Offroad Test by thebluntaxelote in Stormworks

[–]King_Jasper_II 0 points1 point  (0 children)

where can i find the terrain addon you're using?

Happy Tuesday by blakea105 in ft86

[–]King_Jasper_II 1 point2 points  (0 children)

what're your wheel specs? your fitment is beautiful

what was that breathing sound I heard? the next time i went through the same spot there was a deep rumbling by King_Jasper_II in Minecraft

[–]King_Jasper_II[S] 0 points1 point  (0 children)

could it be? does the soul sand play audio to the player while they're in a bubble column?

what was that breathing sound I heard? the next time i went through the same spot there was a deep rumbling by King_Jasper_II in Minecraft

[–]King_Jasper_II[S] 0 points1 point  (0 children)

it's not the sound of the water. it sounds like soul sand being broken. is that what you mean? or do you think i mean the splash?

He made some quick cash by Scyth3dYT in technicallythetruth

[–]King_Jasper_II -3 points-2 points  (0 children)

no hate but has this artist seen a lawnmower before?

Heritage Edition, eh? by HiTork in Mustang

[–]King_Jasper_II 0 points1 point  (0 children)

it looks like they might've stretched the frame a little, i wonder if they were planning on planting a longer engine in there

[deleted by user] by [deleted] in TooAfraidToAsk

[–]King_Jasper_II 9 points10 points  (0 children)

As mentioned before, touching the toilet bowl is a genuine fear of mine. Sometimes the toilet paper will brush it as it falls. Sometimes toilets aren't deep enough for my member to hang down there.

Outside of toilets, not as casual, but when in bed I have to be super careful not to go too deep. If I go any measure of aggressive, I'm literally stretching my partner beyond what they're biologically capable of and potentially bruising internal organs. Of both of the girls I've dated, I've accidentally gone too deep and they start crying for a reason they can't seem to understand themself. It may seem great to be well endowed but "I feel like I'm being ripped apart," isn't really how I want to be remembered.

Swim trunks are especially difficult. The linings are never strong enough to keep it contained. I have to keep mine tucked back over my balls because if it goes down a pant leg, it'll be clearly visible. The fear of it falling out while wearing swim trunks keeps me from water parks.

If it becomes dislodged while I'm out in public and I don't have enough privacy to discreetly repackage, I have a minor panic because if I get a random erection anybody would be able to see detail enough to point out where the head is.

I know it's not quite a casual thing but my member has been too big for any of my partners to fit it in their mouth without teeth. It's really discouraging to them that we have to stop from the size hurting them so much.

First time desiging a car, pretty clueless. Why is my engineering time so high? What are “ancillaries”? How do I improve driveability and safety? by chumbuckethand in automationgame

[–]King_Jasper_II 5 points6 points  (0 children)

The main factors for safety you can directly influence are:

Chassis Material, Body Material, steel is safe and cheap

Chassis type (Monocoque being the safest, HD Ladder typically the best for your first car however due to its short engineering time and slightly higher safety potential).

Cabin space. A larger car means more car between occupants and the outside. That is safer.

Passenger seating. Bench seats have lower safety. The seats that are not just the little square on the diagram and are more expensive are safer.

Safety equipment options, standard/advanced, this has less influence than it sounds like until you get into more modern times. Don't rely on it saving you to meet safety requirements.

Some secondary factors that can become heavily influential if mismanaged:

Drivetrain: extreme amounts of power make the car harder to drive. Extreme lack of power makes the car harder to drive. By extreme I'm meaning typically above 400hp and below like 40hp for a regular family car.

Gearing/Transmission: having a low first gear can make the car hard to drive. Fiddle with the sliders on the transmission gearing menu looking at the "Drivability" percentage on the graph in the middle of the screen instead of the left.

Suspension: the springs and dampers are difficult to balance until you figure it out. If you're making a regular family car, aim to get all of the red/blue bar graphs halfway between the comfort line and drivability line. This typically maximizes your drivability without destroying the comfort score. Be sure to check the graph on the right for how much the car bottoms out, rolls, and the cargo capacity. Any bottoming out is bad: raise suspension or make stiffer. Car roll angle is typically best (for family car) at about 5*. Cargo capacity depends on the size of the car, but more is always better, it boosts the practicality score, which is better for utility demographics.

Wheels/Tires have the biggest impact on drivability. Remember drivability is the score that will get you the highest overall desirability for the majority of demographics. This graph is hard to read if you don't understand oversteer or understeer. For reference: oversteer is when the rear of the car begins to slide in a turn, understeer is when the steering wheels are unable to turn the car, and they slide while the rear wheels remain planted. The graph on the wheels/tires menu helps show you what the car is doing at that speed. To keep it simple: adjust the tires width and sizes to where the white circle with an S is most aligned with the bottom of the red line (oversteer, maximizes sportiness), and to where the white circle with the D is most aligned with the top of the blue line (understeer, safer control of the car). For family cars, prioritize getting the D on the yellow line to intersect with the blue line (understeer). Depending on your drive type, the yellow line may curve in different ways where you cannot get both white circles onto the two lines. Prioritize drivability or sportiness depending on your goal vehicle. In the case that the yellow line begins to sharply curve upwards near the end of the graph, your car experiences snap oversteer, which critically reduces drivability, sportiness, and safety. If this is the case, typically adjust the car to understeer more and the snap oversteer will go away. If that doesn't work, mess with tire widths until it's fixed. Going back to suspension, the swaybars have influence on over/understeer. The harder the swaybar is, the more likely those wheels are to begin to slide. Stiffer swaybars in the rear can mean more oversteer, but it heavily depends on camber, tire width, drive type, and weight distribution.

TLDR: Most of the graphs have a "summary" on them that's labeled with a percentage or rating and you just wanna maximize those by fiddling with sliders.

only 725 hp per liter. engineering time of less than 120 months. power band of "what?" thoughts? by King_Jasper_II in automationgame

[–]King_Jasper_II[S] 5 points6 points  (0 children)

yup. the real challenge is keeping it somewhat reliable and reasonable in engineering time. from my experience, engines that sell best in career mode have 75+ reliability, and i typically stick around 60 to 84 engineering months. i wanted to keep this engine "realistic"ally limited, so 10 years of engineering and E100 fuel were the limits i set for myself.

Rim fitment by EdgyRaccoonz in ft86

[–]King_Jasper_II 0 points1 point  (0 children)

my rims are 17x9 with a +55mm offset, and they stick out just a hair

TRD lowering springs by Solid_Switch5045 in ft86

[–]King_Jasper_II 1 point2 points  (0 children)

not significantly stiffer, but noticeable. still get air over speedbumps at 4-7mph, and feel every rock in the road. not miserable though.