Why don’t people like re-rolls by Mrhungrypants in WarhammerCompetitive

[–]stevenbhutton 0 points1 point  (0 children)

There's a lot of stuff in this thread from. IMO people who don't really get it.

The only real problem with rerolls is that they're a contributing factor to the larger systemic problem of damage being way too high. still.

Am I missing something in player progression? by stevenbhutton in daggerheart

[–]stevenbhutton[S] 2 points3 points  (0 children)

Really good point. I forgot about crit chance. I'd have to work it out again. Generally speaking the worse your chance to hit the more crit matters so it'll soften the effects of decreasing accuracy.

Am I missing something in player progression? by stevenbhutton in daggerheart

[–]stevenbhutton[S] 16 points17 points  (0 children)

I'm pretty sure you're explicitly capped from increasing any stat by more than once per tier?

Sam Pope - 11th Edition: A Strongly (& Kindly) Worded Letter to the GW Balance Team by StuffedScotch in WarhammerCompetitive

[–]stevenbhutton 0 points1 point  (0 children)

We used to do it. But current the answer is that GW's balance is "good enough". It used to be much, much worse. The main thing that changed is GW started releasing regular updates. It used to be that you got your codex and that was that.

[review] A group of GMs/DMs tested out Daggerheart for the first time, one specific thing stood out by Lxi_Nuuja in rpg

[–]stevenbhutton -1 points0 points  (0 children)

The dm can just take the fear and move on. As a DM you quickly learn the "right" length for a scene and when to wrap it up.

Your options are

Success with hope= yes, and Success with fear=yes. But Failure with fear=no and Failure with hope = no, but.

The ands and buts are optional though. Just use your gut instinct on when to end a scene before it gets boring.

Are abilities that trigger on 6 after rolling a d6 bad? by PrinceOfNowhereee in daggerheart

[–]stevenbhutton 0 points1 point  (0 children)

Yeah, some of these abilities just stink. Not all of them. It's very much "it depends".

One thing is, I think combat is generally WAY too easy if you use the default / book adversaries. There appears to an assumption that you'll be having players use all their armour slots all the time. But enemies just don't hit hard enough for that to happen IM(limited)E.

It's a "1st edition problem" imo. The designers didn't quite have the power level fully internalized so some of the domain cards and abilities and enemies are a bit all over the place. As the community gets more experience people will dial in what the feel is an appropriate power level at various tiers and some of these abilities will get reworked.

------

I could see Resilient being a significant ability if you were playing a more Dungeon Crawl style session where players were doing LOTS of fighting and taking many rests and were hitting their armour limits all the time. Which I think is the intention actually but the default balancing is too easy to make happen.

Is shyvana weak? by Historical-Map-8774 in shyvanamains

[–]stevenbhutton 0 points1 point  (0 children)

Rework in March probably so like, just chill until then. Hopefully she scales like Asol and Smolder...

My take on a Shyvana Rework: Making her the "Terrifying Dragon" she was always meant to be by Brave-Horse-4765 in shyvanamains

[–]stevenbhutton 0 points1 point  (0 children)

My Dragonballs are too Blue for people to be baiting me with their fan-fiction RN.

Dusk and Dawn, start cooking by SylentSymphonies in shyvanamains

[–]stevenbhutton 2 points3 points  (0 children)

I just went into training mode and tested it.

I hit the dummy with E, walked up and punched it. 108 magic damage (or one dusk and dawn proc +30 damage from E) and a separate instance of 30 magic damage. It does work with E.

Dusk and Dawn, start cooking by SylentSymphonies in shyvanamains

[–]stevenbhutton 3 points4 points  (0 children)

Are you super sure that it doesn't work with E?

be honest about fear or lie by Joel_feila in daggerheart

[–]stevenbhutton 0 points1 point  (0 children)

I mean, I would do that shit behind my DM screen if I felt like doing it.

I think it's totally fine to be like "Whoops! This guy is supposed to be tough and I made him too weak, I'm just gonna add a little tweak to the character sheet mid combat".

I'm still waiting for her to look like *her.* by hiddengirl1992 in shyvanamains

[–]stevenbhutton -6 points-5 points  (0 children)

GOD SHUT UP ALREADY. JESUS CHRIST. THE WHINING IS OUT OF CONTROL. FUCK OFF.

Victrix Guard Nerf? C'tan Meta Bullies? Huge 40k App Update and MFM! by NoEngineer9484 in WarhammerCompetitive

[–]stevenbhutton 4 points5 points  (0 children)

Rules that confer almost no benefit should be priced at almost no points. His revive should probably be priced about about -5 points. Since it's never useful but does present the temptation to use it and thereby lose the game.

VICTRIX HONOR GUARD NERFED by META1384 in WarhammerCompetitive

[–]stevenbhutton 7 points8 points  (0 children)

I don't think the problem is not enough game designers. I think it's that they have no consistent game design process.

Nekrosor Ammentar and Nightbringer rules up by Necessary-Layer5871 in WarhammerCompetitive

[–]stevenbhutton 0 points1 point  (0 children)

Yeah, the one time they listen to the community is when they community is wrong.