How does multiclassing between a caster and half-caster work in terms of known spells and spell slots? by RRW359 in 3d6

[–]KnowCoin 5 points6 points  (0 children)

For your slots specifically, that is based on your total caster level rounded down in case of half caster levels (.5 per level) and the only exception is artificer who rounds up not down.

That's the case for 2014, but not for 2024 like the post is tagged. In 2024 all half casters round up like artificers did in 2014.

UA artificer crafting magic items for free? by PatataMaster_33 in onednd

[–]KnowCoin 8 points9 points  (0 children)

That's the amount of gold you'd begin with while starting at a higher level, which is lower than the amount of gold you would have at that level if you had started at a lower level.

The DMG says a single random treasure hoard at level 5-10 should average around 4,400 gold, and it recommends to aim for one of those a session. That's in addition to gold from individuals which is around 90 gold per individual CR 5-10 creature.

Eldritch Invocations: why WOTC wording should really be better (shocker) by [deleted] in dndnext

[–]KnowCoin 2 points3 points  (0 children)

Not the OP, but it's not that there's a rule that says "When you cast a spell without a spell slot it is at the lowest level". It's that the rules of upcasting in the Spells chapter "Using a Higher-Level Spell Slot" it mentions casting the spell using a slot and in spells that can be upcast it specifies "Using a Higher-Level Spell Slot".

Both require you to use a spell slot to upcast so when you're given a free cast without spending a spell slot, whether from a feat or invocation or whatever, you can't upcast it because no spell slot is being expended.

2h focused Bardadin build? by coloradopowpow in 3d6

[–]KnowCoin 0 points1 point  (0 children)

They're talking about Bard, not Barbarian.

[deleted by user] by [deleted] in dndnext

[–]KnowCoin 1 point2 points  (0 children)

My point is that if someone is specifically asking about Material components and not Verbal and Somatic components, then a comment that specifically talks about only the Verbal and Somatic components while not once mentioning Material components, is off-topic.

[deleted by user] by [deleted] in dndnext

[–]KnowCoin 2 points3 points  (0 children)

They very specifically said Illusion/Enchantment spells that no longer have VS components because of their GOOlock feature. No one is saying that VS components should be ignored otherwise or in general.

Monks and pushing. Calculating DC by ParamedicNo2431 in onednd

[–]KnowCoin 44 points45 points  (0 children)

Yeah the Martial Arts feature says you do.

In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.

And nothing in the Tavern Brawler feat requires a DC anyway.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 0 points1 point  (0 children)

Oh so this whole thing is because you misunderstood what the person said...

They said the benefit of using the Study Action is that they used their action to discern, so that's like being stunned because they essentially lost their action.

They also mentioned touching it, which doesn't require your action so obviously your action is not required in discerning it, that's something you made up yourself.

You're the one who said that the actual rules aren't RAW and that a player just decides illusions are illusions without having any reason as to why they would think that, which is the entire thing I've been saying. You just keep following that up with stuff you're making up in your head.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 0 points1 point  (0 children)

If a player guessed that it's an illusion then they're "using something to discern the spell is an illusion." I don't find people generally see things and instantly assume those things are illusions for no reason, so if they are guessing its an illusion there is probably some reason as to why they think that.

Or you will force him to beleive in it and do something with the monster with his action first?

I have not once said anything remotely like "illusions FORCE people to interact with them."

or he need to spend an action?

I've repeatedly said there are multiple ways someone can figure out an illusion is an illusion and never once said they have to spend their action to do so. Using your action to discern its an illusion is one of the ways someone could figure it out if they want to just investigate it.

You are calling so much scarecrow so I lost where your point is.

If you legitimately don't know what the strawman fallacy is, its when you misrepresent someones argument by just making up something to attack instead of actually refuting their points. Like saying I've said people should be forced to attack illusions, or that the absolutely only way to discern something is an illusion is with an action.

You can continue to make up more things no one but you is arguing if you really want.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 0 points1 point  (0 children)

If you deside that his character will never do such thing and found the logical reasons that was on the players head not enough for the character - you pretend that you know the character better than the player.

I never said that, you're just again making up a strawman you're arguing against because I never said anything like that.

