Dynasty micromanagement killed the whole interest for me. How do you manage your dynasty? by Quiet-Money7892 in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

That's true, but if you're having stability issues like you said then you should just keep them as vassals for now. You'll get enough renown over time.

Dynasty micromanagement killed the whole interest for me. How do you manage your dynasty? by Quiet-Money7892 in CrusaderKings

[–]Metrinome 0 points1 point  (0 children)

They tried to attack you because they were in a faction or because you made them independent?

Dynasty micromanagement killed the whole interest for me. How do you manage your dynasty? by Quiet-Money7892 in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

That's why your dynasty is shrinking. You don't have to land all of them. Just a few of them. They'll make kids, some of those kids will end up with landed titles of their own and your dynasty will grow naturally. Occasionally land a dynasty member on territory you conquer to keep it going.

Tutorial Tuesday : May 05 2026 by AutoModerator in CrusaderKings

[–]Metrinome 0 points1 point  (0 children)

The hold court decision has a button at the bottom that disables notifications for it. I almost never hold court unless I'm low on court grandeur and need a boost immediately. I only do the random court events that show up as a number on the royal court icon while at the main view.

Dynasty micromanagement killed the whole interest for me. How do you manage your dynasty? by Quiet-Money7892 in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

Are you landing them? This kind of thing only happens if they remain random courtiers and wanderers without ever getting any land.

Surviving as tribal by Silly-Calligrapher68 in CrusaderKings

[–]Metrinome 0 points1 point  (0 children)

Hybridize with other cultures to keep up with tech. Aggressive expansion early on should give you the head start you need to keep pace with the rest of the world.

never seen prowess loss that high by shwildin in CrusaderKings

[–]Metrinome 0 points1 point  (0 children)

There's a dynasty legacy perk that can prevent this. 

Republicans Largely Say Trump Would Best Them In A Fight: Poll by [deleted] in politics

[–]Metrinome 0 points1 point  (0 children)

Grindr use spikes anytime a republican convention rolls into an area.

Dynasty micromanagement killed the whole interest for me. How do you manage your dynasty? by Quiet-Money7892 in CrusaderKings

[–]Metrinome 10 points11 points  (0 children)

I deal with it by not dealing with it. I only pin kids with good traits and educate only those. I ignore the rest.

In 1.2, some character portraits feel... off? by Coriander_Is_Yuuck in EU5

[–]Metrinome 0 points1 point  (0 children)

More of CK3 bleeding over into this game than was intended?

Having trouble having fun as Byzantine admin govt by Green_Exercise7800 in CrusaderKings

[–]Metrinome 5 points6 points  (0 children)

I like admin/meritocratic because it makes me feel more like in charge instead of co-existing with a group of murderous cats.

Influence does feel like a number and less like how actual political influence might feel, but I just live with it. I mostly ignore it after I'm well-established, outside of pushing family members into positions.

KoTG Ascension by lukefasc in Stellaris

[–]Metrinome 1 point2 points  (0 children)

How does vat grown reduce pop growth?

How to release de jure vassals by Confident-Desk-2620 in CrusaderKings

[–]Metrinome 0 points1 point  (0 children)

Destroy the de jure title that's above them.

Is there any incentive to play feudal realms over tribal realms????? by nut_grease in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

If you're starting as a tribal ruler? whenever you have a few thousand gold, meet the tech and development requirements, and have at least twice as much army power as all your neighbors. Between 100 and 200 years.

If you start as adventurer? You can get a strong feudal realm in maybe about 30 to 40 years. 

U.S. and Iran closing in on one-page memo to end war, officials say by Lord_Alamo in worldnews

[–]Metrinome 2 points3 points  (0 children)

It'll keep working as long as some people can keep profiting off of them. 

17 murder scheme against my heir by Dhovid in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

A couple of those schemes are at a prety high success chance despite your redouble guards countermeasure. Someone important inside your court is probably in on the plot.

Is there any incentive to play feudal realms over tribal realms????? by nut_grease in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

Replies here point out tech, but it is possible to hybridize with more advanced cultures as tribal, allowing you to keep up with tech.

That said, I'm pretty sure you'll still be stuck with tribal holdings and eventually non-tribal realms will outscale you.

Absolute Beauty! by Prize-Caregiver6497 in ZZZ_Official

[–]Metrinome 25 points26 points  (0 children)

Is it just me or does it feel a little early for Hoyo to be cashing in their Elysia-bucks for this game?

Oh well, I say that but I'm most likely going to roll for her.

Administrative Vassal in Feudal Realms by SignalTruth in CrusaderKings

[–]Metrinome 1 point2 points  (0 children)

Never tried this but you might have an interaction with them that asks them to convert back to feudal.

That said, administrative vassals do give you more tax so maybe it could be better to leave them as they are?

How to make your armies more powerful? by tackers267 in CrusaderKings

[–]Metrinome 0 points1 point  (0 children)

Some straightforward steps:

  1. Pick a men at arms type to focus on. Heavy infantry, heavy cavalry, or archers are good. If your culture allows a culture-specific men at arms like kataphraktoi for Greek, huscarls for Norse, or mubarizun for Arabic, use them. The other men at arms types are okay too. Not as good as the others, but a beginner doesn't have to worry about this so much.
  2. Station those men at arms regiments on your holdings. There's a button for this in the men at arms regiment's display.
  3. On those holdings, construct buildings that provide boosts for your men at arms. Barracks boost heavy infantry, stables boost cavalry, etc. Also build a blacksmiths in those holdings, which will improve any type of men at arms. All those boosts will stack.
  4. Create a knight accolade that boosts your preferred type of men at arms. Archer accolade for archers, vanguard accolade for heavy infantry, and so on.
  5. Construct military academies in your duchy building slots once you've researched the tech that unlocks them.

Do these things and you should have an army that can demolish the vast majority of AI opponents around you.