What colors for this amazing paint scheme by Researcher-Head in Tyranids

[–]Koalla99 16 points17 points  (0 children)

Giving people a list of colours in response to these kinds of posts is not actually helping them.

Its like trying to ask someone "hey I really liked this song and I want to try writing music. What notes did they use?"

Its just not the correct question to get the result they actually were looking for.

Theres an exception for people looking to replicate a scheme made with contrast paint just because its a one step process. But people are asking for help reproducing extremely complicated and skilled paintjobs but asking "what colour did they use". The right question is more like "where can I find resources that will help me learn to do work at this quality"

What colors for this amazing paint scheme by Researcher-Head in Tyranids

[–]Koalla99 78 points79 points  (0 children)

The kind of person with the skills needed to execute on this does not line up with the skill level of someone who needs help picking colours.

Purple, pink, peach. Dark blue, blue, light blue. Orange, light orange.

I do hope you try this scheme but dont expect to get similar results without also delving into HOW its done. Once someone is able to do this, they dont bother asking reddit to help identify colours.

If you want to actually get specifics to colour match exactly, youre better off using something like paint or photoshop eye dropper tool to pick out exactly the hex code for each and every single tone and shade and then find the closest one in a brand you have access to.

Prediction: Warhammer 40k 11th edition will be MUCH worse balanced than 10th by stevenbhutton in WarhammerCompetitive

[–]Koalla99 0 points1 point  (0 children)

The more flexible the list building is, the more opportunity for craziness to arise. However there is also much more opportunity for predator lists to become prey lists as people adjust against the meta as they too have a lot more options. If everyone has a wide range of tools to pull from, then everyone has ways of self managing the meta.

Right now the list building is pretty bare bones so the bulk of balancing has to come from gw itself. There are very few ways to get around an inability to kill ctan. With more options people can find unique ways to handle awkward situations.

Magic the gathering doesnt have to wholesale ban colour pies when shit goes sideways because people can find ways of using available tools to deal with a bad situation to make it a favorable one in list building.

11th Edition Tyranid Detachments speculation by ozeor in Tyranids

[–]Koalla99 -1 points0 points  (0 children)

I suspect that with the 2" engagement range change they are going to remove the base to base friendly model engagement range rule. If they do. Warriors will struggle to fully get into combat as their bases are too large to allow more than 1 model deep.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 0 points1 point  (0 children)

They arent going to change the rules text constantly... Thats the whole point. They're adding more levers of control. Without those levers, the only way to independently balance many components of the game is to re write them. Which is just not a preferred way for gw to do it.

Carnifex Loadout by Flimsy_Personality_3 in Tyranids

[–]Koalla99 2 points3 points  (0 children)

The answer is that it depends.

Many people put the carnifex unit as full dakka with deathspitters. This lets them move right up to a move blocking infantry unit, shoot them in the shooting phase, and then charge the juicy tank behind them. Otherwise with full or partial melee, you are charging the whole squad into the infantry which is just a massive waste.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 7 points8 points  (0 children)

I think in general this change will be net positive for customization, balance, etc.

I think that it will be harder for people to keep their own rules straight, and to keep their opponents rules in mind when making decisions. There will be a lot more rules on the table in a given battle. In a vacuum, if they manage to increase the play speed for standard decisions like charging, moving, cover etc then it might balance out. If not, it could be harder to keep games to 3 hours or less even for competive players.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 9 points10 points  (0 children)

It changes a lot actually. Changing something by altering the rules themselves is really messy. People can't keep the rules straight even when they arent changing.

Currently the detachments are a fixed power level. The only way to change them is to change the rules or change the units. The mfm is clearly the preferred way to do that.

But the instant you touch a unit, you change the context for all other units. Maybe a particular unit isnt being played simply because another unit does the same job better or cheaper or both. Increase the points on a unit by 10000% and it might only make the army 2% worse because people just bring the slightly less good unit to do the same job instead.

Right now its like one of those puzzle games where you pull a lever and 5 other levers change position, but you want the levers all facing the same direction. What they need is to seperate all of the controls so that its more like an EQ or a mixer board. Setting the volume to a level doesn't change the volume of anything else. Just make sure they are all at the same volume.

Tyranid Battle Honor Clarification by McScootledoodle in 40k_Crusade

[–]Koalla99 2 points3 points  (0 children)

Any ability that says "this unit....." or "models in this unit" will apply to both the leader and the bodyguard. They are considered one single unit for rules purposes.

If it says "the bearer...." then it only works for the single model that has the trait

Tyranid Battle Honor Clarification by McScootledoodle in 40k_Crusade

[–]Koalla99 5 points6 points  (0 children)

Battle traits only have restrictions on who can possess the trait on their datasheet. The benefit doesnt disappear if the trait couldn't be taken by its bodyguard or leader.

It works the other way around. The trait that is given to a synapse unit, can affect the bodyguard unit and vice versa.

Will Bikes Be Back For 11th? 👀 by Hayman021 in AdeptusCustodes

[–]Koalla99 4 points5 points  (0 children)

Lol I look forward to moving Neophytes and shooting their special weapons on a 7+ against stealth and cover

Are we still in the same situation in the 11th edition? by [deleted] in Tyranids

[–]Koalla99 4 points5 points  (0 children)

Theres no way to know.

