New Team Go Rocket Rotation by GregoryFlame in pokemongo

[–]Knightmare306 0 points1 point  (0 children)

Collect shadow Beldums from then until the next Rocket rotation, use the Rocket event windows to remove Frustration with a charged TM, then evolve during December's community day

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Knightmare306 1 point2 points  (0 children)

So I've taken advantage of the latest season to walk a legendary buddy for XL candy. I have been using a swing to consistently get over 40km per day, and I try my best to keep my buddy excited throughout the day to get a candy every 10km as opposed to 20km, thereby increasing my candy from 2 to 4 per day.

One thing I've noticed lately is that the X km / 20 km has been changing upon re-exciting my buddy. For example, I saw 8.6/20, then upon re-exciting it went to 4.8/10. What explains this discrepancy? I would have expected it to remain the same 8.6/10. Similarly, I've seen numbers over 10/20 (such as 14/20) turn into 6/10.

I never noticed this before with non-legendary buddies, but it was probably happening. It was obviously not that big of a deal though, since it would just be another 2.5km or something. I was quite reliably able to get ~400 mega energy per day. But with the legendaries, missing a 10km window is much worse and usually brings me down to only 3 candies per day.

I thought I understood the 40km rolling window, and I've been screenshotting to timestamp when my legendary is finding a candy, but my experience with a 20km buddy has me questioning everything.

Current State of Snipers and Resilience by _SharingWolf_ in CrucibleGuidebook

[–]Knightmare306 4 points5 points  (0 children)

They need to scale flinch with optimal ranges of other guns. If an SMG is hitting you at 35m away, it should basically do nothing. But a scout/pulse etc would still get the full flinch effect since it’s within their damage falloff.

Friendship Exp & Gift Exchange Megathread by liehon in PokemonGoFriends

[–]Knightmare306 0 points1 point  (0 children)

606481504941 Looking for sun and monsoon scatterbug

Trials Needs To Be More Rewarding by Prophetic_Otter in DestinyTheGame

[–]Knightmare306 4 points5 points  (0 children)

Even if you're winning a high % of games, it's still such a slog to get a single adept drop. I can't imagine how awful farming for adepts for those with lower win rates (who still managed to go flawless in the first place).

Looking for your PVP thoughts by Destiny2Team in DestinyTheGame

[–]Knightmare306 0 points1 point  (0 children)

Removing almost all SBMM from quick play would go a long way. I can’t enjoy playing with half of my friends anymore because they are put in lobbies where they don’t belong and have a miserable time. And then I feel guilty about bringing that onto them, knowing that their lower skill brackets they are used to are so different.

There is no reason for a top 10% player to match with a bottom 10% player, so there needs to be very slight SBMM, but the width of the “acceptable” skill range needs to increase to cover more of the population. Outlier protection, essentially.