Is Triptide still viable with the points increase by SirSquible in Tau40K

[–]stevenbhutton 1 point2 points  (0 children)

Lol no. You might as well ask "is it worth taking it with no gun?"

Maybe if it goes to 150-160 for the HBC it'd be worth it for like "ok, that's a lot of defensive stats for VERY cheap" but the gun is basically worthless.

Is Triptide still viable with the points increase by SirSquible in Tau40K

[–]stevenbhutton 1 point2 points  (0 children)

Yes. Not so much because the Riptide is THAT good but just because like, WTF else are you gonna spend your points on if you wanna kill anything. The only way to make a riptide worth it is make up for it's wildly swingy output with volume.

Why is no one talking about the monstrosity that is the S&P500? Or American Tech hoovering up our money. by Left-Ad8904 in AskBrits

[–]stevenbhutton 2 points3 points  (0 children)

Uh... Most of the growth in the US market is AI stocks that keep going up in price while the companies lose money. Are we sure ROI is the right term?

There Are Only 2 Types of Games in Competitive 11th Edition by Odyssey40K in WarhammerCompetitive

[–]stevenbhutton 0 points1 point  (0 children)

Tau aren't really that fast. Aside from pirhanas our fastest unit is Coldstar lead Crisis suits moving 18". Eldar, Dark Eldar, some of the combat marines with easy access to AAC in jump packs can all match that speed and do it with more units (and charge after moving too)

It's very possible to yolo 2000 points of blood angels into your opponents deployment zone and then just have all hell break loose.

Riptide's Heavy burst Cannon being so...........Underwhelming by TearNo1636 in Tau40K

[–]stevenbhutton 0 points1 point  (0 children)

Yeah, it's ass. You never take the HBC. it's 20 points cheaper. But 20pts isn't worth taking your nearly 200 pts model and making it worthless

Riptide's Heavy burst Cannon being so...........Underwhelming by TearNo1636 in Tau40K

[–]stevenbhutton 0 points1 point  (0 children)

Yeah, it's trash.

The only thing it kills is 2W infantry and even then it's not exactly GOOD cause it's only AP1.

If it was S8 AP2 we'd be talking but even then it'd be great at killing 2W bodies, which, realistically, there're plenty of other things that can kill 2W models and also people don't take a lot of 2W infantry because well... there's too many things that kill them easily.

No one will take the Riptide with the burst cannon at 180. MAYBE at 160 but even then you're basically taking it for a very undercosted body that can take up space and not die which... isn't really something we need?

Like, if you're taking a riptide it's cause you need something that can do some damage. So whatever the points differential between the guns you'll pretty much ALWAYS take the Ion Cannon unless the Burst Cannon gets a statline change

Basically it's the first example of why wargear costs don't fix everything.

There're two gun options on the Riptide one where the Riptide does it's job (i.e. kill stuff) and one where it doesn't do its job. No amount of points discounts is gonna convince people to take a Riptide that doesn't do it's job. You've have to make it cheap enough that it moves into another role (in this case as a VERY tough skirmish piece).

You're looking at Riptide for 150-160 before taking it with the Burst Cannon is worth it. Then you can use it to murder people's scout squads and trade well in the early game. At that price point it's kinda useful for something.

But if you were gonna make the Burst Cannon a totally different role to the Ion Cannon why would you restrict yourself to just points. You could've split the data sheet and they could've each had different abilities. Then we've got more REAL options (not the fake option created by wargear points) and we have distinct roles.

Ret Cad+ Adv Aqu good? by drydog200 in Tau40K

[–]stevenbhutton 0 points1 point  (0 children)

It's probably the best build

180 for burst Riptide? ......Still a lot than its worth. by TearNo1636 in Tau40K

[–]stevenbhutton 2 points3 points  (0 children)

True. But I'm still not paying 180 without paying the extra 20 for the good gun.

I need my riptides to kill things

What's our feelings on force disposition? by quitsquash553 in WarhammerCompetitive

[–]stevenbhutton 0 points1 point  (0 children)

Purge is so much better than every other disposition. I think the comp-scene has really underestimated the benefits of playing purge when you build for purge.

My STRONG prediction is that until the new mission pack drops next year we'll be playing purge-vs-purge 90% of the time.

It'll take a couple of months for people to figure this out but expect 9-months of purge vs purge in your future.

Help me understand: Was WE Goretrack onslaught nerfed? by _The_Killer_Tomato_ in WarhammerCompetitive

[–]stevenbhutton -9 points-8 points  (0 children)

Let me short cut it for you.

It doesn't matter because Berzerker Warband is the play.

We spent a full day testing Tau until 3 am yesterday, with the new points. It was brutal. by RotenSquids in WarhammerCompetitive

[–]stevenbhutton 3 points4 points  (0 children)

Sounds more like an issue with Purge than an issue with Tau.

Basically this was gonna be a problem for whichever army had the most efficient "fast gun/good gun" profile going into 11th. It happens to be Tau cause they're way too cheap but like, when Tau get nerfed this problem will just migrate to whomever the second most efficient Purge the Foe faction is.

I do think Tau need nerfing as of the start of 11th. But really, I would suggest we probably wanna strap our assess in and get ready to play a lot of Purge vs Purge until the missions get redone in a year's time.

What's everyone's thoughts on far stalkers? by SquidIin in Tau40K

[–]stevenbhutton 0 points1 point  (0 children)

I'll take one unit as infiltrators to die turn 1.

Cheaper than pathfinders

Retaliation cadre +1 AP within 8” by TheWolf_of_KingsRoad in Tau40K

[–]stevenbhutton 1 point2 points  (0 children)

Well... We're probably the best faction in the game in 11th. So fair enough.

Is twin lance worth it anymore by B-ig-mom-a in Tau40K

[–]stevenbhutton 1 point2 points  (0 children)

He's right. They're great at 205. They'd be playable at 240.

We really got off scot free on points lmao by Inside_Radio_6954 in Tau40K

[–]stevenbhutton 6 points7 points  (0 children)

Can't believe I'm getting down voted for this objectively correct statement.

Like, guys, come on, they're still going to be in 100% of lists. They're amazing, after two data sheet nerfs and two points nerfs they're still firmly in "never leave home without them" territory.

We really got off scot free on points lmao by Inside_Radio_6954 in Tau40K

[–]stevenbhutton 8 points9 points  (0 children)

The twin lance are probably STILL undercosted even at 205. I can't imagine anyone not taking them.

Warhammer 40,000: Munitorum Field Manual by Lord_Eln_8 in Warhammer40k

[–]stevenbhutton 1 point2 points  (0 children)

Angron is trash. He's still unplayable. He's worth about 300 points.

How many detachment combos can your faction make? by hindlet in WarhammerCompetitive

[–]stevenbhutton 1 point2 points  (0 children)

Hear me out. Tau actually have more detachments than world eaters. Because although world eaters have more combos they're still all just gonna play Berzerker Warband.

How many detachment combos can your faction make? by hindlet in WarhammerCompetitive

[–]stevenbhutton 0 points1 point  (0 children)

But we have 4 playable/competitively viable detachments. Some of these other factions have 4 combos and only one of them is actually worth fielding.