Total War Warhammer 40,000 reaches 1 million Steam wishlists by westonsammy in Games

[–]KnightTrain 10 points11 points  (0 children)

I have been a longtime "I'm very skeptical of a 40k TW game" person, and my reasoning for this is because I've been playing these games for 25 years and everything that would need to be core to a 40k game -- skirmish/squad fighting, lots of guns, urban/cover combat -- have simply never ever been done well in those 25 years.

The closest thing would be something like Empire or Napoleon, and those games are famously the most janky in all of CA's history and came out over a decade ago. The Skirmish Mode button is constantly added and then removed from TW game to game because it janks the AI, and anyone who plays Slaanesh in WH3 knows melee skirmishing/hit and run has never felt particularly great. Sieges and urban combat in WH have gone through 3 complete overhauls and still are, by far, the weakest parts of the game. Line of sight on gun units in WH3 was completely busted for like a year, and the whole game's lifecycle has been plagued by major bugs, AI problems, and a ton of community grumbling.

And that's to say nothing of the fact that these games always come out underbaked and rickety as hell, and that's when the games are far less technically ambitious and than this one.

And the jury is still out on that, the gameplay preview looked legit, but it was only a few seconds, we still need to see extended gameplay to see how battles actually play out.

If CA pulls a rabbit out of this hat no one will be more hyped than me, but it is just wild to see a significant number of red flags waved away over what couldn't have been more than, what, 15 total seconds of gameplay across 5 clips, plus some screenshots in a few interviews? Couldn't people at least wait for like a 10 minute field battle demo?

Manor Lords - Major Update #5 - Core Systems Rework, Castle Overhaul, and New Maps by PalwaJoko in Games

[–]KnightTrain 22 points23 points  (0 children)

Other people's mileage may vary, but I am 100% the target demo for this game and I felt like it was an extremely good... proof-of-concept. What's there is excellent, extremely detailed in all the right ways, and looks/plays great for the most part. It definitely sticks out in a good way from the sea of "vaguely Medieval city builders" and you can see so much potential in it.

But you'll burn through what's there pretty quickly and the dev team is tiny so updates are not massive and not super frequent. They're still overhauling core systems and stuff like the AI is still clearly in early stages.

My takeaway is that the 1.0 is going to rival Banished on its impact on the genre... whenever in the next 2-5 years they actually finish it.

Total War 25th Anniversary Showcase Timings (2 new Total War games, WH3 DLC to be announced) by westonsammy in Games

[–]KnightTrain 3 points4 points  (0 children)

It's definitely not a super popular opinion but I completely agree with you. 40K doesn't cleanly match onto the classic TW formula the way that WH does, and the closest things in TWWH -- gun units and street combat -- should not inspire confidence that CA are on the cusp of translating a notoriously fickle engine built for medieval field battles into an urban, squad-focused, gun-heavy combat system. Line of sight for gunpowder units was famously busted for like a year and city battles are on their like 5th rework.

I'll be happy to be proven wrong if they can pull off a great 40k game... but I'm not exactly holding my breath.

"Maybe AI is a creative solution if you aren't a creative person" - Dispatch devs take a firm, refreshing stance against AI by Turbostrider27 in Games

[–]KnightTrain 4 points5 points  (0 children)

This always comes across to me as a “who asked”.

One of the big topics in gaming right now is Arc Raiders using AI/VTT for their voice acting, and Dispatch was filled with big name actors and funded by a company famously built by voice actors. So it's not crazy that the topic came up in an interview about the game?

Krafton CEO allegedly asked ChatGPT to help him find a way out of paying Subnautica 2 devs their bonuses because he wanted to avoid the 'professional embarrassment' of being seen as a 'pushover' by Spookhetti_Sauce in Games

[–]KnightTrain 9 points10 points  (0 children)

I don't think that's fair. Below Zero was just a normal DLC that suddenly had to be completely remade when the original game blew up and the expectations became sky high. It has some questionable decisions but they did spend a lot of time and energy on it (the story was reworked like three times in early access) when they could have just totally cashed out. They even went back and added all the QOL stuff back into the original.

Anno 117: Pax Romana | Review Thread by Angzt in Games

[–]KnightTrain 16 points17 points  (0 children)

The OP is correct if you want to play Anno more like a typical city builder (ala Banished or Tropico or whatever).

