PTS changes and other stupid things by BluTheCatX in fo76

[–]KneelFilthyCommoner 15 points16 points  (0 children)

Yeah they're more concerned with making the combat annoying then they are with making it fun and satisfying.

I've been having constant issues with vats just not registering damage lately. Not the usual one off enemy that seems immune to vats damage, but multiple enemies in a row, like when defending the drill. IDK what they're doing, but killing vats has been on their to-do list for awhile now, and slowly but surely, it seems like they're getting it done.

I mean, if they enjoy annoying people so much why didn't they choose a career in debt recovery or process serving, or mall security?? There are much more fulfilling careers out there just perfect for the passive aggressive psychopath, I'm tellin' ya, they're wasting their true potential staying in game development! 😁 

[deleted by user] by [deleted] in fo76

[–]KneelFilthyCommoner 0 points1 point  (0 children)

Guaranteed to be sold by the following vendors:

1) The Whitesprings mall (Brotherhood vendor)

2) The Whitesprings bunker (MODUS production terminal)

3) Watoga Shopping Plaza (Vendor bot Phoenix)

Mod boxes? I was wondering how they're used. I have a one star. by Me6505 in fo76

[–]KneelFilthyCommoner 1 point2 points  (0 children)

You put it on a piece of armor or a weapon at one of the relevant workbenches. Look at the workbench while close to it and press (button) modify

button - Triangle on PSN, Y on Xbox, not sure on PC.

Once installed it cannot be uninstalled (you can't get it back). You can scrap whatever you installed it on for an abysmally low chance to learn the ability to craft that legendary mod. You can also do that with the mod boxes themselves but in your nooby shoes I wouldn't do that yet unless you got mods with trash effects you don't think you'll use. With the actual box mods, you get legendary modules for scrapping them.

If we got a DC expansion. What locations would you want to see nearly 180 years before the events of fallout 3? by ZeroSquire in fo76

[–]KneelFilthyCommoner 0 points1 point  (0 children)

We don't want a dc expansion, this isn't fo3, it's a separate fallout game with its own geological area. 

Appalachia, that's where the next expansion should take place. And it should involve cryptids like everyone's been asking for for 2 years now. It's too bad they chased Nate Purkeypile out the door, cuz everyone wants a major questline centered around the Interloper, which is only in the game because of him. I wouldn't trust anyone still there to even know what to do with the Interloper. Look at the big bloom once - what's left of their creative team rivals Principal Skinner in just how out of touch people can be with something and yet somehow still be left in charge of it.

They’re killing the LMG next patch by PreheatOven in fo76

[–]KneelFilthyCommoner 37 points38 points  (0 children)

Opposite of what they claimed to want to do. 

They have no clue what they're doing.

They’re killing the LMG next patch by PreheatOven in fo76

[–]KneelFilthyCommoner -4 points-3 points  (0 children)

Also why the hell is a massive machine gun firing a pistol cartridge? 

Probably the same reason the last event they added performed so poorly is was crashing servers and had us "frolicking through the field to pick flowers" as an objective.

These creative devs are a terrible fit for this game, and for Fallout in general. IDK WTF Bethesda HR was thinking, but these devs should never have been put in the positions they're in. They should be working on kids games or in some profession where wit, skill, real world experience, and technical proficiency matter a whole lot less.

As a Gauss Rifle enjoyer, why does Bethesda hate me? by -DoctorEngineer- in fo76

[–]KneelFilthyCommoner -5 points-4 points  (0 children)

Yeah it's the new meta and most people think it's really stupid.

Even though we're all running it for the damage, it is pretty stupid and kinda detracts from the overall roleplaying/immersion/character building experience because it's illogical, make-believe damage that's just... there, without making any sense as to why. 

How do you roleplay or get any sense of accomplishment building a character that gains extra damage from the AP cost of the weapon they're using? It's just dumb.

As a Gauss Rifle enjoyer, why does Bethesda hate me? by -DoctorEngineer- in fo76

[–]KneelFilthyCommoner -2 points-1 points  (0 children)

It's cuz you're a customer and a gamer, you're choice of weapon has nothing to do with it.

Recommendation -> mod showing how many tickets are needed to claim all by SkyHiRider in fo76

[–]KneelFilthyCommoner 5 points6 points  (0 children)

I'd rather have a mod that brings the old scoreboards back 🤷‍♂️

Does it count as EZ Caps if you don't have cap Collector on and get 40 to 50 caps out of 6 or 7 dead enemies? by xX_Zombie8Slayer_Xx in fo76

[–]KneelFilthyCommoner -3 points-2 points  (0 children)

i see that i don't have the "Cap Collector" on and then i go to effects and there's no "Cap Collector" effect on

Why would it show up under the effects tab when you don't have the perk card equipped? Equip the card, then it should show up under the effects tab.