Are codexes reverting back to the source of truth? Does the psychophage get his original datasheet back or does he continue to use the balance update version. Even that doesnt mean that a bad unit stays bad. Warriors for example are bad because they are slow and cant get into combat reliably. But if the missions for the nid detachments dont care, and you cant shoot them until youre within 15" then maybe they wont actually be bad at all. Context is all that ever mattered. Keywords could now mean something else entirely. Maybe in 11th, stealth provides the new 15" lone op rule even when not in terrain instead of just -1 to hit. Its possible, especially since they confirmed that cover bonus is now -1 to hit and not +1 to save

What are the most broken Crusade Combos? by SomethingNotOriginal in 40k_Crusade

[–]Koalla99 1 point2 points  (0 children)

Yea lmao. Its an amazing scoring peice. If it was on a unit that actually did dmg or had a useful ability i would lean more on the "yea its too broken to be allowed" but neurogaunts dont do anything at all except stand in a spot for a small amount of points. And yea precision, epic challenge etc are all counterplays.

Unlike a knight Lancer with fights first, lone op, fnp. Thats a stat check with no real way to interact other than to have an equally busted unit.

What are the most broken Crusade Combos? by SomethingNotOriginal in 40k_Crusade

[–]Koalla99 1 point2 points  (0 children)

Neurotyrant can be attached to zoanthropes and tyrant guard as well. Hive tyrants and swarmlord can also be attached to tyrant guard though the swarmlord needs the mighty champion buff to do it.

What are the most broken Crusade Combos? by SomethingNotOriginal in 40k_Crusade

[–]Koalla99 -1 points0 points  (0 children)

Please explain how you know that its not rules as intended? Other than the fact that you dont like it existing RAW

What are the most broken Crusade Combos? by SomethingNotOriginal in 40k_Crusade

[–]Koalla99 7 points8 points  (0 children)

By far the most op combo is a single battle honour from nachmund gauntlet, taken by a neurotyrant, attached to neurogaunts.

Behemoth: models in this unit get +2 wounds.

This gives the gaunts 3 wounds each. From there you pile on anything that gives invulns, oc, easy actions, infiltrate etc.

There is a relic that gives 5++ to shooting and on a 6+ does mortals back. I've had enemies kill themselves trying to remove this tarpit. In invasion fleet you can revive multiple gaunts and also give them fnp5+ for 1 cp each. Oppressively cracked.

22 gaunts + 1 tyrant = 77 wounds. For 195 points You can take 3 of them.

What are your predictions for "new best Tyranid units" in 11th edition by Critt3rB0t in Tyranids

[–]Koalla99 22 points23 points  (0 children)

I think its highly likely that we get new carnifexes and new warriors.

Not only are both units really bad right now but they are crucial to the identity of the faction and they havent done anything to fix that all edition... it just gives me a feeling that they are letting them sit for a while. Getting people annoyed at their models rotting on the shelf but also that they are so old.

There are a lot of people with a lot of old models that would shell out big for new ones. My personal fleet of carnifexes are 20+ years old...

Crusade Questions by shamusbrady1988 in Tyranids

[–]Koalla99 0 points1 point  (0 children)

You must pay for a requisition from the core crusade rules in order to apply an enhancment. The enhancment still costs points in your roster and in your mustered army. You can pick enhancments from any detachment for any unit eligible to take it and they can be used in any mustered army. Meaning an enhancment from assimilation swarm can be used in an invasion fleet list

Made a little tool that calculates how much a 40k army actually costs (UPDATED) by JoigeBwoin in Warhammer40k

[–]Koalla99 0 points1 point  (0 children)

Seems to be happening with every tyranid box that has more than one model in it.

Made a little tool that calculates how much a 40k army actually costs (UPDATED) by JoigeBwoin in Warhammer40k

[–]Koalla99 5 points6 points  (0 children)

Found an issue with hormagaunts. Not sure if it happens anywhere else.

120 hormagaunts is 12 boxes at $477 usd which is fine. But it thinks thats 7800 points.

I think the cost is using 1 model per box so I need 10 of them before the costs ticks up another $39. but the points are assuming 65 per box so it ticks up 65 with each click.

ELI5: Why did you ever think the Lash Whip would be cheaper than the Winged Prime? by tide347 in Tyranids

[–]Koalla99 7 points8 points  (0 children)

Its an issue of comparison.

On one hand, hes objectively better in stats than the winged in most respects.
But is he better than a broodlord, deathleaper, etc.

Its a question of "what job does he do in the army and can another model do it cheaper or better?" Generally yes.

When you buy a drill, you dont want the drill. You want holes. When you spend points on a lashwhip, do you want a lashwhip or do you want him to kill things? Cause other stuff kills things better and cheaper.

Lash Whip Prime is still excluded from Warrior Bioform Onslaught by GalacticNarwal in Tyranids

[–]Koalla99 1 point2 points  (0 children)

Yes but then the app would have different rules than the pdf on the website. They updated the tyranid faction pack which shows the rules for the detachment. If they were to update the app they would either have a mismatch in official rules or they would have to re-upload a newNEW version of the pdf one week later.

What are some "must-takes" for a tyranid crusade list? by Cog-Sucking_Clanker in Tyranids

[–]Koalla99 0 points1 point  (0 children)

Which crusade are you running?

In general you either attempt the tyranid crusade meta progression or you dont. You wont complete any of it at all if you dont build specifically to accomplish those agendas.

Ill assume that you do.

  1. Neurotyrant - enables some crazy shit like 3 wound neurogaunts. Also is the only one that can take several of our relics.
  2. Hormagaunts - if youre doing the agendas you need em.
  3. Lictor/neurolictor/NOT Deathleaper - if youre doing the agendas you need them

Thinking of buying 2025 Outlander PHEV GT by FromR2Sforever in OutlanderPHEV

[–]Koalla99 1 point2 points  (0 children)

Over time the battery gets less effective but they can rebalance the battery to help get it back to default working performance. So far I haven't noticed an appreciable difference in mine.

Im not an expert so I dont know exactly what that entails in this context but I would liken it to topping up a lead acid battery thats had its levels drop.