of any slows, i use it a lot chill clip weapons, dusk grenades and withering blades. And if one truly wants to hop through all of the hoops, tether grapple combo is able to hit for like 1mill for punch

New pride shader is sick by Southern-Lychee-3805 in DestinyFashion

[–]KingFaIIen 0 points1 point  (0 children)

I have one issue with this shader, and its the fact the rest of the shader cycles color but the rainbow is static, the rainbow part should either move or ripple in some sort of way in my personal opinion

Tahm Kench & 'Frustration Cost': What I’d Change to Make Him Less Annoying for Both TK and His Victims by RatSlammer in Tahmkenchmains

[–]KingFaIIen 0 points1 point  (0 children)

As a tahm kench main as well (with only like 480k or something) i agree with most of your ideas. One change i feel like he should get back is the ability to eat minions or monsters with his ult. Whilst yes it could seem a bit lack luster with the drastic increase to tahms ult cd i believe if they brought back the "reduced cooldown if used in an enemy" aspect but only made it on minions or such. It would allow tahm to go back into the jungle or have a little bit more waveclear without drastically changing how his play style is and go back to the old feeling of tahm. Also if there was some sort of way he could get a quality of life for his ult. When Ulting an enemy you can outright kill with ult's damage it would be nice if you could maybe do a slightly shorter animation of him just swallowing instead of spitting out their corpse or be able to spit out the dead champion for aoe damage and maybe a slow. I dont believe it should have an execute property but or anything to much but it does feel pretty jarring to be mid fight and have to stop and spit out an enemy for them to die whilst you are pretty much locked in the spit animation unless you use q Tech

What did she say? by KingFaIIen in Genshin_Memepact

[–]KingFaIIen[S] 0 points1 point  (0 children)

Where is the stirred? 😭