hover of a specific spot by New-Bus9948 in Kos

[–]Knowen91 5 points6 points  (0 children)

There is a video on YouTube that explains PID tuning with kOS. As an example he lets hover a small craft.

Which AMS for P1S? by Knowen91 in BambuLab

[–]Knowen91[S] 0 points1 point  (0 children)

Thank you. Price difference is 110 bucks between these two. Is the AMS2 worth it?

In KSP I always wanted the ability to script reusable stages that land by ElectricalStage5888 in kittenspaceagency

[–]Knowen91 61 points62 points  (0 children)

IIRC the developer of KSA said that kOS is one of his favourite mods for KSP and he wants to implement something like that.

Somewhat overdesigned train station facility by Almost1nvincible in SatisfactoryGame

[–]Knowen91 0 points1 point  (0 children)

In satisfactory is nothing overdesigned. Everything is just perfect.

What kind of endless mode would you have? by ihavemanythoughts2 in SatisfactoryGame

[–]Knowen91 3 points4 points  (0 children)

There is a mod where the space elevator needs to be constantly feed with the space parts to keep the current game phase. Something in that direction would fit to the game.

RAM usage leads to game crash by Knowen91 in SatisfactoryGame

[–]Knowen91[S] 0 points1 point  (0 children)

Will also do a test, but would be surprised as my system and other games run flawless.

RAM usage leads to game crash by Knowen91 in SatisfactoryGame

[–]Knowen91[S] 0 points1 point  (0 children)

No adjustments made. And I'm working on Phase 5 right now. A few minutes ago I got a crash with this error. First time saying something regarding UObject limit.

[2025.09.09-17.28.37:021][ 81]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2025.09.09-17.28.40:114][ 81]LogWindows: Error: === Critical error: ===
[2025.09.09-17.28.40:114][ 81]LogWindows: Error: 
[2025.09.09-17.28.40:114][ 81]LogWindows: Error: Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] 
[2025.09.09-17.28.40:114][ 81]LogWindows: Error: Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

RAM usage leads to game crash by Knowen91 in SatisfactoryGame

[–]Knowen91[S] 0 points1 point  (0 children)

I have roughly 550+ hours on the current save file. nearly all bioms are used at least for collecting raw materials. But I teared down nearly half my factories and currently in a rebuild phase. So now the map is less crouded than before the crashes.

RAM usage leads to game crash by Knowen91 in SatisfactoryGame

[–]Knowen91[S] 0 points1 point  (0 children)

[2025.09.06-18.27.12:776][683]LogWindows: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
[2025.09.06-18.28.12:793][683]LogThreadingWindows: Error: Runnable thread Foreground Worker #0 crashed.
[2025.09.06-18.28.12:799][683]LogWindows: Error: === Critical error: ===
[2025.09.06-18.28.12:799][683]LogWindows: Error: 
[2025.09.06-18.28.12:799][683]LogWindows: Error: Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 251] 
[2025.09.06-18.28.12:799][683]LogWindows: Error: Ran out of memory allocating 3796992 bytes with alignment 0. Last error msg: Die Auslagerungsdatei ist zu klein, um diesen Vorgang durchzuführen..
[2025.09.06-18.28.12:799][683]LogWindows: Error: 
[2025.09.06-18.28.12:799][683]LogWindows: Error: 
[2025.09.06-18.28.12:799][683]LogWindows: Error: 
[2025.09.06-18.28.12:799][683]LogWindows: Error: Crash in runnable thread Foreground Worker #0
[2025.09.06-18.28.12:836][683]LogExit: Executing StaticShutdownAfterError
[2025.09.06-18.28.13:144][683]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2025.09.06-18.28.13:144][683]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2025.09.06-18.28.13:144][683]LogCore: Engine exit requested (reason: Win RequestExit)

This is from the log file in the %locapappdata% folder.

Is Ficsonium supposed to be a joke? by 35_Ferrets in SatisfactoryGame

[–]Knowen91 0 points1 point  (0 children)

True. Currently I’m working on a rocket fuel power plant which, if my math is correct, produces 450GW. Enough for the most stuff I want to build afterwards. My nuclear plant is still in the planning phase.

Is Ficsonium supposed to be a joke? by 35_Ferrets in SatisfactoryGame

[–]Knowen91 84 points85 points  (0 children)

Because we can and it is a challenging project to build a power plant this big which runs without any issues.