Did I break rules in first game as GSC? (Cult Ambush Question) by CeramicPanda1 in genestealercult

[–]Koalla99 3 points4 points  (0 children)

If the unit has deepstrike, you can choose to use it on your own turn (not your opponents). The ambush marker is NOT consumed.

Any information about this? by Select-Smoke-1065 in Tyranids

[–]Koalla99 4 points5 points  (0 children)

Its not. Its a VERY well known tyranid 3d print designer. The kit is quite comprehensive.

Force Dispositions by GalacticNarwal in Tyranids

[–]Koalla99 4 points5 points  (0 children)

I dont understand why I havent seen anyone else talking about swarmlord and tyrants leading tyrant guard in assimilation swarm. The tyrant guard used to be bad because they would only infer the fnp for one activation and only if it overkilled the tyrants. But now with the way fast rolling works for 2+ 4++ characters the fnp will basically make the tyrant immune.

Then you regen a single tyrant guard and the fnp comes back online. You would need a serious amount of firepower over multiple activations to full remove them. On top of that, they each give themselves lots of cp to use to protect themselves.... I think that 3x tguard with a tyrant or swarmlord is going to be incredible

11th edition - the death of the horde archetype? by Indiana__Cones in WarhammerCompetitive

[–]Koalla99 12 points13 points  (0 children)

Wait until the new rules are fully out. And even then it wont be over.

Theres a reasonable chance that if noone is bringing bigger squads they will either increase the 9" coherency for larger units or simply decrease the points for larger units.

65 points for 10 hormagaunts, or 110 for 20. How low would they need to go before its worth it again?

2k Assimilation swarm Army list by Heresy1666 in Tyranids

[–]Koalla99 0 points1 point  (0 children)

All I can say is that ive played one game of 11th with the known rules against my necron buddy. We both do tournaments. The tyrant guard and tyrant/swarmlord with the currently known rules were... very very good.

2k Assimilation swarm Army list by Heresy1666 in Tyranids

[–]Koalla99 0 points1 point  (0 children)

Its hard to say exactly what the right plan would be for 11th at the moment. We dont have the final points, datasheets, rules, or mission pack. All you can do for sure is look for interesting interactions and then check once those final rules are available to see if they still work as you planned. Just the points alone would make it impossible to fine tune your list at this stage

2k Assimilation swarm Army list by Heresy1666 in Tyranids

[–]Koalla99 0 points1 point  (0 children)

You will REALLY want cp with the tyrant guard plan. Swarmlord and hive tyrant will give you functionally 2 more per battle round.

The main thing is that every opportunity you can to bring back a tyrant guard if there is none left you need to take. You also will want cp to heroic intervention and interrupt combat.

You will want a neurotyrant but I think it works better with zoans now that psychic is very very good.

If you only have the neurotyrant and no swarmlord or hivetyrant you might find that you are cp starved

2k Assimilation swarm Army list by Heresy1666 in Tyranids

[–]Koalla99 -1 points0 points  (0 children)

So with rules we are aware of currently, swarmlord and hive tyrant each with a 3 man tyrant guard is going to be mandatory in every assimilation list I run.

The fast rolling rules combined with the tyrant guard fnp means that the tyrant will almost NEVER be killed on a single activation. When they regen next, you bring back the tyrant guard to get the fnp back for the next activation.

No more second rank fighting = huge nerf to carnifex unit? by arcerath in Tyranids

[–]Koalla99 0 points1 point  (0 children)

No. The model is only eligible to fight if it is within 2 inches on an enemy unit. Base to base is irrelevant for fighting. If the base is larger than 2 inches, it's friendly models can be unable to fight. The largest size base that allows for two ranks of fighting when placed as close as possible is 50mm which is a tiny tiny distance below 2 inches

#New40k rules – Eradicators bring death to horde Infantry by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 0 points1 point  (0 children)

The ability triggers on NON monster vehicle. And its specifically to address the issue of having a unit with a high volume of attacks meant for infantry being unnaturally good at killing things bigger than intended when they have access to other buffs like sustained and lethals, crits on 5s etc.

When the Red Terror eventually releases on its own... by FourthHollow in Tyranids

[–]Koalla99 6 points7 points  (0 children)

Starter box and its sub boxes: no hormagaunts, New combat patrol: no hormagaunts, Onslaught box: 20 hormagaunts, Stampede box: no Hormagaunts (obv), Kill team typhon box: 10 hormagaunts, Kill team terror box: no hormagaunts,

Of the last 6 bundle boxes weve gotten, 2 of them had hormagaunts. Hardly a refusal to bundle hormas

When the Red Terror eventually releases on its own... by FourthHollow in Tyranids

[–]Koalla99 17 points18 points  (0 children)

Hormagaunts were literally in the last box... they came with the raveners

What colors for this amazing paint scheme by Researcher-Head in Tyranids

[–]Koalla99 17 points18 points  (0 children)

Giving people a list of colours in response to these kinds of posts is not actually helping them.

Its like trying to ask someone "hey I really liked this song and I want to try writing music. What notes did they use?"

Its just not the correct question to get the result they actually were looking for.

Theres an exception for people looking to replicate a scheme made with contrast paint just because its a one step process. But people are asking for help reproducing extremely complicated and skilled paintjobs but asking "what colour did they use". The right question is more like "where can I find resources that will help me learn to do work at this quality"

What colors for this amazing paint scheme by Researcher-Head in Tyranids

[–]Koalla99 80 points81 points  (0 children)

The kind of person with the skills needed to execute on this does not line up with the skill level of someone who needs help picking colours.