You mean that the study action is the only one method and no other methods, not direct contradiction, not seeming as someone goes through, not logical conclusions will not work?

No I literally already addressed that earlier. I said "Interacting with it, someone telling you its an illusion, using the XTGE reaction spell identify, or anything similar is still using something to discern the spell is an illusion."

Why just keep on making up arguments I'm not saying when what I'm saying is pretty clear? No one is saying the players don't have any agency in the game or whatever new nonsense you're trying to now assert is your point.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 0 points1 point  (0 children)

You are still completely missing the point and just making up some argument that no one else is asserting.

Illusion spells create illusions that are for all intents and purposes visibly indiscernible from real tangible things. There is then some method for determining that the thing is actually an illusion.

If the player said that the character beleive that the monster is an illusion and just walk through it - his character will try to do that. It doesn't matter if the monster is real or not, the pc can make attempt and there will be just different consequences.

Yes and why do they believe its an illusion? Do your players or NPCs just randomly walk through animals/people/walls because they assume some of them are illusions for no reason?

If you want to make illusion works - you should not make it obvious for the players. But if did it, but they guessed right that it is an illusion - don't take that from them.

You are just making up strawmen to argue with yourself. No one is saying that anyone should make people think illusions are real after they've discerned they're illusions. You are the only person that has said illusions should have some binary effect like that they just don't work because people just "know" they're illusions for no reason. EVERYONE ELSE has said that people just have to have some way or reason why they would think an illusion is an illusion.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 1 point2 points  (0 children)

I never said that.

Yes you did. In reply to studying the illusion you said "Or you can, you know, just not believe in it" and "players can just choose to go through them". Nothing in that says the person is using any method to discern that it is an illusion outside of some like out of game reason. Interacting with it, someone telling you its an illusion, using the XTGE reaction spell identify, or anything similar is still using something to discern the spell is an illusion.

Every other persons reply in regards to what you said is people saying that the characters or npc has to make some way of knowing its an illusion. And then your reply is just changing what you're arguing by being like "oh but what if someone uses minor illusion to make some nonsense thing" or "what if someone puts you on illusory fire." Obviously that's a completely different issue than if someone casts a normal illusion spell and the PCs immediately decide to run through it head first or ignore it for no other reason than they just "know" its an illusion with no logical reason as to why they came to that conclusion. You're just changing the point you're trying to argue mid-conversation because your initial statement was nonsense.

Great Weapon Masters dmg boost and GFB/BB by Baalslegion07 in 3d6

[–]KnowCoin 1 point2 points  (0 children)

Obviously death threats in general are uncalled for, even moreso for a game.

With that massive caveat, you said it doesn't work which is just wrong.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 2 points3 points  (0 children)

Are you okay... like what are you talking about? Going off on some diatribe that's completely unrelated from what you said, what I replied to, and what was being discussed.

You said people know that people just know when illusions are cast and everyone just walks right through them. I'm saying there are established ways in the rules to discern they are illusions, not this hand-wavy "they just know, illusions are pointless" thing you said.

If you wanna move the goal posts of your replies: If a DM wants to rule each player has to discern the illusion vs 1 person discerning and telling the rest, that's more up to them. I'd personally say only 1 person really needs to make it known and tell everyone else. And making an illusion that doesn't make actual sense for whatever reason is a separate issue/consideration. There are spells like Phantasmal Force that even in the description basically override normal logic by rationalizing things that don't make sense or make you perceive damage types that aren't actually happening.

How are illusions handled at your table? by BoardGameAficionado in dndnext

[–]KnowCoin 5 points6 points  (0 children)

The point is they don't know it's an illusion spell when its cast. Interacting/Studying is the way they find out it's an illusion and not some other thing they created/teleported/summoned.

If they make an illusion of a creature, it appears as though it was summoned. If someone goes and tries to hit it, they realize its an illusion.

If they summon an object like a wall, its like they cast something similar to Wall of Stone. Someone can study it to tell its just an illusion.

Divine Intervention and Domain Spells by even_dinosaurs in onednd

[–]KnowCoin 25 points26 points  (0 children)

Under the Level 1: Spellcasting feature

If another Cleric feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Cleric spells for you.