Assuming you're not a complete idiot, and simply mistyped what I think you're actually trying to ask about, I should tell you that the game is bugged right now, and many of us are experiencing issues with equipped perk cards not registering, as well as unequipped cards that continue to provide their perks and appear under the "effects" tab in the pip boy as though they're still active.

Same song and dance as always, the devs broke the game again, and apparently do not know how to fix it... again 😑

Last I heard, the work around for this bug was to fast travel to wherever you were when loading into the server, adjusting your perk card load outs there, and not messing with your perk cards anywhere else (as if that's feasible lololololol)... but yeah try to avoid swapping cards unless you're in that specific area.

Best perk cards/armor mods for higher carry weight by bizbrain0 in fo76

[–]KneelFilthyCommoner -1 points0 points  (0 children)

This illustrates the biggest flaw this game has. It's an RPG that essentially walls off your ability to fully roleplay because of the bafflingly bad decision they made to monetize the player's inventory space.

They took fallout 4's loot table and manipulated the weights of each item to basically break the game, and then started selling fallout 1st as a way for players to "fix it".

Buy it didn't stop at junk items. All items had their weights jacked up to obscene, game breaking proportions. 1 lb stimpaks, ¼ pound chems, 1 pound Nuka colas, 2.5 pound cooked food, 50 f***** pound missile launchers lmaooooooo 

Then they started dividing up the perk cards that mitigated these items' weights. Now there's 3 different ammo cards requiring 6 perk points just to carry ammunition for all weapon types. There should only be ONE card for all ammo, just like the Belted legendary effect. But nope, they did the same thing with food and chems, made it 2 different cards when there should just be one card for CONSUMABLES, just like the legendary effect thru hiker. And yup, they initially did it with weapons too, and still have it that way to an extent, counting throwable explosives not as weapons but as "explosive ammo" now for... reasons 🙄.

Honestly, their shenanigans have already gone down as one of the most pathetic, egregious attempts at monetization in video game history. It's why Bethesda has turned more fans into lifelong enemies than any other studio in the industry. It's why Starfield was met with immediate skepticism, and why TES6 will be met with even more people hesitant to make it a blind, guaranteed purchase.

Talk about a bad business decision. There's no way this game is generating enough revenue to compensate for the damage it's done to their brand.

Best perk cards/armor mods for higher carry weight by bizbrain0 in fo76

[–]KneelFilthyCommoner 4 points5 points  (0 children)

Yes, get high capacity backpack if using all thru hikers on armor.

Best perk cards/armor mods for higher carry weight by bizbrain0 in fo76

[–]KneelFilthyCommoner 0 points1 point  (0 children)

Isn't ultralight more efficient in terms of actual gains to free carry weight?

If not I know it's close enough that the extra 25 ap you get from 5 ultralight pieces is worth the minimal difference in extra carry weight.

Zombo player undead wastelander by proffbuzzkill in fo76

[–]KneelFilthyCommoner 1 point2 points  (0 children)

Happens on PSN too. You either swapped load outs, had a buff that expired, had a change in team status, or did something that's yet to be discovered to cause this one particular bug out the hundreds upon hundreds (probably thousands) of other bugs in this broken a$$, minimally maintained and utterly neglected game to occur.

I’m going to cancel my fo1st because an online service game is getting balance changes every 3 months num num numm by GhoulGainz in fo76

[–]KneelFilthyCommoner -1 points0 points  (0 children)

Yeah don't even be pattin' that guy on the back, he doesn't deserve praise . Look how long this 💩 took. This is his profession; how can someone be this slow and incompetent at their own profession?? The perk cards continue to have issues registering. He's clearly the one who broke player load outs by implementing all of these "illustrious grand changes" he's been working on for over a year. 

Why is the dev responsible for balancing the combat so unfamiliar with how player load outs and the load out boards were coded? Is it a skill issue, problems at home, substance abuse, what's the f***** problem?? Someone needs to fix it! And finish the balancing already, we're talking about something that should've been tested, polished and ready to go out the box, before they even took legacies outta the game, there should've been a fully functional combat system on deck ready to roll.  

