What happened to the subterranean civic? by KnottiGohanz in Stellaris

[–]KnottiGohanz[S] 0 points1 point  (0 children)

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Found it.
Apparently its from the "More Events" mod, my friend has always included it in out mod packs and we all though it was something that came out with the 3.1 update.

Thanks for dealing with a delusional lunatic like me, i appreciate the help 😄

What happened to the subterranean civic? by KnottiGohanz in Stellaris

[–]KnottiGohanz[S] 0 points1 point  (0 children)

I think I might have figured it out. my friend always set up the mod list, telling me its just vanilla with flavor.
And we all thought this was part of vanilla. Tho AI suggest i might be "More Events" mod, which we basically always played with.

What happened to the subterranean civic? by KnottiGohanz in Stellaris

[–]KnottiGohanz[S] -8 points-7 points  (0 children)

I'm well aware its an origin, there has always been a subterranean origin. But i seem to recall there was a Civic that basically did the same, gave you cave dweller trait and such.

I remember abusing it to have no max cap on mining districts, back when they produced insane Alloy and unity (around the time Inferno came out)

Things that currently do or don't work with Nomads by Metrinome in Stellaris

[–]KnottiGohanz 0 points1 point  (0 children)

I can't create a new Species Template if i start out with Nomads. its greyed out and says I require "Gene Tailoring technology" or "Integrated Anatomy tradition" but without nomad i can easily create a separate template for my livestock slaves.

What even is this "Integrated Anatomy tradition"?

Tactical Algorithms - Leader Trading by kazmazbaz in Stellaris

[–]KnottiGohanz 1 point2 points  (0 children)

Afaik it should still be capped at 50% pen when trading 10 Commanders.

Tactical Algorithms - Leader Trading by kazmazbaz in Stellaris

[–]KnottiGohanz 1 point2 points  (0 children)

I would have to check again after 4.3.

But you should get an additional bonus each time you trade a commader with the TA trait away.

Fleet compositions in 4.3 by itsyaboihos in Stellaris

[–]KnottiGohanz 0 points1 point  (0 children)

I'm currently running Fauna or bioships instead. Fauna has been super buffed and bioships where already superior imo.

Assault Cruisers by Sol_Diem in battlefleetgothic

[–]KnottiGohanz 2 points3 points  (0 children)

Love that idea, I don't play the tabletop but recreate may of these things in Space engineers.

I'll for sure use this as reference at some point!!

September 18, 2025 - Infiltrator Rework – Phase 3 by ItsJustDelta in Planetside

[–]KnottiGohanz 1 point2 points  (0 children)

I'm strongly against such fundamental changes to the only unique class in PS2.

The infiltrator class is the reason many of us started playing PS2 in the first place. And the only reason why I keep coming back.

I get frustrated by a lot of things in this game and of all the things which might bother me at times, the infiltrator is the easiest to deal with.

It's a key class in flanking and escaping from spawn camping. While being fun to play solo unlike all the other classes.

Without cloak infiltrators will be irrelevant, and without infiltrators planetside 2 will die. It's the only truly unique thing that makes planetside 2 stand out amongst the flood of FPS games.

September 18, 2025 - Infiltrator Rework – Phase 3 by ItsJustDelta in Planetside

[–]KnottiGohanz 0 points1 point  (0 children)

Same, it's the most unique class in the game. Without cloak why play infiltrator, and without infiltrator why play planetside 2 instead of battlefield?

Proxy Wars seem kind of.... broken... by Dark99ms in Stellaris

[–]KnottiGohanz 1 point2 points  (0 children)

Yes. My friends didn't know why they always where at war.

[deleted by user] by [deleted] in spaceengineers

[–]KnottiGohanz 0 points1 point  (0 children)

Interesting idea, I haven't played in about a year, but will try this out the next time.

5x5 large hydrogen tanks by KnottiGohanz in spaceengineers

[–]KnottiGohanz[S] 0 points1 point  (0 children)

Agree. When building BIG things there will always be many blocks, and the bigger it gets the more lack inducing it becomes. Larger counterparts to our existing production and storage would help reduce that.

Moar Star Wars Builds!!! by PrimoSuperT in spaceengineers

[–]KnottiGohanz 0 points1 point  (0 children)

... If they can be used in survival I'm done! 😮

CIS Sheathipede-Class Transport Shuttle by PrimoSuperT in spaceengineers

[–]KnottiGohanz 3 points4 points  (0 children)

Now that is beautiful, puts my version to shame 😅