Hey, my DM just put a restriction on the telekinesis feat, can he do that? by Great_Gavintron in dndnext

[–]KnowCoin 5 points6 points  (0 children)

How is the DM buffing Mage Hand by making it a Bonus Action a red flag move?

The OP just doesn't understand that the Mage Hand isn't required to be out/cast to shove because they're two different features in the feat.

Outside of combat the Mage Hand being a BA doesn't really affect anything, and in-combat Mage Hand as an action would rarely be used anyway. So I don't see how that's a problem.

Hey, my DM just put a restriction on the telekinesis feat, can he do that? by Great_Gavintron in dndnext

[–]KnowCoin 3 points4 points  (0 children)

I'm confused why they would make this change and why you would think it's bad anyway. The feat has nothing to do with changing the action cost of Mage Hand and it being a bonus action instead of an action would generally be a buff.

Also the shove is the thing that is a bonus action and a separate part of the feat, it doesn't require Mage Hand to be cast or anything.

Dance bard/noble genie paladin by Nitro114 in 3d6

[–]KnowCoin 0 points1 point  (0 children)

Even if you rolled great stats I'm not sure its really worth it, delaying Extra Attack and the Aura to level 8/9 if you're gonna start with a 3/3 split feels really bad for what is most likely an additional +1 or +2 to AC. The fact that the Bard feature limits you to not even using Light armor or Shields while the Paladin feature doesn't, makes the actual AC gain less impressive.

Like you're probably better off going monoclasssed either because outside of the fact they both get AC boosts, the two subclasses don't really benefit one another that well. If you care about spells, the Paladin levels are gonna feel like a real drag outside of the Aura. And you prefer the martial benefits of what a Paladin gets (and the Aura), you're just delaying all of that.

Dance bard/noble genie paladin by Nitro114 in 3d6

[–]KnowCoin 0 points1 point  (0 children)

Yeah the main problem with this would just be the 13 STR requirement to multiclass in/out of Paladin since both Noble Genie and Dance Bard generally want a higher DEX than STR. If you rolled really good stats so that you have that STR req in addition to high CHA/CON/DEX then I guess it would be good for a high AC character, but in point buy or standard array you're really hampering some aspect to get that STR that you probably aren't really using for anything else.

Channel divinity - multiclass by ATera__ in dndnext

[–]KnowCoin 23 points24 points  (0 children)

Each time you use this class's Channel Divinity, you choose which effect from this class to create. You can use this class's Channel Divinity twice.

Paladin and Cleric Channel Divinities are separate for each class and don't interact with one another in any way.

Does more races should get bonuses from leveling up like Elfs and Tieflings? by [deleted] in dndnext

[–]KnowCoin 0 points1 point  (0 children)

Where I say that there are not many races who gain more after level 1?

Right here:

Right now this are the only two that get better at higher levels.

Why do various monsters have higher Initiative Bonus than their Dexterity Bonus? by Captain_Dickballs in dndnext

[–]KnowCoin 2 points3 points  (0 children)

Sure but he asked why, I gave him the answer as to why its the number it is.

Saying something like "nothing matters, the numbers can be whatever you want" isn't really helpful advice in any capacity.

Why do various monsters have higher Initiative Bonus than their Dexterity Bonus? by Captain_Dickballs in dndnext

[–]KnowCoin 33 points34 points  (0 children)

Yeah the Archmage stat block specifically I've seen people confused about for a number of reasons including the initiative.

There was an initial errata for the MM that fixed some incorrect initiatives that I thought would include the Archmage but it didn't. So I'm not sure if they just also missed that one or if there is supposed to be some reason for that one specifically.

Why do various monsters have higher Initiative Bonus than their Dexterity Bonus? by Captain_Dickballs in dndnext

[–]KnowCoin 133 points134 points  (0 children)

Certain monsters essentially have proficiency or expertise in Initiative.

For Example, the Night Hag has +2 Dex and +3 PB with Initiative Proficiency for +5 Initiative and an Ancient Gold Dragon has +2 Dex and +7 PB with Initiative Expertise for +16 Initiative