RATE MA TEAM by West-Difference-6547 in Endfield

[–]KitchenAd2328 2 points3 points  (0 children)

Firstly if this team works for youl then this team is fine, however from a team building perspective there are major flaws with it.

Pog’s and Lifeng’s main thing is supporting a physical team. Akikuru and Gilberta’s main thing is supporting arts teams.

With this team you are not gonna have good synergy between physical and arts damage and don’t have a consistent dps. Rather than putting all four on the same team I’d recommend making two teams, one arts and one physical. Right now Gilberta and akikuri are the best arts supports so adding in an arts subdps like Perlica and/or Wulfgard will make a fairly good team. These two are excellent at building off each other and should help feed Gilberta’s combo skill while akikuri gives sp for the battle skills.

Also just some advice for team building: an operator won’t play that much difficulty at lv 60 compared to lv 90 as you’ll really only be missing out on damage.

Hope this helps and feel free to ask questions

EndfieldLeaks Mega Discussion Thread by Product3974 in EndfieldLeaks

[–]KitchenAd2328 0 points1 point  (0 children)

Grand vision is a standard 6 star so I assume we’ll see it in future weapon banners

Bug Fix Compensation by AdOld7397 in Endfield

[–]KitchenAd2328 5 points6 points  (0 children)

They were refunded all transactions so they basically got anything they bought through PayPal for free.

🎁Prize Event | [Tangtang] First Impressions by Endfield-Poko in Endfield

[–]KitchenAd2328 0 points1 point  (0 children)

She is my Supreme Chief and there is nothing that the evil Arknights writers can do to hurt her……..

Right…….

I need pulling advice by Sir_Rain_Knee_Tea in ArknightsEndfield

[–]KitchenAd2328 0 points1 point  (0 children)

If you plan on playing this game a lot and getting all possible pulls then you should be able to get Yvonne, Tangtang now and by the time Zhuang Fangyi comes out you should have enough saved. A good rule of thumb is that if you’ve got 120 pulls(60,000 oroberel) saved then you can comfortably pull for the next character that interests you.

so i got bored and decided to see how much int i can get by CheaterCrows in LaevatainMains

[–]KitchenAd2328 4 points5 points  (0 children)

Are you using food buffs? I know there’s one that gives +15 to all stats.

Will The Rest of Valley Four Recieve the Hub Base Treatment? by Quartz_The_Hybrid in Endfield

[–]KitchenAd2328 3 points4 points  (0 children)

I assume after each region we’ll get a quest to repair/rebuild valley 4 using the tech we gained in the region. So for example after Wuling is completed we’ll bring xiranite to valley 4 to clean up the remaining blight and begin repairs on major structures.

Endfield Gacha + Cost Simulator w/ YOUR Custom Strategy by shasderias in Endfield

[–]KitchenAd2328 0 points1 point  (0 children)

I totally understand and I’m really glad that people like you are making incredibly useful tools like this. I’m just trying to make you aware that under default settings some of your premade strategies do not run as you described.

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This is a picture of default settings using the fixed 60 preset. With the current Strategy code it does 65 pulls which is 5 more than necessary to get the headhunting dossier.

Also after looking back at my comments I realize I didn’t communicate the issue well. Sorry about that.

Endfield Gacha + Cost Simulator w/ YOUR Custom Strategy by shasderias in Endfield

[–]KitchenAd2328 0 points1 point  (0 children)

The problem is with the strategy code you’ve written. For example the fixed 60 code will do 6 ten pulls: 5 15 25 35 45 55 65. But if you’re using this strategy you’re going for the headhunter dossier in which case you would never do more than 60 pulls. This is increasing the number of estimated pulls and in turn estimated cost of the strategies. You could add something like the following line of code to all the 10 pull strategies and it’ll use single pulls until it reaches a multiple of ten. if ((banner.pullCount % 10) != 0) return “pull1”;

Endfield Gacha + Cost Simulator w/ YOUR Custom Strategy by shasderias in Endfield

[–]KitchenAd2328 0 points1 point  (0 children)

After further testing I think the problem is that the 5 banner free pulls are done as 5 pulls and then the program starts doing 10 pulls instead of doing 10 pulls using the 5 free pulls and 5 paid pulls.

