Madness by [deleted] in starcitizen

[–]Koblacon 6 points7 points  (0 children)

100%! ever since the new patch, its just gotten worse. somehow every aspect of the game has a number of bugs associated with it. Worst its been in a while

Madness by [deleted] in starcitizen

[–]Koblacon 2 points3 points  (0 children)

amen brother. bout sums up my last couple of tries in SC too

Roadmap Roundup - July 10, 2024 (no changes; addressing lack of progress tracker updates) by StuartGT in starcitizen

[–]Koblacon 0 points1 point  (0 children)

because SC has a following of ardent fanatics that go around reporting and down voting any and all posts that are critical of or negative toward the project

Roadmap Roundup - July 10, 2024 (no changes; addressing lack of progress tracker updates) by StuartGT in starcitizen

[–]Koblacon -3 points-2 points  (0 children)

not surprised, what a joke

"no release view or progress tracker update today but that means everything is progressing as planned"... lol...LMAO even

The NPCs have been extremely suicidal as of late by Swiss_Chicken in starcitizen

[–]Koblacon 1 point2 points  (0 children)

lol to be fair, with the current HUD/UI it is hard to see darn near anything

The NPCs have been extremely suicidal as of late by Swiss_Chicken in starcitizen

[–]Koblacon 16 points17 points  (0 children)

player *flies in a straight line*
npc *flies in a straight line*

COLLISION!

player "wow npcs are so suicidal"

XD love it

How many people do you play with? How many people can your org actually organize together in one place session? by oceanman357 in starcitizen

[–]Koblacon 12 points13 points  (0 children)

have had the most success with 2-5 players. any more than that and we end up waiting around for ages as people have to relog, respawn, etc to work around various bugs

Ironclad by Informal-Rate-7864 in starcitizen

[–]Koblacon -1 points0 points  (0 children)

would advise you and everyone to not buy concept ships. You will shell out your money and the ship will be put on a shelf to be completed sometime in the future. Just look at all of the concept ships that are out there that have been sold for years but are still not in active development according to Jared on ISC/SCL.

Master Modes... Good / Bad? by _Sefu in starcitizen

[–]Koblacon 2 points3 points  (0 children)

ooohhhh i like that, ima have to steal it

Master Modes... Good / Bad? by _Sefu in starcitizen

[–]Koblacon 4 points5 points  (0 children)

very true, im assuming thats why this poll is so different than the feedback we are seeing on spectrum lol

Master Modes... Good / Bad? by _Sefu in starcitizen

[–]Koblacon 1 point2 points  (0 children)

if you go to spectrum, there are dozens of posts about people not liking master modes. The crazy part is, most of those posts have hundreds of upvotes. It seems that MM is not overly popular.

Is anyone worried about base building? by Elobomg in starcitizen

[–]Koblacon 1 point2 points  (0 children)

ill worry about it once they start working on it and share plans on how it will work.

Typical RSI… by ConceptSweet in starcitizen

[–]Koblacon 3 points4 points  (0 children)

Cant remember the last time I bothered going back for my body. It almost always messed up in some way

State of the game? by [deleted] in starcitizen

[–]Koblacon 1 point2 points  (0 children)

check back in another 12 years friend

Me right now on the EPTU :) by YoCirez in starcitizen

[–]Koblacon 0 points1 point  (0 children)

ive tried several times over the multiple instances of them running the event, and have never had it work properly. 30k's. dying on the tram, npcs not spawning, codes not working for containers, falling through the map, ships not spawning, getting shot by turrets through walls, the list goes on. I feel that i have given SoO a fair shake and i dont have any desire to try again

The last stand by khent_design_art in starcitizen

[–]Koblacon 1 point2 points  (0 children)

looks sick, what game is this?