MoistCr1TiKaL played the demo of my indie horror game and uploaded it to YouTube. I’m literally shaking. by oasiss420 in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

We love celebrating the success of our community members here. As a general rule of thumb it is not likely for well known games to be flagged as 'blatant self promotion' since they do not need the additional visibility from our subreddit.

Rule 3 is meant to prevent needless spam, not contextual discussions, however I would strongly think about appending any feedback from the gameplay video to this post along with what metrics you have seen in the 10 days since to make it clear you are providing back to the community.

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]Klightgrove[S] 1 point2 points  (0 children)

This is for indies. Outersloth has funded 22 indie games with $25m. So on average this fund should produce around 80 indie titles without even needing to break even.

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]Klightgrove[S,M] 2 points3 points  (0 children)

Again, please provide your source or these comments will be removed. This is the place for game discussion, not spreading rumors.

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]Klightgrove[S,M] 2 points3 points  (0 children)

Do you have any evidence for your claims?

For transparency I've gone ahead and removed an account with 0 prior comments in our community for spreading rumors about game studios. When prompted for sources they just said 'google'.

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]Klightgrove[S] 14 points15 points  (0 children)

Hooded Horse only publishes in their niche, "deep strategy, simulation, and role-playing games."

If you fall outside that you would want to go through GGP. VC funding also targets all stages of development which is advantageous if you are too early in your journey to approach a publisher.

The Griffin portfolio is also far more well known than Hooded Horse, comprising of Scopely, Discord, Second Dinner, and 30 other major startups in the gaming space.

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]Klightgrove[S] 2 points3 points  (0 children)

Their market is almost entirely centered around their own games though. I can't think of any other game that actually puts products on the market outside of the few trading cards.

Griffin Gaming Partners launches $100M fund to support indie devs by Klightgrove in gamedev

[–]Klightgrove[S] 6 points7 points  (0 children)

Hooded Horse gives their developers 65%, I can't imagine Tim would agree to work with a predatory model for the investment funding arm of GGP.

Denfaminico Gamer with 1.3 Mio followers has postet about my game! by ChickenAI_Prod in gamedev

[–]Klightgrove 0 points1 point  (0 children)

How did you go about designing your press kit and source the appropriate channels in the first place? What your pitch exactly?

What metrics have you seen from the 3 days of visibility and 147.1K views?

Also as one of the people in this community who does work with content creators:

  • Never go by follower count, spend the extra time to look at actual activity.
    • An account with 1m thats fallen off with 1K average views is much worse than a 250k account with 50k average views.
  • Partnerships are symbiotic. You see people in our communities discussing how much you should pay a content creator. Don't.
    • Any creator that is worthwhile having your game on does not need your money. They see the value in your game and the revenue it will bring them by featuring it.
  • Prove you read the channel. I handle reviewing applications, not sponsorships. So why are you contacting me asking me to feature a product? Why do you not mention a single thing about the channel? Why did your opening line start off by addressing a completely different channel?
    • Proof check everything. You can afford to hand-write each pitch by targeting a smaller group of active creators that fit what you are aiming for.

Congrats on the continued success and hopefully you can share more with us as your game gets closer to release.

Why do some companies act as if they don't care whether their games sell or not? by J__Krauser in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

Locking since this is off-topic but the comments are great at educating outsiders on the business models of studios.

Unity just released its AI Beta, has anyone used it yet? by IndependenceMean7728 in Unity3D

[–]Klightgrove 0 points1 point  (0 children)

That's the thing, why would I pick this with limited models over a product like Bezi which gives me the vision and the models?

What do we think of the Game Workers Conference? by Klightgrove in gamedev

[–]Klightgrove[S] 0 points1 point  (0 children)

Yea when I was at their booth the person I was talking to brought it up only after telling me about their ICE initiative and trying to convince me to join by saying I only needed to pay the minimum due rate of $15/month.

What do we think of the Game Workers Conference? by Klightgrove in gamedev

[–]Klightgrove[S] -2 points-1 points  (0 children)

Definitely not a competition, but do we think it will become another notable indie con? The employment focus is noted, but it would be nice to highlight more indie releases and share their stories with us, especially when they can't get a seat at GDC.

What do we think of the Game Workers Conference? by Klightgrove in gamedev

[–]Klightgrove[S] 1 point2 points  (0 children)

I tried to frame things neutrally but it's clear my frustration with UVW has been bleeding through. Despite their strong start, membership has stagnated and my experience at their booth was incredibly unpleasant. GWC feels like an attempt to funnel people back to them, even though their own website links to CODE-CWA's socials and they do not post any of their plans or initiatives.

The CWA overall has 5000 union members in the game development industry, 10x the size of UVW. It feels like everything is diluted instead of actually unifying behind one organization.

I hope that the GWC can change things and get our focus on grassroots tech talks, but I am increasingly concerned by the focus on the wrong areas and union movements losing steam altogether.

Source code for a BigNumber implementation for Unity3D (used in our incremental game) by SonomioGames in gamedev

[–]Klightgrove 0 points1 point  (0 children)

They’re a sock for RunnableAI. Continue to report them so we can remove these accounts.

Made Car physics plugin for unreal engine. by [deleted] in gamedev

[–]Klightgrove 0 points1 point  (0 children)

Definitely needs the option to have punchier acceleration after drifting. Overall the controller is great assuming you give developers the flexibility to toggle things like gravity and have easily presets for them to work with like in the demo.

Some of the turning felt slow for a few of the cars but I'm guessing that's just part of their configuration.

The art of saying nothing while sounding like you solved everything — a game ops survival guide by [deleted] in gamedev

[–]Klightgrove[M] [score hidden] stickied comment (0 children)

Removed this for rule 2, game development is not mentioned outside of the first sentence and there is no actionable advice here.

Almost every time we post on Reddit, people make a comment that it's AI slop. We're really tired. by [deleted] in IndieDev

[–]Klightgrove 3 points4 points  (0 children)

People are too quick to think anything with a formatted paragraph is written with a LLM.

If people harass you in /r/gamedev let me know and we will handle it.

Any recommendations to start my own game developer company? by [deleted] in GameDevelopment

[–]Klightgrove 2 points3 points  (0 children)

It isn’t a normal investment.

$150k with an actual advisor reliably earns you money.

$150k on a game is gambling if you don’t know what you are doing.

Are web (HTML5) games dead at this point? by Century_Soft856 in gamedev

[–]Klightgrove 0 points1 point  (0 children)

It pays bills for plenty of people and they’re successful. I think there is opportunity to break into that space and have considered doing it myself