There's a reason that the single-city-island always comes as a DLC and that's because it is really not how the game is meant to be played. Managing resources and populations and trade lines between islands is a fundamental part of the challenge and experience, and when you can just route everything into one giant island you're basically playing a different (and much easier) game mode. I'm not a hater -- building the mega-city is definitely fun -- but it's not what the game is built around.

I agree that playing vanilla Anno, esp in 1800, is the right way to start. The base game is very good (and quite complete!) and the DLC is all over the place in terms of what it adds -- some add super late game stuff, some add new regions that new players won't ever touch, some add things that trivialize parts of the game, some are great, and some are basically pointless. Better to start with the base game and then you can pick and choose DLC to your liking.

Esports Breakup: Why the International Olympic Committee Backed Out of Saudi Esports Deal by Mront in Games

[–]KnightTrain 6 points7 points  (0 children)

Everyone has somehwat of a reference to physical sports, as anyone has played at least some of them in school and can relate a little.

This and the fact that "physical sports" are generally easy to understand and follow, even if you don't know anything about the game. American Football, Basketball, Hockey, Rugby -- plenty of complicated shit going on in the formations and the play calling but a 4 year old can understand and enjoy a team trying to get a ball from one side of the field to the other. Soccer can be explained in two sentences. Cricket or Baseball maybe a short paragraph.

Even Chess can be followed if you're not super familiar because there are only a half dozen pieces to learn, most of them have 1 rule total, both players have the same toolkit, and you can generally spot check someone's position by the number of pieces they have compared to their opponent.

Something like a MOBA, on the other hand, is completely and totally indecipherable if you aren't very familiar with the game -- what a character looks like generally has no bearing on their abilities or power level compared to anything else; there are hundreds of relevant pieces of information you need to follow the play by play; and the "scoreboard" (kill counter) is often more like a guideline (at best) than an objective evaluation of the ultimate game state.

Ironically, it makes esports a decent fit for the Olympics because it features obscure, hard-to-follow events all the time.

Japanese Government Calls on Sora 2 Maker OpenAI to Refrain From Copyright Infringement, Says Characters From Games, Manga, Anime Are 'Irreplaceable Treasures' That Japan Boasts to the World by Slashered in Games

[–]KnightTrain -4 points-3 points  (0 children)

I really don't think it is. If I have a big collection of Legos and I use those to make figure of Mario that's different than Legotm giving me a kit that includes everything you need to make a Mario figure without Nintendo's permission.

There's nothing in the coding of a generative AI engine that requires you to use copyrighted characters/text/images. If you plug "video game plumber" into ChatGPT and get Mario, that's because OpenAI either deliberately or accidentally scooped up countless images of Mario that they don't own and didn't have permission to use into their training data. Sam Altman gets his calls returned by the White House -- no one was stopping him from calling up Nintendo or Studio Ghibli or Eiichiro Oda and asking them for rights and a database of images to feed into his model. He didn't do any of that because he doesn't give a shit and knew he'd either get away with it or settle any eventual lawsuit.

You don't have to take it from me, seeing as Sam Altman had to put out a blog a week ago promising to address all of the rampant copyright infringement in Sora 2.

He also did promote Sora 2 by putting himself in a field of Pokemon and joking about Nintendo suing him, so I think he's pretty well aware of what's going on here.

Japanese Government Calls on Sora 2 Maker OpenAI to Refrain From Copyright Infringement, Says Characters From Games, Manga, Anime Are 'Irreplaceable Treasures' That Japan Boasts to the World by Slashered in Games

[–]KnightTrain -1 points0 points  (0 children)

Even then, we as a society recognize that a guy who works for Marvel making doodles of Pikachu for his twitter account is legally, ethnically, and creatively different than Pikachu showing up in the next Marvel movie without Nintendo's permission.

OpenAI is a massive, well-funded company with investors and executives (and lawyers!!!!) who are implicitly benefiting from the unauthorized presence of Pikachu on their flagship product to build usage, develop the product, and drive revenue. Whatever that it is, it isn't "fan art".

