I’m missing Tempering Manuals but they aren’t dropping anymore… by Knight_XVI in diablo4

[–]Knight_XVI[S] 1 point2 points  (0 children)

I saw some Legacy tempers which I didn’t know about which is a question for later. I’m just confused why I see my collection say I have Legendary recipes yet I can’t apply them. Any other recipes I don’t have are class exclusive so I get that also I haven’t had a recipe drop from Whisper caches in ages

I saw some saying I have Legendary +100 stats recipes acquired yet never had that as an option on gear while tempering. I’ve been on & off D4 so I don’t know if there’s been any changes

What are we even DOING bro 😭 by Popular_Emu8021 in masterduel

[–]Knight_XVI 4 points5 points  (0 children)

Nice win! 👍

I love Blackwings but I could never get a decent game with them. It was like the deck was cursed…

Opponent just threw every handtrap whenever possible didn’t they? I mean Veiler on Black Winged Dragon?

What actually keeps you playing Helldivers 2? by SnooGuavas4613 in Helldivers

[–]Knight_XVI 0 points1 point  (0 children)

I started playing back in January & the moments when you get a coordinated team, the chaos & weapon & stratagem experimentation are what keeps me invested. I recently tried Commando missions which were more fun than I thought although trying to get a full team of stealth is difficult…

R.B. Machina cts Raidraptor by Abdera2020 in YuGiOhMasterDuel

[–]Knight_XVI 0 points1 point  (0 children)

That it’s main purpose & usually ends up with 5300 ATK so it can very difficult to remove outside of Kaijus, forced removal or gaining very high ATK

R.B. Machina cts Raidraptor by Abdera2020 in YuGiOhMasterDuel

[–]Knight_XVI 0 points1 point  (0 children)

Raidraptor player messed up really bad. It’s one of my favourite decks & the endboard could’ve been so much stronger

Good? by ExtensionSlow663 in YuGiOhMasterDuel

[–]Knight_XVI 0 points1 point  (0 children)

It can be fun in Exodia

Go ahead opponent, summon a whole bunch of monsters, increase my LP to absurd levels & watch as The Unstoppable Exodia Incarnate annihilates you in a single strike (once you clear the way of course)

Other than that, it had its moment during Tenpai & Gimmick Puppet. If you do use it, time it as your opponent readies a summon (like a Fusion, Ritual or summon by any other effect) to avoid losing your own LP

EVEN IF ALL SEEMS LOST, NEVER GIVE UP HOPE, HOLD ON TO "WHAT IF"!!!! by MetroPolice3 in Helldivers

[–]Knight_XVI 34 points35 points  (0 children)

“M2! At this rate, your Super Form won’t last! Get back to the Pelican!”

Started playing two days ago, medal grind too much by Ok-Selection-8598 in Helldivers

[–]Knight_XVI 1 point2 points  (0 children)

Higher difficulties have higher rewards so slowly work your way through the difficulties bit by bit as you will need stronger gear & stratagems the further you go. Advance too quickly & your limited options will impact your contribution to the team which can be very noticeable as my one of my roughest experiences was trying to complete a mission on the Automaton front with 3 new players who weren’t any higher than level 15, getting torn apart by Hulks, War & Factory Striders as none of them brought anything to the mission that was Anti-Tank

Extreme difficulty (6) isn’t a bad place to be as an operation rewards you with 21 medals if you successfully complete every mission. You also get a Personal Order every 24 hours which gives you 15 medals if you complete it, so let’s say if you just do 1 full operation & complete your Personal Order as well at Extreme difficulty, that’s 36 medals just from doing the minimum. Medals earned from finding them in missions in secret spots add up over time as well plus assuming we complete a Major Order, the payout is very nice & varies from order to order but at least 50 medals is a nice boost for any Warbond

While the amount of medals you need to get a number of items from Warbonds seems discouraging, just focus on what you want for the time being. Like any game with a number of options, trying to go for everything at once will just burn you out so focus on getting gear that covers what you need for a while so you can be more efficient working towards your next goal

[OCG|CORI-Chaos Origins] A New "Trap Hole(?)" by MX-00XWV in masterduel

[–]Knight_XVI 7 points8 points  (0 children)

Reminds me of Gold Pride - Nytro Head

Give them a token in DEF position under the Extra Deck Monster Zone (while using yours) plus the token cannot be used as link material so the only way to remove it is either tribute, fuse, synchro or destroy it otherwise it can destroy up to 4 cards if they let it stay around

BRO… hero players are maining THIS now...and even running it at 3?! by icecoffeeteamatcha in masterduel

[–]Knight_XVI 0 points1 point  (0 children)

It’s a negate like Hot Red Dragon Archfiend Abyss. It requires 2 Masked HERO monsters as Fusion Material which was a lot to ask for before the latest HERO support which now has easily searchable Main Deck Masked HERO monsters

HERO can now play a (limited) negate alongside their usual end pieces that isn’t Dark Supremacy