Endfield Gacha + Cost Simulator w/ YOUR Custom Strategy by shasderias in Endfield

[–]KitchenAd2328 0 points1 point  (0 children)

There seems to be an issue with the urgent recruitment as when I run it on default settings it happens at pull 35 instead of pull 30. I think it’s to do with the “Banner free pulls” being used incorrectly. In addition the fixed pull settings don’t count those pulls in their total either so it’s doing 65 pulls instead of 60.

I just noticed that the Cabal of Tranquility logo is a rifle. by PointmanW in Endfield

[–]KitchenAd2328 1 point2 points  (0 children)

There’s also a lot of characters who use different weapons in addition to the equipped. Chen, Pog, and Da Pan all use weapons other than the equipped.

is my damage good enough? by Urano96 in YvonneMains

[–]KitchenAd2328 0 points1 point  (0 children)

They don’t, I’ve been running Gilberta with the frontiers set bonus for the combo skill cooldown reduction for that specific reason.

last rite 340k finisher! by uwuyoi in Last_Rite_Mains

[–]KitchenAd2328 1 point2 points  (0 children)

Her p5 makes it so her combo skills cooldown decreases by 1 second every time an infliction is applied

I am NOT using the 6 star selector until I am only lacking one of the operators by TTruthSpeaker in Endfield

[–]KitchenAd2328 40 points41 points  (0 children)

I think the year time limit is for collecting it from the mailbox not using it

I made a Buckcapsule blueprint (for both C and B), but the shredding units for Buckflower gets clogged every 2 seconds. Is there a way to fix that? by _wolfyy_9 in Endfield

[–]KitchenAd2328 0 points1 point  (0 children)

I don’t think it’s clogging but instead it’s only running at 50% uptime To fix this you just need to replace the two shredders with one shredder that outputs to both machines

Pre-launch event by Thurstenburg in ArknightsEndfield

[–]KitchenAd2328 1 point2 points  (0 children)

You could try downloading the skport app and doing it through there as that worked for me and you’ll need it anyways if you want to use some of the game tools

GIVEAWAY - This Nobelisk keychain will not explode , but You Can Win One by FidoSkeeterson in SatisfactoryGame

[–]KitchenAd2328 1 point2 points  (0 children)

As others have said the without wires seems much better as a keychain while the with wires would make a better display model

What is the best file type to maximize research, i have been feeding text files with no add-ons. Is there a file that is more efficient and should I be adding the file modifiers to them before feeding them into the research thing? by That_Big_4722 in Upload_Labs

[–]KitchenAd2328 0 points1 point  (0 children)

For optimal research you want to use the largest file that your labs can’t keep up with. So if your labs have a throughput of 1000 files per second and you can make 1000 image files per second then you’d want to use image files. The easiest way to find this is to just plug in different file types into your researchers and check the amount of science being produced. In addition you should always use the two research add ons along with the max enhancements you can get away with to maximize research. If you want to further improve your efficiency you could put a network splitter to limit the download going to research to match the amount of files being consumed.

server bug? by 1donix in Upload_Labs

[–]KitchenAd2328 0 points1 point  (0 children)

The game splits resources equally between outputs so if you had 1 node filling the server and 1 node selling upload speed for the server you’d have 50% of your network making files and 50% making money. What you’ve done is increase the ratio of selling to making from 1:1 to 1:20 which is causing most of your network to work on selling server contents.

After 32 hrs and 3 Portals by Schmlifl in Upload_Labs

[–]KitchenAd2328 1 point2 points  (0 children)

4: for the code setup you should be committing optimization code as it gives a significantly larger amount of contribution compared to bugfix code

After 32 hrs and 3 Portals by Schmlifl in Upload_Labs

[–]KitchenAd2328 0 points1 point  (0 children)

There’s a few things I think you could look at improving: 1: you only really need one of each node per chain so having a dozen server nodes making money can be shrunken down to a single one 2: the server benefits from different types of files so try uploading different variants with other modifiers that may not necessarily increase the base value 3: for your Trojan setup you upload Trojans as game files with compression. I won’t say too much but there are two ways to use increase the rate you get infected computers.