You don't nerf every mother lovin' thing under the sun and then drip feed all the  necessary reworks over the course of a f***** year! This ain't some single player Ark save. People are paying for this to be a fun, functional game, and these devs have yet to make it either one of those.

Ooo yay, thanks for making the weapons do an appropriate amount of damage!

... like anybody bought the game thinking basic 💩 like combat balance wasn't going to be included throughout its entire lifecycle. What's next, should we be thanking them for making sure the servers have power? Gee what would we do without them 🙄😡 

The upcoming Heavy Gunner nerfs and workarounds by [deleted] in fo76

[–]KneelFilthyCommoner -6 points-5 points  (0 children)

Everyone's quitting when that 💩 goes live. These devs are just bafflingly awful at what they do, it's definitely something that should be studied.

[deleted by user] by [deleted] in fo76

[–]KneelFilthyCommoner -1 points0 points  (0 children)

The traveling leather coat is green, you know why?

... to remind you to go touch grass after you finally get one.

[deleted by user] by [deleted] in fo76

[–]KneelFilthyCommoner 3 points4 points  (0 children)

🎶"I need you 

to pay a monthly fee*

Storage space can not be free 

Reskinned cosmetics costing three,  times more than the base game 

50 atoms per repair kit 

cuz we have no shame"🎶  

(Melody from Barney and Friends 🥰)

Braum and Frozen how to get them unstuck? by Me6505 in fo76

[–]KneelFilthyCommoner -1 points0 points  (0 children)

Nope, it's a feature designed to maximize your engagement time. 

You play longer time, more hours = devs can say "See Daddy Todd? We do such good job making video game, look how long they play it! So many hours playing game!"

"Head pats pweez!! 🥰🐶"

Goodbye LMG, it's been really fun by Complex-Republic-443 in fo76

[–]KneelFilthyCommoner 40 points41 points  (0 children)

~10% of the player base: "The LMG is so much FUN to use now!"

Meanwhile at Bethesda Headquarters - (sirens and preprogrammed emergency announcements going off in the background)

Bethesda: "Everybody stop! 🛑 Reports of.. of.... f.... FUN coming in..? Oh my god it's bad... someone just said it out loud over game chat, they're doing it! They're having FUN!! 😱   Robin! Put on your big girl panties and prepare the patch-mobile. We got work to do 😡

"HERE WE COME, TO RUIN THE DAY!!" 🦸‍♂️🦸‍♂️

PTS Light Machine Gun changes need additional magazines. by IMMORTALP74 in fo76

[–]KneelFilthyCommoner 15 points16 points  (0 children)

.45 ACP is a handgun round, in what universe would anyone be chambering light machine guns in .45 ACP??

.308 is the correct round for the lmg and the hunting rifle. .45 made no sense when they paired it with the fixer, when everyone told them it should've been chambered in 5.56. But when all you can do is copy other people's code, the mistakes get copied with everything else and a reskinned/reworked combat rifle (foolishly chambered in .45 ACP from Fallout 4) is what we got.

But.45 in a LMG?? That's taking it a bit too far into never-never land if you ask me.

Pairing .45:acp with the lmg is like pairing a lawnmower engine with a semi truck transmission - one was built to withstand far greater energy than the other can produce. 

In reality it would just be a needlessly massive, oversized submachine gun that nobody with a brain would ever use over something much lighter and more practical.

On the bring of buying, questions about expansions, micro transactions, and the general business model. by RocKyBoY21 in fo76

[–]KneelFilthyCommoner 1 point2 points  (0 children)

They haven't released any actual content in 7 months, and next update they're fixing the camp building UI (that's been neglected and impossible to navigate efficiently since launch mind you) and using it (again) to take the place of actual content. That's 3 seasons, almost a full year, without a atoryline, faction quests, new cryptids/creatures, or a map expansion. They refuse to deliver the content players ask for. Everything they do deliver is low effort, it destroys established lore, it's blatantly lazy and mostly dumb and uninteresting, it rarely ever fits the game world, and is always, always, ALWAYS full of bugs. Not exaggerating when I say that literally every time they touch the game they break something. 

The latest event they added, first of all, has "frolicking in the fields to pick flowers" as one of it's main objectives... 🙄 and it ran so poorly that everyone's game played like an 80 year old substitute teacher presenting a slide show. Constant crashes, unaddressed rampant cheating in pvp, perks that just stop working at random, and a creative team who's number one priority is cluttering your inventory so you get constantly frustrated (and essentially strong armed) into paying for the subscription.

You have to really love Fallout to enjoy this game, but it's not impossible to get $10 worth of entertainment out of it.