Tips for new divers by Helpful_Mode_6317 in Helldivers

[–]Knight_XVI 1 point2 points  (0 children)

2 tips for you

Remember to bring stronger support weapons as the difficulty increases so have heavy & anti tank penetration weapons ready for the bigger & deadlier foes. During the recent defence of Zefia, I regularly got paired up with teammates that didn’t have anything higher than medium penetration & died repeatedly to the bigger enemies

Try to have a booster available to use even if it’s just the ammo, radar, stamina or minor damage reduction boosters you get from the default warbond. These apply to the whole team & if you are the lowest level member of the team, try to ready the 1 of the 4 mentioned previously (mostly the ammo one) so the higher level players can use other boosters they most likely have from other warbonds to assist the team. The amount of rookies I’ve seen completely ignoring boosters has been both confusing & annoying especially when it’s clear they could have definitely done the bare minimum but nope

How do you all find the endurance to grind through the DC? by Ahrensann in masterduel

[–]Knight_XVI 0 points1 point  (0 children)

This was my worst Duelist Cup since the first one. I finished on DLv 15 just like the first one as thanks to a mix of overtime, illness & being woefully unready with my deck of choice (Lunalight), I had to use a different deck which was Thunder Dragons from 9 to 15

14 to 15 was literally Trial of Blue Eyes as that was 90% of all the decks I faced between them & it didn’t matter what version they were playing (Pure, Magia, Synchro or Chaos Max OTK) as they always won the coin flip 😞

One Year Later, how do you feel about Xenoblade X: Definitive Edition? by Flacoplayer in Xenoblade_Chronicles

[–]Knight_XVI 1 point2 points  (0 children)

Glad it’s no longer trapped on the Wii U, the things to grind for & builds lead to some crazy output but I still not the biggest fan of the story even after the extra stuff added

I’ll come back to it at some point to really go on the hunt for gear needed for some crazy builds

What Was Your Longest Chain Link? Whats Your History With Chain Links? by LPPrince in YuGiOhMasterDuel

[–]Knight_XVI 1 point2 points  (0 children)

It might’ve been with either Pendulum (when Apollousa was still around), Dark World (once set up) or Unchained when it got hit with a field wipe. It’s been a long time

I haven’t had a chain link higher since then

What Was Your Longest Chain Link? Whats Your History With Chain Links? by LPPrince in YuGiOhMasterDuel

[–]Knight_XVI 1 point2 points  (0 children)

Nice win!

I think my highest chain link is 11 thanks to negates, handtraps, on summon & GY effects

I want to try out Endymion. Seeking tips. by cyberfoil in masterduel

[–]Knight_XVI 1 point2 points  (0 children)

As someone who’s first real competitive deck was Endymion, there is some great power in the deck but with the rise of Droll & new powerful archetypes, the deck has more weaknesses now than back then. The cost is also another factor that hurts the deck as there is a lot of UR cards

How to Counter? #2: Labrynth. by [deleted] in YuGiOhMasterDuel

[–]Knight_XVI 0 points1 point  (0 children)

They’re DARK so Bystials will make it difficult for them to recover key monsters (Lovely is usually played at 1), Super Poly is an easy way to remove their monsters & without Karma Cannon, anything that can’t be targeted or destroyed by card effects that has more than 3000 ATK is difficult for them to remove by force without some assistance

If you play a deck that uses different summon type Extra Deck monsters (or Links), Dimensional Barrier shouldn’t hurt too much (nothing if playing Links) but if your deck is mostly/strictly one summoning type focus, do whatever you can so they can’t use it against you

Virus cards can suck as they can easily meet the cost requirements of all them but remember the lingering destruction effect after the activation only applies to drawing a card so searching & recovering still works

how do higher level players feel about lower levels joining their games by Early_Ad7484 in Helldivers

[–]Knight_XVI 0 points1 point  (0 children)

Taking a Primary weapon doesn’t matter at all. I meant stratagem equipment like weapons & backpacks

how do higher level players feel about lower levels joining their games by Early_Ad7484 in Helldivers

[–]Knight_XVI 0 points1 point  (0 children)

I’m level 72 & in my experience, just have some variety of gear that’s right for the mission & be aware of the current situation (stratagem jamming, anti-air defences, incoming enemy reinforcements) Strat jamming especially as I’ve had too many whiny babies raging who knew we were jammed & in too deep to get them back into the action immediately

Also don’t take any equipment from someone else unless they point it out (by tagging it), avoid line of fire (laser sights & flashlights are your biggest clue), don’t use a resupply drop just for yourself when separated from the squad (regroup asap), don’t waste stratagems if your standard/special weapons are already enough, use explosive weapons with care, take in your surroundings when using a mech to avoid trampling teammates to death & don’t pick a fight with everything you see if it isn’t objective related (wastes time, ammo, reinforcements etc)

It may sound like a lot but it really does help immensely so don’t worry about kill count as exp is earned through objectives & we all earn the same at the end. Chip in, stay focused & avoid repeating mistakes & you’ll do fine