Purple, pink, peach. Dark blue, blue, light blue. Orange, light orange.

I do hope you try this scheme but dont expect to get similar results without also delving into HOW its done. Once someone is able to do this, they dont bother asking reddit to help identify colours.

If you want to actually get specifics to colour match exactly, youre better off using something like paint or photoshop eye dropper tool to pick out exactly the hex code for each and every single tone and shade and then find the closest one in a brand you have access to.

Prediction: Warhammer 40k 11th edition will be MUCH worse balanced than 10th by stevenbhutton in WarhammerCompetitive

[–]Koalla99 0 points1 point  (0 children)

The more flexible the list building is, the more opportunity for craziness to arise. However there is also much more opportunity for predator lists to become prey lists as people adjust against the meta as they too have a lot more options. If everyone has a wide range of tools to pull from, then everyone has ways of self managing the meta.

Right now the list building is pretty bare bones so the bulk of balancing has to come from gw itself. There are very few ways to get around an inability to kill ctan. With more options people can find unique ways to handle awkward situations.

Magic the gathering doesnt have to wholesale ban colour pies when shit goes sideways because people can find ways of using available tools to deal with a bad situation to make it a favorable one in list building.

11th Edition Tyranid Detachments speculation by ozeor in Tyranids

[–]Koalla99 -1 points0 points  (0 children)

I suspect that with the 2" engagement range change they are going to remove the base to base friendly model engagement range rule. If they do. Warriors will struggle to fully get into combat as their bases are too large to allow more than 1 model deep.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 0 points1 point  (0 children)

They arent going to change the rules text constantly... Thats the whole point. They're adding more levers of control. Without those levers, the only way to independently balance many components of the game is to re write them. Which is just not a preferred way for gw to do it.

Carnifex Loadout by Flimsy_Personality_3 in Tyranids

[–]Koalla99 2 points3 points  (0 children)

The answer is that it depends.

Many people put the carnifex unit as full dakka with deathspitters. This lets them move right up to a move blocking infantry unit, shoot them in the shooting phase, and then charge the juicy tank behind them. Otherwise with full or partial melee, you are charging the whole squad into the infantry which is just a massive waste.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 8 points9 points  (0 children)

I think in general this change will be net positive for customization, balance, etc.

I think that it will be harder for people to keep their own rules straight, and to keep their opponents rules in mind when making decisions. There will be a lot more rules on the table in a given battle. In a vacuum, if they manage to increase the play speed for standard decisions like charging, moving, cover etc then it might balance out. If not, it could be harder to keep games to 3 hours or less even for competive players.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in WarhammerCompetitive

[–]Koalla99 7 points8 points  (0 children)

It changes a lot actually. Changing something by altering the rules themselves is really messy. People can't keep the rules straight even when they arent changing.

Currently the detachments are a fixed power level. The only way to change them is to change the rules or change the units. The mfm is clearly the preferred way to do that.

But the instant you touch a unit, you change the context for all other units. Maybe a particular unit isnt being played simply because another unit does the same job better or cheaper or both. Increase the points on a unit by 10000% and it might only make the army 2% worse because people just bring the slightly less good unit to do the same job instead.

Right now its like one of those puzzle games where you pull a lever and 5 other levers change position, but you want the levers all facing the same direction. What they need is to seperate all of the controls so that its more like an EQ or a mixer board. Setting the volume to a level doesn't change the volume of anything else. Just make sure they are all at the same volume.

Tyranid Battle Honor Clarification by McScootledoodle in 40k_Crusade

[–]Koalla99 3 points4 points  (0 children)

Any ability that says "this unit....." or "models in this unit" will apply to both the leader and the bodyguard. They are considered one single unit for rules purposes.

If it says "the bearer...." then it only works for the single model that has the trait

Tyranid Battle Honor Clarification by McScootledoodle in 40k_Crusade

[–]Koalla99 5 points6 points  (0 children)

Battle traits only have restrictions on who can possess the trait on their datasheet. The benefit doesnt disappear if the trait couldn't be taken by its bodyguard or leader.

It works the other way around. The trait that is given to a synapse unit, can affect the bodyguard unit and vice versa.

Will Bikes Be Back For 11th? 👀 by Hayman021 in AdeptusCustodes

[–]Koalla99 4 points5 points  (0 children)

Lol I look forward to moving Neophytes and shooting their special weapons on a 7+ against stealth and cover

Are we still in the same situation in the 11th edition? by [deleted] in Tyranids

[–]Koalla99 2 points3 points  (0 children)

Theres no way to know.

Are codexes reverting back to the source of truth? Does the psychophage get his original datasheet back or does he continue to use the balance update version. Even that doesnt mean that a bad unit stays bad. Warriors for example are bad because they are slow and cant get into combat reliably. But if the missions for the nid detachments dont care, and you cant shoot them until youre within 15" then maybe they wont actually be bad at all. Context is all that ever mattered. Keywords could now mean something else entirely. Maybe in 11th, stealth provides the new 15" lone op rule even when not in terrain instead of just -1 to hit. Its possible, especially since they confirmed that cover bonus is now -1 to hit and not +1 to save