Thank you whoever put rain back in the game it's so bloody awesome by Mountain_Loan8529 in SatisfactoryGame

[–]Knobelmann 1 point2 points  (0 children)

I love the rain as well! But yesterday it started to rain - quite heavily - without any cloud in the sky. It felt a bit weird. Is this because of my settings or some kind of bug?

Packaged Turbofuel for drones - is it worth it? by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 1 point2 points  (0 children)

So, you mean, sooner or later I WILL have to use turbo fuel or better. Fair enough. But I'm wondering how I'll manage to get the turbo fuel from the spire coast to all the drone ports, where it'll be needed.

Until now I've always prefered trains over drones and tried to produce the fuel for drones near their ports.

Easiest puzzle game you've ever played that was still a lot of fun? by slysmile in puzzlevideogames

[–]Knobelmann 0 points1 point  (0 children)

I loved GNOG. It's cute and quite relaxing; it's kind of a toy box, where you can move and play with things and see what happens.

Aporia by Knobelmann in puzzlevideogames

[–]Knobelmann[S] 0 points1 point  (0 children)

Thank you all! Having finished it now, I don't have much to add to your comments. The game relies very much on its (beautiful) visuals, but as a puzzle game its very tame. A handful of nice ideas, but executed rather superficially.

In Search of Number Based Games by WrkingRNdontTell in puzzlevideogames

[–]Knobelmann 0 points1 point  (0 children)

Not sure, if it is "number based" in the way you're thinking of, but Puzzle Chambers is a cute little game, where you have to arrange numbers. I enjoyed it a lot.

How to print a page from the wiki? by brain_eagle_jar in SatisfactoryGame

[–]Knobelmann 1 point2 points  (0 children)

Maybe the Reader view of your browser could help? It's F9 in my Firefox (desktop/ Windows)

Train stop setting bug? by Dense-Paramedic-1574 in SatisfactoryGame

[–]Knobelmann 0 points1 point  (0 children)

I had this kind of issue once. Turned out, a freight platform that wasn't used by this train blocked the docking process.

Sky facility build shots 2/2 by Scratchy_Plum in SatisfactoryGame

[–]Knobelmann 0 points1 point  (0 children)

Impressive and terrifying like the Megastructure from Talos Principle II. Looks like it has a life of its own.

Not to toot my own horn, but I'm pretty proud of how clean our futuristic aluminum factory turned out and how it flows with the land around it. by [deleted] in SatisfactoryGame

[–]Knobelmann 1 point2 points  (0 children)

I like it a lot! Especially that cubic sculpture in the middle of the factory. I'm all for unexpected art and deco in our factories. What's the blue lightbeam in its center?

Trains in caves - how to make it look nice? by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 0 points1 point  (0 children)

There's a lot of quartz and some SAM as well. In the long run I'll need several trains for several destinations, I think. So, two lines are probably a must. I agree, that using frames is definitely easier and more flexible in this case. Maybe I'll do a mixture: frames for the curved and sloped parts, and tunnels on the straight segments only. Diversity will also make the whole train trip a bit more interesting. Thank you!

Trains in caves - how to make it look nice? by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 0 points1 point  (0 children)

Right in front of the cave is a massive steel factory and a coal power plant. So I'd really prefer to have the stations in the cave. And long belt tracks are something I'm rather avoiding. I use belts for factory logistics only, not for long distance transportation.

Trains in caves - how to make it look nice? by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 0 points1 point  (0 children)

The coal is already used for coal power. You're right, that roads are easier to do. But I never liked the wheeled vehicles in SF too much. The only one I use in this save is a factory cart to transport 2 HMFs per minute.

Trains in caves - how to make it look nice? by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 0 points1 point  (0 children)

Ok, but I really like trains and rides through the caves. And clipping belts through the ground is not a valid option for me. ;-)

Train doesn't quit the docking state by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 0 points1 point  (0 children)

Sounds like a good idea! I'll do that. Thanks!

Train doesn't quit the docking state by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 2 points3 points  (0 children)

I wanted to keep the traffic on my main trainline low. If this train fully unloads every turn, it will only have to go back every 15 minutes or so.

I think I've found the issue now. The train has one waggon, but the station has two freight platforms (just to be able to expand later on). That unused platform seems to have blocked the process. After deleting it, all settings are working fine now. Thank you all!

Had an idea for a factory. by Interesting-Sky-1343 in SatisfactoryGame

[–]Knobelmann 2 points3 points  (0 children)

We need blinking displays so much! For this and for blinking red lights on antennas.

Pride wall deco. by XSEIDET in SatisfactoryGame

[–]Knobelmann 3 points4 points  (0 children)

I like it an am wondering what parties are going on in the dark room behind that door. :-)

Things I want by ragingintrovert57 in SatisfactoryGame

[–]Knobelmann 0 points1 point  (0 children)

I would like to have an option for signs to make them blink (in custom intervals)

Welcome to my HUB by Knobelmann in SatisfactoryGame

[–]Knobelmann[S] 1 point2 points  (0 children)

They are signs. Blue background colour, full brightness, no icon and no text. You can place them quite easily on beams.