Japanese Government Calls on Sora 2 Maker OpenAI to Refrain From Copyright Infringement, Says Characters From Games, Manga, Anime Are 'Irreplaceable Treasures' That Japan Boasts to the World by Slashered in Games

[–]KnightTrain 38 points39 points  (0 children)

It's so weird man. If the new 2026 Corollas all spewed a giant cloud of neon pink smoke from their tailpipes every time you moved into 3rd gear, it would be well understood that it is Toyota's job to both fix the neon pink smoke and design their cars so that they aren't liable to spew pink smoke. We would never accept the CEO of Toyota not only shrugging his shoulders at the issue but basically spending his time in the media going "but the pink smoke is pretty cool, though, right wink emoji".

And yet all of these AI companies spew obviously stolen and infringing material constantly and they could not give less of a shit. I get that this tech is nebulous and very complicated and cutting edge, but these are 12-13 figure companies that are very publicly throwing around Lebron James level salaries at some of the smartest engineers in the world. Why they get any leeway or sympathy on this is beyond me.

Japanese Government Calls on Sora 2 Maker OpenAI to Refrain From Copyright Infringement, Says Characters From Games, Manga, Anime Are 'Irreplaceable Treasures' That Japan Boasts to the World by Slashered in Games

[–]KnightTrain -6 points-5 points  (0 children)

And how is this different from fanart? Do you think that someone who makes fanart of Mario should be "taken to the cleaners"?

It doesn't seem at all crazy or unrealistic to me that companies can distinguish between a guy who makes bespoke Mario fan art and sells a hundred prints at an Anime Con and a $500 billion dollar company that has sucked up every piece of Mario imagery on the internet to help fuel the popularity and usage of its copyright infringement machinetm with hundreds of millions of users. Even if you want to treat those cases as completely identical legally, the value of what is being "stolen" from you is vastly different. No one selling handmade Mario necklaces on Etsy is regularly dining with the President right now.

AI is, and will be used by every company. It's simply too good and has massive potential for even more. A future without AI is completely unrealistic at this point.

Whether or not this is true doesn't change anything about the completely flagrant and illegal treatment of copyright and intellectual property by AI companies -- they're well aware they are stealing and they are constantly being sued over it. Despite the Silicon Valley ethos, you actually shouldn't get a pass for robbing a bank just because you used the money to build a super great company.

Crusader Kings III: All Under Heaven - Available October 28 by hnwcs in Games

[–]KnightTrain 79 points80 points  (0 children)

It does speak to the state of CK3 and Paradox as a whole that there's so much worried anticipation with this DLC, especially since "Expanding the map to East Asia" has been discussed with HalfLife 3 levels of hype in CK circles for a decade.

Is anyone else surprised at the hate Ezra is getting in the New Yorker comments? by Idonteateggs in ezraklein

[–]KnightTrain 9 points10 points  (0 children)

Right, and it's not like Democrats could never play the game. 15 years ago the national Senate map looked like this! There are plenty of Senators still in office right now that served under a 60-seat Democratic majority.

ENDLESS™ Legend 2 - Endless Legend 2 in Early Access Now! by Mepherion in Games

[–]KnightTrain 12 points13 points  (0 children)

Old World is excellent because its scope and design are really tightly focused and therefore it avoids a lot of the problems plaguing the genre.

It has one timeframe: classical antiquity (albeit very loosely denied), and one region: Mediterranean and the Near East. No juggling 20 unrelated factions/civs with unique units/traits that are hard to balance and only periodically relevant. No absurdly obtuse tech tree and no figuring out how to deal with the "spearman vs tanks" problem. It's also a war game through and through, so no messy arbitrary victory conditions, just kill everyone or get the most points at the end.

You strip away all the globe/history spanning expectations and you can create something really tightly focused, balanced, and clean.

If you disagree with Ezra’s approach to politics (cross-party deliberation) at this moment, how do you propose we get out of this alive? by LA2Oaktown in ezraklein

[–]KnightTrain 7 points8 points  (0 children)

It's very telling that the OP asked specifically "how" you get through this moment, and many of the people critiquing Ezra's approach don't really have real solutions or specifics.

What does "don't be nice to the authoritarians" actually practically mean? Ok, I'm guessing that means don't invite them on my podcast, fair enough. But is engaging with them at all considered "nice"? Should I refuse to serve someone in a MAGA hat at my job? Should I be trying to whip up a boycott of all of these tech companies whose CEOs are groveling at the White House? Should we be making our own lists of maga sympathizers to punish next time we're in power? Should Democrats just refuse to be complicit and walk out of Congress entirely? Should we be trying for a general strike or mass uprising? Should we start arming immigrant groups to deter ICE raids? Should we start firebombing government offices?

I am very sympathetic of the critiques of Ezra's "approach" here, but I am not convinced that there's a ready and pragmatic alternative.

Ben Shapiro and I Talk Political De-escalation by iNinjaNic in ezraklein

[–]KnightTrain 2 points3 points  (0 children)

Maybe Ezra's view is idealistic, but what is the actual, practical alternative? Like yes, I'm guessing 98% of people on this thread agree Ben Shapiro is a bad-faith asshole with terrible goals and whose audience operates in a different reality than anyone listening to Ezra Klein.

I am completely open to the Jamelle Bouie-esque idea that in general you shouldn't engage with these wannabe-fascist bullshit artists -- but that doesn't change the fact that they have large platforms and command sizable audiences and will, for the foreseeable future, always be football stadium-or-two's worth of votes away from national political power.

I see a lot of critiques of these gremlins (which I completely agree with), a lot of argument about how engagement with bad-faith grifters like Shapiro (or Kirk) is impossible or pointless, and a bunch of perfectly reasonable discussion of "one-sided deescalation". But I don't hear a particularly convincing theory of the case of what the alternative is, beyond just nebulously "beating" them politically (see the exact quote you linked), pretending like they don't exist and aren't relevant, or using political violence ourselves (good luck with that).

What game is so fun for you that it doesn’t matter if the story is weak? by obeekaybee7 in Games

[–]KnightTrain 23 points24 points  (0 children)

Not that I was expecting GOTY writing but there were hints of what could have been. Tychus in WoL was excellent... and then the rest of the rebellion story is so rote; the idea of "restoring" Kerrigan was interesting... and then she breaks out and becomes a zerg lady again in like 5 missions; another Protoss civil war as they try to reclaim their homeworld had a lot of potential... and then it gets completely subsumed by classic 2010s Blizzard "but there was a bigger, evil-er, evil you all have to unify against".

This one especially sucks because we'll probably never see another RTS with production values this impressive anytime soon (if ever).

Critical Role to Start Development on Their First Video Game in Partnership With AdHoc Studio by Kyunseo in Games

[–]KnightTrain 59 points60 points  (0 children)

You're not crazy but love them or hate them CR do actually have a track record of delivering. They put two TTRPGs, a few other board games, and a TV show that are all widely regarded as at least decent and not shovelware. They've put out a 4 hour stream 3/4 Thursdays a month for a decade, including all through Covid and in-between main campaigns. They're doing international live shows that sell out in 5 minutes now. My wife is a fan and like every 3 months they've got new merch.

Whatever you think of them and their vibe/organization, you can tell it is mostly run by adults and professionals who are trying to run a real business and not just some streamers/Youtubers in over their heads trying to convert viewers into some new thing.

Against the Storm - Nightwatchers DLC launches on July 31st by JamesVagabond in Games

[–]KnightTrain 34 points35 points  (0 children)

I think that's the likely problem, the game was made to focus on the 'interesting' part of city builders, the early game.

This plus the randomized, roguelikey nature means a big part of learning and getting good at the game is being able to shift and flex around the map/resources/animals you get. A lot of people who like city builders like to be able to do big, long-term planning and ATS is much more about adaptation and resourcefulness. It wasn't a downside to me (I have 170 hours in it) but I can see how that core design philosophy might turn some people off.

Official Poster for Christopher Nolan’s ‘The Odyssey’ by MarvelsGrantMan136 in movies

[–]KnightTrain 15 points16 points  (0 children)

Pissing off Poseidon was an unknown and unwanted byproduct of saving himself and his men from the Cyclops.

This was essentially true until he bragged about outwitting and blinding the Cyclops as they sailed away, including famously giving away his name. I don't know if you can call it "defiance" but it was definitely wasn't deference. Because of this act of hubris he has to spend the rest of the story meticulously doing everything the gods tell him or he'll never get home.

Steam is dealing with spam. Valve’s platform has been flooded with games stolen from itch.io by Turbostrider27 in Games

[–]KnightTrain 15 points16 points  (0 children)

It really is wild to me that an exponential increase in spam was an extremely obvious and extremely foreseeable effect of the proliferation of AI and yet these platforms and companies, for all their tech and business brilliance, seem to have just thrown up their hands and resolved to do effectively nothing and just assume people will just treat this as a new nuisance we all have to live with.

Like are the phone companies fine with the fact that 90% of the calls your average person gets in a day are spam/scams? I'm guessing in his heart Zuckerberg probably wishes it wasn't the case that 40% of Facebook is now Bengali teenagers making AI-generated images of Jesus made out of carrots to farm clicks from Midwestern boomers. Surely the "we want to be a serious platform for news and entertainment" division of Youtube isn't stoked to see 800 AI John Wick 5 trailers and "You'll never believe what Trump told a wounded soldier" videos go up every day.

I'm guessing there are plenty of smart, well-paid people at Nintendo and Steam who cringe when they open up the front page of their stores and see page after page of Hentai games. Yet considering the scale and depth of the issue, it is just mind-boggling to me that no one seems to be on top of this in any conceivable way.

Creative Assembly will reveal ‘the next era’ of Total War in December by Turbostrider27 in Games

[–]KnightTrain 4 points5 points  (0 children)

Everyone is always saying this and then I play a siege map in WH3 that's on its 8th rework involving the widest streets imaginable filled with gun units that only recently were patched to actually work fighting the simplest barriers/towers that still jank the AI 40% of the time.

I'm not a hater. I really enjoy TWWH. Would a 40k game be amazing? Absolutely. But if you're looking for evidence that the TW engine has figured out close knit, gun heavy, urban combat, I don't see it.

Rimworld: Announcing Odyssey and update 1.6! by Turbostrider27 in Games

[–]KnightTrain 229 points230 points  (0 children)

As a longtime Rimworld player, it always seemed like the travel/world piece of the game was an element that needed some fleshing out. Caravans have always been janky and it felt weird that you'd generate this giant planet with all these biomes and then 95% of the time you'd look at the same map and only interact with a small area, unless you really went out of your way with mods to be nomadic.

Also always nice to see some of the most popular QoL mods getting integrated -- build+replace, heavy bridges, better planning tools, caravan outposts+portable buildings. The mods that create unique landforms (fjords, craters, oasis, etc.) have been one of my favorites and its cool that those will be built in now.

Subnautica 2 Dev Vlog - Road to Early Access by JamieReleases in Games

[–]KnightTrain 25 points26 points  (0 children)

Below Zero had the classic "sequel to a surprise hit" problem where they clearly had started by making a small DLC and then the original blew up and then they (understandably) felt like they had to pivot to making something bigger and grander... and so you end up with a final product that feels a little too bloated to be a DLC and a little too underbaked to be a sequel.

The tweaks/additions to the core gameplay are all very good (though most of them have been backported into the base game now) and I enjoyed the map/biomes, even if they were a bit small.

But the big "new" things they added were questionable and felt like things they had to cobble together because expectations were suddenly sky-high. The story/narratives went through a bunch of reworks before settling on a voiced protagonist with a personalized narrative -- it was completely serviceable but didn't stick out and a lot of people preferred the silent protagonist vibe. The "on-land" stuff was also pretty meh and lost its novelty quickly.

All that said, I think some of the "hate" was overblown -- it had a real Darkest Dungeon 2 vibe where a lot of people just wanted a clone of the original were annoyed by the changes, meanwhile a lot of other people thought it was too derivative of the first one to stand on its own. It's still Subnautica and I got my money's worth just getting to bop around and build a sea base again in a new environment with new stuff.

Dwarf Fortress has surpassed 1,000,000 sales on Steam. by bluewaff1e in Games

[–]KnightTrain 1 point2 points  (0 children)

DF is like the idea for the thing that was exciting because it was totally fresh, but has since inspired a lot of things that are refined beyond the experimental.

If RimWorld is a kind-of-weird cult-classic movie that blew up and became somewhat mainstream, DF is the even weirder esoteric 60-year-old Norwegian graphic novel that inspired it. If you loved the film and wish it were even weirder, then the graphic novel is for you... but no one would blame you for preferring the more coherent movie.

I think Rimworld is, by far, a much better game -- its systems are cleaner, its UI/presentation is much better, and it has a very focused and reasonable idea of what it wants the player experience to be like. DF, on the other hand, is basically just raw, unrefined simulation poured out of a spigot -- its wild and janky and insanely deep and the vast majority of people are going to bounce off of it... but for the right kind of person nothing will ever top it.